hkoisumi 2018-04-24 00:39
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Foon → Ludum Dare Explorer → LD41 → Beat to the sky
By thylomer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 763 | 3.29 | 24 | |
| Fun | 709 | 3.18 | 24 | |
| Innovation | 538 | 3.40 | 24 | |
| Theme | 698 | 3.45 | 24 | |
| Graphics | 946 | 2.77 | 24 | |
| Humor | 847 | 2.44 | 20 | |
| Mood | 692 | 3.15 | 22 |
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Not bad, but it would have been nice to rotate the pieces as they drop. And if you can do that, then it would have been nice to have some instructions telling you how to do that. More music would also have made it better.
good, but in 3d it's hard for me to understand quickly) do not you think about classic 2d tetris with rythm ?) but idea good, music also good. thanks for work!
Nice concept! Adding a twist to the classic physical block-stacking that's only possible in a digital game!
Cool combination of tetris and rhythm game! The beats are a bit slow, would be cool if the beat goes faster and faster and you have to keep up.
Nice idea but honestly the execution wasn't the best, the physics imprecision of where to drop the bloc made me lose a lot of possible lines where a cube should've fallen into the tight space i made for the line.
I would have made it grid based.
Nevertheless nice concept!
So hard to play in 3D with this view but it was cool! Reached 15m then everything fell down haha Cool work :)
I like the idea, and I think you've got a good start. Some things I think might improve it: - Better camera control. With W/S panning, it would have felt more natural to have A/D rotate smoothly, instead of jumping around. It was a little confusing too, since I think that A/D was supposed to rotate the block, but it changed the viewpoint of the whole playing field? I wasn't sure how to use that to my advantage, so I ended up not touching those keys. - I'd like to have had more influence from the rhythm part of the game. Maybe instead of them just dropping on the beat, the player could have control over dropping the pieces but has to drop them or face some penalty. Maybe an offbeat block bounces more and therefore has a better chance of disrupting the pile. - Also - it's difficult to pile up the blocks accurately. That's probably partly my skill level, but I do think it would be nice if the blocks didn't bound so much and just landed straight down (again, maybe this could be part of a rhythm mechanic as in my previous point). The other difficulty with piling is that it was hard for me to tell how a block would fall based on the preview image. Maybe replace (or supplement) the pointer line with a ghost of the piece in the air?
Overall I think this is a fun game and a great effort. Thanks for sharing!
thanks for your feedback guys. @pladams9 I really liked the ideas you gave me and will implement them in the next version. Didnt think about the ghost-preview .. its brilliant :)
Cool idea! And I find the result quite clean. I think the controls could be made better using mostly the mouse: moving quickly with a button pressed to move the point of view and using the wheel to change the beat could give a more fluent experience.
Interesting idea, altho i'm not sure if using physics was the best approach. Maybe some combos or additional mechanics might be nice. Also, i find the camera rotation not that useful. Anyway, GG :)
Cheers, Morco (No Beans Please)