Once again, I would like to thank everyone for playing, enjoying and leaving feedback on our game! This was tough to complete (as it is always the case with game jams), but also very fun and engaging. It really is rewarding to see that other people respond positively to your efforts!
@frigow Thanks a lot! I don't think we can quite compete for top game, but I hope we'll still get good results next week, as the feedback we received was quite positive!
@feraligatr Thank you for the very detailed feedback, we really appreciate you taking the time to do so! We know the firing mechanic is a bit buggy, but all in all we thoght the game was still playable and enjoyable. We also decided to leave a couple glitches in the game (like turrets that continue firing when you drag them) hoping that some people would enjoy exploiting them... Afer all, many times the minor glitches make games even more fun and addictive, don't you agree? ;-)
@matthewi Thank you for your positive comment! The game is probably a bit too fast paced and, as I said in another comment, I went a bit overboard with the texts... In hindsight, the messages should have been shorter and more precise, so that they are helpful and do not hinder the playing experience. I agree with you that there is already quite a bit to do on screen and reading my long text distracts the player too much from their tasks... Lesson learned, we'll try to improve this aspect in future jams!
@nyubi I am glad you enjoyed our game so much! Regarding your suggestion for different music genres, there is some variation in the instrumentation that allows you to give different flavous to the music, but we didn't really plan for completely distinct music styles... Probably this could be achieved with something like selectable turret upgrades (with 2/3 stylistically different choices), or simply by adding many more turrets/instruments and allowing the player to replace even the main beat. This, however, would have required a lot more work, as every turret has its unique graphic design and a specific firing pattern that matches the music it is associated with. I think that we did the best we could in the short time of the competition and, from a musical perspective, the "best" choice, in my opinion, was to stick with only one basic groove/style and allow some instruments to "sprinkle" different flavors onto it... But anyways, thank you for playing the game and leaving us the feedback!