@dubdisk Thanks!
I really like the art style, it has fantastic atmosphere. Starting music was good but the second track that triggers gets a bit repetitive, the SFX fit the visual style, but were too loud imo.
Not entirely a fan of the control changes, I almost prefer the original. Gravity only needed to be a little higher for the character, you want some level of float to the jump as it gives the player time to adjust in the air (see mario/super meatboy/etc). The main thing problem in the original was that you couldn't control the jump height, which you did fix in the new version! Though I would suggest modelling jump release as a gravity multiplier rather than zeroing velocity to avoid that abrupt feeling for shorter jumps.
The new version had a number of level changes, from platform sizes to enemy placement which made the game a fair bit easier. But in general the game was fun to navigate with a nice mixture of combat and platforming.
I also appreciated the increase in the health bar size, I didn't even notice it on my first play through haha. Though I think it would be easier to read if it had a "container" rather than sitting alone so you could reason about deltas better, as well as being left/right aligned instead of centred.
While the above are not "new" features, I do consider them "polish" changes that address non-breaking issues, so I won't consider them in my rating. I don't think changes should be allowed outside the time limit unless they fix problems that prevent people playing. Sorry for being a pain about that :smile:
The original submission was solid though, I had a lot of fun, and didn't encounter any bugs!