FoonLudum Dare ExplorerLD58 → Reapurr

Reapurr

By Bananplyte, bjornstenlund, IsacB, Meowcuz, emily-c and MarWes76

View on ldjam.com

CategoryRankScoreCount
Overall1993.7726
Fun643.9725
Innovation3553.3025
Theme2823.8425
Graphics2054.0825
Audio2293.5625
Humor1323.7226
Mood1813.8926

Comments

tearei 2025-10-07 13:18

I didn't understand the gameplay, but the game has a nice visual style.

bananplyte 2025-10-07 18:17

@tearei Thank you kindly for the compliment! The tutorial was unfortunately a last second thought!

stuckne1 2025-10-07 18:40

Oh wow, I thought this was great! I got a D score the first time lol and then a C the 2nd run. It is pretty, fun, and I like how chaotic it gets later. Nice work!

bananplyte 2025-10-07 19:12

@stuckne1 Thank you!

bjornstenlund 2025-10-07 21:46

@tearei thank you! Yeah I can imagine it has a little bit of an information overload when starting. The game loop is to collect candy, go to shop and buy upgrades to collect candy quicker and repeat. And the goal is to have as much candy as possible in the inventory when the timer runs out! If you ever get around to try it again you should try to increase luck early :)

koroleva-olya 2025-10-08 14:55

it's a very cool and cute pink visual, I really like it, the gameplay is interesting, and I had a lot of fun playing it. The visual was really uplifting.

wishes 2025-10-08 14:57

very cute

anete-ainjarv 2025-10-08 16:29

Such a fun and surprisingly addicting game. I loved the goofy sound effects.

tryam 2025-10-08 18:21

Cool visual style, I like the color scheme. Also, the background music is quite pleasant. The little people fly away in a funny way) For some reason, the character's animation was not playing correctly, and it always looked in the same direction. There is no tutorial in the game. I also had trouble figuring out how to exit the store. Overall, I had a good experience, and I wish you success in your future development.

nesteriuc-denis 2025-10-08 18:22

It's a fun game at first, but over time you get a little bored with the same actions. Otherwise, it has funny sounds and very nice 3D graphics, I haven't encountered any bugs, and it's very well made.

bjornstenlund 2025-10-08 18:34

@koroleva-olya @wishes @anete-ainjarv Thank you! :heart:

@tryam did you play it with mouse? unfortunately we forgot space in for attack and missed the tutorial in the delivery. It's meant to be played with WASD and mouse, but that's not easy to know with no tutorial :slight_frown: if you play the day one patch we added the tutorial. And the player is suppose to look in the direction of the mouse. But ofc it could be some bug I havn't encountered if you used the mouse

@nesteriuc-denis Glad you liked the gfx and sound! Did you figure out the shop? I guess the hook is suppose to be finding the correct candy to afford next upgrade, but I'm a bit of a loot goblin myself so that resonates maybe unreasonably with me :slight_smile:

xparker 2025-10-08 18:47

Simply awesome entry. (and the best tutorial so far :wink: )

jadener 2025-10-08 19:15

Surprisingly polished for a jam game! Good job!

thierry 2025-10-08 19:57

Very fun game, it is so satisfying to collect the glowing orbs

eugenik 2025-10-09 00:40

Very fun and amazing game!.

bananplyte 2025-10-09 21:03

@koroleva-olya Thank you!! I agree :D

@wishes Right?? Thanks!

@anete-ainjarv Haha thank you! I have a ton of fun doing sounds!

bananplyte 2025-10-09 21:04

@tryam Thank you for appreciating the music! I tried my hardest!

@nesteriuc-denis I can't get enough of sound appreciation, thank you!

@xparker Hahahaha praise for the last second tutorial I jammed in was unexpected but welcome!

bananplyte 2025-10-09 21:05

@jadener Thank you!! Polish is the best part!!

@thierry Great to hear! Thanks!

@eugenik Thank you so much <3

6knowledge 2025-10-10 16:38

A fine jam game overall. The graphics were well done and the atmosphere was what is was supposed to be. Shame the general unreal engine experience is glossy materials and bad fps, but that isn't on the developers necessarily. A few times I found kids that were running around outside of the map so they couldn't be killed (sounds quite bad :laughing:). Besides that I couldn't find anything else technical.

bananplyte 2025-10-10 18:41

@6knowledge Thank you!

nomelu 2025-10-11 03:34

I really enjoyed running around and whacking candy out of the opponents like they were pinatas. The art was fun too, and the halloween theme was a nice touch for an october jam. Sometimes the label in the shop saying what the cost was, wouldnt update when I bought an upgrade (eg it would say rare but actually it wanted epic). It would be nice to be able to hold the convert button to convert multiple times, or even a button to convert everything to a given type. It also said the game was paused in the shop, but I saw opponents walking around in the background still. I also got almost every upgrade maxed out, and whacked every pumpkin or child I saw, but I still got an "F" at the end, which felt bad.

