FoonLudum Dare ExplorerUsers → nablaz

nablaz

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Age of Dwarvesjam2533.943.503.454.304.124.123.303.77
202047Stuck in a loop👥8BEATSjam1074.114.124.344.043.854.513.323.58
202046Keep it alive👥Tale of a Little Guardianjam7553.683.102.823.654.553.852.623.94

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nablaz

LD46 — Keep it alive

Oh, the Connection! by Igor KinGamer 2020-04-22T22:37:27Z

Nice game! I really enjoyed the mechanic, although i agree that maybe just point-and-click controls with the mouse would have been better... Now, where are the other levels?! I want to play more!

Balloon Rush by CocaPasteque 2020-04-22T22:14:58Z

Very cool game! I had fun playing it, I also liked the concept and excution. Physics work well and the puzzle-solving is addictive!

Spirit of Resistance by arzi 2020-04-21T22:56:35Z

Edit: problems with my ISP, see comment below...

Spirit of Resistance by arzi 2020-04-21T23:01:33Z

Nice game! I, as others, would have preferred to be more aware of the enemy's progress in-game... But the narration is good, graphics suit the game very well and there is quite a bit of content to play through. Also, minesweeper pandemonium with a compelling story attached to it, what's not to like?

Robot Repair Shop Incorporated by been 2020-04-21T13:22:45Z

Very funny! The humming and voices are really amusing and the game is pretty polished. I would enjoy more sound effects associated with the various components and popups, and a greater variety of tasks to perform if you plan on expanding the game!

Fire Ant by NemoGG 2020-04-21T15:08:24Z

This is definely one of the best games I played so far. Very polished, fun gameplay, gorgeous art style, good accompanying music and sfx. Some more detailing/interest to the background would make it perfect... I would love to play a fully-fledged version of Fire Ant in the future!

Tale of a Little Guardian by Morg 2020-04-22T02:14:18Z

Thank you all for the kind and encouraging feedback you have given us, we really value the time you took to check out our game! It's awesome to hear that our efforts were appreciated by the community!

@pushkan I understand where you're coming from, the information given at the start of the game is probably less than optimal. We might have relied too much on intuition and the info we gave in the game description...

@oldknivestale @nek @shp @oneils Some movement/platforming elements could have been better and we are aware of that. We wanted to improve them, but time ran short and we prioritized having enough content, a comlpete storyline and a fully functional game/experience... Which leads to:

@sheepolution I sincerely respect your opinion and agree with you that we could have improved polishing and fixed some minor glitches/bugs that are in the build (I encountered the same one you did, as well as a few others). We will likely upload a patch that fixes those in the next few days, if you are interested in checking it out!

All in all, we are really proud of what we accomplished in these 72 hours of hard work.

By the way, if anyone is interested in trying to find it, we also hid an easter egg in the build... Beware, you may need to learn how to ride flies in order to find it!

Tale of a Little Guardian by Morg 2020-04-22T11:23:10Z

@yoan-allibert We appreciate your good comments! Just out of curiosity, how did you beat the various bosses without attacking them? Or, do you mean you got to the first boss without attacking and only understood you could do it there? I'm asking because I didn't think there was a way to get to the end of the game without actually attacking... Anyway, there are pop-ups in game to remind you of the controls, but I think their text is too small and easily overlooked... Thank you for your feedback!

Tale of a Little Guardian by Morg 2020-04-22T13:10:23Z

Again, thanks to everybody for the great comments and feedback, as well as for the construcive criticism! Our team's artists are especially delighted that their work has been praised so much!

@yoan-allibert Nice! You are probably the first one to find it! Thank you for playing and enjoying the game.

@griffin76 You have to go backwards through the level (up) until the very beginning, where you'll find a place in which the double jump allows you to progress forwards. Thank you for the commitment to finish the game!

@plagueofminds @rongefilet Thank you for the feedback and appreciation! If you have the time, could you signal us where exactly you got stuck? We want to release a patch that fixes bugs we encountered and these ones seem to be high priority, as they might prevent players from being able to actually complete the game...

