Little House of Horrors by Archimagus 2017-05-01T20:24:26Z
@archimagus Audio, atmosphere, graphics, they are great! I was confused about my goal but I enjoyed climate. Noises and light were the best for me. Good job!
Foon → Ludum Dare Explorer → Users → Maksym
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Hostage Escape | jam | 453 | 3.83 | 3.74 | 3.71 | 3.91 | 2.65 | 3.49 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | Ursa | jam | 187 | 3.82 | 3.50 | 3.26 | 3.58 | 4.07 | 4.15 | 4.13 | |
| 2017 | 38 | A Small World | Treekeeper - guard the last gate to heaven | compo | 3.00 | 3.66 | 2.66 | 2.66 | 2.00 | 2.33 | 2.00 | 3.66 |
@archimagus Audio, atmosphere, graphics, they are great! I was confused about my goal but I enjoyed climate. Noises and light were the best for me. Good job!
@archimagus Thank you for your time. I really appreciate that you've spent those few seconds to play. And of course feedback is really helpful, thanks. Greetings!
@sebasrez I'm verifying that, but it seems like it works if you click fullscreen mode, thank you for checking it!
@grasswhopper Wow, thank you so much. Your feedback is very clear and helpful. You are totally right that there is only information about death not the hit. This is something I should implement but compo was hardcore for me so I forgot of course. You are another persone who says that "attack range" is too short so you guys must be right, it would probably feel more comfortable for the player. After this compo I started working on my art so my next games can feel better.
Thank you for your time. I appreciate!
I loved physics and graphics of planets, really neat. Pool with small worlds is cool idea. It lacked feedback to player about win/lose conditions. Also I could spawn those yellow balls everywhere on map.. dunno if it was bug or feature. Good job!
Fun game! I was able to score 2520 points on fifth approach. I like graphics, looks very polished. Eggs were tricky and almost always chasing them wasn't great idea. It's better to stay and avoid and after some time they will approach you. Blue balls are tough, they are fast it is harder to avoid them but it was good challenge. Really good job on your game, I wish I could make better art for my game. Also I love the weather idea, it's fresh! Good lucK!
Great art! I love the space world you created. It could be a bit longer and more challenging but I struggled once as there were too many mobs :D Movement and shooting is really smooth I love it, it's like floating in water, great job here. And thank you for reviewing my game!
Awesome game! I really liked the theme fit.. has nice potential to scale up!
This.. is a kind of a game that somehow reminded me of a This War Of Mine.. it reminded me about war casualties.. and people who served during wars.. they are not similar. Anyway I loved how the game was easy to learn but hard to master. Great entry, deserves great rates.
Really good. Tons of possible features to expand it. I love how it fits the theme in a non direct way.
I think there's a little bug. I played Compo and them started a Jam 4 months ago but started with no refilled bars - the same I finished a compo with. It's not breaking tho.
Goodjob!
Ok @bartosz , call me a psycho.. but the first thing I did was to plant bombs everywhere and watch the people die.. so satisfying.
The game is really well done especially for a compo! Good job. Great theme match and I love the graphics. Dunno why they remind me of Rimworld. And the same.. people matching as in papers please.. I loved that game and yours has a great potential!
Thanks for pointing out the bugs in Ursa, we are going to fix them today. We overscoped a bit but managed to deliver.
Keep doing great job!
Really solid entry. I loved the animations and how well it is prepared for smartphone. Great job
Great piece of work! You did really well with the mood and art, loved it. Knife could have a bit higher radius as they almost always hit you much more than you. The theme fits really well. Good job here!
Ok.. it's brilliant. Just it. 5/5 everything. Go and sell it and become rich..
What a great little game. The atmosphere is very cozy. Perfect theme execution. But to be honest it's shitty game (because you can make a poop ;) I know I am not funny...). Great job creating it.
Very good entry. I liked the mood and the kind of bullet hell gameplay. A little bit too much of camera shaking (but it's subjective I guess). Very solid game. Good job.
@witdarkstar thank you so much! Glad you liked the game. Gonna check yours ;)
@flyingkiwi I changed it and now it's "R" button now updating the image instrucions. Thanks for testing!
@nehvis thank you! I couldn't find better solution for making it more precise to control the weapons... it was really difficult and this is what it is. @arbex thank you I had a good template but still didn't create all I wanted. I desperatly wanted to create a Bazooka weapon but couldn't handle it :( @gustav-andersson I bet you're smart guy :D but honestly for LD purpose I preferred to create a fully playable experience rather than insane puzzles. But there are a lot of possibilities.
