The Zombie Skull Seeking Bullet by aare 2013-12-20T12:36:00
Nice game! Looks rather polished and complete. And zombies.
Foon → Ludum Dare Explorer → Users → dikkop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Apollo's Gift | jam | 717 | 3.09 | 3.00 | 3.70 | 3.54 | 3.47 | 3.62 | 3.09 | |||
| 2023 | 53 | Delivery | TrainTrackTrouble | jam | 162 | 4.01 | 3.82 | 3.86 | 3.67 | 4.30 | 4.22 | 2.73 | 4.24 | ||
| 2023 | 52 | Harvest | Crop Creep | extra | |||||||||||
| 2022 | 51 | Every 10 seconds | AntsAntsAnts | jam | 704 | 3.40 | 3.22 | 3.32 | 3.47 | 3.41 | 3.19 | 2.85 | 3.08 | ||
| 2022 | 50 | Delay the inevitable | The Pit | jam | 143 | 4.00 | 4.00 | 3.82 | 4.04 | 4.20 | 4.06 | 4.32 | 3.93 | ||
| 2021 | 49 | Unstable | The Curse of the Un-stable | jam | 818 | 3.47 | 3.28 | 3.69 | 2.73 | 3.83 | 2.88 | 2.63 | 3.17 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Pyramid Mapping | jam | 980 | 3.48 | 2.94 | 4.15 | 4.16 | 4.03 | 2.26 | 3.83 | ||
| 2020 | 47 | Stuck in a loop | Numpad Looper | jam | 180 | 4.00 | 4.02 | 3.84 | 4.17 | 3.67 | 3.80 | 2.43 | 3.65 | ||
| 2020 | 46 | Keep it alive | Death's Compass | jam | 1367 | 3.43 | 3.48 | 3.50 | 2.72 | 3.71 | 3.27 | 3.12 | 3.43 | ||
| 2019 | 45 | Start with nothing | FUTHARK | jam | 146 | 3.92 | 3.79 | 3.53 | 4.16 | 3.99 | 4.09 | 3.55 | 4.04 | ||
| 2019 | 44 | Your life is currency | Bloodlines | jam | 182 | 3.81 | 3.46 | 4.07 | 3.92 | 4.23 | 4.11 | 3.88 | 3.82 | ||
| 2018 | 43 | Sacrifices must be made | Trojka | jam | 476 | 3.47 | 3.36 | 3.33 | 3.73 | 4.25 | 3.92 | 2.64 | 3.65 | ||
| 2018 | 42 | Running out of space | Aquaduct | jam | 311 | 3.65 | 3.34 | 3.81 | 3.62 | 4.14 | 3.74 | 2.22 | 3.52 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | TinyWorlds | jam | 201 | 3.86 | 3.74 | 3.59 | 3.07 | 4.42 | 3.80 | 2.45 | 3.91 | ||
| 2016 | 37 | One room | BobbyBobbyBobby | jam | 14 | ||||||||||
| 2015 | 33 | You are the Monster | Pok Pok Roarrr! | jam | 250 | 3.55 | 3.45 | 3.05 | 2.90 | 3.76 | 3.55 | 3.95 | 3.00 | 36 | |
| 2014 | 29 | Beneath the Surface | Title Unknown | ||||||||||||
| 2013 | 28 | You Only Get One | One Coffin | jam | 64 | 3.69 | 3.31 | 3.66 | 2.90 | 4.47 | 4.10 | 3.61 | 3.78 | 100 |
Nice game! Looks rather polished and complete. And zombies.
Really cool game! Awesome idea and gameplay as well as challenging. Sound/music could use a little boost ;)
I love penguins so this game was great for me. Pretty fun game, excellent time killer!
Newgrounds gives me: "ERROR — This project has been removed by the author. It may return later."
Good job! The cow is awesome!
When starting up I get this error: Missing DLL MSVCR37.Dll
Minimalistic but very fun. Definitely worth the time of forwarding your ports. There's a lot of entries with the one bullet idea but this is the first one that is just plain fun.
Well done!
Broken Link :(
The square guy looks so eager to play with me.
Me and my buddy tried playing but we didn't see each other so the online thing is not working.
