Psycho-unstable Journey by KenForest 2021-10-08T10:55:39Z ♥ 0
Can't find a link to the origional release? Only a fixed version
Foon → Ludum Dare Explorer → Users → Dj Depressive
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Fire Escape | jam | 332 | 3.81 | 3.80 | 3.68 | 3.95 | 4.04 | 3.68 | 4.08 | 3.69 | |
| 2021 | 49 | Unstable | 👥 | Unstabadome | jam | 1154 | 3.21 | 3.10 | 3.15 | 3.52 | 3.44 | 3.57 | 3.15 | 3.12 | |
| 2020 | 47 | Stuck in a loop | 👥 | Loopback | jam | 1155 | 3.25 | 3.20 | 3.73 | 3.73 | 3.90 | 3.74 | 2.42 | 3.55 | |
| 2019 | 44 | Your life is currency | 👥 | Devil's Mining Co. | jam | 3.75 | 4.00 | 3.50 | 4.17 | 3.33 | 3.92 | 3.83 | 3.50 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Devilman Tossbaby | jam | 396 | 3.57 | 3.72 | 3.34 | 3.77 | 3.69 | 3.61 | 3.23 | 3.31 | |
| 2018 | 42 | Running out of space | 👥 | Out Of Space | jam | 569 | 3.41 | 3.35 | 2.75 | 3.43 | 3.58 | 3.63 | 3.55 | 3.30 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Fight For Food | jam | 1090 | 2.81 | 2.67 | 3.10 | 3.38 | 2.79 | 3.27 | 2.70 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | The More the Bloodier | jam | 984 | 2.95 | 2.61 | 2.41 | 2.90 | 2.79 | 2.36 | 2.87 | 2.69 |
Dj Depressive leaves an average of 9.6 feedback comments each event.
Can't find a link to the origional release? Only a fixed version
Really cool game! Loved the art-style and the mood. The volume of the rain, when I first launched the game, was a bit jarring but that's alright since you had settings to turn the volume down. The game feels very polished and all mechanics were well implemented. Reminds me a of *Don't Starve* which is nice. My one real complaint is that the game was perhaps a bit slow for my taste but that's just a preference thing.
Amazing work! Well done :)
Fantastic game! I, alike many other, love the music and how timed to the music the game is. I'm a great fan of rythmic games and this one feels immensely satisfying. The diversity of levels and mechanics of this game is insane, I'm thoroughly impressed! Had really fun playing it :)
"Enemies are too difficult, style too simple, level design feels random"
***(please be mindful that the comments you leave will be read by other real human beings)***
Jk. that's not how I really feel. I like the game, simple but fun. Reminds me a lot of one of the earlier games I've made. Loved the beatboxing soundtrack and the character design was pretty cool :) Levels felt a bit flat style-wise which makes the characters feel a bit out of place but that's very understandable during a 72 hour solo game-jam.
Good job!
I'm amazed how polished this game is! Super-clean UI, great colour-scheme, the scene game scene (although simple) looks great. Love how smooth the menu transitions are and how you can inspect people's highscores. I really wanted to become ***the master of balance*** but my methods of balance were to sporadic, guess I'm too impatient hehe 😅 I love it, actually can't really think of any constructive feedback to give :P
Haha spot on, this matches my struggle packing furniture into the car perfectly ;)
I think this game is pretty fun although I don't like how long you have to wait for the fishes to catch the bait. I'd have liked it better if the fishes were more prone to go for the bait but swam faster and therefore you had to make sure to throw your rod where there are fishes available. I am not really a fishing game type of guy though.
The mood was set really well, the first time I caught a fish I really felt the stress. However, I wish there was more to the game. Like something you could do with the fish you've caught, might have been me missing something.
