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lenaschimmel

Overall Medals

YearLDThemeGameDivisionOverall
👥 🥈 2018 42 Running out of space Writespace jam 4.48

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2018 42 Running out of space Writespace jam Innovation 4.74
👥 🥉 2018 42 Running out of space Writespace jam Fun 4.39

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Grow In The Darkjam1933.813.523.684.143.923.673.024.15
202250Delay the inevitableDykerjam3.683.754.074.313.502.903.56
202148Deeper and deeper👥Squiggly Squidjam10773.423.473.203.323.823.023.72
202047Stuck in a loop👥Radiant Rewindjam3023.893.643.774.044.314.00
201843Sacrifices must be made👥Arden's Artisan Artefactsjam1573.873.794.043.474.084.063.64
201842Running out of space👥Writespacejam24.484.394.744.274.283.284.24
201740The more you have, the worse it is👥Kittychaosjam6663.363.092.823.263.613.443.303.71

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by lenaschimmel

LD40 — The more you have, the worse it is

Radiant Barrels by x1212 2017-12-17T18:07:45Z

Sorry I couldn't really test it, the framerate was much too slow on my (Ubuntu linux) machine. As a technical note, the frame rate was not constantly low. Instead, there were small burst of maybe 4 frames in quick succession, and then it kinda froze for half a second, then again a few quick frames, etc.

Fungus Among Us by Lukuluk 2017-12-17T20:46:24Z

I played the debugged version and it ran very smoothly in my Firefox. It took me a while to get used to that particular combination of mouse and keyboard control. Nicely done!

Cats Them All! by arctic_allosaurus 2017-12-17T19:54:55Z

Very polished, well balanced game!

I actually liked the mouse control and how it lets me target where I want to go and not worry about it any more, even though my character is not quite there.

The cute overall graphics combined with the gruesome dead cat body reminded me of "Happy tree friends" :)

The only confusing aspect for me was the duration of the "charge" - sometimes the effect was over and I could not activate another charge even though there was some left.

CTRL FRK by slovnoslomo 2017-12-17T17:26:32Z

Really enjoyed this game. The metaphor came across really quickly and at some moments reminded me of the teamwork in our Jam team :)

My keyboard suffered a bit, since I tried to remind myself that key presses are binary and there's no need to press the keys even harder, but I did it anyway. Also caused some strain to my fingers, but I think that's just a sign of how immersed I became.

Only drawback: at some point I just ended up on the S T A R T level, with no indication if I just won or lost or whatever happened.

Survival Drift by Dssdiego 2017-12-17T18:27:05Z

The drifting physics are really enjoyable. About the overall experience, I'm torn between "wow, that's fun" and some aspects which are rather frustrating. The central game mechanic works fine, but this game could benefit a lot from more polishing.

Also, the performance got really bad when there were to many zombies - generally a bad thing, but in this instance, it nicely fits the theme :)

LD43 — Sacrifices must be made

Arden's Artisan Artefacts by blinry 2018-12-05T15:09:40Z

@mateusboga Oh, that sounds like a weird error. It never happened on our machines, so I don't know about possible fixes. But with some more information, we might try to reproduce the error and find a fix.

Can you tell us what operating system / version you are using, and which version of Löve (except when you are using the Windows EXE file, which come with Löve built in)?

If it's not too much work, maybe also send us a screenshot.

Arden's Artisan Artefacts by blinry 2018-12-07T02:50:41Z

@velvetlobster Thanks! In fact, when we begin a new game, we usually try to allow mobile gaming. In this case, we decided to use only one mouse button, no drag & drop and no keyboard input, but later on dropped mobile support. We'd have to implement two-finger gestures for rotating and, more important, the game relies heavily on pixel-exact item selection, which is very hard to get right with touch input.

That said, love-Files usually run on Android just fine (The Löve-Engine used to be on the Play Store, but it's gone and there's no apk-Donload for 11.2. This [apk for 11.1](https://bitbucket.org/rude/love/downloads/love-11.1-android.apk) should work though). iOS is technically possible, but politically difficult.