@lukas-tamayo I appreciate your feedback so much. I know that there's not enough levels... unfortunately common excuse here "didn't have time" I wanted boss and more weapons but yeah. Post jam version hopefully will feature both.
@nosfer thanks :) I will definitely improve the controls as I'm planning to release it on mobile
@charlez245 few bugs may happen unfortunately, thank you for testing the game. I changed to "R" for restart some GIFs lie about it but I mentioned it
@artyom-volkov @fireshake @grizzliusmaximus I greatly appreciate it. Thank you. I know there may be some issues but it's just a jam game :) hopefully you've enjoyed.
@artyom-volkov It's really nice to hear it. I might decide to do a postjam version
@surfskater2 I am happy you enjoyed the game.
@shaolin-dave I know that aiming should be more precise, couldn't come up with a better solution in 72h ufortunately. But I have a plan to create full version so I'll definitely improve this.
@inflamedgums I'm going to decide in a short time if I'll work on it (most probably yes) as it's a good demo and people liked it. Glad you're the one who enjoyed, thank you!
@augus thanks for playing. The idea may seem very simple but the whole design and coding part was a real challenge especially during a gamejam.
@diinki Thank you. As always time was my excuse. I planned more but shit happens.
@devilqube appreciate it! thanks
@marcell-balog thanks mate, it was hard... but somehow it went OKAYish. Restarting is for purspose :)
@gamer-fates thanks :) unfortunately I did my best in explaining the mechanics and controls. There are visible instructions in the left corner of the screen and it introduces mechanics mostly level by level. Appreciate your feedback tho! Cheers
@dan-colman thank you !
@jvdwijk Thanks! Appreciate it. I wanted to make a few not very obvious levels
@stevenjmiller appreciate your feedback. That's what I planned: more levels and weapons (bazooka, sniper rifle, assault rifle) but for a gamejam there was no time. Also dragging weapons back to the left panel wasn't that obvious to code so I had to give up this idea due to no time.
@juanj7 best I could do was introducing mechanics one by one and give the player instructions to read. But I'm glad you've figured it out
@llewellyn-and-michael honestly didn't even check it shit can happen :D but glad you enjoyed
@nothoughts well I shooting red guys is some kind of an archetype in games :sweat_smile: but glad you like the art credits to amazing artists who made the assets
@kanonix not everyone may like the slo-mo but honestly if there wasn't slo-mo people wouldn't even notice how the mechanics work and the "main" gameplay after setting up the weapons is checking out how they shoot, after slo-mo you can always SHIFT to Fast Forward to make it faster ;D I hope my game will not finish as VOODOO games but man dev's gotta eat to right? :sweat_smile: Thanks!
@bobost2 thanks! Appreciate that
@guille okay like there's a written instruction in the top-left corner and it says to just drag the weapon onto the screen from the left panel, then you just AIM the red guy click "RUN NOW" and voila first level completed.
@ryannielson thanks for the feedback! When I coded the whole thing I made the rotation pointing exactly to the cursor but it was so unprecise that I had to fix it, trust me it's better now if you slowly rotate further from the weapon.
@pilarius appreciate it :)
@guille with Right Mouse Button you can rotate the pistol. When there's little particle effect on the red guy (sparks) it means that it'll hit the target. Check out the gifs they may help you! Hope you'll make it
@lungtakumi thanks! I think it has potential to be a hit on mobile so I'll push forward with the project
@guille I am glad it worked! There may be few situations I didn't predict because of lack of time :) Hope you'll enjoy!
@empheon Thanks! I did my best :)
@jazambuja appreciate it man those 2 are not mine I just properly set them up but they fit well my idea
@deathstorm thanks, that's what I am planning now. Currently working on mobile version that will feature more stuff.
@angusdick well optimization wasn't very high on my priority list for a gamejam :( most people run it smoothly. I am glad you still enjoyed. I'm planning mobile release so maybe it'll run smoother :)
@harry-alissavakis Happy you liked the game. I'm quite proud of that concept I'm not gonna hide it :up:
@jamesolivermusic appreciate man, unfortunately there was no more time for better "tutorial" and it's written. Also checking out the GIFs on page may help, but glad you made it! Planning mobile version rather than PC :)
@dextreon coding was... like floating on the boat that's burning in the middle of the ocean but it won't stop burning because the water is gasoline :) thank you for realising how much effort it took. Much love <3
@g-a-gamestudio huuuge thank you! I'm very glad you didn't have any issues that are common with jam games. My plan is to make it mobile and I've already started working on mobile version. When it's done I'll do my best to let you know in this thread!