One thing I have to mention is that this game feels awfully similar to [**THIS**](https://ldjam.com/events/ludum-dare/48/fishing-trouble) submission from the last Ludum Dare
I didn't get all the way through but I had fun. Took me some time to get what I had to do but after a while what is was meant to do, although I never got sufficient at it. I think the increment of challenge between levels is good, doesn't feel like there was any monumental increase between any levels (up to level 10, which is how far i got). However, I do feel like the mechanics of the game aren't introduced clearly enough. I had to scour the comments here and the description of the game to actually understand what I was meant to do. Despite that it is a really fun and innovative game with a unique style, good job! :D
Liked the game :) I had fun driving around the tank and shooting, felt that you had good control and that I could easily dodge bullets and attacks if I tried. Also really liked the effect of the laser beam going around and changing the levels (especially nice that it reverted back to the previous loop layout when reversing). Also love that you made the name a palindrome haha.
The feedback I have is this: initially I was a bit confused on what to do and didn't really realize that the enemies were enemies until I got shot (that's just me being slow though). Also didn't realize you could upgrade your tank by diriving into the slot since I though that the arrow was supposed to indicate that the green boxes I picked up were adding to my health (also me being slow again). The only non "me being stupid" feedback I have is this instance when I couldn't proceed because there was a box in the way:
Great job! Looking forward to seeing your future games ;)
Really cool game! You really managed to create a cool and consistent style for the game and I love the concept. The only thing that I didn't like was controlling the car, it felt clunky and I never really felt in control of the car. It might be because I'm really used to how you drift in Slipstream (which I've played a lot). I'd also would have liked crashing to be more forgiving since I feel that having to restart after just touching the side of another car was a bit too harsh. Otherwise an amazing game, really impressed by how much you managed to pack in in just 72 hours.
Really cool game! Loved the art-style and controlling the character felt really good. Had a fun time :) Was super impressed when I saw that this was made with only one programmer and artist, great work 👍 The only thing I would have added is a health bar for the boss at the end, because I felt that a sense of progression there would have been nice.
Really like the concept! It was really fun making drum beats and seeing how they felt to play with :)
Awesome style. Your aesthetics were amazing. The game cover was insane and the look of the game as well. The movement of the character felt a bit lacking and I couldn't get the baby to Fortnite dance, however, I really enjoyed the feel of this game.
Awesome entry! You set an amazing mood with a nice colour scheme and some really fitting atmospheric music/sounds. The graphics and gameplay were simple but it was enough to set the great feel of the game. I really liked the game although I felt that I may not have paid enough attention in the beginning since I didn't realize that there were different choices until the third sacrifice.
Great game! I enjoyed it a lot. The forklifts turned really nice (I loved how you could turn really fast right when you start) and the maps were simple but fun. I also really liked the freedom you had, I've played a lot of games where you get to control multiple vehicles right after each other and I have to say that this was the one where I had the most freedom regarding both pathfinding and controlling the vehicles. The only "complaint" I have is that the game was a bit grey, a bit of colour would help in my opinion. Regardless, great job! Loved it!
Fun game with satisfying controls/handling. I just wish there were more specials and that you were able to recharge them.
This game was really fun! I enjoyed the portal alike theme and feel of the game and I found the controls to be simple and understandable. Besides that, I liked that the boxes would fall back from above if you dropped them off and that the customers would get grumpy if it took too long. I would, however, have liked for the boxes to be picked up simply by left-clicking them and for the delivery of boxes to be proximity based (just like the incinerator). Good game, well done!
I wasn't able to do anything besides look and walk around (and die, probably(?)).
Great game! The story was really engaging (it reminded me a lot of Metro) and the inventory management was fun. I really liked it when you got bamboozled although I'm a bit embarrassed that I fell for it 3 times... Well done!
The idea and the art-style were good but the gameplay... well, the tank was pointing in the opposite direction that the mouse was (in relation to the tank), the projectiles were very slow and couldn't reach the enemy tanks and the tank handled illogically (usually tanks go in the direction that the tracks are pointing and turn by rotating the tank). Although, it wasn't a bad game (especially not for being made in 3 days!). I really like how you got more score for moving and you had to avoid the enemy tank bullets and the art style was really good (I particularly liked the tank designs).