If you connect an Android phone to a mouse via Bluetooth or USB-OTG-adapter, it should work just work and be playable. We didn't test it yet.

Arden's Artisan Artefacts by blinry 2021-04-22T14:45:44Z

Better late than never: we just published the source code of this game: https://gitlab.com/ldjam-43/artisan-artefacts

LD47 — Stuck in a loop

Radiant Rewind by larkinia 2020-10-09T01:01:13Z

@thygrrr We're currently working on keyboard and gamepad support. It's already working on my machine.

Playing with keyboard only is hard, because you can either have fast movement or accurate movement, not the nuanced analog movement of a mouse or gamepad. But it's playable.

Using the gamepad is a really nice experience, I think I might already prefer it over mouse control though I never was a "gamepad person". Anyway, it's not yet ready for publishing because the mappings for buttons and axes seem to be different for each gamepad and as of now, it's hard-coded for my no-name model which has really weird axes.

Radiant Rewind by larkinia 2020-10-10T21:36:09Z

We just published additional links so that you can choose between the _jam_ version (only very minor bug fixes after the deadline) and the _post-jam_ version (new features). Please be fair and give us ratings based on the _jam_ version only.

Currently the only new feature in the _post-jam_ version is the new input system (proposed by @thygrrr) which allows mouse, keyboard, gamepad, or any combination thereof to control the game.

Other new features may follow at any time and will be mentioned in the description as well.

Radiant Rewind by larkinia 2020-10-10T23:03:41Z

I just watched you playing our game, @ursagames. Thank you very much for playing it, and I gotta say, I really pity you for the difficult situation in the last level. The way the two remaining bricks were aligned in relation to the obstacles was much more difficult than what we experienced during play testing.

Also, I guess we should have made the hint to use _ctrl for slow motion_ more prominent?

The no-audio-bug is very strange. I encountered it for the first time today when a friend played on my machine, and you hit it twice in a row. But it's nice to have it recorded, maybe that helps us to fix it.

Radiant Rewind by larkinia 2020-10-12T01:50:06Z

I just updated the **post-jam version** with **new physics** (and some other fixes and improvement).

I'd like to know what you think of the new way the raccoon interacts with the ball(s). If you hit a ball while moving very fast, the ball now also gets very fast, but slows down after a very short time, like 0.2 seconds. I'm not 100% happy with this solution, but I think that's the most plausible thing to happen so that the raccoon will not just glitch through the ball. Any other ideas?

Radiant Rewind by larkinia 2020-10-18T18:32:24Z

And here's another update to the **post-jam version**:

* **SloMo is now limited:** The bar in the lower left of the screen is now your shared budget for using SloMo and reversing time (similar to the cool-down feature that @firetwoonenine mentioned) * **SloMo is now more powerful:** During SloMo, lines show the direction in which balls will be reflected when they hit you (as @jeroenpx suggested) * Particles are even nicer now

Thanks for your input!

PS: the no-audio bug is still there and I just encountered it myself, but we still have no idea what causes it and how to fix it :/

Enigma Cubes by Taroleon 2020-10-10T22:18:42Z

I really like the amount of detail, polishing and the overall look! It's a huge amount of work that goes beyond what would be needed to just make if playable. It's a pity that due to the fixed camera, we can only see it from a single angle and distance.

The puzzles are also very nice. I'd like to play even more of those, with ever increasing difficulty. Designing them so that they can be solved with only one or two moves strikes me as very innovative - I can't remember playing any other game with this constraint, ever.

I read your [blog post](https://ldjam.com/events/ludum-dare/47/enigma-cubes/enigma-cubes-a-puzzle-game-with-floating-cubes) about the development. Your approach of putting much effort into the graphics and then designing the levels at a very late stage reminds me of what we did on our game, which also might have benefited from even more levels.

LD48 — Deeper and deeper

Squiggly Squid by Flauschzelle 2021-04-29T22:50:59Z

I just published a small update with a single change: smoother camera movement even in extremely shaky situations like in level 3.

