FoonLudum Dare ExplorerLD50 → Last Stand

Last Stand

By pwnzer

View on ldjam.com

CategoryRankScoreCount
Overall12972.8722
Fun13022.6222
Innovation13842.1522
Theme11163.2222
Graphics12002.7222
Audio9222.2922
Humor8822.6119
Mood12762.6620

Comments

jackofcups 2022-04-05 19:56

I enjoyed this quite a bit! A nice feature to add in future version would be a jump, I think. Sound engineering was solid, and I like the idea of endless waves of zombies.

nosleepjf 2022-04-05 21:46

My favorite thing about this game is the way the player character slowly changes to a zombie as they suffer attacks. The art style was rather cool in that regard! nice job :)

andrground 2022-04-05 21:48

Good job, but this game definitely needs some polishing in order for it to actually be enjoyable. Controls are clunky and it is impossible to get stuck.

manny-mallea 2022-04-08 01:45

OOmph! Braaaainnsss. Sorry for your purchase!

skleembof 2022-04-11 15:07

The graphics looked good and the blood splatter effect from hitting zombies was a nice touch. I disagree that the game could use a jump, because I think the lack of mobility increases the tension and forces you to really consider your movements, like 2d tank controls.

I could see this turning into a pretty awesome zombie survival game if you add more features like climbable ladders, buildings with barricades, windows, and doors and a lot more weapons/items.

pwnzer 2022-04-12 22:00

@skleembof I didn't address the first comment before but you can in fact jump though now I wonder if it might be an interesting idea to remove that ability. Also I appreciate the suggestions, if I revisit this project I am sure to consider adding some of those features.

azambie 2022-04-17 08:31

This is a very enjoyable game. The gameplay is fun and easy to learn. The artstyle is simple and nice. The turning/rotating the character could be a bit faster. Overall, this is a fun entry :D

lenaschimmel 2022-04-18 18:02

I'm seriously impressed with what you managed to implement in half a day!? Usually, after half a day of development, there is nothing remotely playable in my games. Not sure if it was intented, but I found it funny and nice that you can already control the player before starting the game, so that you can practice using the controls.