hkoisumi 2018-04-24 00:26
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Foon → Ludum Dare Explorer → LD41 → YOU LEFT ME.
By angela-he
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 8 | 4.26 | 240 | |
| Fun | 205 | 3.53 | 234 | |
| Innovation | 361 | 3.33 | 237 | |
| Theme | 586 | 3.01 | 236 | |
| Graphics | 1 | 4.86 | 243 | |
| Humor | 159 | 3.23 | 207 | |
| Mood | 1 | 4.65 | 242 |
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Impeccable production values, incredible story and fantastic artwork. Holy.
Incredible art. Like, INCREDIBLE. I got stuck in the fridge! I'll follow you on itch.io. I NEED to see more. I see this game on Steam already! It's got future!
Oh wow. I got goose bumps from that. This captures a state of mind in a very unique way.
There were a few bugs, mainly due to buttons appearing too early, but aside from that, it was really good.
Really unfortunate we also got stuck in the fridge, not sure if it's an intentional ending or not? Amazing graphics and mood overall! Agree with @Rayne, I'd like to see a finished game.
this game needs more views, its awesome, such melancholic and beautiful, it has a little bugs with some clicks here and there, but your art, god i want to give you like 10 in the graphics ratings, its just beautiful, beautiful job
Superb job. Love the art and the atmosphere.
I think it's the best game I've played yet, got me into tears during one of the endings. Heartfelt and beautiful. Art and vaporwave-style soundtrack are magnificent.
Unfortunately, the game is buggy. I was stuck several times because the game went into loop on "go back" or there was no button to return, if you click on the moon more than once, new clock hands will appear, each of them generating new separate sound. Sometimes I couldn't progress text because the choice window was on the screen, I had to choose an option to make it disappear.
Thanks all; I'm so glad you all seemed to like it. @rayne @caspila I think I fixed the fridge bug! It happened when you clicked 'Nevermind' right? @mao yay goosebumps! I'd be interested in knowing more about those bugs D: @beren5000 you're sweet :) I'd love to hear more about those little bugs. @time-loop hm I can't encounter any of those bugs, but I think I fixed the clock one; mind telling me where you were in the game when it occurred? edit: found, fixing rn
@Angela-He the bug with the moon occured in the very beginning, I was figuring out what to do and clicked too much. After that, I couldn't go back from the fridge scene, after clicking "go back" it returned me to fridge. Also, when going to the roof, I couldn't exit the location because the only option I had was to listen to people. Maybe here's my fault. In the ending segment for example I initiated the ending sequence, but it started a bit later, and during that time I clicked to summon the choice ment. It appeared, and I couldn't progress the text because there was a choice menu. It dissappeared when I picked the same choice (but I guess it doesn't matter what I pick, it would go away after any choice) and I could progress the text. The same happened in another location if I remember correctly. I had to restart the game several times. Maybe I broke the game with that clock sequence.
@time-loop omg! Thank you so much for all the detail. You're the playtester every game dev would want to have. I fixed the clock, fridge, and roof things. I think I fixed the choice menu bug where it shows at the wrong time bc I was listening for clicks when I shouldn't have.
@Angela-He so it wasn't just the moon bug that messed everything, huh? Anyway, really glad that I could help! Among other things, I've been playtesting indie games in a small team for a while now, so probably it's already sort of (un)professional deformation to find bugs and small things while playing. :)
I really liked the game, so if you ever need a playtester, you can contact me on Twitter, and I will gladely help: https://twitter.com/atime_loop (it's not advertisement btw, I'm not taking money for playtesting, just wanted to offer help in future projects)
Wow. That is some heavy stuff in gorgeous art.
Well done. (To stricken to say anything else.)
Great job. Still processing. I can tell you managed your time really well, edited down to a few great pieces of art (which I could imagine becoming a big time-suck).
:astonished: The choice of music, visual art, flow of conversations. Genius. 🤲 Everything got me in the mood of being half asleep and fundamentally alone. :cry: In the waiting room, where the shadows cast are from masked people. When the doctor said: "It looks fine to me." "Half-functioning humans are cool too."
You seem to have an exceptional grasp of these valuable things. I am glad I got to experience that. :pensive: Please accept my donation. I want your work to stay. *Major creds to avogado6.* :wink:
Beautiful paintings and strange game !
Now THAT was amazing! I am duly impressed once again by the artist! Great work! I do wish that you had chosen some more incompatible genres than these, and done a slightly more original concept, but the quality of this game well makes up for that! Good job, and good luck!
