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Lerc

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Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2008 13 Roads The Road to Troy (probably final) compo Technical 3.84
🥇 2007 10 Chain Reaction Boomshakalaka Done! compo Graphics 4.42

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoEfTw9Au9Fu9Gr9St9Th9ToCo
202250Delay the inevitableI Wanted A new Tower Defense Gamejam8033.453.792.263.033.582.82
201842Running out of spaceNames are Hardcompo5533.062.922.643.253.222.69
201841Combine 2 Incompatible GenresPathMatchercompo4733.183.283.303.202.922.202.29
201738A Small WorldGeneric_Small_World_Gamejam
201532An Unconventional WeaponNoodly Appendagecompo6363.083.093.473.533.032.332.302.5558
201429Beneath the SurfaceWhat's Beneath?compo3483.402.853.303.514.451.202.113.2398
201326MinimalismFlight Timecompo1523.673.563.814.222.451.882.5059
201121EscapeEscape from Browser Stabilitycompo2892.762.712.142.483.241.001.402.081
201120It's Dangerous to Go Alone! Take This!Urguffcompo2252.392.321.961.863.771.502.072.00
200916ExplorationNumber Explorercompo
200915CavernsThe Caverns of WIll-o'compo1152.401.792.703.143.551.601.571.67
200914Advancing Wall of DoomA thing!compo353.443.693.403.883.811.001.863.233.421.70
200813RoadsThe Road to Troy (probably final)compo243.203.303.373.602.943.632.553.841.383.17
200710Chain ReactionBoomshakalaka Done!compo64.043.583.464.584.423.121.404.153.352.943.77
20079Build the level you playVoidGamecompo1133383336151
20068SwarmsTeeny Tiny Ninjacompo
20057GrowthLD48h#7 unofficial and pending votes - Lerc results and commentscompo1.452.913.362.45
20056Light & DarknessTitle Unknowncompo2.503.243.10
20045RandomTitle Unknowncompo

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Lerc

Lerc leaves an average of 13.5 feedback comments each event.

LD50 — Delay the inevitable (14)

Astral Abyss by Alexascher 2022-04-21T05:07:50Z ♥ 2

Great idea, beautifully implemented. A bit too stressful for me though.

Ydunian Prune by MateusBoga 2022-04-21T03:44:58Z ♥ 1

I don't understand why these clickers are fun, but they are. Took a turn for the dark at the end.

Kiwis Can't Fly by DDRKirbyISQ 2022-04-12T07:16:02Z ♥ 1

Very reminiscent of the old Orisinal games that are sadly lost with the passing of Flash.

Pipes of Goo by Manuel Magalhães 2022-04-11T23:16:47Z ♥ 0

Got to 3750.

Orbles by Rongo Matane 2022-04-11T20:45:32Z ♥ 1

Good effort on a settlers game in 72 hours. Found it a bit hard mainly due to the initial conditions. It's hard to get the first few soldiers out there.

Rising wind Island by ShivArt 2022-04-09T21:56:30Z ♥ 2

Could easily see this being altered to portrait for a phone game

Different Strokes by Scott Steffes 2022-04-09T00:44:30Z ♥ 3

I think the only place that this falls down is that it works well enough that the inevitable isn't merely delayed but held off completely.

Starline Rescue Squad by tigerj 2022-04-06T22:51:24Z ♥ 0

Changing the rotation point to the center of the ship would make things look a bit more natural.

Losing Your Sheet by rickylee 2022-04-06T21:58:09Z ♥ 1

I think this would be nice as a mobile game just to waste a few minutes when waiting for something.

The End? by michaelaranda 2022-04-06T21:44:32Z ♥ 0

Seems like a fairly big penalty for a miss. Not sure what the solution would be though.

Large Number Collider by Shigor 2022-04-06T08:13:27Z ♥ 1

Got there in the end

4kcore.png

Super Crusher Fighters by Vectrex28 2022-04-06T05:32:11Z ♥ 2

Good effort but the crate placing UI really needs work. Like Mika34, my brain just melted trying to put the crate in the right place.

Time, Commander? by Jesús González 2022-04-05T20:46:25Z ♥ 0

This game confirms that I only get worse when replaying levels. Nice concept. Hard to think about moving and turning, but I think that might be a good thing

Feline Flood Fiasco by potatolain 2022-04-05T05:00:53Z ♥ 1

Got to level 15 then dinner was ready.

