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lenaschimmel

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Overall Medals

YearLDThemeGameDivisionOverall
👥 🥈 2018 42 Running out of space Writespace jam 4.49

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2018 42 Running out of space Writespace jam Innovation 4.75
👥 🥉 2018 42 Running out of space Writespace jam Fun 4.39

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Grow In The Darkjam1933.823.533.684.153.923.683.034.16
202250Delay the inevitableDykerjam3.693.754.074.313.502.903.56
202148Deeper and deeper👥Squiggly Squidjam10773.433.483.203.333.833.033.73
202047Stuck in a loop👥Radiant Rewindjam3023.903.653.774.044.314.00
201843Sacrifices must be made👥Arden's Artisan Artefactsjam1573.883.794.043.484.084.063.65
201842Running out of space👥Writespacejam24.494.394.754.284.293.294.24
201740The more you have, the worse it is👥Kittychaosjam6663.373.102.823.273.623.443.313.71

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by lenaschimmel

lenaschimmel leaves an average of 4.8 feedback comments each event.

LD52 — Harvest (8)

Hex Crops by armlubos 2023-01-27T19:56:48Z ♥ 0

I didn't know that a game jam entry can be that beautiful! I don't know how you managed that - but even if the other commenter's suspicion is correct and you used AI tools to make the graphics, putting it together so nicely any with that level of matching styles is still a huge accomplishment. Only the very plain shapes / non-texture of the red, blue and grey hexagon outlines destroyed that perfection a bit.

The gameplay was nice, but honestly did not quite live up to the high expectations that the graphics had set. Some of the more interesting cards turned up very late in the game, or not at all.

*A bit meta: As this is your first game for Ludum Dare: are you aware that the number of ratings that you get is influenced by how many ratings you give to others? And that you need to get 20 ratings to be included in the overall scoring / ranking? Maybe you didn't know, or didn't have time to play and rate others?*

Mermaid Treasure Quest by gamerjenn 2023-01-27T19:47:56Z ♥ 1

Very cute, although it's also very short. Looks like a promising start.

I think the speech bubbles / boxes of the fish acted as obstacles, which kinda confused me.

Farmer Rabbit's Wild Ride by joyrev 2023-01-27T19:32:14Z ♥ 1

That was a nice little game! Very limited feature set, but everything that is there, works very solid.

Harveyster by Almax 2023-01-27T19:17:50Z ♥ 3

This just blew me away with the level of polishing, graphical quality, lovely map design etc. I did not ger very far yet, as the difficulty is quite high, but it seems to manageable with some more practice. Will play this again later.

The only negative point was the "title text not going away" bug that some others also reported. In case you did not know: fixing bugs like this after the deadline is explicitly allowed by the rules (a bit hard to find since I think there are multiple different rules pages), so you don't have to wait and make a post-jam version for that. As another technical note: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the “exectutable” flag. You can add it from the command line using `chmod +x ./Harveyster\ MacOS.app/Contents/MacOS/Harveyster`. (This seems to be a common problem with that version of Unity? Just had the same problem with another Unity-Game, "Verdant".)

After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.

Verdant by JustinMullin 2023-01-27T18:53:38Z ♥ 1

I definitely want to revisit this game later, as I think it deserves more attention than I can provide right now. It has an absolutely incredible depth to it for a game jam entry, and it's impressive that you managed to think of, and actually implement, more spells in that short time than I can fit into my head while just playing it. As a single person! I feel like the biggest strengths and biggest weaknesses of the game are almost the same: much complexity, but too little help from the UI to keep the overview.

*As a technical note, and hint to @toosalty0000: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the "executable" flag. You can add it from the command line using `chmod +x ./Verdant.app/Contents/MacOS/Verdant`. After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.*

Reaper by ImmanentDeath 2023-01-27T17:22:47Z ♥ 1

I enjoy the smooth, fast-paced gameplay, and the graphics really fit well together.

For me, hard mode was much too hard, but at the same time very motivating to try again and again... easy mode on the other hand, was a bit too easy, and felt less fun in a way.

It's a pity that I could not distinguish the different powerups - now that I see them on the screenshots, I see that they look differently, but during all that high speed action they mostly looked the same, and only after something like 30 power ups I got one that looked so different that I noticed it.

VR Farm Life by FlyingKaida 2023-01-27T16:55:22Z ♥ 0

Just tried to play this on my Quest 1. It starts up and shows the 3d-environment, but sadly, the tracking/camera movement instantly breaks (updates like 10 to 20 times per second, but jumps around very much, even if I don't move my head) and makes it unplayable for me. (Tracking works fine as long as I'm not running the game).

Anyway, congrats for being brave enough to do VR in Game Jam for the first time and getting so far with it!

Farmageddon by AJ08Coder 2023-01-27T16:30:28Z ♥ 1

Really liked the concept and execution! Even though there's only a small number of game elements and mechanics, they combine quite nicely! As others have noted, choosing what to plant would have added a lot more strategic possibilities, but at least I can choose what to harvest and use that strategically, which I enjoyed.