Awesome art, I'm stunned as to how it was made so quickly.
The mood is very excelent! I definitly love your artworks!
The art is just something else. The music and gameplay, especially the fact that you can/have to try things multiple times and the visual effects on the writing really complement the mood that is heavily grounded in the art.
I wouldn't consider point-and-click and VN incompatible, so a slight cop out on the theme side of things, but that didn't make me enjoy this any less.
Most impressive to mange all of this with this level of polish in a single weekend.
If this is not a 5 in graphics I don't know what it is.
It's refreshing to see stuff like this on gamejams. Alot of programmers and not enough artists!
Nice Work!
AWESOME ART DUDE
This is absolutely amazing! I love your art ^^ The story was really heartbreaking as well... loved the flow of it all!
This was simply beautiful. You put so much polish on this game it's hard to believe it only took a weekend to make. Really great job!
I especially love the cat.
Wow, this is amazing. I'm extremely impressed. I love it. Really really good work.
From a jam perspective it's a little unfortunate that it doesn't have original audio, but the overall quality is just absolutely fantastic (especially the art and mood).
the graphics are freaking incredible. Nice work.
This is incredibile. This is what we should expect from a freshmen from Stanford.
Your artworks, the general mood, the soundtrack.. Everything was well balanced and perfectly themed.
Thanks for your awesome work, I'm stunned. Totally 5 stars on mood, graphics, theme and humor (LABRACADABRADOR? WHAT.. AHAHAHAH)
And.. LOOK AT MY NEW DESKTOP IMAGE?? ok.png
You've made something really special here. The less that i can say is that it deeply spoke to me. Technically, graphics and music are beautiful, perfectly matches the story. I don't know if this is really a game, but that's a great experience. Thank you :)
Man, i get the chills! Awesome! Really awesome!
The art style is beautiful! Keep it up! **** Here is our game feel free to check it out: https://ldjam.com/events/ludum-dare/41/jumpcard
The art is the best thing about this! It's beautiful, you did amazing and have a great art style. The game was a chilling experience.
I cannot believe you made this for the compo, -the art, the coding, the writing- they're all amazing. You're such an amazingly dedicated person to be able to make this, which is underlined by your time lapse (so inspiring *^*). In terms of constructive feedback i'd say that you could have maybe made your clashing of genres more proounced? it was a bit hard to catch the humor when i was so immersed in the psychological aspect of it (owing to the great writing). Awesome game!
I....I have no words... This is not only an excelent piece of art, this is incredible, I cannot fathom how you have all those skills : Unity , C# , FL studio, and that art! That just shocks me how you can do this alone! In 48 hours! I am also jealous in a way, honestly i feel inspired by your work. Please continue doing what you're doing and i hope you get what you want in your life.
... this was such an experience. I never thought I would get to play a game with such a high quality narrative in Ludum Dare but you sure broke my expectations. Amazing work, this is definetly my favourite game from this Ludum Dare and it's going to be really hard for any game to beat the experience that your game gave me. Thank you. Also: could you by any chance upload the music used in the game somewhere so that I can listen to it? I really enjoyed it. (btw I added you to the "Favourite picks Ludum Dare 41" part of my profile, just so you know)
Immersive mood, complete and full emotional story, and - oh - this amazing artwork! I got two endings, then I give up when I got stuck at work (get to work, speak with staff mate, get to the roof, read a bunch of people says, and when I get back to work, didn't find any interactive spot). Very well done, I'm happy to have following you! :thumbsup:
Wow, that's huge and polished for a one week-end game! I really enjoy this kind of dark and surreal story.
Thank you for this game, beautiful mood, and the surreal aspect is very well done. I'd love to see a more developed game in a world like this one. I'm impressed that you manage to produce so much with such a quality in just a few days!
I had my sister play this, and she went straight to the final location which I thought ruined the mood a little. She also encountered some of the same bugs I did, mainly stuff like images for two different areas appearing at the same time, or accidentally opening a choice box while dialogue is running. The story and art were absolutely wonderful; once you ensure the game goes as intended, this will be perfect!