It's fun, I enjoyed it. The army felt really responsive, I had an easy time controlling it and since the bombs always seemed to spawn right where I was standing I always had to move which means that I was never bored. The only issue I had was that the spikes sometimes failed to kill army-members standing on them (which isn't really an issue since it helped keep my army alive longer). Well done! :)
You managed to create a fun and charming game this time (as per usual). The bunny and the whole town looked really cute and I really liked how the bike handled. I also really liked the tetris like multi level package stacking (I managed to fit all the packages on the bike twice). Well done, this is bound to be one of my favourite games of this Ludum Dare! :)
Great game. I really like the art-style and the controls were pretty nice. However, it was really hard to get the right ice-creams, hit the targets and avoid oncoming traffic all at once. But I really like the game, 10/10.
Haha so much fun, never tried using the shortcuts but using the mouse worked fine.
Really nice game but a bit too easy. I managed to get the laboratory within like 3 mins but I went on until my defense was so good that I couldn't see the enemies before they were dead. The style of the game is really fitting and the gameplay feels smooth. Great work!
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Oh, p.s. I added you to the "Favourite picks Ludum Dare 41" list on my profile
HO... LY... SMOKES! I'm speechless. You managed to make this amazing game alone in the same amount of the time it took us (a team of 8) to make our game, and it's flawless... You amaze me.
I absolutely LOVE your models, they are the pinacle of cuteness and the sound effects make it perfect. I adore your artstyle, you managed to keep a consistant style through-out all your models and they all look amazing. The gameplay worked fantastically, I love that you can alter the angle a bit mid hit so that you hit your target and the animations are spot-on.
I felt like we were rivals before, since we were making the same kind of game, but now I feel like your an inspiration to us all.
Also: I added you to the "Favourite Picks Ludum Dare 41" list on my profile, just so you know.
Can't beleive this was made within 72 hours, great work!
... this was such an experience. I never thought I would get to play a game with such a high quality narrative in Ludum Dare but you sure broke my expectations. Amazing work, this is definetly my favourite game from this Ludum Dare and it's going to be really hard for any game to beat the experience that your game gave me. Thank you. Also: could you by any chance upload the music used in the game somewhere so that I can listen to it? I really enjoyed it. (btw I added you to the "Favourite picks Ludum Dare 41" part of my profile, just so you know)
Stop copy-paste:ing the same comment on other peoples games, I get that you want people to check out your game @hkoisumi but it's not nice to leave the exact same comment on multiple people's games just to grab attention. Your game looks cool but play fair.
OH BOY! That was difficult, but a lot of fun! I worked on "the other cooking game" and I'm amazed my how different our submissions were even though we both made cooking games. The artstyle of your game is amazing and I found the controls to be really responsive which made shooting the food a lot easier. I would, however, like for the food to be a bit larger or for there to be different levels of difficulty (which might change food size or how big orders the customers make) so that delivering the right food becomes easier.
Great game though!
This game was great fun. It took me way to many "chain destroyed" to realise that I had to right-click to collect my points but It was enjoyable anyway. I don't really have any critisism to give, the game is perfectly functional and has all required features. However I do have some ideas for improvements: bosses, mini-bosses and different arenas.
Your game is great fun and has real character. The design of the game is awesome, although it's simple it fits the game so well and I just love it. The rng element of when and where weapons dropped was annoying at times but as soon as I had gathered a large and strong enough army I found that it wasn't a problem most of the time. I would love to see an expansion of this game where you have multiple sports and each sport has levels of enemies (like what you have now). I would definetly play it.
Great Job, you get a 10/10 from me and I'm gonna put you in the "Top picks from Ludum Dare 41" part of my profile.
Haha so good! I ended up having my phone up all the time so that I could answer as soon as possible xD Actaully managed to beat the last level on my first try, mostly because I remembered all the right answers. Sometimes my car glitched out of the track and I couldn't make it back indside which made me mad but I just restarted the track and tried again. Really funny and nice game though! 10/10 would play again (added you to my "Top picks from ludum dare 41" list on my profile)
Really fun game with a loveable artstyle and fitting sound effects. The soudtrack was nice and the gameplay felt right. However, when I got past wave 5 the wave counter increased by one, so I got to wave 300 without seeing an "enemy" since wave 5.