@plantprogrammer We will definitely keep your well-thought suggestions in mind if we decide to continue working on this project!

@madewink We are aware of that issue and will soon fix it. Thank you for reporting it!

Cheers

Tale of a Little Guardian by Morg 2020-04-24T09:56:48Z

To everybody: thank you all so much for playing "Tale of a Little Guardian" and for the generous comments you have left us! We are very pleased that you enjoyed our game!

@suchista @jvdwijk @docgeraud @snowirbis We are aware that there still are some bugs/glitches in the game and that some platforming elements could be improved, we will try to fix these issues in upcoming versions... Also, yes, some better guidance and feedback for the player is definitely in the cards for the future!

@shess Thank you so much for your comment! It really is heartwarming to hear that you liked the game so much! Plus, hearing it directly from Commander Shepard takes the appreciation to a whole other level (big Mass Effect fan here). ;)

@mulberg Thank you for the feedback and for taking the time to post pictures detailing the issues you encountered! As for the info text, it currently doesn't scale properly with screen size and resolution... I also think it should be slightly larger to start with! I have a 4k screen and it is basically unreadable for me, so I definitely agree with you on this... We will fix it asap!

@daniel-moreno I'm sorry that the Mac build didn't let you hear the music... I don't know what went wrong there! I might be a little biased on this, as sound design and music were my main contributions to the project, but I think the audio helps setting the mood for the scenes and improves the overall game experience... But, thank you for enjoying the game anyway!

Cheers!

Tale of a Little Guardian by Morg 2020-04-25T13:57:56Z

@tadej Do you play with your left hand only? If so, I would agree that the controls are not the most convenient... What I generally do, with this type of control layout, is to use my right hand on the arrow keys and my left hand on SPACE, Z and X. ;)

@brylamare If you jump from a platform and press jump again while in mid-air, it should perform a double jump. Keeping the SPACE bar pressed should also perform a double jump, at least it did for me!

@morriekken Thank you very much for the detailed feedback! I agree with you on the text, we should have conceived it differently... Initially it was supposed to be just a few words so it worked fine, but we then created a short storyline and did not change the text interaction mechanic for lack of time. On the checkpoint roots, you should keep pressing UP to refill the Spirit's life energy... If not, you save your progress but only transfer a minimal amount of energy to the tree. As for the basic enemies, we didn't want them to be too challenging, so that players could axctually skip the combat if they wanted to. This, however, might be something to revise in future versions of the game, if we decide to keep working on it. Plus, riding flies is fun! In fact, it's the only way to find a small easter egg we hid in the game... :)

Cheers!

Tale of a Little Guardian by Morg 2020-04-25T15:15:28Z

@tadej Ah, ok, I get you now! Thinking of it, what you suggest makes perfect sense... We just sticked to the tried-and-true formula for this jam, but will consider a change (or to give both options) in the future!

OtherworldlyFlavors by erebus 2020-04-22T11:14:56Z

Nice! I liked the "Reings" vibes going on! I also liked the fact that I felt compelled to finish the game after I failed the first two times. Obviously, it would me more interesting still with more mechanics and random events, but overall you did a great work!

Night in the Garden by nikchernyakov 2020-04-22T13:48:07Z

Very solid entry! I enjoyed playing the game, there is quite a bit of exploration to do! The flashlight rotation seems a bit unintuitive at times perhaps (as you wrote in another comment, it has to do with the absence of the cursor), but in the end i liked it. Once or twice i got stuck in a corner when attacked by the little creatures on the ground and the fact that they charged at me meant I couldn't go anywhere... But it wasn't a big problem thanks yo your save mechanic. Oh, graphics are also very nice!

Polygons of Light by Poulpint 2020-04-22T12:28:52Z

I enjoyed playing this game! The movement felt quite intuitive and natural to me. The game concept is also nice and well executed!

Let It Burn by lootgrounds 2020-04-21T14:43:06Z

Nice graphics and theme! The mechanics are well done and very intuitive too!

Clumsy Looter by Naghen 2020-04-21T14:52:36Z

Good Job! Really nice and funny graphics, i would have liked a bit more variety in action types (both for the player and the monsters), but i still had fun playing the game!