(We believe that this late update is fair, because it makes the game more accessible. Prior to the update, the shaky camera might have caused headaches or motion sickness.)

Squiggly Squid by Flauschzelle 2021-05-18T21:32:56Z

We just published our Post-Jam Version, which includes some bug fixes, and much more polished graphics, but otherwise is the same game as before.

For me, this has mostly been an experiment to find out how far I can go with a 2d-Engine like Löve2d to achieve a 3d-like look with a lot of depth. The fluid dynamics (which affect the underwater particles) were by far the most challenging task and took more time than a whole game jam :smile_cat: but for me, it was totally worth it!

Also, you can now spray around some ink to annoy the fish around you :squid: :fish:

Bildschirmfoto 2021-05-18 um 23.31.09.png

LD50 — Delay the inevitable

Sunset by PTSnoop 2022-04-18T17:34:44Z

Very nice, I love the minimalism of this game. Of course I was motivated to delay the inevitable, and the fading controls made it more difficult - on the other hand, it was somehow satisfying to let the controls fade away and enjoy the pure, unobstructed sunset.

Dyker by lenaschimmel 2022-04-09T20:09:17Z

Thanks everyone for the feedback!

@hiddentavern If you play it again, make sure you download the newest version where some bugs were fixed.

@skruffye you can build up your way there. You need enough stones, start early enough, and what may be less obvious: if there are resources in the way (trees, stones, sheep, chests) you can build ontop of it once you consumed the resource.

Dyker by lenaschimmel 2022-04-11T19:19:28Z

Thanks for having my game on your twitch stream, @drentsoft! I watched you play and was amazed that you found not one, but two new bugs at the same moment :D

Dyker by lenaschimmel 2022-04-11T21:50:49Z

To be honest: the infinite wait loop is a bug in the purest sense. I wrote code to make sure this does not happen, but it happened anyway.

The other problem is that you should have drowned, but... I just *forgot* to code that. Yeah, I actually forgot to build in a condition that lets you loose :D Not sure if/how I can do something about that and still follow the rules. I'm not supposed to add features, and dying certainly is a feature.

_EDIT: Added a big note in the description. Players will have to do they dying themselves, the game just can't do it._ ¯\\\_(ツ)\_/¯

Dyker by lenaschimmel 2022-04-18T20:29:30Z

@winniehell Yeah, if you run out of resources, the restart button at the upper right corner is your friend :) As written at the top, I forgot to implement the drowning. It was my first time using TIC-80, I would have loved to learn to use the music and sound editor, but there's only so much time in a jam...

Don't Wake Me Up! by fjlucas 2022-04-18T18:45:13Z

This could easily be the most polished graphics I ever saw in a LD game. Even the animation of the limbs is very seemless, impressive. Actual gameplay was a bit to minimalistic for my taste, and rather difficult right from the start.

Don't Touch The Circle! by Will Hess 2022-04-18T18:20:29Z

Nice! A lot of good ideas, for example I liked how touching enemies seems not to harm you, although the harm is very real, just not instantly noticable. I think my main complaint would be that it's very difficult right from the start. Enemies were mostly faster than myself, and the game contiunues while I'm in the upgrade menu, which made it a lot less attractive to use it. Controls were also difficault, but I experienced this as someting positive, challenging.

Last Stand by Pwnzer 2022-04-18T18:02:49Z

I'm seriously impressed with what you managed to implement in half a day!? Usually, after half a day of development, there is nothing remotely playable in my games. Not sure if it was intented, but I found it funny and nice that you can already control the player before starting the game, so that you can practice using the controls.

Lone Microbe by timmyisbored 2022-04-18T17:51:57Z

I would have loved to try this game on my M1 MacBook, but couldn't. I downloaded the Build2_MacOS.app.zip, unzipped it, but when I double-clicked it, I just got "Das Programm „Build2_MacOS“ kann nicht geöffnet werden." (The program cannot be opened). Any idea what I have to do to make it run?

