ioan-pop 2020-04-20 21:19
Loved the sound and sprites! One small thing that I think you guys should fix is remove the duplicate EXE in the windows build. Not a big deal, it's just a little confusing at first
Foon → Ludum Dare Explorer → LD46 → Clumsy Looter
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1848 | 3.22 | 27 | |
| Fun | 1849 | 3.00 | 27 | |
| Innovation | 2153 | 2.75 | 26 | |
| Theme | 1758 | 3.39 | 26 | |
| Graphics | 1515 | 3.40 | 27 | |
| Humor | 391 | 3.62 | 27 | |
| Mood | 1622 | 3.15 | 25 |
Loved the sound and sprites! One small thing that I think you guys should fix is remove the duplicate EXE in the windows build. Not a big deal, it's just a little confusing at first
Love the graphics (especially during battles) love the idea of having a loot freak that put you in danger. yet here is quite easy but still funny idea
Nice battle system. Would like to see more enemies, multiple enemies fight and some actual loot. I just want loot too :P
I really enjoy a creative and fun title. Great game!
As @kwaku i like the battle system but with more enemies it could be even better ^^. Keep it up team !
Good Job! Really nice and funny graphics, i would have liked a bit more variety in action types (both for the player and the monsters), but i still had fun playing the game!
Good stuff! This was a bit like the concept of my game when I started brainstorming of ideas. I thought a guy unknowingly sending himself on suicide missions was hilarious, but instead I opted out for a guy you have to steer through levels without him falling victim to something horrible. The Battle System was fun enough to keep me going throughout the game, although I wish you could level up atleast a little bit.
Funny Idea, had quite a good time following the dumb baby, liked the graphics when batteling, the pokemon style turnbased gameplay was really well executed. I might have given more time on graphics especially UI elements, but the music was great too. I think its innovative mixing turnbased battles with rouge like dungeon crawlers! I didn't understand the conection to the theme though
The turn-based system was fun and the looter added a sense of urgency to the exploring element. Would have been nice to have extra options in the battles, with more varied enemies. Overall it was enjoyable to play and I really liked the battle graphics, well done!
Hi! Nice work! I want to make a video with the best games of LDJam46. Something like this: https://www.youtube.com/watch?v=aOdTsWE7iIk . Can I find your game also on indiexpo website? The channel is linked with them.
I loved the humour in this, odd but charming! The battles were cool once I realised which healthbar was mine and which was the monster's, but I think it would have been nice to have a way to regain health outside of battle. Also, I would suggest adding some movement to the monsters - once I realised they wouldn't actually attack us, I just let Chris go looting and eventually won the game without any more battles...
I really enjoyed the graphics! It could be more difficult but that didn't distract me from finishing the game and enjoying the good parts. Nice job.
The graphics in the battle-scenes where a lot better than in the maingame where you move.
It's a nice complete game :D Thought the character design was really fun and like the combat art! Nice job.
The game is nice. I liked the idea of protecting the enemy. Would love to see more gameplay features tho because the attacking was a bit pointless without crits etc. as you could just heal to full and then kill the enemy. Anyway good job!
The game is a little short, maybe 6~7 chests would make it more enjoyable. The art is very nice, I liked it. By the way, why is Chris naked? :thinking:
Chris where are your clothes? Character design is amazing. Loved the battle cards and the names. Easy to pick up and play. Nice jam.
Yes, Chris is naked. All he cares about is loot chests. He has no time or use for clothing or social concepts like shame, decency or consideration for others.
Great concept; it fits the theme really well and I love the idea of running around after a bumbling idiot trying to keep them alive. The graphics fit the humour and mood really well.
The fights were a little simplistic, but looked great, and I can see them being expanded to something with a bit more depth.
I found that the (randomly-generated?) room layouts meant it was pretty rare for Chris to actually collide with a monster. I played through a few times and barely saw him get hurt, let alone killed. Some small tweaks here could make Chris a lot more disaster-prone, really keep the player on their toes and make it a lot more fun to play.