Mouse Trap by monetai 2020-04-22T10:46:10Z

This game is really well made! Everything runs smoothly and the artistic choices are spot-on for me, the polish is also great. Awesome job!

Frozen Skies by ThorPalsson 2020-04-21T17:04:48Z

Well done! I liked the style, sound, mechanics and day/night cycle. Night is maybe a bit too pitch-black. A little tutorial about crafting in the beginning would have been a nice touch, but you can definitely get going without it!

Heart of Music by lesinvisible 2020-04-22T12:01:41Z

I loved the vibes and art of this game! The idea for a psychedelic / ambient-rock soundtrack to the story is great and I really liked it, but is not always perfectly executed in my opinion. Most sounds would need rework and some tracks (first one comes to mind) are definitely weaker than others... Anyways, I don't mean to bash on your work, I actually ejoyed it quite a bit! Cheers

Gregg by Walkalope 2020-04-22T00:26:41Z

Great job! Movement/shooting has been flawless for me and the music is nicely matched for this style of gameplay. The graphics are really cool too, albeit a bit chaotic... This means that it's sometimes hard to clearly understand what's happening around you (or why you died). It would also have been nice to start at a slower pace (maybe with some sort of tutorial) to get a grip before things get serious. All in all, I really liked the game and would like to see/play an optimized version in the future!

The Last Guardian by civmaniac 2020-04-22T00:08:38Z

The game runs smoothly and the gameplay is very engaging! The music is nice, but looping such a short and simplistic track over and over becomes repetitive quite fast; the other sound effects (including the humming), however, work really nice for the game. I found myself wanting to play more of it, so that's a big plus...

The Last Guardian by civmaniac 2020-04-22T11:28:37Z

@fabula-rasa Thank you for taking the time to answer my comment! I didn't mean to belittle your choice of the track, in fact, I actually liked it. I just thought that it became repetitive after a while beacuse it has few sounds and is pretty flat in terms of dynamics. Basically, I think it's better suited for a menu / title screen than actual gameplay. Anyway, good work! Cheers

Good Boy Wanwan by PecheDodue 2020-04-21T12:18:51Z

Nice little game! Overall, the gameplay becomes a bit repetitive after a while (probably has to be expected in such a short time), but the cutscenes are really funny and more than make up for that. Also, loved the art style and sounds!

Scrambl'd by StarErik 2020-04-22T12:55:11Z

You did an amazing job on this game, it is definitely one of the best i tried. It is very fun to play, levels are clever and the music is awesome. All stylistic choices are homogenous and consistent (and I loved them). It really feels like a finished Game Boy experience!

BEATSMITH by Patsui 2020-04-21T17:21:24Z

Very fun game! Hilarious concept, nice beats and good looking art/design. Sync of the music, animations and claps is not always prefect, but it works well enough and without hiccups/hesitations. I also would have liked more varied rhythm suggestions from MC Claplord (this is coming from a musician/composer)... Still, I was hooked and had to finish the game fully in the different modes!

INFLAME;Z by wareya 2020-04-21T12:24:20Z

This game is really fun to play! The controls work really well, but the wall jump is maybe a bit finicky... Art and Audio are really good too! Great job.

LD47 — Stuck in a loop

Hope/Remember by arzi 2020-10-06T14:19:01Z

Nice game, flows really smoothly and there is quite a bit of content. I think after a while it becomes a little bit repetitive, and I would have liked less space/places and more interaction in general... But overall it's a really enjoyable experiece! Good job!

Escape Loop by lagoe 2020-10-07T17:40:48Z

The link worked fine for me, maybe you have corrected it... The style is nice and I like the implementation of the theme. The mouse sensitivity, however, is way to high and makes it very difficult to point your camera in the direction you want. I also think that you should at least mention the controls in the beginning: they are intuitive enough but the players shouldn't be guessing what they are supposed to do and start pressing random keys... I would really like to see what the game looks like when you're done with it!

