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Dyker
Dyker
By lenaschimmel
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.68 | 10 | |
| Fun | | 3.75 | 10 | |
| Innovation | | 4.07 | 9 | |
| Theme | | 4.31 | 10 | |
| Graphics | | 3.50 | 10 | |
| Humor | | 2.90 | 7 | |
| Mood | | 3.56 | 10 | |
Comments
allas
2022-04-05 17:40
I played this for quite a while and enjoyed it. I appreciate the novelty of it being made on TIC-80. The game could use some sounds to go along with the gameplay. I got to level 3 and I wish there was a way to save so I can continue later. Anyway good job with the game :)
Great job -- the graphics and gameplay were great and the sense of impending doom as the water rose worked really well. I would have loved a save system so I could play it more later.
really nice game you made her. it was fun trying out the different tools and adding the cards was a nice touch. i have added to my play again list so i can enjoy it more later
skruffye
2022-04-08 15:21
This was really enjoyable. Definitely could have done with some nice, unobtrusive music though, even if it was fairly simple.
I wasn't really sure what to do when I reached the level with the house. Everything above the hill was "unreachable" and I couldn't dig or build my way up there. Eventually, I got stuck up at the very edge with no way of moving or doing anything else other than playing cards. There's stuff up there, so I'm guessing that I must have missed something?
Really fun to play, though. Would love to play more, if you could let me know what I'm doing wrong on the house level...! :grin:
Great work!
pke1029
2022-04-09 13:59
Very innovative game play and great use of the theme. The item description is easy to understand and having the time only passes when the player start doing stuff is also really nice. I was a little overwhelmed at first but the first few levels are very lean and give you ample time to learn, and when I got to the last level, it left me wanting more! I think slowly introducing the actions to the player could make the game more approachable. Great game overall, I enjoyed playing it.
Thanks everyone for the feedback!
@hiddentavern If you play it again, make sure you download the newest version where some bugs were fixed.
@skruffye you can build up your way there. You need enough stones, start early enough, and what may be less obvious: if there are resources in the way (trees, stones, sheep, chests) you can build ontop of it once you consumed the resource.
wouter52
2022-04-10 10:24
This is great! A bit hard though, I found the sister game a bit less hard. Execution is done very well! I like how you both created something diffrent from the same concept. That idea alone deserves +points on innovation :-)
I see that you don't have 20 ratings yet. Try to review some games yourself before it is too late! That will generate ratings :-) Usually the community becomes less active after the first week.
Nice interpretation of the theme. I managed to break the game a bit, perhaps by pressing wait a little too often and eventually I could do nothing but wait.
Thanks for having my game on your twitch stream, @drentsoft! I watched you play and was amazed that you found not one, but two new bugs at the same moment :D
To be honest: the infinite wait loop is a bug in the purest sense. I wrote code to make sure this does not happen, but it happened anyway.
The other problem is that you should have drowned, but... I just *forgot* to code that. Yeah, I actually forgot to build in a condition that lets you loose :D Not sure if/how I can do something about that and still follow the rules. I'm not supposed to add features, and dying certainly is a feature.
_EDIT: Added a big note in the description. Players will have to do they dying themselves, the game just can't do it._ ¯\\\_(ツ)\_/¯
I think I failed to understand the game mechanics: at some point I ran out of resources and cards and wasn't sure if I can do anything but watch the flood go higher. :thinking:
Apart from that, the game seems well engineered - I only would have loved sound. :sweat_smile:
@winniehell Yeah, if you run out of resources, the restart button at the upper right corner is your friend :) As written at the top, I forgot to implement the drowning. It was my first time using TIC-80, I would have loved to learn to use the music and sound editor, but there's only so much time in a jam...
> but there’s only so much time in a jam…
yep, I can totally relate—the past jams, audio didn't get the highest priority in our games as well :hear_no_evil: