valkija 2020-10-05 22:58
Having issues with the web player! The game wont load at all :(
Foon → Ludum Dare Explorer → LD47 → Reeled-in Perihelion
By ponzis, McCheeseBob, Lihpten and OliviaMay
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1645 | 2.40 | 24 | |
| Fun | 1659 | 1.90 | 23 | |
| Innovation | 1429 | 2.64 | 23 | |
| Theme | 1472 | 2.77 | 24 | |
| Graphics | 1474 | 2.29 | 24 | |
| Audio | 919 | 2.88 | 24 | |
| Humor | 1171 | 2.05 | 21 | |
| Mood | 1516 | 2.20 | 22 |
Having issues with the web player! The game wont load at all :(
Same here, the game won't load.
Same here! Can't get the web build to load :(
Sorry about that. I have fixed the build. It should work now.
Can you lose? This feels incomplete. The sounds don't really loop and don't really play well together, like I was expecting that the 3 tape loops would be cohesive somehow. I like the idea of tape loops as a mechanic though.
Web version worked fine for me. I get what you were going for. Fun idea with good audio but it felt a bit incomplete. Here are some thoughts:
* It did not seem possible to loose, or no penalty for missing the incoming sounds? * There was no scoring (or at least it was not obvious to me) * The camera was too zoomed in so I had no time to react on the incoming things. A game like this would benefit from being in portrait mode rather than landscape.
Nice idia, but weak implementation. Some thougths: - Set the camera way back. Tape must be long, not wide. Maybe turn gameplay to left-to-right scroller, or put hud to the left and right of the tape. - Slow down incoming things. - Sync you fire to the beat, vary the layers
The concept is really cool for me and the execution is fine given the time constraints of the jam, but I have to agree with @schreibmaschine and @dunderroffe: the game feels incomplete... There seems to be no way to die / end the game, I didn't receive feedback on what was going on and would have appreciated more foresight (time to react to things), maybe even a points system / leaderboard... Good job still, I would like to see and play a more developed version in the future!
I'm afraid of sounding mean with this feedback, but please understand that is not my intention.
I don't know what to do. Is this a shmup with no enemies? I guess the tapes are our weapons, but there's no enemies to use them on? (Soundtracks as a weapon is actually a really cool idea!) Are the green things good or bad? Maybe the I'm supposed to grab the blue squares, but they seem to appear randomly and too fast for me to react. Maybe it's just the WebGL version? Nope the Windows version is the same.
I guess you ran out of time or got stuck somewhere?
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I do not get the gameplay. The UI is not clear. The game does not give feedback. Player should understand the game at first glance. Probably the web export is broken. Good luck on next jam.
Really interesting premise, I like the idea of musical weaponry a lot. Maybe having weapon shots line up on the beat could be cool, instead of the player triggering them manually. This could let you have an actual song play.
I think a major issue is the ui is unclear, text on each cassette blends in (black on black) and I'm assuming the thing on the left was my health gauge.
I'm not sure if something was broken but I couldn't seem to deal damage or receive damage. Finally I feel enemies came onscreen too quickly and moved too fast, so there wasnt any time to properly dodge and engage them (had attacks actually worked)
Overall, a devent attempt, the core concept was good, hopefully you will be able to make something better next time!
Interesting idea.
Very good entry! A nice simple, but polished game.
The idea looks great. A little confusing though. Needs a lil more work I think.
I played the web version (the web version of my game has a weird bug, maybe that happens to other people too?) In my opinion the game lacked necessary player feedback. I could not tell if the objects on the screen were enemies or point tokens? Nothing seemed to happen when my bullets hit those objects so I don't know if shooting them was good or bad. The VU meter on the left hand side didn't seem to mean anything as far as I could tell.