@rngames @zebrainflames Yes, I also noticed the controls feel a bit unresponsive. I made the mistake and used the predefined Unity Horizontal input axis as a turning coefficient as is, which takes a while to build and decay. I noticed it after I came back from trying the mobile version, for which the turning control used a different input as a source, so it behaved much better as a result. I would fix it, but It's not really a game breaking bug, so I'd consider it to be against the spirit of the compo to change it during the voting period :)
@fabula-rasa the android controls work the way that the right half of the screen serves as the right button and the left side is the left button, didn't they work like that for you?