Okay, let's get the good out of the way first. The artwork is incredible. The mood setting is fantastic. It's immediately obvious a lot of passion went behind this game. So it gets good scores on those fronts. I also got lucky and didn't encounter any of the bugs other people mentioned, so for me, it worked flawlessly. That being said, when it comes to the theme, I think the objective wasn't necessarily to keep things incompatible, but just to try to make unexpected combinations. This game kind of breaks the visual novel side of things with the point and click portions, and doesn't do anything to really improve their compatibility. I ended up finishing the game in about 2 minutes accidentally, because I got tired of clicking through messages that didn't really continue the story, and I didn't expect the game to let me get to the final location so quickly. Basically, in order for players to truly get the full experience of this game, you're asking them to ignore the clues and read through side story for 30 minutes. For an example of how to do this kind of gameplay right, check out Life is Strange, LA Noire, Heavy Rain, etc. Notice how they have tons of optional side content to allow the player freedom of choice and different endings, but you can't just magically skip to the end. The overall story is still structured. So this game is very impressive for a jam game, but lacks that kind of structure that ensures players have a consistently good experience.
Gorgeous as always. I'm gonna play it again a few more times to see all the endings, but so far I really love it. Your style's perfect for dreamscapes. The other games of yours I've played all had that dreamy quality, so this seems like just the logical next step. Very well done. Very you, also.
In terms of complaints, I only have two minor ones, namely that while the character can't read the notes on the fridge, they're plainly visible to me, which is kind of odd and might benefit from a blur or something to align what we see with what the character sees, and while the first room had a bunch of interactions, they seemed to get less as the game progressed. I did get to the end fairly quickly though, because I got the location I needed to go to from the note. Still, the train felt a little empty compared to the previous room, so maybe it was just missing one or two more things to look at.
But anyway, great work, I really enjoyed this.
I wish I could give more than five stars to graphics and mood. It hit me in the feels. One of the more polished LD41 games I've played. Vaporwave music was perfect. I liked the portrayal of how hard it is to read when depressed. It captured a sense of liminal space very well, too.
Thanks for the amazing comments, everyone; they're all really heart-warming :)
@time-loop Lol no wonder you were so good playtesting. Followed! I'd love to reach out to you sometime in the future, thanks for offering your help.
@fashionbatman Thanks :)) Haha the cat's my favorite too!
@memel06 Omg thank you :D I'm glad you liked the terrible jokes. AHH all those applications, I can relate. Nice desktop image, where did you get it? ;)
@xephrys thanks! I'll keep that in mind; I might make it funnier, maybe when I'm more awake
@dj-depressive thank you!! The music isn't mine (didn't have time); it's Creative Commons and credits are given in "About" on the title screen. Hope that helps.
@mao Thank you! Did she look at the fridge then go to the ending? I just made it so that you can't finish only thru the fridge. Thought I fixed the weird technical bugs - mind telling me where exactly they occurred?
@david-boeger Thanks for the feedback, I really appreciate it. Ahh hm the only way you can get to the ending that quick is through the fridge, so I updated it so that you have to do more than just look at the fridge.
@crabman Thanks so much for playing another one of my games! I have yours bookmarked to play, it looks quite spoopy :P Yeah, I got tired and didn't have the energy to put things in the train, but the other rooms have stuff; I might add more. I'll be sure to have a blur effect during the fridge in future releases - thanks, I didn't think of that.
The art and music for this entry is ABSOLUTELY BEAUTIFUL
I'm a little disappointed that the music wasn't made by you because it really ties it all together. Awesome art and feelz for the game though. Really well done.
Oh my goodness, gracious. I saw this game recommended on itch.io when downloading another LD game, and the thumbnail alone really caught my eye. This game is great. The humor in the beginning is a nice way to ease the player into the unsettling mood that the rest of the game gives. The artwork is just absolutely breathtaking, and I love how the images shift around based on your cursors position. I also love that you created a world that can be so easily fleshed out using subtext and the dialogue with others in such a short narrative. I would absolutely love to see you expand upon this world in another game.
Oh, I had her play the old version that I played. Glad to hear you've gotten most of the bugs straightened out!
Amazing work! It can capture an state that I'm sure so many people had/has. The art is simply beautiful, and the music, and the atmosphere is great too. Best of its type so far. Great work!
PD: I'm sure https://twitter.com/CheckPointOrg will be interested in your game. They're group of people doing stuff around mental health issues with videogames, and showcase this type of game is one of the things they do.
By far the best art I have ever seen in a Ludum Dare compo game EVER. I don't think I can ever give a full 5 stars too anyone else again.
Th-There's no way! I'm speechless. I feel like I was transported to another world and got lost in it. That art is **outstanding**, the music is extremely fitting. I could sit here for hours listening to that music and looking at that art. Then there's the narrative: Surreal, psychological and mysterious. EXACTLY the way I like it. And you did all this in a weekend!? Top marks without question! Phenomenal work!