I never got the game to work, you get no user feedback whilst in the main menu, all I could see was a "Joined" in the upper left corner. I couldn't see which lobby I was in, how many players there were and when I tried creating a lobby nothing seemed to happen. I really like the concept and I think It might have been cool had I gotten it to work but I didn't. If I did something wrong please tell me and I'll give it another shot.
Extremely beautiful game and really cute narrative. I like that you made it both a 2-player game and a singleplayer game at the same time. The bugs seemed to miss the birds mouth sometimes though but that was just a minor issue that did not affect game at all. Amazing work!
Really colourful and cute game with a cool idea and good execution but I'm going to have to agree with @Andrew-Castillo and @Eldemarkki , you need bigger / wider platforms.
Nice game with fun characters, the camera was a bit misplaced though since I couldn't see the enemies when they came out and most enemies died before I saw them. (I was playing in windowed mode at 720p)
I liked the narrative, even though it was very stereotypical, and the artwork was really good. I just think there weren't enough dice roles, although I understand that it would be hard to implement more since the narrative changes every time the dice roles so you would have to write a lot of narrative. Great work though!
Really fun game! You have made a really nice looking game that fits the theme and actually feels unique. I really enjoy your artstyle and the gameplay was smooth and satisfying. This actually feels like it could become a "real" game. I would, however, like to be able to pause, and there should be a menu with different maps to choose from. The game was a bit too easy as well, but as a concept this is really good. Your entry is definitely one of the best ones from this Ludum Dare. You should rate more games though, so that you get the amount of attention your game deserves ;)
This is one of my favourite submissions so far! This game looks amazing and the UI is so clean. I really like the controls as well, even whilst using my mousepad I could dodge shots like a ninja. Well done!
It's a cool concept but the UI is a bit off-putting. I agree with @ursagames that the menu shouldn't go down, it should be upp at all times. I also think the passing of days should be clearer and points as well. I understand that as a creator it can be hard to make stuff easier to see / understand, since you already know where everything is at since you placed it there. But as a player who jumped in with no prior information of the game the experience was very confusing. However, besides all the flaws of this game, it's a solid concept and I think you should continue developing it. If you want to learn how to make better looking unity UI I would recommend watching this video from Brackeys: https://www.youtube.com/watch?v=zc8ac_qUXQY
You made a really fun game! I found myself really caring about the well-being of my critters and it broke my heart to see the fire-breathers die because I accidentally placed the frogs right by the food source. Really good job and I wish you best of luck in the competition!
I really enjoyed this game. Although it has a very clicker like gameplay, rather than tower defense, it had fast paced progress and it felt like I went from 0 income to 1 000 000 in a flash. I would, however, like to be able to upgrade the amount of diamonds I get per click (my DPC). 10/10 👍
Great game, I managed to get to 10 300 but then bad luck struck me every game :P Good work and best of luck!
I followed your instructions and managed to get the game to start, however I also fell through the floor as soon as I approached the table.
HAHA dank meme
Really fun game! I really like the way you controll the character, I felt like a ninja sliding past the incoming chickens and gathering a giant horde of following chickens. I managed to get 54 points, what's your highscore?
Really cool artstyle and fun gameplay! It reminds me so much of the hours I spent on minesweeper.
Fantastic game! This game made me concentrate so much and you really came up with an inovative idea! The ammount of times i lost in ping pong really suprised me, I'd think that I'd lose in tetris or pacman but no... Ping Pong. I guess I was just focusing more on the others. 10/10 game!