Edit: I played and posted this as you were updating your game and game description, so it's not super relevant anymore... ;-)

Chrono Crash by Deozaan 2020-10-07T13:54:11Z

Awesome stuff! The rewind mechanic, with your previous tries acting as teammates, was a great interpretation of the theme: albeit very simple, it's defintely one of the best implementations of "Stuck in a loop" in my opinion. All of the elements, from gameplay to sound to graphics, work really well together and make game feel very polished. Great job, I really enjoyed it!

Over Unity - A puzzle game by nardandas 2020-10-08T11:38:30Z

The puzzles in the game are really nice and well thought out! The art is also nice and there's quite a bit of content to play. I think you could have better described the mechanics at the start and then detailed the objectives for each level: they are a bit unintuitive as it is. I also felt that the music was chilled and nice sounding, but became repetitive quite fast... Maybe a longer and more varied track is better suited for a game that lasts as long as yours? Don't take these suggestions badly, they are meant as constructive feedback to further improve what is already a great effort. All in all, I enjoyed the game very much and would like to play even more levels!

Reeled-in Perihelion by Ponzis 2020-10-06T13:12:43Z

The concept is really cool for me and the execution is fine given the time constraints of the jam, but I have to agree with @schreibmaschine and @dunderroffe: the game feels incomplete... There seems to be no way to die / end the game, I didn't receive feedback on what was going on and would have appreciated more foresight (time to react to things), maybe even a points system / leaderboard... Good job still, I would like to see and play a more developed version in the future!

8BEATS by DangerBlack 2020-10-06T15:17:00Z

Thanks everyone for the generous and positive feedback! We really appreciate that you enjoyed our game!

@antaresvaldemar We didn't encounter that issue during playtesting, unfortunately... Only minutes after the deadline! I agree that we should make sure that the enemy spawns in the beginning won't cause you to lose without even having a chance to play. But thank you for the report and for enjoying the game anyways!

@rucksack That's not optimal, for sure, and it may indeed have been caused by your system's power (or lack thereof)... We can probably smooth the code to avoid it happening. Thank yoy for your kind words, despite the issue!

@inanimatecarbonrod We'll keep your suggestions in mind, for sure, if we decide to further develop this project! Thanks a lot!

@savvy-community I agree the first time one starts the game, the pace is probably a bit too fast... At the same time, we didn't want to start too slow and bore people! Finding the right balance isn't always easy and a free mode could be a good implementation. Thank you for enjoying our game nonetheless!

@yoni @dark-prince-zen @samshine @spyranteros @rhaelser Awww... (*blushing intensifies*)

8BEATS by DangerBlack 2020-10-07T14:47:04Z

Thanks to everyone for the comments! We are glad that you all seem to enjoy our game and it's great to receive such good responses to all the effort we have put in this project!

I don't know if the following advice will be of any help to anyone, but I'll write it anyway: try experimenting with positioning. There are turrets that, because of their firing mechanic and pattern, work really well in certain slots and less in others. Some turrets are also great against some enemy types and ineffective against others...

@jelle-vermandere and @mrmaico I understand your points of view... When developing the game, we felt that the automated turrets would leave the players with too little interaction by themselves, so we tried to make people collect "loot" and work to get points. By doing this, we sacrificed a more laid-back and explorative approach in favor of a more active one, which we thought would hopefully be more "addictive". There are, however, two turrets that work as "point collectors", basically freeing you from that burden (but at a slightly reduced efficiency)!

8BEATS by DangerBlack 2020-10-08T11:51:40Z

Thanks a lot for the feedback, everyone!

@vleue Yes, that is something that might happen... Unfortunately, it never did during playtesting so we couldn't fix the spawning pattern in time! Thank you for retrying and enjoying the game despite encountering this issue!

@ricardoeprodrigues I understand what you're saying and I think that maybe slowing the game pace at the start would have helped with this, without altering the game mechanics or adding some pause function (which can feel a bit disconcerting if your game is based on a music loop). I also probably went overboard when writing the story and messages: they should have been shorter and more concise, in orer to properly convey the essential information! I will keep it in mind for future projects... Thanks for the feedback and glad you liked the game otherwise!