LD52 — Harvest

Verdant by JustinMullin 2023-01-27T18:53:38Z

I definitely want to revisit this game later, as I think it deserves more attention than I can provide right now. It has an absolutely incredible depth to it for a game jam entry, and it's impressive that you managed to think of, and actually implement, more spells in that short time than I can fit into my head while just playing it. As a single person! I feel like the biggest strengths and biggest weaknesses of the game are almost the same: much complexity, but too little help from the UI to keep the overview.

*As a technical note, and hint to @toosalty0000: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the "executable" flag. You can add it from the command line using `chmod +x ./Verdant.app/Contents/MacOS/Verdant`. After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.*

Harveyster by Almax 2023-01-27T19:17:50Z

This just blew me away with the level of polishing, graphical quality, lovely map design etc. I did not ger very far yet, as the difficulty is quite high, but it seems to manageable with some more practice. Will play this again later.

The only negative point was the "title text not going away" bug that some others also reported. In case you did not know: fixing bugs like this after the deadline is explicitly allowed by the rules (a bit hard to find since I think there are multiple different rules pages), so you don't have to wait and make a post-jam version for that. As another technical note: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the “exectutable” flag. You can add it from the command line using `chmod +x ./Harveyster\ MacOS.app/Contents/MacOS/Harveyster`. (This seems to be a common problem with that version of Unity? Just had the same problem with another Unity-Game, "Verdant".)

After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.

Mermaid Treasure Quest by gamerjenn 2023-01-27T19:47:56Z

Very cute, although it's also very short. Looks like a promising start.

I think the speech bubbles / boxes of the fish acted as obstacles, which kinda confused me.

Farmer Rabbit's Wild Ride by joyrev 2023-01-27T19:32:14Z

That was a nice little game! Very limited feature set, but everything that is there, works very solid.

Farmageddon by AJ08Coder 2023-01-27T16:30:28Z

Really liked the concept and execution! Even though there's only a small number of game elements and mechanics, they combine quite nicely! As others have noted, choosing what to plant would have added a lot more strategic possibilities, but at least I can choose what to harvest and use that strategically, which I enjoyed.

The aspect of multitasking (attacking, planing and harvest) is nice in principle, but for me that was much harder than it should be, because of the fixed keyboard configuration. If both "attack" and "harvest" would be placed on keys at the right side of the keyboard, controlling it would be much easier.

VR Farm Life by FlyingKaida 2023-01-27T16:55:22Z

Just tried to play this on my Quest 1. It starts up and shows the 3d-environment, but sadly, the tracking/camera movement instantly breaks (updates like 10 to 20 times per second, but jumps around very much, even if I don't move my head) and makes it unplayable for me. (Tracking works fine as long as I'm not running the game).

Anyway, congrats for being brave enough to do VR in Game Jam for the first time and getting so far with it!

Reaper by ImmanentDeath 2023-01-27T17:22:47Z

I enjoy the smooth, fast-paced gameplay, and the graphics really fit well together.

For me, hard mode was much too hard, but at the same time very motivating to try again and again... easy mode on the other hand, was a bit too easy, and felt less fun in a way.

It's a pity that I could not distinguish the different powerups - now that I see them on the screenshots, I see that they look differently, but during all that high speed action they mostly looked the same, and only after something like 30 power ups I got one that looked so different that I noticed it.

Hex Crops by armlubos 2023-01-27T19:56:48Z

I didn't know that a game jam entry can be that beautiful! I don't know how you managed that - but even if the other commenter's suspicion is correct and you used AI tools to make the graphics, putting it together so nicely any with that level of matching styles is still a huge accomplishment. Only the very plain shapes / non-texture of the red, blue and grey hexagon outlines destroyed that perfection a bit.

The gameplay was nice, but honestly did not quite live up to the high expectations that the graphics had set. Some of the more interesting cards turned up very late in the game, or not at all.

*A bit meta: As this is your first game for Ludum Dare: are you aware that the number of ratings that you get is influenced by how many ratings you give to others? And that you need to get 20 ratings to be included in the overall scoring / ranking? Maybe you didn't know, or didn't have time to play and rate others?*