@ycb21
Your comment made my day! I'm interested in creating games that push the medium in one way or another, so it's always exciting to read people's reactions.
Interestingly enough, both of your suggestions were decisions I was on the fence about:
Initially, I didn't have the "delay the inevitable" line in the story. I added it last minute for emphasis. I was afraid the story was too subtle or undertoned. That if someone couldn't relate to the content, then they wouldn't understand its theme. I guess I was wrong about that, so I'll stick with my gut next time.
Regarding the ending, I really wanted to respect the space the game created for the player. I thought that by having the car idle I could give players the power to decide when they've processed the experience and were ready to move on. The slow-down ending does this, but at the expense of a less "cinematic" resolution.
Thank you for taking the time to play and your kind comment, I'm happy you enjoyed it!
And I promise there's a lot more to come.