@garet Thanks a lot for your kind words and personal appreciation! It's great to hear that people enjoyed my contribution (and our work as a team)!

8BEATS by DangerBlack 2020-10-24T10:50:20Z

Once again, I would like to thank everyone for playing, enjoying and leaving feedback on our game! This was tough to complete (as it is always the case with game jams), but also very fun and engaging. It really is rewarding to see that other people respond positively to your efforts!

@frigow Thanks a lot! I don't think we can quite compete for top game, but I hope we'll still get good results next week, as the feedback we received was quite positive!

@feraligatr Thank you for the very detailed feedback, we really appreciate you taking the time to do so! We know the firing mechanic is a bit buggy, but all in all we thoght the game was still playable and enjoyable. We also decided to leave a couple glitches in the game (like turrets that continue firing when you drag them) hoping that some people would enjoy exploiting them... Afer all, many times the minor glitches make games even more fun and addictive, don't you agree? ;-)

@matthewi Thank you for your positive comment! The game is probably a bit too fast paced and, as I said in another comment, I went a bit overboard with the texts... In hindsight, the messages should have been shorter and more precise, so that they are helpful and do not hinder the playing experience. I agree with you that there is already quite a bit to do on screen and reading my long text distracts the player too much from their tasks... Lesson learned, we'll try to improve this aspect in future jams!

@nyubi I am glad you enjoyed our game so much! Regarding your suggestion for different music genres, there is some variation in the instrumentation that allows you to give different flavous to the music, but we didn't really plan for completely distinct music styles... Probably this could be achieved with something like selectable turret upgrades (with 2/3 stylistically different choices), or simply by adding many more turrets/instruments and allowing the player to replace even the main beat. This, however, would have required a lot more work, as every turret has its unique graphic design and a specific firing pattern that matches the music it is associated with. I think that we did the best we could in the short time of the competition and, from a musical perspective, the "best" choice, in my opinion, was to stick with only one basic groove/style and allow some instruments to "sprinkle" different flavors onto it... But anyways, thank you for playing the game and leaving us the feedback!

Songwriter's Block by Samuel Hollywood-Summers 2020-10-07T13:41:10Z

I have always been a breakout fan, so I obviously enjoyed this game! Plus, as a musician/composer/producer, I can totally relate to the mood and feelings you portrayed. As for the mechanics, I think you sould limit the lateral angle at which your brain-ball can travel, as well as the momentum shifts: it can be frustrating to observe your ball travel super-slowly in an almost horizontal direction without having any chance to do anything about it... Also, be careful when mixing/mastering for games, as some of the sounds were pretty loud and kind of overshadowed the others. But overall, good job with the game!

AUTOLOOP by Kpedatte 2020-10-07T15:21:03Z

I loved this! Very good implementation of the theme and I really liked the art, despite feeling a bit nauseous after quitting the game... ;-) The music is fantastically thought out, having the drums/melodies work as sfx (being triggered by your actions) is a super cool idea and the build-up when unlocking the power-ups is very nice! Great job guys!

The Serpent of Scorhill by Jofish 2020-10-07T18:41:19Z

It's a really well made snake-like game. The visuals are nice and I think the music fits nicely. Granted, it's nothing super new, but I don't think you should be so hard on yourself. Personally, I really liked the story elements and thought the mood was cool! Good job!

Fearcle by Jupperevie 2020-10-07T14:30:00Z

I really enjoyed this. I agree with others on the switching being confusing, but it actually works well with the looping/nightmare-ish theme of the game... It kind of make you uneasy and disoriented, in a good way. I also liked the art and thought that the audio (both music and effects) works fantastically with the mood and graphic style. Great work!

Astroline by Mr.developer 2020-10-06T12:47:25Z

This game was fun! I liked it a lot overall and the tutorial is a nice touch to get confortable with the controls and gameplay. One issue, for me, is that the game window doesn't scale with screen resolution (I think), so it was really small on my screen... I don't know if the window size was an intentional choice, but it made the game very hard to play when I was trying to advance!

Quantum Split by InitialPosition 2020-10-08T11:15:54Z

Really nice game. The gameplay is fun and the quantum tunneling mechanic is very cool. I also enjoyed the music and art style. Good job!

