Splendid Adventures on a Sunday Afternoon by blinry 2018-04-27T22:45:34Z
Really nice, very soothing. I was hooked and tried all the pathes. I had a very good time, thank you :).
Foon → Ludum Dare Explorer → Users → Kevar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Pilgrimage | jam | 367 | 3.64 | 2.87 | 3.30 | 3.71 | 3.63 | 4.26 |
Really nice, very soothing. I was hooked and tried all the pathes. I had a very good time, thank you :).
I really had a lot of fun playing this game. Good writing and mood :).
Ooook, clearly a winner here :). The theme is spot on, the graphics and the sound were really great and the controls are very easy to grasp. The feeling comes immediately, very professional.
I've particularly appreciated the level design: I liked the fact there are some corners where we can be easily blocked (hence losing), that the style of the environment with their pipes and light pathes remind of the shape of a snake.
A few ideas to make it even better: - pushing the idea of dead-end and obstacles in the levels: making levels more maze-like - adding power up to momentarily shrink the length of the snake - and most of all: using the 3rd dimension! With multi-layered levels, with bridges, some conduits and even portals. With the ability for the snake to move on top of itself to reach inaccessible areas and so on.
Very good job, thank you!
Hello!
Very nice game, I liked it! The jump were a bit tricky at first (but I'm probably not very good at it). I'm not sure if there is more than two zones, but I don't know what to do next. If it is the end of the game, maybe a little message to warn the player :).
Also, I had a technical issue: my anti-virus was very reluctant to play the game, I had to deactivate it in order to play the game. I don't know why.
The idea could be developed I think, with rythm based puzzle, and maybe some "music-hell" level where you have to shoot buttons and walk/jump on platform to play the right music (melody with the shoot, chords with the platform).
Thank you :).
Nice game, and very polished. The graphics fit perfectly, the level design is really good: a lot of ideas making good use of the mechanics. When reaching the end, it doesn't feel like it lacks something. Very solid entry, congrats!
Very nice game (and idea) but very frustrating: the last gun is worse than the previous, its reload time is way too long (especially in the last levels where you're easily surrounded by quick skulls, it's almost impossible to gather enough money to upgrade anything). But the idea is really good and could bring a really interesting change in the idle genre.
Nice idea. I think it should be easier to change the selected vegetable with the mouse wheel. And with some automation in the farm it could make a nice game. Nice entry :).
Well, that's quite a "straight forward" Walking simulator :). I agree that the end is a bit abrupt (but the idea is very good). Nice game :).
I've also used the walking simulator as one of the genre, I let you discover the other one if you like: https://ldjam.com/events/ludum-dare/41/pilgrimage
Very nice idea, both aspect of the game complete each other quite well.
Thank you for this game, beautiful mood, and the surreal aspect is very well done. I'd love to see a more developed game in a world like this one. I'm impressed that you manage to produce so much with such a quality in just a few days!
God I'm so bad at this! I even managed to go far enough backward to make the target very very tiny in the distance :D. But I kept playing so I think it's quite obvious I had fun :). And I was genuinely happy when I (totally by chance) hit the center ;).
Very nice job!
Hey, quite a Twin Peaks mood here, good job and nice twist on the theme (even if I don't think a medium is a genre, but I'm nitpicking here :p).
Very nice and entertaining game! The combination of genres works pretty well. I'd love to see a more developed version :)! If you want to play my game (where you have to conquer the universe too! But with a very very different twist) please do: https://ldjam.com/events/ludum-dare/41/pilgrimage
Thank you!
Ahah, fun and efficient game. Some variation on the environment could be interesting (like sand or water to change the mechanics) and to be able to shoot an enemy with the ball to unlock some power ups or points could be interesting too (with a chance to send the ball backward).
Wow! Very clever idea. I was not very good at it but I've really enjoyed it!
I played alone too. But the idea is a good one and the game plays well. Nice work!
Niiice :). Please, add as a bonus the use of a machine-gun from time to time :D!
Funny game, a bit hard on my fingers but nice idea! I liked the graphic style, it made me smile :).
Thank you all :). I'm glad you liked it.
@drell: in fact, I wanted to add more mechanics and started to work on them (the various slots define the activities of the planet):
PilgrimageWIPScreen2.png
unfortunately, I was short in time to do it properly so I preferred to polish what I already had. But I think I will make a post-jam version with more mechanics, planet and a more developed story ;).
Thank you for you kind reviews!
@cheesey-bob: Your idea is quite interesting, I don't know if I will use it but I'll definitely keep it in mind :).
@smiley: Glad to know it works on Mac!
@zarkonnen: Sorry, I've messed up my files. It's fixed now. Thank you!
Funny game, I enjoyed the "programer art" :). The controls are a bit sticky (I found myself stuck on a wall quite often) but the idea is nice and fun. Nice touch to have the first 2 levels to learn the controls.
Thank you!
Wow, that was a really refreshing game. Perfectly fits the theme, the execution is simple but solid, and I've really enjoyed the "mouth" sound design :D.
You could make some different level with a variation of the concept: taking a game mechanics of another game and translate it to a control for pong (for example: a variation around Space Invaders could ask the player to shoot the racket, etc.). There is definitely room for an interesting exercise here :).
Cool idea! And I find the result quite clean. I think the controls could be made better using mostly the mouse: moving quickly with a button pressed to move the point of view and using the wheel to change the beat could give a more fluent experience.