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Nomelu

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202558CollectorOne More Packjam5383.313.162.844.313.223.012.96

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Nomelu

LD58 — Collector

Meta Jammer by pschichtel 2025-10-11T03:56:36Z

Such a cool idea! It was fun looking around at all the different games, I clicked on a random one and it ended up being one of my favorites I've played haha. Really impressive that it works well. Although, I couldn't figure out how to get awards.

Rock Collector by smilewood 2025-10-10T23:11:13Z

I played up until about a million dollars and then stopped, progression felt too slow at that point. I liked the collectors but I wish they went for the closest rock and not a random one, and I wish they "claimed" the rock they were headed towards so the other collectors wouldnt also try to head there. I also couldnt figure out what mining actually did, even when the train finished it's route my number of rocks didnt seem to go up or anything, and the mining tab seemed to pause when i wasn't watching it. It also would be nice to have some sound effects, even something small. I did get sucked into it though, I enjoy games like this and it was fairly fun!

Trivia Hart in "The Case of the Porcelain Tricorn" by 100th_Coin 2025-10-10T21:55:10Z

This game was awesome. I loved the graphics, using the detective vision was really cool. I liked the comedy too. I wish there were subtitles though, and maybe a visual indicator for where you could travel from each screen, I had to pixel hunt a bit to find the secret club even with the birds leading there. I also got across the river by clicking the phantom plank, instead of picking the one up off the road. I ended up getting the spike pit ending first haha

Pocket Monster World Collector Adventure by justking144 2025-10-11T02:22:17Z

A fun idea to make a text based adventure! I think it wouldve been nicer if the UI fit on the page instead of having to scroll, or having buttons appear half offscreen at the top. I enjoyed the humor in it!

Gems of Kaine by MateusBoga 2025-10-10T23:55:17Z

This game was really clever. I'll admit I had to watch the video someone else posted to fully get the rules. I should've focused on hint #1, because I kept assuming the rules were global. I did enjoy trying to figure it out though. I like the scrolling intro and the art and music are good. I wish there was a retry button, because I mis-clicked on one level and had to restart from level 1. Fun game!

Light Runner by Avi 2025-10-11T03:39:59Z

Fun game, I like the idea of saving the image afterwards. Would be nice if there was a highscore saved, or some goal to beat. I found that the best method was to just hold spacebar the whole time, since you get more control and the cubes are close enough together. The music was nice too. Here is my trail capture. trail_capture.png

Monkey Business by Marcus Otterstrom 2025-10-10T22:02:34Z

I liked this one. Reaching through the bars to grab stuff from people was fun. I didnt realize I had lives until I lost them all, it was hard to get some places without being spotted. I tried hiding in a bush and it didn't work. Fun game though :)

Balck Hole Salvage by kkritselis 2025-10-11T00:07:13Z

I liked the theme, and flying around collecting asteroids was fun. After a few runs my ship stopped mining the asteroids infront of me and I had to give up :( The black hole also didn't really seem like much of a threat, maybe if the longer you run the mission the more valuable the resources got, it would incentivize playing dangerously and risking it more.

Summerfall by anstabo 2025-10-11T03:54:41Z

This game looks great, and I love the idea. The style and everything else meshed really well and the mood was fantastic. I did feel like I was fighting with the game to let me go where I wanted at times, maybe the momentum or something. I also couldn't tell where "deep water" was, and I lost the house once or twice. I figured out when I had a heavy rock in my bag I could "bunny hop" by jumping right as I landed in order to get a boost of speed haha. Overall very fun :)

Skeledaddler! by Catusfelony 2025-10-11T02:03:59Z

Very fitting thematically for this time of year. The menu and ui felt very polished and responsive. It was pretty hard to accurately kick the head sometimes, which felt a little frustrating at times when combined with the time element. "Down the scares" made me laugh. I wish there was a quick swap button to cycle through parts more easily. Overall a nicely polished little game :)

Tiny Museum by Keith Wang 2025-10-11T00:33:02Z

I loved this game. It was awesome seeing my collection grow and seeing the ladybugs enjoying the museum. I really liked that instead of having menus to buy/trash stuff it was a location you visited in the game and interact with. There was lots of empty space in the game though, it felt like the majority of the game took place in a small strip at the bottom, which meant that a lot of the time the relics/visitors/player character/money were all fighting for the same space and it was hard to see. Maybe if the relics were a bit bigger or the money was smaller. I enjoyed seeing the visitors little "amazing" and "worth it" popups. Fun game!

Kitchen Pottle by CodeRaurus 2025-10-11T03:03:27Z

Fun idea for a game. I got stuck after a few levels because I didn't realize you could rotate the platform. The counter in the top left also starts fully completed on each level (eg 4/4 or 5/5). I also got stuck on "Carrot and Mushroom" where my pot wouldnt break the wall on the right side. It would be nice if there was a line that showed where your launch would go. There were a lot more levels than I expected, good job and fun little game :)

Witch Solar by alpacalypse 2025-10-10T22:24:45Z

I liked the idea, and the art was cute. It was a bit hard to see the UI because hitting ESC didn't work for me for more than a split second (I think it was counting 1 press as 2 presses). I also wasn't sure why there was hearts for health but also a number next to it. I liked directing the beams around, that was fun. I wish they lasted a bit longer, because by the time I lined them up it felt like they disappeared soon after.