A Year by BjornStahl 2020-10-07T17:33:36Z

I had fun playing and no problem whatsoever with the mechanics... I actually thought it was simple to grasp and won pretty easily! If anything, I would suggest to add some music in the background to help in setting the mood. Overall it was a pleasant experience, good job!

2-KLN by Frederik Boye 2020-10-06T14:34:08Z

Great job with this project! Nice graphics and music, the gameplay is also very fun! I had issues with some pizza slices that were stuck in the ground and there was nothing i could do to un-block them to complete the level (I think it was during the 2rd cycle the first time I played?)... I encountered this problem only once though. Overall, good polish(ing) and very very nice game! Oh, and lovely paintings you put in there! ;-)

The Infinite Parable by BenSlaney 2020-10-08T10:03:15Z

This is really nice! It's pretty much exactly what I wanted to do for this LD, but my team and I settled for a music loop based tower defense in the end... Anyway, loved the visuals and audio, the storyline is good and the puzzles were the right difficulty in my opinion (except maybe the billiard balls one, which is a little unintuitive). Great job!

The Infinite Parable by BenSlaney 2020-10-08T11:01:19Z

@benslaney You're welcome! Yours is a really well made game and I hope you'll receive top ratings for it! Let me know what you think if you check out ours. GL

Stuck in the Loop Dungeon by Nyubi 2020-10-08T11:09:14Z

I liked the concept and the intro was a neat addition. I agree with others that a second/third mechanic would have been nice to avoid one-button-spamming... Also, some indication on screen (like HPs for example) could have made the game feel more polished; the same applies for some background music and sfx for hits/kills. All in all, it's still cool and the art style is simple but enjoyable. Good job!

â›§ Hellycoaster â›§ by TennoTako 2020-10-07T13:27:35Z

Cool take on the theme! The graphic style is unique and I really liked it. The menu is really well thought out too. I had some trouble understanding the mechanics at first, so I messed up and had to restart the level... I also felt it lacked some kind of feedback/objective that keeps you motivated to continue playing. I'm not saying that feeding Satan isn't a noble enough goal, just that some in-game reward would have felt good (like progressively unlocking the weapons and such)! Good job nonetheless!

Unknown Factory by ShootingStaa 2020-10-07T15:00:03Z

The concept is cool and and I liked the graphic style. The small map worked well, but on the large one I didn't have any "movement" tiles spawn, so I could literally do nothing... Unless that's my problem and I didn't understand some game mechanic! ;-) I also agree with @voidsay that some music would have been nice to have in the background, for some added interest.

Isolation by Tauheed Game Dev 2020-10-06T13:40:59Z

I liked this game a lot! It feels polished and well thought-out, the gameplay is enjoyable and the various elements are very cohesive. Good job and thanks for reminding everyone that 2020 sucks... ;-)

Stage Fright by ClassyBoganStudios 2020-10-06T13:01:54Z

Nice! The game's concept is really similar to ours, but the gameplay is very different. I had a little trouble in the beginning grasping the mechanics (I feel they aren't super intuitive and could be better clarified in-game), but after a couple restarts I was really enjoying myself and the gameplay lasted quite a while. Good job, it was a very cool execution on the theme!

A Hamster's Journey to Nowhere by Vortigaunts 2020-10-07T14:11:38Z

I have no idea why, but I loved this! It's so simple, yet so enjoyable... Also very funny and cute graphics (loved suits/rockets on the hamster)! Nicely done!

