2048 - Space Corp Limited by Heremeus 2023-10-03T12:13:27Z ♥ 1
I found the game quite relaxing, which I like a lot. I also like the progression. The narration of my actions makes the game feel like a classic strategy game, which helps the mood. Towards the end, though, it dragged a bit because you just have to wait until you've collected enough of the resource you need and don't have to make any changes to your production chains in between.
LD58 — Collector (9)
Reapurr by Emily C 2025-10-08T19:57:16Z ♥ 3
Very fun game, it is so satisfying to collect the glowing orbs
Metal Undergrowth by KenForest 2025-10-08T19:37:34Z ♥ 1
What a great game! I am really surprised about the amount of polish it has. One only thing that caught my eye was the missing indicator of how many nets and flares I have.
Brollector by Kitira 2025-10-08T17:59:40Z ♥ 3
I had a lot of fun playing this game. Sometimes, there is an overwelming amount of enemies that seem unbalanced
IUTBADIAFWBIGTTT9SNICTATMIT by Furisubi 2025-10-08T13:23:44Z ♥ 4
I like how the size of the dragon makes the game more difficult, as tail can throw around the objects. It makes it feel clumsy in a good way. I would have liked to see more interaction between physics objects, as that is where a lot of the fun in physics based games comes from. I also missed some kind of goal to work towards or a more meaningful progression. Yes, there are more rooms to unlock, but they don't really change much about the game itself.
Physics are hard to get right, but all in all, a cool submission!
Wishdom Teeth Pact by Ali Enver Sevgi 2025-10-08T12:59:32Z ♥ 2
As the other commenters have pointed out, the art is really great. The gameplay loop it does work, but for me it lacks some kind of goal. The story at the beginning points towards something, which is great, but then nothing follows up on it. There is also no kind of progression system that offers me something to work towards.
Dungeon Depot by Isaac 2025-10-07T22:55:47Z ♥ 0
I like the game and the art style. Despite what others might say, I find it polished enough for the time available. For me personally, it is really important to see the numbers behind the systems those kind of games. Like a breakdown of how it is calculated and what modifiers go into it, so I can optimize my strategy. This goes not only for how the prices are calculated, but also on what the attributes of the adventurers influence and how the result of the expedition came to be. Because without that information, I can't really control what I'm doing.
Crazy Trashy by bearcage 2025-10-07T17:40:39Z ♥ 1
This game is a lot of fun! At the beginning, I was collecting trash and started to wonder what the goal is. Then I accidentally ran over someone and the reveal was good. However, the first time I got lost and had to restart the game. A minimap with an arrow would have been nice. I found the interface to buy stuff really hard to use, because it doesn't clearly show what I have, what I can buy and what is equipped. On my second try, the game hung up when I killed someone with the maw and I needed to restart, but not a big deal.
All in all, it is a very good submission!
Blood and Bounty by Torami 2025-10-07T00:07:12Z ♥ 2
The game look already very polished and I like the art style! The skill tree kinda confused me, because I couldn't see what I already purchased and how many levels are purchasable.
Frumpkins 3: We Summon Thee! by maximevincent 2025-10-06T23:51:20Z ♥ 2
I had fun trying out your game, I like the stylized graphics. It took me a little while to figure out that I could click the pumpkin "building" to start building new units. Maybe a hint in the description would help.
I noticed the game hangs for a bit when starting the level, but it recovers after a moment, so not a big deal. Sometimes my minions deselect and then start moving on their own back to the building. Maybe it's a mechanic, but I don't understand the logic behind it.
There is also no selection rectangle, which bugged me out more than it should.
Overall, it looks interesting. I just wasn't sure what my end goal was while playing.