Awesome game! Really relaxing and also interesting to challenge the ear for a change :)
Very nice!
I got the same message: "A plugin is needed to display this content"
Nice game, hilarious characters! Kind of missed the audio though...
For all of those struggling: Shiftselect all files, right mouse button and download as zip.
The odd choice of note placement on the neck made it hard for me to play any song/riff.
Got this error:
___________________________________________
ERROR in
action number 1
of Step Event
for object obj_player:
Error in code at line 9:
if (instance_position(x,y,obj_lines).neg_xmove_on = false || instance_position(x + 32, y, obj_lines).pos_xmove_on) = false {
^
at position 111: Unknown variable pos_xmove_on
Pretty funny concept. Took me a while to realize what I had to do.
I get an error when trying to run the game...
Very nice game! It's a bit hard to actually hit something, but steering controls are well done!
Pretty entertaining. Has quite some replay value too since I'm curious to find out the optimum playstyle.
Keep on rolling!
It doesn't seem to work, I hear the sound and I see Go Up Little Thing, but the screen is black and nothing happens. (I am using Chrome)
Instructions:
Try to kill all hippies before they pick all your flowers!
Click a button on the right of the screen and click on a patch to spawn the object. Trains can only be spawned at the side of the screen.
Bonfires attract hippies.
Dixi's make hippies line up.
Statues can block trains and make them explode.
pretty cool, but weird, but cool, but weird game...
Fun game! The angry mom was hilarious
Cool, it reminded me of frog eggs :D
How is the 3D world built up, is it a camera image effect or did you build it from a 3D mesh with voxels?
Really nice graphics!
Cool game! Like the humour!
Really cool game, I like the art style choice!
Really nice art-style/mechanic. I like the artistic vibe of the game, though a little bit more guidance would perhaps be even better (in terms of gameplay).
Cool concept! Aye matey! Could maybe add more ways to die, or extra abilities
Cool Concept! The sea seems to be very rapidly coming towards the castle and ruin it, but then again, I am just a crab.
Really good game! I found a loop-hole where you can play infinite warrens without sacrificing anything and still gaining infinite rabbits, plenty of food for everyone! Otherwise great mood and gameplay!
Thanks for the comments guys! Our artist mimicked the art from Darkest Dungeon, but is not the actual artist :D I am currently moving to a new place so unfortunately I don't have a lot of time to play games. Still hope some of you enjoyed it! (@Bificommander, yes it's de Dodenrit by drs.P).
Very cool idea! Unfortunately, I got stuck at the room of Aphrodite, the enemy was dead but the door did not open...
Nice concept and art! Perhaps you can add an idle animation by putting the parts on splines and animating them to make it a bit more lively.
Fun little game! Controls were a bit confusing at first, but figured out that you could also increase speed with right mouse button. The year will be fertile!
Very nice game! Innovative concept and cool animations :) The feedback of you being attacked could be slightly better. Overall solid entry!
Really cool game! Feedback is not always clear (how many arms/legs you have left), and audio is missing but interaction, concept and gameplay are really nicely done!
Nice little game, maybe try to focus a little bit more on the animation of the elements in the game, this will bring the game more to life! The UI in the left top is a bit small compared to the rest of the screen. Nice use of coloring though!
Really cool art! Also the animation on the skulls is pretty well done! Missed some badass beat to shoot them skulls down.
@yaroslav-kravtsov: Thanks for the feedback! The pathfinding on the sphere is done by reading in all the vertices of the mesh and creating traversible nodes for them. Once a node is created is connected within a spherical range to connect with its neighbours. In this way you create a whole network of nodes. Each nodes holds a list of connections to its neighbours. Then we can run A* on the nodes to find a path between two points (the points are first converted to the closest node on the network). The tricky part is to update the sphere in real time, when you terraform the planet, the vertices are pushed outwards and I stored each vertex index in the node of the grid so that we can react to the change and update the node accordingly. Finally the creatures and trees are updated by doing a raycast from their extended position from the center back to the center of the planet and put them at that position.
@johnnysix: Thanks for the feedback! The Ragnarok-crash is a built-in feature :) I will put a version online soon, that just kills everything on the planet and makes the ending more clear.
