shp 2020-10-05 08:44
Well done finishing the game! The idea of flipping rooms is quite interesting, but the game itself plays quite rough, it makes fighting enemies feel a bit weird
Foon → Ludum Dare Explorer → LD47 → The exit is in -----
By masaru
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 607 | 2.51 | 30 | |
| Fun | 570 | 2.46 | 30 | |
| Innovation | 460 | 2.92 | 30 | |
| Theme | 560 | 2.72 | 29 | |
| Graphics | 530 | 2.73 | 30 | |
| Audio | 492 | 1.80 | 27 | |
| Humor | 401 | 2.14 | 27 | |
| Mood | 564 | 2.23 | 28 |
Well done finishing the game! The idea of flipping rooms is quite interesting, but the game itself plays quite rough, it makes fighting enemies feel a bit weird
@shp : Thank you very much =). I originally wanted to make it so both sides (the one with enemies and the one with spikes) are equally challenging, so it's a "pick your poison" kind of thing, I might have overdone it, and I had a very hard time with the jump mechanic... I need to learn how to do this right for the next one.
The controls are a little awkward, but I love the concept.
Cool idea but the controls are tough
Concept was good. Art style was nice. I had a hard time getting a kill without getting killed myself though.
The character controls are very janky. I love the parts of the level rotating idea. Didn't manage to find the exit, but got stuck in a loop trying to :). The dead enemies keep attacking me from the ground, which is not something I was happy about.
The jumping mechanic : it's on my list of "must learn before next LD", I'm really sorry for how bad it is.
The enemies : they use the same attack as the player, during the entire weekend I never thought it'll be an issue (quite the opposite, I thought it'll be fun to have enemies that you have to attack from behind cause they're ninjas) and it's just on waking up today that I thought "wait, in old games, the enemies had less range... probably for a good reason..." and it's a thing I don't want to fix, cause it's not really a bug but yes, they have too much range (or the player don't have enough). It's a lesson I'll have to remember for next time.
Thank you all for your feedback.
@allas : Dead enemies attacking you ? That's... a weird bug. I don't really know if I can reupload the game to unity connect without breaking stuff (I'm also putting "learning how to post a game" on my todo list...) so sadly I'm not sure if I can fix that... being stuck in a loop shouldn't happen, so, it's "meta in theme" but I'm also sorry for that.
I think that the core concept behind this game could be interesting if refined a bit, having rooms that are different as one comes back to them is a cool idea, but the gameplay surrounding it in this case could have used more polish. The biggest issue I had with playing it was the movement mechanics; left/right is slow to start, hard to stop and jumping is floating to flying. Because of this navigating the rooms or getting into position for enemies was quite difficult. I had trouble figuring out the timing on my attack, it did not trigger the instant I clicked, but it also seemed to hang around for a while afterwards and only sometimes damaged the enemies. Huge props for tackling 3d animations in a 48-hour event, that is always a difficult challenge! I feel that if the actual mechanics of this game were polished up a bit it would be really great. Well done!
Somehow that posted twice. Interesting. Edited to hide the second post.
@smilewood : Thank you very much. These are all things I need to work on for next time, this was my second participation and I'm a beginner on all of this. Your comment made me very very happy =).
The concept was really cool. The controls and level design a bit tough. Great work finishing the project!
great idea :v:
Really rough mechanics, was not really smooth in the WebGL Build.. hopefully a Windows build would run better. but overll nice job! :heart:
@elizir : I'm currently preparing a "V2" build, just for the fun of it, I'll add a Windows build of the original just after. Sorry for that.
(edit : it's now available, the web build has a few graphical glitches that neither the in-Unity player nor the windows build has)
Rotating thing in the level was a really nice idea, by focusing on that and polishing all other aspects such as attacking, jumping and enemy state (they can attack even if they are dead), I'm pretty sure you have a nice and salable game idea! Please continue making games, I can really see that you love it! :smiley:
Heya! Thanks for submitting your game to my stream at [wwww.twitch.tv/drjavasaurus](www.twitch.tv/drjavasaurus). As I told you on stream, feel proud about your compo entry. You finished a game AND you followed Compo rules, which are possibly the hardest out there for a starting dev. Your second LD entry? Darn good one. I loved the mechanics and the character models are really nice. Sure there are bugs, but don't feel to bad about them. Well done, keep it up, hope to see more of you around the game dev community ! ;)
Good job completing an entry! I like the concept and would love to see what you could have made given more time :smile:
@tim-eriksen I'm thinking about redoing this, from scratch, trying to do a "what I wanted to do", I've yet to find the motivation to do so but it's gonna happen soon(tm). And thank you very much.