Wow this was awesome! Thank you for creating this fine work of art!!!
I love it. This. I absolutely admire it. A lot of the game relates to me, I couldn't help but cry ;-;
I must say that this is the most skillfully made game I've ever played, considering the time constraints you worked under. The OST and art are both really good.
If you manage to outdo yourself I'd be impressed :)
I have reviewed close to 50 games and have so far not given 5 stars in any category. Until now, in which I gave it in two. I would really like to congratulate beforehand in winning graphics and mood -categories, because there is very little chance any game can top this in those. Superb production value, wonderful, stylish aesthetics and, like someone said, by far the best art I've seen in a ludum dare compo.
Amazing in so many ways! * - * You inspire me
Insanely well made, stunning visual and sound accompanied by a emotionally heavy story (for my ending) makes for a great game. Looking forward to more of your stuff in the future.
Excellent game! The art was phenomenal and the story was really great, especially considering the time limit! Keep up your work, I'm interested to see what else you have in store down the line.
Also, if you have time, check out my game! It's a seaman detective game (I did the dialogue :) https://ldjam.com/events/ludum-dare/41/seaman-sleuth
super coool! but! if not be so creepy in some moments i think it was more better. and, i don't know why but when i play i fill filling like from supergiant games game!
Amazing deep game. The music is simply amazing, and the confusing atmosphere is just perfect. I liked all the things of the game. Also the images are beautiful. The moment in the clinic with all the people with their mask is 10/10. Very good entry!
Simply amazing!
this is just amazing
The art, and music were amazing. The clinic worker with the mouth full of secrets 👌
The art absolutely, absolutely stunning. I need to start following your social media to watch your art. Your art reminds me of Jen Zee from Supergiant Games (Bastion, Transistor, Pyre), and I am already a massive fan of hers. I like the flow and feel of the visual novel, really sucks you into the world. The audio is implemented perfectly. The only bug I got was, the final scene a Swain's lake was blank for me the 1st time, after the next game, it finally worked for me. Absolutely well done.
Really great visuals. I love your distinctive style, and how the interactivity of your graphics have evolved since your last entry.
Really fantastic work for 48 hours.
If you pressed me to give some advice for places to grow, I would suggest original music, sound effects, and maybe, someday, voice acting.
Great work as always.
How you made this in 48 hours!That is so amazing!Perfect Paintings,perfect musics,perfect mood,every thing is perfect!
Very deep and meaningful, with beautiful artwork and a very 'this world is a fake shell' sort-of feel to it, although I didn't find the gameplay very enticing (but that wasn't the point). Well done. I tried my hand at dad-jokes in my game, and would be very glad if you could find the time to pop by and give it a whirl (although it isn't as serious or pretty as your game in the slightest). Here's the link: https://ldjam.com/events/ludum-dare/41/cruise-co
Extremely interesting game. Art, audio, dialogue, mood, story, humor are all top notch. This game is going to win this Ludum Dare without a doubt.
I am so impressed by your amazing work ! The story(ies), the dialogues, the atmosphere, the art and the artistic choices are all breathtaking. I hope you will develop it in the future so that each path lasts a little longer.
This is so good! Fantastic artwork. The music suits the game but it also seems to be the only thing slightly out of place. I really liked the abrupt changes between darkness and comedy in the dialogue.
Beautiful atmospheric game. It hits hard. Great job <3
An excellent selection of music and original graphics that extends into the field of art, like as you were being tickled by Salvador Dali's mustache actually, makes this game incredible attractive and sets the mood for the thematic intended to be discuss.
In my opinion, this game did not make it well regarding the theme for this LDJAM 41, unless of course, life and death were the incompatible things intended in this game to be mixed.
Be sure to checkout my entrance for this LDJAM called Dance Dance Road Rage Revolutions: https://ldjam.com/events/ludum-dare/41/dance-dance-road-rage-revolutions
Great art, great work overall. Personally, I couldn't play and make any decisions that I thought would end too sadly. ): But I love the work and heart you put into this. Thanks for making it. :)
Woooow this was beautiful!! I got stuck at work at one point and had to restart, but this was just gorgeous and very touching. Great submission :smile:
It is truly a great entry. The quality is top notch, I found it from itch.io and didn't think it was a jam entry at first.
The mood and the graphics are perfect. You actually motivated me to stop tip toeing and start training my digital painting skill for realz (or lack of, for the moment).