That is one weird game, but I liked it. I got to the end so the sheep are safe again and so is my mind ;)
Very nice animation and innovative idea!
Visuals are great, the game logic is quite unclear (maybe create a tutorial to explain the interactions) and the audio is a bit to alarming to be "zen", I recommend choosing lower frequencies audio which feels more warm.
Really cool game! As a programmer this reminds me of turtle to learn how to program by drawing lines. Pretty cool you got it up and running in such a short time. Would be cool to add some surprise to the game (something unexpected) to give the game a bit more playfulness.
Nice game! Controls were a bit clunky but the in-and-out of water effect is pretty smooth!
You have SOMETHING here, it is NOT....NOTHING! Well done, nice atmosphere, very dreamy-like :D
Nice game! Very frustrating but very rewarding in the end :)
@sukkoyf You need to select at least 4 actions to start a round, click on your moves and press the Accept button (green checkmark).
@fae-pdf Thank you Fae for the feedback, I updated some of the UI to be a bit easier to read, also removed some overly cluttery UI, should increase the play experience. The original idea was to add a lot more complexity and abilities, but I felt the elegancy of a simple design sometimes is just good enough in itself.
@gno-evenimente Thanks for your feedback, I realise that it is a bit unclear but the game is entirely not luck-based. At the beginning of each round, the enemy horses pick their moves for the coming round so you can plan around that, it is completely deterministic (the order of each horse is denoted with a number in front of the horse, the player always goes first).
The spells were fun and diverse and the Ai worked decent (noticed they run away when low on health and alone). The movement is pretty bad in my opinion, better switch to mouse like Diablo, just right click to move somewhere and use aiming with mouse to cast spells in a direction, this will greatly improve the overall gameplay experience. The enemies have a hard time to hit you, maybe make them a bit more challenging (little less HP, little more accurate when attacking). Overall great entry.
@caeonosphere I cannot get out of the tutorial screen, maybe you forgot to add a button to start playing? EDIT: sorry, I commented on the wrong game, your game is actually a lot of fun to play! Great puzzle design!
Very cool entry! Great atmosphere, audio and art. The gameplay needs a bit more tweaking to feel just right, the cooldown of the gun is slightly too long imo and the jump does not always register. Also the small enemies are really hard to hit and are therefore easier to simply ignore. Also would be cool to create enemies which can only be killed by the unstable bullet. Great game overall though!
I can see you put a lot of effort into making the scenes, but try to focus a bit more on the player experience in the coming game jams. Ask yourself: what does the player think is happening right now?
Cool vibes! I missed the goal at first, but once you get that it is like mixing dangerous fluids and see what happens. Could be cool to give some sort of subgoals, like keep 3 assassin's alive while also have 5 aggressive units.
Really cool game, solid graphics and neat style! The wriggly arm is hard to control, sometimes feels a bit daunting when you know you already added the wrong piece for the soldier. Maybe give an option to clear the anvil? Also keep showing what the knight needs as a reminder would be good for feedback.
Fun little concept, nice graphics and solid animations! The day/night cycle seems a bit fast which quickly means you get stuck setting up the same planks multiple times. But that's just a bit of balancing I think. Great entry!
Solid Entry, cool graphics and gameplay runs pretty smoothly. Add some juice and you got Vampire Survivor V2.0!
Really liked the animations and 3D models of the monsters! The fog is a bit much in my opinion which really hides the art of the monsters sadly. The gameplay is decent and fluent, the tower seems a bit too strong maybe. Could look a bit more for progressive gameplay, but the different enemies already add a lot of flavour.
Fun little game, I hid the king behind a rock outside the castle and the enemy couldn't find him. Maybe target the king instead of the center of the map or lock the king in his castle.
Thank you for your feedback @senso! The controls are a bit different from a regular RTS, Left click to select and right click to give commands. Instead of a drag-box, you can drag over units to select multiple at once. I'll try to add more feedback in the game to make the controls clearer.
Thanks for the feedback everyone! I purposely made the queen slower so that harvest lines are created from the food source to the queen. This makes for better gameplay because you have to protect both your workers and your queen. If the queen would be faster, a "Deathball" army is very prominent creating for less interesting gameplay.