LD48 — Deeper and deeper

Underblood by ToadieTechnika 2021-05-13T08:14:10Z

Nice concept, neatly executed! Even though very simple, it's pretty addictive to play and I wanted to try and improve myself. The music also works well to impart some sense of urgency to the player. Good job! Cheers

SPEKS - A Murder Mystery by Swordfish 2021-04-29T11:26:06Z

I really liked the concept, as well as the interpretation of the theme. The mechanics are well implemented and it's interesting to dig deep and try to discover the secret (no spoilers). However, the text speed is really slow (and its associated sound becomes kind of annoying after a while)... Without some kind of skipping/speeding option, it becomes somewhat tedious to get your answers, especially if you messed up the first time you tried and had to restart (like I did). That said, the game is still enjoyable and it's remarkable you managed to do so much by yourself in two days! Good job! Cheers

Callous by MateusBoga 2021-05-06T13:48:56Z

I really enjoyed the experience! I was a bit lost at the start, but then I got a grip on it and worked my way through the maze (you wonder at first why there are so many touchstones lying around...). Although I found the exploration (and sound) a little repetitive, the game has a very interesting concept and implementation and I think the lostness/repetitiveness works in favor of the player's immersion. Oh, and I loved the graphics! It's a very nicely crafted story and original design, I think you did a great job with this! Cheers

Purgatory by Squeele 2021-04-28T13:19:03Z

Nice entry! It was really fun to play, and the pace becomes positively hectic towards the end! I agree that sometimes the actions of the characters are a bit paradoxical or may feel out of context, but overall I found it still was intuitive enough to make the right guess. I liked the idea of the random face generator and it works really well for the game (i played three times just to check the random variants it produced). Good job! Cheers

Age of Dwarves by DangerBlack 2021-04-27T13:00:30Z

@kevin-meissner You're the first person to mention the ending... I really appreciate that you played all the way through and that you liked it! Cheers

Dyb by Ratrat44 2021-05-13T08:27:32Z

The game is fun to play and good looking, but like @oco I got softlocked at that checkpoint because the pigs/boars kept killing me as I respawned... If there's a way to prevent this, please let me know and I'll gladly finish the game! Cheers

There's a monster under the bed by Tek 2021-04-29T12:02:57Z

I really liked the atmosphere and the child-like drawings were awesome! Overall, the game is nice and fun to play, but it could use some little improvements. A few suggestions that I think could benefit the playing experience:

- the camera should be centered on the character in my opinion (it lags behind too much).

- the collision with the trees is too large in respect with their models;

- the highlight for potions/keys isn't obvious enough;

- the audio could use a bit more "love" for the main gameplay part, as it feels a bit empty most of the time. I am probably biased on this though, as I like very busy audio, so don't take this as a universal fact...

That said, I still enjoyed playing and the story and mood are very cool! Good job to the team! Cheers

Radication by squimmy 2021-04-28T13:05:55Z

Pretty nice game, I had fun playing it. Though I always like tile placing games... ;-) I agree with others in that your "hand" tiles overlap with what you already placed on the map, thus become difficult to read... Maybe placing them on an opaque background would have sufficed to improve readability? Or highliting them in some way? Anyways, good job!

Mindcraft 2: Robe Squadron by JengaMang 2021-05-18T10:17:02Z

The concept is really cool, but I think the game lacks a little bit of feedback... as it is, without knowing what the aim of your concepts should be, it feels kind of pointless (in the sense that you don't know what to strive for, what your objective is)... That said, I still had fun trying to gain followers and, especially, trying to tie together my topics in a logical and consequential manner (just for the sake of it)! As I said, I think the concpet is really interesting and it could be expanded upon a lot. Oh, and the music is also nice! Good job! Cheers

EDIT: I realized I'm sometimes too blunt when speaking to others, so I wanted to clarify that what I wrote is meant as constructive criticism... I didn't mean to bash on your game at all! I hope you continue to work on this kind of projects, as they are really interesting and could lead to very nice games! Cheers again

Lost in the Reef by VeniTheRich 2021-05-18T13:50:26Z

Great little game! The atmosphere and pace are nice and the music, despite being very simple, works well to set the mood. I really got lost at first, until I started memorizing the labyrinth a bit and it became progressively more feasible to reach the goal... Then I discovered I needed to return to the start! I would have preferred the classic "a" and "d" to turn, but I still really liked the handling and I think it was a good choice to make the world rotate, instead of the submarine, as it made it more difficult to take notice of "landmarks" in your surroundings. Speaking of which, a few more "notable" spots could have been useful to navigate the maze... All that said, great job on this one! Cheers

Blackout by Frasse 2021-04-27T13:20:18Z

The game looks and sounds amazing! I especially loved the audio, great composition and the mood is excellent! I think I would have liked the story too, but I cannot progress because I can't seem to find neither cigarettes nor a sharp object for lockpicking... Maybe it's just me though! I think I'll probably come back to your game when I have more time and finish it, because it's really enjoyable. Great job to everyone involved, this is a super solid entry for the jam!