I think I played through every ending and possibilities (or almost) and it's rare that a Ludum Dare entry keeps me interested long enough for me to try out every nooks and crannies. I really like your style (the only part that left me a bit perplexed was the cat language :P ). I'll keep a lookout for your next works and subscribed to your youtube channel.
On a totally unrelated subject, if you don't mind me asking, what tool did you use for your timelapse (I watched your video) ? I'm also on Mac and I used gawker and well let's say it's not great.
Beautiful artwork! But I'm not a fan of the open ended style of writing short sentances and slow pace. I can respect the effort put into a challenge like this topic but I can't say I had fun. Amazing work though.
beautiful entry, nice job
oof the feels. what can I say, this game is art. I love these paintings, they're just damn gorgeous. I could probably use every painting in this game as a desktop wallpaper. I very well might do that later. Fantastic work.
It'd be great if you could check out our game at some point too! https://ldjam.com/events/ludum-dare/41/rattys-stew-an-immersive-cooking-simulation! Pass me another feel, pepe.jpg
What an amazing experience. Every sequence of the game is carefully crafted, with a visual aesthetic that supports the great writing without ever slightly wavering. Plus, I was blown away by the non-linear strucuture that you successfully implemented with so few time and means. The audio successfully complements the whole to form a true piece of art. An absolute blast, the likes of which I did not expect to find after a 48h jam.
This is incredible, if it gets enough visibility it would probably win some category.
Firstly, the game is BEAUTIFUL! The art is absolutely stunning and the soundtrack complements the art and surreal setting of the game. You guys also handled some quite sensitive very well, not making it too realistic while avoiding dumbing it down. Overall excellent.
I think the art is really good here, and extremely impressive for a couple of days, but I didn't really like this as a game. I enjoyed the cat character and parts of the initial scene, but there's just something about the mechanics that just feels a little too broken to me. Also, for a theme, visual novel is somewhat a sub-genre of point and click, so... they feel too similar to really call a 'clash'.
The story of loss and memory it a bit of a cliche as well, and while I think these elements can be handled much better, I just didn't see it happening here.
Also, the web version on newgrounds is particularly buggy, but I tried not to hold that against this game.
Perhaps the game and story are just plainly not for me.
Still, I really think the art is great and I particularly liked cyclops cat!
WOW, you've put so muuch efforts in the visuals. incredible game for such a short time :)
Absolutely delicious and devastating work. A perfect depiction of loss and depression, top notch visuals and immersive soundscapes lend to a surreal mood. I guess the genres were a little less distinct here as I'd liked it to be, but still, your unmistakable style is really going strong, pls never stop doing visual novels. Loved the animations in particular for the suicidal end... Great stuff!
Wow it's very impressive ! I Love its surrealistic universe !
No words, just 5 stars. This was perfect
Art style was hauntingly beautiful, even with the surreal horror bits (it was part of the charm for me).
amazing graphics
The art, the music, the everything. It's beautiful. The art was phantasmal, something out of a dream.
That made me feel very uncomfortable. Well done. I certainly didn't expect to see something like this in the compo. It feels like something complete, and not at all the thrown-together tech-demo vibe most LD entries have. I cannot praise this enough, and I will gladly excuse the bugs that give a black screen from time to time. Maybe not accept ratings in humor? It was hard to rate this in general, because no, I did certainly not have fun, but that wasn't the goal of the experience either...
Awesome job! It's really impressive how much of a mood and atmosphere you were able to create in such a short amount of time. Unfortunately, I think that I encountered a bug because I was not able to leave the work area after going to the roof. Definitely going to give it a few more playthroughs to see all the endings :)
If you have some time we would appreciate some feedback on our game Chef, Yes Chef! which is a artillery cooking mashup : https://ldjam.com/events/ludum-dare/41/chef-yes-chef
Absolutely amazing and too think this was a compo game great job. I only found 4 endings so far but amazing job. I loved every bit of it and I hope this one can win. I just cant put into words the feeling this gave off. And this was super impressive as well, I can't believe this is a compo game.
I know there a lot of other games but I would appreciate if you'd check out my game. If you get a chance here's the link: https://ldjam.com/events/ludum-dare/41/yum-some
This was a very moving experience. You managed to mix visual, audio and story elements perfectly to elicit the emotions I believe you were after. You're also a very talented artist! Congratulations on getting this done during a jam! The level of visual polish is really nice. The movement on the menus were a nice touch too!
Please check out my team's game and rate if you have the time! https://ldjam.com/events/ludum-dare/41/check-please
very nice art style, a bit strange, which is on purpose and adds to the immersion, well done!