@benk Thanks for the feedback! I didn't have the time to make a nice ending yet and indeed the transitions are a bit too abrupt. I made a mistake when submitting my game, created a game page but pressed Save instead of Publish, therefore I could not join the compo anymore, so now I joined the Extra format. I guess ratings are disabled or I have to wait till the deadline passes.
@jimbly Ah I see, so the border indicates the status of the node. Maybe add an icon to nodes which can produce indefinitely (like an internet connection icon or infinite sign) and then use the same icon in the win condition UI. Otherwise great game by the way, really intuitive and fun to play around, maybe release for mobile or tablet.
@wadlo @whywhy @weirdbitgames @batony-robson Thanks for the headsup, the build broke somehow, should be fixed now!
@thesmellofoxygen Thank you for your feedback, I really appreciate it! Did you manage to get to the end and beat the boss train? Note that you can hit directional-signs to switch directions and get further into the level (not sure if this was clear enough in the tutorial).
@ava-skoog Thank you for the comment, really appreciate it! Could you make a screenshot of the yellow square? It does not show up on my end, so a bit difficult to fix the bug.
@sneakyfox Thanks for the feedback, I really appreciate it! Did you manage to get to the end and beat the boss train? Note that you can hit directional-signs to switch directions and get further into the level (this part also lacks feedback I guess).
@ava-skoog Thanks! Hard to miss XD I think it is an issue with the bloom settings not working correctly, I'll look into it.
Cool concept! The progression of events is a bit abrupt, maybe first give the player some smaller things to think about/ make decisions and then increase the tension with the evil text, right now it feels like it all comes down to a single choice and the game can end very quickly.
Cool game! Nice particle effects and screen shake, makes for good impact. I suggest adding upgrades to your train which can be bought with the gold you delivered, so that the game does not get repetitive over time. In this way you can also add more different enemies (for a game jam maybe a bit much, but if you want to extend the gameplay some more). Also a target to reach would be nice because then you have the feeling you are almost there. Still solid entry!
Nice that you put in so many assets/weird stuff to interact with!
Really nice game! Good feel on the shotgun too! Bit hard to aim, but I got the hang of it after a while.
Gd cmbinatin f themes (havent' fund the '' yet)!
Very Combination of genres!
Quite cool concept! Really liked the music as well. Some of the consequences of choices were a bit unforeseen and felt somewhat random at times, but overall good game!
Cool combination of tetris and rhythm game! The beats are a bit slow, would be cool if the beat goes faster and faster and you have to keep up.
Fixed a bug which prevented the game from running properly, should be good now.
@zettelkasten Right click makes you zoom in, you have to look at the riders to actually hear their tune. The stones are just a hint for the direction they come from. First try to analyse their pattern, then figure out if they play a correct tune. Let me know if you need more hints.
@valb-soares The red knight actually means you were wrong in identifying their pattern. You cannot kill the red knight. Mouse sensitivity can be changed in the instructions menu (escape at the bottom).
@tetracold Thanks for playing! In terms of difficulty, I considered multiple riders coming at you at the same time or increasing their speed, but felt like it would just make people panic instead of listening to the tunes of the riders. I'll consider uploading a version with higher difficulty.
@sirred, Changing sensitivity can now be done in the intro menu, another UI element was blocking the sliders. You can only hear their tune if you are zoomed in on them. If they spawn in large groups, try to spot the one with the bugle and Curse them (they are obviously lying because their group number exceeds 8).
The riders always play 6 patterns in sequence, a pattern consists of a low note or a high note followed by a long note (you can ignore the long notes). figure out the pattern and match with the hints on the stones on your tower. The goal is check if the pattern they play matches with the number of riders and the direction from which they come from. If they play correct patterns, you bless them, if they don't, you curse them.
Very nice mood, gameplay is fast paced. Feedback could be a bit more clear (difference between which hosts are active and which are not). I was not sure if I needed to swap out tired hosts, but also matching them with the active hosts is really difficult because the pacing is too fast for that. Would be nice if there was a 'signal' manual or something to learn the signals. I think the game would work better if the pacing was a bit more slow and the focus was more on the signals, but overall very nice entry!