bananplyte 2025-10-11 09:12

@nomelu So the slow update for the shop is a shame and it has to do with the way we wanted to slow down time when you entered the shop - which unfortunately caused some of the updates to be CPU-dependant which is a shame. Classic jam-mistake. Essentially the delta-time has become 0.01 Maybe the children didnt use delta-time, which is also a mistake, but the timer and hunger + what not is at least not ticking

Yes the conversion of candies were deemed a good to have at the last day - but we didnt quite have time to polish that input - I agree that holding would have been a super nice thing to have!

And about your F-tier - that's so sad to hear, and actually it may have to do with you buying every upgrade, the score is a bit unfair like that because its calculated with every bit of candy you have when the game ends. If you used the conversion to turn all your candy to buying upgrades - you likely used up all the candy and ended up with a lower score. That's obviously not fun especially since we don't tell the player.

If we had another day I wish I could act on all your feedback <3 this was a great comment! Thank you for playing our game and I hope you had a good time anyway! If its any consolation, I think the F-tier image is my favorite piece of graphics that I made in the game!

adam-konig 2025-10-13 19:31

Very impressive visuals especially for a jam! I found the gameplay and mechanics to be very snappy and responsive and fun! I did ultimately finish with an F rank even though I thought I leveled up everything to the max so not sure how that works but otherwise great time!

bjornstenlund 2025-10-13 20:34

@adam-konig Thank you! Yeah we didn't do a great job explaining the score (and maybe didn't think it through fully)! Your score is based on how much candy you hold in the inventory when the game ends. And we didn't think about the implications on the score when upgrading/downgrading candy. So what probably happened is that you upgraded all you low tier candy to higher tiers and lost a lot of score in the conversion. We probably should have based the score on the upgrades you have or maybe total candy collected instead :slight_smile:

someone 2025-10-13 23:04

Nice game, The controls felt fluid and the attack satisfying. I managed C rank. Interesting palette choice. It works well with the atmosphere. The shop screen was not great. It was unclear how to close it, and the visuals are a bit of a mess compared to the rest of the game. I never used the conversion buttons.

mahalis 2025-10-14 00:31

This is terrifically impressive! Love the art and writing—I couldn’t believe how much flavor text (ha) you had in the Candypedia, and I enjoyed the names of my opponents and their bits of dialogue. Gameplay-wise, it felt smooth and polished but a little unbalanced (which is something I’ve always had trouble with in my games)—it might have felt like there were higher stakes if some of the NPCs had a way to take **my** candy rather than only the other way around. I did end up with an F because I bought a bunch of upgrades, but at least I had a cat photo to console myself with. Lovely work.

kayrum 2025-10-14 10:33

Very fun. I was never threatened to die of hunger, but i love the mechanic of my enemies needing to complete something to gain more score

sergs-workshop 2025-10-15 09:50

Fun game with good visuals and sound design. There’s no exit button in the store, and sometimes there are frame drops, but overall it’s solid.

arwen-sylveck 2025-10-17 21:20

Amazing game loop, I was immediately invested in this game. So fun, and I appreciate the level of detail that went into this game!

kaba 2025-10-18 07:21

A nice entry. I especially liked the music and the overall audio design. It really built the atmosphere and kept the pace of the game up.

bananplyte 2025-10-18 16:25

@adam-konig Thank you! Yes, we unfortunately didn't explain score vs upgrades too well, but essentially the best player in the world could end up with F if they spend it all

@someone It's almost like one of the programmers stressfully threw together 36 unique icons for the upgrades haha Absolutely fair take

@mahalis Thank you so much!! And thank you for reading the Candypedia! We had a backend system-programmer who hadn't worked too much in Unreal and he worked on everything he could, like json databases of candy, until he in the end dove headfirst in!

@kayrum Thank you for the lovely feedback!

@sergs-workshop Yes it's not obvious that you have to leave the shop physically, but anyone complimenting my soundwork makes my heart soar anyway!

@arwen-sylveck Thank you!! Yes, honestly I think it's probably close to 200 man and woman work hours!

@kaba Thank you so much, I did my absolute hardest making that music and system for it!

arkadi-voronchenko 2025-10-24 10:28

visuals is great audio is good too. But its hard to understand why I cant get higher score, before I read the comments.

bananplyte 2025-11-03 20:36

@arkadi-voronchenko Thank you!

Yes, I definitely agree, that part was a learning experience for us to keep it simple.