Congratuation for what you made in only 2 days , such a mood in this game and high level graphims , GG !!!!!!!
( add : the cat is so cute =) )
This game remind me of Doki Doki Literature Club, and the experience was sort of depressing. I like how the audio, the graphics, and everything about the game just fit into a sad depressing moody atmosphere. I also like the polish behind the game. I like how the camera moves when moving around the mouse and I also like the blurry screen effects. It makes the game feel more depressing. Though there was not much gameplay, I had fun because the mystery in the story of the game intrigued me to play this game longer than I usually play for Ludum Dare games. I would like to note that there is one glitch in the game, and that is closing the About Me page does not work.
Darn, I was so about to jump on the audio rating. The mood gave me tingles. I feel like this is one of those games where "fun' isn't really the right category, it's replaced with something else. Like the equivalent of rating a slow piano song in a category for rocking. Anyhoo, amazing art, you've got my attention. I'm amazed at how fast you put that together.
PS: be sure to return the favor and rate other's games too!
Amazing art style, it's very unique and beautiful, awesome storytelling, also the music also fits very well. Good work!
That was a very unique experience. I don't usually play any Visual Novels apart from your games for Ludum Dare :grin:
This one was very well made. The graphics, the music and the mood made for an incredible experience. The gameplay was good but didn't feel very interactive in the sense that I could basically just spam click through the dialog to get to the ending. However, I did notice that the notes on the fridge were connected with the ending I got, I visited the graveyard which I recalled from the notes. So picking up clues was a good way to make the game more interactive.
Overall, one of the best games I've played this Ludum Dare. Excellent job! :smiley:
Atmosphere is great, art is great, thoughts provided in this game are also great. I dont know what to say. Amazing game, thanks for you work.
This is just amazing! The art, sound and story ... 5/5
This game has some amazing visuals, especially for a compo entry. I really like the surreal, abstract aesthetic this game has going on. It's astounding that you were able to make something look so gorgeous in just 48 hours. The audio was also fitting and added to the overall mood, although it was a bit overwhelming at times. I'm not sure if I fully understood what was supposed to be going on, but maybe that's the type of thing I'd need to do multiple playthroughs to find out. In any event, nice work!
I feel like this game is one of its kind! The artwork looks great and I thoroughly enjoyed exploring the different scenarios. Keep it up!
Just... Wow!
Amazing art, great music, the atmosphere was tangible and hit me right in the feels like a truck.
Unfortunately, several textures don't load for me (RenderTexture.Create failed: format unsupported - 2.). This could be due to the fact that my machine doesn't support a WebGL 2 context. Because of this I can't check this entry yet, I will do at a later time on my desktop machine.
This is a perfect game!! I love your creativity and bravery in taking on such a deep theme. Super well done!! So much work done. This is really inspiring.
Wow just turned into a huge fan of yours. Really liked the color combinations you were going for and also the dark twisted theme (especially the one on the rooftop). It's really resonates me as I've lost some loved ones not long ago too. This game is really great! Looking forward to your future projects!
This is awesome. Thanks
Beautiful game!
Very beautiful and very sad at the same time. Felt a lot of things while playing it. Good job
Really great entry, just beautiful...
Awesome Art! You really got an atmosphere going on here. Nice scripting there. Just amazing work for just some hours.
Congratulations!
Come and try mine! https://ldjam.com/events/ludum-dare/41/tactical-hydra
Amazing artwork. The mood is also great. Beautiful entry!
Found this game via gamejamcurator ( https://twitter.com/gamejamcurator/status/993164198367645701 ). It just hit the spot, thank you for making this.
Just got around to properly playing this now, and wow, it's beautiful. Such a moving experience, everything ties together wonderfully.5 stars all round.
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
This is a Compo game? Oh my goodness!
After playing your masterpiece I got that I do not know how to make games at all. I am able to say that it fitted the theme very lightly, but these words cost absolutely nothing in a face of this work. It have so polished UI and effects that people will spend years to reach it. Do it more and make people happy, because you can :clap:
Wow.
Incredible! Keep it up!
Wow! This is my type of game. I really enjoyed everything about this game, down to the emo trap-esque soundtrack. Great job! You've acquired a new fan! :)
Wonderful work, I was truly transported. If you're interested in voice actors or a VO director for any of your future games, please keep me in mind. eamonkellykane@gmail.com you can listen to my demo reel here https://soundcloud.com/eamonkellykane/eamonkanevideogame/s-RuHI6