This game is really cool! The models, effects and Ui are fantastic however the volume was too loud and you can't change it in-game and I felt that the controls were too responsive. I think you should have been able to alter how much the ship turns in an options menu (along with a volume slider). 8/10
Great idea! You managed to fit the theme, create a fun game and make it playable without (as far as i noticed) having bugs or a broken game. Well done! I liked the simple animations and the simple artstyle aswell as the sound effects. However I did not like the sont since I don't, personally, think it fits the game. 7/10
This game is really fun! I like that the name is a pun and how well you managed to fit the theme. It is really hard to keep the boxes in the boats though! When I had like 11 they all flew out (I think it's because they took up to much space (?) ) 9/10 👍
LD50 — Delay the inevitable (7)
Shotgun King: the Final Checkmate by benjamin 2022-04-15T01:12:58Z ♥ 1
***Amazing! Top notch! Favourite Submission so far!***
Actually felt that I got a little better at strategising chess moves with this game. Perhaps not too much better... but a smidgen at least ;) Art-style was on point, clean and simple yet elegant with great usage of a limited colour-scheme. Same goes for the audio, stellar choice of sound effects and the music fits perfectly. Gameplay felt really intuitive and had surprising depth. One of the few games which I think actually pull off a successful twist on chess, making it feel very unique whilst still staying true to the universe of chess.
It doesn't feel like it was made in 72 hours with this incredible amount of polish ***(not that I have any doubts that it was, I'm just stunned :) )***.
My one and only gripe with this game would be that it felt like you had to wait a bit too long between runs. As someone who tended to have quite short runs and played quite a lot of them (at least 30-40 runs, definitely lost count) it got a bit tedious to have to skip through the introduction story each time. Even though I did love it a lot: it did lose its punch after the 10th time or so.
Although this didn't really bother me too much since the only reason I was skipping through the intro time after time was to get back to the incredibly entertaining and addictive gameplay :)
**Conclusion:** Absolutely phenomenal work!
Different Strokes by Scott Steffes 2022-04-05T23:36:58Z ♥ 3
Absolutely fantastic... such a great mood and setting with a gorgeous art-style which is only added to through the submissions of players. Most paintings are just memes but every now and then you stumble upon an original art-pieces. Not that I dislike the memes, has a few chuckles thanks to them.
It was really fun to go between painting my own paintings, making sure to leave space for improvement and adjustment with the knowledge that someone (hopefully) is going to add to the artwork, and changing the artworks of others. I usually tried to keep the original idea intact but change the art-style to that of my own.
I have some features that I would like to suggest adding: the ability to sign the painting with a username, the ability to report offensive paintings and the ability to inspect a painting again after having exited it (found myself forgetting to check the original and getting curious after having just left the painting).
Cat in the Bag by JoshH 2022-04-05T22:25:26Z ♥ 4
Charming game with a really fun story and great art :) I tried to use Dracula to defeat wizards and failed miserably :(
I don't know if this is a bug or not but in the story they spoke of items that were found or gained however, no new items appeared in the inventory.
fireme.club by velvetlobster 2022-04-05T21:54:48Z ♥ 0
Hahaha, fun to see someone else who interpreted the theme with getting fired being inevitable. Although our games are really different! This entire game is an impressive feat! Loved the art-style and the music was on point. If I'm honest I wasn't quite able to follow what was happening when I battled someone but I won which was fun 😎
Click to Continue by Daniel Foutz 2022-04-05T21:40:27Z ♥ 1
Reminds me of "Can Your Pet". Was really not expecting such a great narrative and voice acting :) I failed my first round but, armed with knowledge, I've managed to refrain from clicking the button in my ongoing run ;)
Battery Low by Milestone Games 2022-04-05T21:12:47Z ♥ 5
Very good looking game! Loved the sounds that the robot made and the theme is on point 👌 I like that you only had to use your mouse to control the game. The one issue I ran into was that it didn't recognize that I had picked up an artefact so I couldn't progress in that run.
Venting Machine by EmberUshi 2022-04-05T21:02:24Z ♥ 1
Short but sweet! Very cool character design and simple yet mechanics :) Could use some frame of reference for how well you're performing but I guess that's something you figure out as you test a few rounds. I hit the perfect highscore ;) firefox_Ww689LAoau.png