Trapped On Track by Mads 2020-10-06T20:08:42Z
I like the low poly aesthetics and how the warm colors give a feeling of torchlight. The mechanics work well together and the controls feel smooth. Really nice game!
Foon → Ludum Dare Explorer → Users → Thierry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Beyond The Ridge | jam | 776 | 2.88 | 2.40 | 2.40 | 3.00 | 3.35 | 3.36 | 2.00 | 2.97 |
| 2025 | 58 | Collector | 👥 | Cold Side | jam | 511 | 3.35 | 3.26 | 3.24 | 3.55 | 3.48 | 2.81 | 3.37 | |
| 2024 | 55 | Summoning | 👥 | Summoner Siege TD | jam | 3.30 | 3.70 | 2.00 | 2.70 | 3.40 | 3.00 | 2.75 | 2.62 | |
| 2023 | 54 | Limited Space | 👥 | Space Infestation | jam | 442 | 3.69 | 3.98 | 3.05 | 3.53 | 3.67 | 2.76 | 3.71 | |
| 2023 | 52 | Harvest | 👥 | Fields Of Gold | jam | 611 | 3.18 | 2.96 | 2.66 | 3.76 | 3.40 | 2.48 | 2.25 | 2.87 |
| 2022 | 51 | Every 10 seconds | 👥 | Steamship Battle | jam | 1137 | 2.85 | 2.52 | 2.64 | 2.61 | 3.35 | 2.69 | 2.02 | 2.76 |
| 2022 | 50 | Delay the inevitable | 👥 | Reaplechase | jam | 819 | 3.44 | 3.43 | 3.52 | 4.05 | 3.55 | 2.94 | 2.53 | 2.94 |
| 2021 | 49 | Unstable | 👥 | Funstable | jam | 833 | 3.46 | 3.17 | 3.29 | 3.20 | 4.00 | 3.58 | 3.13 | 3.41 |
| 2020 | 47 | Stuck in a loop | 👥 | L🗘🗘p Labs | jam | 131 | 4.08 | 3.78 | 3.95 | 4.40 | 3.66 | 3.36 | 2.31 | 3.26 |
| 2020 | 46 | Keep it alive | 👥 | Keep the Dark Lord alive | jam | 2389 | 2.78 | 2.60 | 3.39 | 3.76 | 2.55 | 2.86 |
I like the low poly aesthetics and how the warm colors give a feeling of torchlight. The mechanics work well together and the controls feel smooth. Really nice game!
I really like the art style, especially the animal animations. It gives the game a light and fun feeling. However, for me, it lacks a progression path, for example a goal to achieve or things to unlock.
The presentation of the game is great! That little cinematic at the beginning of the match, combined with the audio, really gives the feeling of watching a wrestling match. I found the controls a bit hard to learn, but after I perceived the little arrow giving the attack direction, it worked fine.
Cool game, it's fun to play. It looks very mature and polished, especially with self-developed engine it's a great achievement. Respect to you!
This is a fun and simple game. I like the graphics very much, everything is very coherent. The combination of happy pictures and horrible statements is so funny, I love it.
The game is one of the best I have tried so far. It has a real addictive element to it! The graphics and gameplay feel very polished. I had to try the final boss 4 times before I got it. Overall, a great achievement.
Your game looks pretty good. I liked the graphics very much, overall it looks very coherent. However, the mouse movement is very sensitive, which makes the control difficult at times.
Nice game, I especially liked the stealth aspect. However, I had problems with the Ctrl key, especially Ctrl+W closes the tab for me. But it was nevertheless fun, good job!
Das Spiel macht Spaß und fühlt sich sehr poliert an, besonders die Animationen im UI verstärken das. Die idyllische Hintergrundmusik passt gut zur Atmosphäre, mir gefällt es!
The gameplay is solid and fun. Overall, the game feels very polished, and I especially like the visual effects.
I tried to download the game, but it just says "Not found". The screenshots look very enticing though.
@wolkp Thanks for uploading, it worked this time. The game is also really fun. I personally like the combination of roguelike and card game quite a bit. The laser beam and bomb are particularly satisfying. However, I had a bug on the third run and the enemies couldn't move and the round didn't end, you can see that in the screenshot. Overall, it still feels polished. Well done! Unbenannt.png
The combination of roguelike and bullet hell is pretty well implemented, the game is really fun. At first I died a lot, but then I learned the attack patterns of the enemies, then it worked out. Some of the music reminds me a lot of Pokemon.
I liked the comfy atmosphere and the overall feeling of the games. It also looks very polished for such a short time. Well done!
Loved the drawings of the enemies. So cute! Fun progression with better equipment. Tutorial could have been better. Took me some time to figure out stuff. Okay though :)
The game has a really nice aesthetic, I like it very much. However, I can't figure out how to get past 300 years.
I found the game quite relaxing, which I like a lot. I also like the progression. The narration of my actions makes the game feel like a classic strategy game, which helps the mood. Towards the end, though, it dragged a bit because you just have to wait until you've collected enough of the resource you need and don't have to make any changes to your production chains in between.
Funny game. Loved the voice acting! Original idea with the drawings and topic. I dont get the connection to the Limited space topic though. Bimbi just gained a huge fanboy!
I like the game and the art style. Despite what others might say, I find it polished enough for the time available. For me personally, it is really important to see the numbers behind the systems those kind of games. Like a breakdown of how it is calculated and what modifiers go into it, so I can optimize my strategy. This goes not only for how the prices are calculated, but also on what the attributes of the adventurers influence and how the result of the expedition came to be. Because without that information, I can't really control what I'm doing.
I like how the size of the dragon makes the game more difficult, as tail can throw around the objects. It makes it feel clumsy in a good way. I would have liked to see more interaction between physics objects, as that is where a lot of the fun in physics based games comes from. I also missed some kind of goal to work towards or a more meaningful progression. Yes, there are more rooms to unlock, but they don't really change much about the game itself.
Physics are hard to get right, but all in all, a cool submission!
The game look already very polished and I like the art style! The skill tree kinda confused me, because I couldn't see what I already purchased and how many levels are purchasable.
I had fun trying out your game, I like the stylized graphics. It took me a little while to figure out that I could click the pumpkin "building" to start building new units. Maybe a hint in the description would help.
I noticed the game hangs for a bit when starting the level, but it recovers after a moment, so not a big deal. Sometimes my minions deselect and then start moving on their own back to the building. Maybe it's a mechanic, but I don't understand the logic behind it.
There is also no selection rectangle, which bugged me out more than it should.
Overall, it looks interesting. I just wasn't sure what my end goal was while playing.
What a great game! I am really surprised about the amount of polish it has. One only thing that caught my eye was the missing indicator of how many nets and flares I have.
I had a lot of fun playing this game. Sometimes, there is an overwelming amount of enemies that seem unbalanced
This game is a lot of fun! At the beginning, I was collecting trash and started to wonder what the goal is. Then I accidentally ran over someone and the reveal was good. However, the first time I got lost and had to restart the game. A minimap with an arrow would have been nice. I found the interface to buy stuff really hard to use, because it doesn't clearly show what I have, what I can buy and what is equipped. On my second try, the game hung up when I killed someone with the maw and I needed to restart, but not a big deal.
All in all, it is a very good submission!
As the other commenters have pointed out, the art is really great. The gameplay loop it does work, but for me it lacks some kind of goal. The story at the beginning points towards something, which is great, but then nothing follows up on it. There is also no kind of progression system that offers me something to work towards.