Fallen Leaves by Sceef 2025-10-11T02:39:05Z

Very fun! The art style was really cute and the logo/menu etc were all done very well. Sometimes the leaves would get stuck on the edges of the bricks. I also didnt realize for a while that I needed to go push E on the bags to finish the game. Good job!

Super Axolotl Adventure by Dianavi 2025-10-11T01:55:05Z

It was fun trying to get all the achievements. I had a few I couldn't figure out. I didn't realize there was a guide on the itchio page until after I was finished with it. It would be nice if the game started on the main menu, and if the escape key closed the achievement screen if it was open when you press it. Fun game!

I don't care who the IRS sends by BlueDandelion 2025-10-11T01:06:50Z

I like the concept. The variety of upgrades was nice. Near the end I did not do enough damage even with all the upgrades to stop the bad guys, which felt kinda bad, but I was making enough money it didnt matter if they took some. It was hard to tell what some of the bigger numbers were for buying upgrades, maybe doing 1,000,000 instead of 1000000 would make it easier to tell. I think background music wouldve added a lot aswell.

Out Of Energy by Custodi 2025-10-11T02:17:41Z

It's an interesting idea to combine a bullet hell with having to fetch items. I liked the hand drawn art style. The web build on the jam page didnt load past 0% but the itchio version worked fine. I will say I got very frustrated after my 5th or 6th time being nearly at full meter and heading back with enough juice, only for the meter to drain quicker than I could go grab batteries and bring them back. Maybe making it drain slower or not at all would feel better. With the bullet hell portion there is at least a skill aspect, but the draining feels like theres nothing you can do about it skill-wise.

Bone Hunt! by Gaverion 2025-10-11T02:31:28Z

I enjoyed running around collecting the pieces. I parkoured ontop of the outer fence in order to bypass the hedge maze haha. I did not enjoy that you could perma die, I almost had all the pieces and dying in a hole I couldn't see did not make me want to keep playing it. Fun idea though, just in time for halloween :)

Forgery Frenzy by Katelyn Trout 2025-10-11T01:14:35Z

It's a fun concept for a game. When the canvasses got larger it was quite difficult to finish anything in time, even an accurate picture. Would be nice if you could click on the "goal" picture to grab a color, because it was really hard to tell the difference between colors sometimes. Or perhaps if colors that were similar to each other counted towards the percentage, instead of just the "exact match" color. The audio responses to finishing a painting were a nice touch. Fun game!

Gatherlings by ElenaMisuBean 2025-10-10T23:35:27Z

I like the idea, and the art is cute. The shift in tone from cute farming game to shotgun at nighttime made me laugh when it first happened. It would be nice if some of the plants helped you fight at nighttime, or if planting them next to each other yielded small amounts of the combined essences.

Swarm Surge by Rinevard 2025-10-10T21:36:36Z

I liked the cute art style and there was a nice variety of minions. I wish I could tell my minion to target the enemy leader so I could collect his minions afterwards, it feels like you had to just get lucky to get any more minions.

Reapurr by Emily C 2025-10-11T03:34:34Z

I really enjoyed running around and whacking candy out of the opponents like they were pinatas. The art was fun too, and the halloween theme was a nice touch for an october jam. Sometimes the label in the shop saying what the cost was, wouldnt update when I bought an upgrade (eg it would say rare but actually it wanted epic). It would be nice to be able to hold the convert button to convert multiple times, or even a button to convert everything to a given type. It also said the game was paused in the shop, but I saw opponents walking around in the background still. I also got almost every upgrade maxed out, and whacked every pumpkin or child I saw, but I still got an "F" at the end, which felt bad.

The Witch Chef by dumchevdev 2025-10-11T02:54:59Z

Fun idea, very seasonal. The art style was really cool. I had a hard time figuring out some of the recipes. It also took me a few minutes to understand what I was meant to be doing. It would be nice if the recipes were a bit more hint-y, I felt by the end that I was just trying every combination instead of solving a puzzle or doing something skill based.

Counterfeit by Reglisse 2025-10-11T01:20:51Z

I was also getting an error trying to extract the part1 file. Screenshot 2025-10-10 191947.png

ColorCollector by huihang 2025-10-11T02:45:10Z

A very unique idea for a game. I also wish there was an english version, because I felt like I was missing something important by not reading the words. It was a little confusing at first on where to go too. Neat idea!

The Catalog-gull by InMyArmsTonight 2025-10-10T22:15:56Z

The art style looks awesome and it's an interesting idea for a game. This might have been due to something with the resolution playing on itchio web version, but I had a lot of issues with the UI. For example, the audio once I started the game was very loud compared to the menu music and I could not find a settings menu to turn it down. Pressing shift did nothing even though it was meant to be squak. I couldn't interact with some people, and when I did the UI was off to one side and sorta cut-off at the bottom which felt strange. Once I lost, I couldn't figure out how to restart either. It also felt a bit strange that the resolution of the characters was a lot higher compared to the background, so they felt a bit out of place.