@pepperkep I'm happy that I managed to achieve satisfying effect. Obviously the game still needs polishing and that's what I'm gonna do next. Appreciate your feedback
@james-7777 wow. That means a lot to me. Thank mate. I just properly used the available assets. Glad the ghost mechanic was understandable and helpful :)
Appreciate it
@infinite @ulisses @hulkmaker thank you guys, that means a lot to me :) I'm working on this game to be a full title. Aiming for mobiles and PC first :)
I follow you since few years and you're mine inspiration. Honestly once again you delivered a great entry and once again in COMPO (I enjoyed you and your friend doing Jam as well) but Compo is damn hard. Great art, music, responsive gameplay... what can I say pure 5 out of 5.
Perfectly executed little game. No introduction needed. Polished graphics. Cool audio and various mechanics. Great entry.
Very nice cute game. The idea with switching the setting is very nice. Art 5/5 and cool audio. Gameplay nicely done. Good game!
That's a really cool game! I love the "management" genre and this one fits the theme great. The true fun begins when they start vomitting I honestly laughed hard on this. Good job!
Okay I am a bit confused I think you planned more gameplay but still. What I really loved: graphics real PS1 vibe and great mood. Can't say much about gameplay unfortunately but you delivered, good job.
It's a good game in overall. It lacks few things to me but those aren't necessary for the game to be funny. My suggestions are: better feedback what's the cooldown for a dash. The last level was the best obviously I died 2 time due to explosives (nice one). Good audio and SFX. Pleasant graphics. Good job :)
The game has very nice mood and the overall atmosphere is really cozy. Clever puzzles and nice zelda-like mechanics and style. Loved it.
I loved the atmosphere and mood. The lantern mechanic is also very good but quite difficult (depends obviously on the player :P). The feeling of graveyard is really there.
Wow. This was amazing. Perfectly executed and well polished. I loved every aspect of the game.
My only wish is: - at least one more upgrade (triple bullets or something similar that appears in bullethells) Thanks for creating it!
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Really well done little cute game. First of all: - I love the special abilities every one helps a lot. - Nice twist to the "keep the plant alive". There are many games about plants but yours gives unique platformer style gameplay with special abilities this is the strongest feature of the game imho. - Good fitting graphics - sets up the mood - my only issue is controlling the character. Could be more responsive especially jumping. Also would be nice to be harmed for example if you jump on a wrong tile you "die" and have to respawn (3 seconds delay)
Just a loose suggestion tho. Good job!
The game is nice. I liked the idea of protecting the enemy. Would love to see more gameplay features tho because the attacking was a bit pointless without crits etc. as you could just heal to full and then kill the enemy. Anyway good job!
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Very good gameplay. Graphics are totally fine as it's a gamejam. I enjoyed the mechanics of sharing health.
Great concept and well polished graphics. Interesting gameplay but needs more than one run to understand in my opinion. Which isn't necessary bad thing. Very solid game~!
Okay that was great game. Nice highscore.nice.PNG
But honestly there's a good concept and pleasant graphics. Would be nice if you had for example 3 lives but that's just a suggestion. Good job!
Really nice and cozy game. I love the art and the mood it creates. And if this is your first time... then perfectly executed. I bow to you.
Hmm... this was very interesting entry. First let's focus on pros: - very nice mood. literally wanted me to know the whole story but I guess most important points are well introduced. - loved the art style, monochromatic palette is great - every character and cutscenes are great, they setup the mood perfectly - Nice mechanic of being "electrocuted" but it's also a cons sometimes
Now what could be done better (IMHO) - first issue and probably MOST important as it disencouraged me to finish the game: no checkpoints or something similar (as a player I can't stand watching the same sequences for a third time I always give second chance but rarely third) - gameplay controls: jumping could be done a bit more responsive there are few tutorials how to achieve good jump
To sum up: It's very good atmospheric game with interesting story and well made graphics. It lacks some gameplay polishing and CHECKPOINT or at least skip CUTSCENE feature.
In overall GOOD JOB!
Nice and cozy game! Perfect tho I am not a gardening fan :D
chickens.PNG Great game. I loved the mood and the cozy atmosphere. Very enjoyable gameplay as well and polished graphics. It just feels right playing this game.
Awesome endless runner. It felt almost like a Beat Saber! And sweet meme references. Good job!