You asked for criticism, so here goes with all of my thoughts as I play your game.
...Yay, volume settings and good music!
...It would be nice to have some indication from the map what I am doing in each district, there are a lot of them to keep track of. Also, maybe some indication of what each of the numbers mean.
...Is the crime rate how much the crime level increases by? What happens when it increases? The breaking news just told me that a factory has gone bankrupt in (unityengine.gameobject). Interesting, I donât know where that is. Also, what does a factory closing mean for the game? More crime is my guess.
...I have no public opinion, and have not for three turns, but I havenât lost? It just keeps warning me that I will be replacedâŠ. Now the game ends when I ran out of money. Does the low opinion just drain my money?
Overall I really like the concept that you are going for. It makes sense with regards to the theme, and seems like it would be quite the interesting challenge with a little more polish on the interface. However the interface has no good indicators of what effect different actions will have on the state of the world, and my random guessing (more police in places with high crime rates, fight in places with high crime levels) ended up with me having a lot of money and no public opinion. That is really the only problem that I had with this game, it wasnât able to tell me what I needed to do to succeed at it. I think that it is a great game, especially as a first entry into LD, and all that it would have needed to grab my attention for a lot longer is more feedback and interface polish. Great job!