EDIT: finished it and liked it even more! I must admit the ending felt a little abrupt, but it was still super enjoyable to play! I agree with others that some dialogues could be skippable, especially if you click multiple times on the same things to see if the interacion changes or if you discover something new though... Cheers and great little game!

Insight by Ifidamas 2021-04-28T10:01:07Z

First of all, I only played the fixed version of the game and not the release version. I really liked the art, it is lovely. The music (although I think it wasn't original, since you opted out of the category?) is simple but supports the graphic style and helps in setting the mood, which is the strongest point of the game in my opinion. I also really liked how you interpreted the theme of the jam, so big props for that! That said, the life mechanic feels a bit unpredictable: at times you take little to no damage and other times massive amounts, with virtually no change in speed and impact angle (at least that's how i perceived it). Also, I get it that you wanted to slow down the pace and let players immerse in this nicely crafted atmosphere, but I think the gameplay was steered a bit too much towards rewading a slow and careful approach. Finally, I personally feel that if the release version is completely broken (as you put it), you probably should have taken more time for playtesting the build before release. I don't, but I know there are people in this community that do not play bug-fixed versions and only rate what you release within the deadline of the competition (and, to be honest, it's an understandable and fair way of giving feedbak)... But all in all, those are just minor criticisms/suggestions and I really enjoyed the experience as a whole. Great job to everyone involved, I hope more people will play and rate your game! Cheers

Random Deep by stipple3D 2021-05-18T14:02:02Z

Really interesting concept, the random navigation felt unexpected and new to me! I think the game suffers from the absence of sound, which could have helped in filling the "emptyness" of the rooms... That said I still enjoyed it, I hope you get the final ratings you need to get scores! Cheers

Down Town by steven-vd 2021-05-18T10:05:51Z

Cool game, I like the fact that you kept it short and made it replayable to try and improve on your best score. Probably the 1 minute time limit is a bit too short to explore properly though... multiple time options would have been nice (like 5, 2 and 1 minute). I also agree with others that the instructions are a bit unclear at the start, but you get the hang of it quickly! Good job, cheers!

Where are my sexy red boots by FroBros 2021-05-13T08:19:24Z

Cool mechanic, I'd like to see it explored more! The game is really short though and would benefit from more variety in puzzles... That said, the art style and music are cool and the game is fun, so good job! Cheers

Falling & Shooting by Volodya 2021-05-18T13:55:21Z

Nice! This was really, really fun to play! Good choice on the music too, it's a great track! Cheers

Lil'Drill - The Chiseller of Balls by AndereSpackosProductions 2021-04-27T12:08:20Z

I have to admit that I had some trouble at the start trying to understand what I needed to do... Once I got it, the game was fun! Nice graphics and polished design! Plus, digging through space gave me serious TTGL vibes... ;-) Is the music original/made specifically for the jam, or did you use existing tracks and made the sound effects? Cheers!

Into the Mines by Hugison 2021-04-27T12:16:12Z

Cool concept and very good implementation! The physics felt very natural to me and the pixel art is on point. The game is challenging enough that you want to try and improve yourself, but not so much that you want to ragequit after only a few attempts. I really liked it, good job!

Captain Jack's Revenge by BigTVZ 2021-05-18T13:32:38Z

Nice platformer! It feels good to play and the graphics are really nice! I found some invisible walls too, but could still get around them with my op jumps... Good job with this, it's really enjoyable and well made! Cheers

Blue Square and the Mystery Cave by asdehielo 2021-04-29T11:06:02Z

Beautiful game! I really enjoyed playing it, the last puzzles were pretty creative and rewarding to complete. The game in general felt very polished and the use of the mechanic derived from the theme was impeccable. Great job! Cheers