Don't Wake Me Up! by fjlucas 2022-04-18T18:45:13Z ♥ 1
This could easily be the most polished graphics I ever saw in a LD game. Even the animation of the limbs is very seemless, impressive. Actual gameplay was a bit to minimalistic for my taste, and rather difficult right from the start.
LD52 — Harvest (8)
Hex Crops by armlubos 2023-01-27T19:56:48Z ♥ 0
I didn't know that a game jam entry can be that beautiful! I don't know how you managed that - but even if the other commenter's suspicion is correct and you used AI tools to make the graphics, putting it together so nicely any with that level of matching styles is still a huge accomplishment. Only the very plain shapes / non-texture of the red, blue and grey hexagon outlines destroyed that perfection a bit.
The gameplay was nice, but honestly did not quite live up to the high expectations that the graphics had set. Some of the more interesting cards turned up very late in the game, or not at all.
*A bit meta: As this is your first game for Ludum Dare: are you aware that the number of ratings that you get is influenced by how many ratings you give to others? And that you need to get 20 ratings to be included in the overall scoring / ranking? Maybe you didn't know, or didn't have time to play and rate others?*
Mermaid Treasure Quest by gamerjenn 2023-01-27T19:47:56Z ♥ 1
Very cute, although it's also very short. Looks like a promising start.
I think the speech bubbles / boxes of the fish acted as obstacles, which kinda confused me.
Farmer Rabbit's Wild Ride by joyrev 2023-01-27T19:32:14Z ♥ 1
That was a nice little game! Very limited feature set, but everything that is there, works very solid.
Harveyster by Almax 2023-01-27T19:17:50Z ♥ 3
This just blew me away with the level of polishing, graphical quality, lovely map design etc. I did not ger very far yet, as the difficulty is quite high, but it seems to manageable with some more practice. Will play this again later.
The only negative point was the "title text not going away" bug that some others also reported. In case you did not know: fixing bugs like this after the deadline is explicitly allowed by the rules (a bit hard to find since I think there are multiple different rules pages), so you don't have to wait and make a post-jam version for that. As another technical note: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the “exectutable” flag. You can add it from the command line using `chmod +x ./Harveyster\ MacOS.app/Contents/MacOS/Harveyster`. (This seems to be a common problem with that version of Unity? Just had the same problem with another Unity-Game, "Verdant".)
After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.
Verdant by JustinMullin 2023-01-27T18:53:38Z ♥ 1
I definitely want to revisit this game later, as I think it deserves more attention than I can provide right now. It has an absolutely incredible depth to it for a game jam entry, and it's impressive that you managed to think of, and actually implement, more spells in that short time than I can fit into my head while just playing it. As a single person! I feel like the biggest strengths and biggest weaknesses of the game are almost the same: much complexity, but too little help from the UI to keep the overview.
*As a technical note, and hint to @toosalty0000: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the "executable" flag. You can add it from the command line using `chmod +x ./Verdant.app/Contents/MacOS/Verdant`. After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.*
Reaper by ImmanentDeath 2023-01-27T17:22:47Z ♥ 1
I enjoy the smooth, fast-paced gameplay, and the graphics really fit well together.
For me, hard mode was much too hard, but at the same time very motivating to try again and again... easy mode on the other hand, was a bit too easy, and felt less fun in a way.
It's a pity that I could not distinguish the different powerups - now that I see them on the screenshots, I see that they look differently, but during all that high speed action they mostly looked the same, and only after something like 30 power ups I got one that looked so different that I noticed it.
VR Farm Life by FlyingKaida 2023-01-27T16:55:22Z ♥ 0
Just tried to play this on my Quest 1. It starts up and shows the 3d-environment, but sadly, the tracking/camera movement instantly breaks (updates like 10 to 20 times per second, but jumps around very much, even if I don't move my head) and makes it unplayable for me. (Tracking works fine as long as I'm not running the game).
Anyway, congrats for being brave enough to do VR in Game Jam for the first time and getting so far with it!
Farmageddon by AJ08Coder 2023-01-27T16:30:28Z ♥ 1
Really liked the concept and execution! Even though there's only a small number of game elements and mechanics, they combine quite nicely! As others have noted, choosing what to plant would have added a lot more strategic possibilities, but at least I can choose what to harvest and use that strategically, which I enjoyed.
The aspect of multitasking (attacking, planing and harvest) is nice in principle, but for me that was much harder than it should be, because of the fixed keyboard configuration. If both "attack" and "harvest" would be placed on keys at the right side of the keyboard, controlling it would be much easier.