The aspect of multitasking (attacking, planing and harvest) is nice in principle, but for me that was much harder than it should be, because of the fixed keyboard configuration. If both "attack" and "harvest" would be placed on keys at the right side of the keyboard, controlling it would be much easier.

LD50 — Delay the inevitable (5)

Don't Wake Me Up! by fjlucas 2022-04-18T18:45:13Z ♥ 1

This could easily be the most polished graphics I ever saw in a LD game. Even the animation of the limbs is very seemless, impressive. Actual gameplay was a bit to minimalistic for my taste, and rather difficult right from the start.

Don't Touch The Circle! by Will Hess 2022-04-18T18:20:29Z ♥ 1

Nice! A lot of good ideas, for example I liked how touching enemies seems not to harm you, although the harm is very real, just not instantly noticable. I think my main complaint would be that it's very difficult right from the start. Enemies were mostly faster than myself, and the game contiunues while I'm in the upgrade menu, which made it a lot less attractive to use it. Controls were also difficault, but I experienced this as someting positive, challenging.

Last Stand by Pwnzer 2022-04-18T18:02:49Z ♥ 1

I'm seriously impressed with what you managed to implement in half a day!? Usually, after half a day of development, there is nothing remotely playable in my games. Not sure if it was intented, but I found it funny and nice that you can already control the player before starting the game, so that you can practice using the controls.

Lone Microbe by timmyisbored 2022-04-18T17:51:57Z ♥ 0

I would have loved to try this game on my M1 MacBook, but couldn't. I downloaded the Build2_MacOS.app.zip, unzipped it, but when I double-clicked it, I just got "Das Programm „Build2_MacOS“ kann nicht geöffnet werden." (The program cannot be opened). Any idea what I have to do to make it run?

Sunset by PTSnoop 2022-04-18T17:34:44Z ♥ 1

Very nice, I love the minimalism of this game. Of course I was motivated to delay the inevitable, and the fading controls made it more difficult - on the other hand, it was somehow satisfying to let the controls fade away and enjoy the pure, unobstructed sunset.

LD47 — Stuck in a loop (1)

Enigma Cubes by Taroleon 2020-10-10T22:18:42Z ♥ 1

I really like the amount of detail, polishing and the overall look! It's a huge amount of work that goes beyond what would be needed to just make if playable. It's a pity that due to the fixed camera, we can only see it from a single angle and distance.

The puzzles are also very nice. I'd like to play even more of those, with ever increasing difficulty. Designing them so that they can be solved with only one or two moves strikes me as very innovative - I can't remember playing any other game with this constraint, ever.

I read your [blog post](https://ldjam.com/events/ludum-dare/47/enigma-cubes/enigma-cubes-a-puzzle-game-with-floating-cubes) about the development. Your approach of putting much effort into the graphics and then designing the levels at a very late stage reminds me of what we did on our game, which also might have benefited from even more levels.

LD40 — The more you have, the worse it is (5)

Fungus Among Us by Lukuluk 2017-12-17T20:46:24Z ♥ 1

I played the debugged version and it ran very smoothly in my Firefox. It took me a while to get used to that particular combination of mouse and keyboard control. Nicely done!

Cats Them All! by arctic_allosaurus 2017-12-17T19:54:55Z ♥ 1

Very polished, well balanced game!

I actually liked the mouse control and how it lets me target where I want to go and not worry about it any more, even though my character is not quite there.

The cute overall graphics combined with the gruesome dead cat body reminded me of "Happy tree friends" :)

The only confusing aspect for me was the duration of the "charge" - sometimes the effect was over and I could not activate another charge even though there was some left.

Survival Drift by Dssdiego 2017-12-17T18:27:05Z ♥ 1

The drifting physics are really enjoyable. About the overall experience, I'm torn between "wow, that's fun" and some aspects which are rather frustrating. The central game mechanic works fine, but this game could benefit a lot from more polishing.

Also, the performance got really bad when there were to many zombies - generally a bad thing, but in this instance, it nicely fits the theme :)

Radiant Barrels by x1212 2017-12-17T18:07:45Z ♥ 1

Sorry I couldn't really test it, the framerate was much too slow on my (Ubuntu linux) machine. As a technical note, the frame rate was not constantly low. Instead, there were small burst of maybe 4 frames in quick succession, and then it kinda froze for half a second, then again a few quick frames, etc.

CTRL FRK by slovnoslomo 2017-12-17T17:26:32Z ♥ 1

Really enjoyed this game. The metaphor came across really quickly and at some moments reminded me of the teamwork in our Jam team :)

My keyboard suffered a bit, since I tried to remind myself that key presses are binary and there's no need to press the keys even harder, but I did it anyway. Also caused some strain to my fingers, but I think that's just a sign of how immersed I became.

Only drawback: at some point I just ended up on the S T A R T level, with no indication if I just won or lost or whatever happened.