LD42 — Running out of space (9)

Box Simulator by block97 2018-08-28T06:44:53Z ♥ 1

Took a little to figure out what was going on but then I managed OK. You don't get to see your score at the end though. Lukily it's readable javascript so I just snooped score from the console. I scored 3761.25 :-)

Shrink Bots by Flying Cat of the Pepes 2018-08-28T00:19:49Z ♥ 1

There's a really good game here hiding behind a difficult user interface. Perhaps a controll system of: Mouse + WASD. Q and E to cycle back and forth though selected device and space to toggle the shop with your thumb. Selection should switch to items as you purchase.

As it is it fells like the hazards increase way too fast, but with easier to use controls that might change.

Space Depot by Laien Pathfinder 2018-08-27T23:49:45Z ♥ 0

Good atmosphere The pickupcollision distinction seemed a bit severe. It felt like I died when I should have collected several times. Having a tiny bit of forward thrust whenyou use the turning thrusters would be a nice touch.

Gretchen's Head by gamebuilder 2018-08-15T03:39:33Z ♥ 1

I aggree about the puzzle being too easy, I'm not sure what you could do to change that. If they could turn in a predictable way Either by having arrows on the floor or some other mechanism, it would cause the player to have to stop and think a lot more. It's a tricky problem, you need something that is individually easy to predict but complex when in combination with others.

The kids are a bit horrific, one looks a bit like Noel Fielding though :-)

Death from Above by Trenchcoat Phoenix 2018-08-15T03:19:52Z ♥ 1

Took a while to figure out what was going on. my eyes are not up to finding the little red arrow on a brown background. A Yellow rectangle around the targeted tile would help a great deal. On the other hand I think this game would play a lot better with mouse control. The core concept is good I think, it's just the UI theat needs work.

Rampart by Jeremy Ryan 2018-08-14T22:29:22Z ♥ 0

A few tweaks would help gameplay a bit. The situation where you have plenty of space to move, but can't get to any milk feels like a premature end. A mechanism where you can slowly remove (eat?) blocks would sllow you to get to the next milk if the path had only had a few obsticles in the way.

Typewriter by boddiul 2018-08-14T22:01:32Z ♥ 0

From the screenshots, I thought 'This can't possibly work', but it does and it's awesome. I made a similar mechanic for Ludum Dare 14 (advancing wall of doom). Your game is definitely more fun.

Borderblast by someone9999 2018-08-13T23:57:44Z ♥ 2

I think the time limit works against you when it comes to making interesting levels. Having such a short amount of time means you only have time to go from A to B with one quick detour.

An element that can delay the closing might help a bit, Somehing that the player can spend time to collect to maybe gain more time than it took.

The Cave In by Jay Elbourne 2018-08-13T23:44:19Z ♥ 1

I got 378. Good concept. Fun to play. Might need some tweaking on the time curve. I feel it starts too slowly and accelerates too quickly. That's someting you can only realy figure out with lots of playtesing though.

LD41 — Combine 2 Incompatible Genres (15)

The Tactical Trio by Aggrathon 2018-05-15T01:08:18Z ♥ 1

I like the interactions between the rules. You actually have to think things though more than it would appear at first glance.

Bullet Hell Breakout by schizoid2k 2018-05-07T20:37:56Z ♥ 0

A good idea, but the accelerating bat made it quite hard. The only way I could play reliably was to tap the keys to make the movement more linear.

Kelly's Marvelous Adventure by commanderstitch 2018-05-07T02:38:35Z ♥ 0

The controls were a bit challenging. I thought the explosion was cool but hard to determing the blast radius. Wasn't entirely clear what the trolly was for either. I did manage to kill all the ships though. Had some fun killing things, and that's what it's all about really.

Final Click ZX by candlesan 2018-05-07T00:40:01Z ♥ 0

Got all the trophies, good fun. Definitely worth a post compo with more upgrades,aliens, bosses.

Ballermann III: The Expendabuilds by xoidberg 2018-05-01T10:35:47Z ♥ 1

Fun idea. but a bit frustrating.

If you don't have any abilty to move/rotate blocks as they fall, filling gaps under blocks becomes impossible. It is very hard to recover from a mistake.

LD41 by Juzley 2018-04-30T21:47:28Z ♥ 0

Took me 3 games to figue out how to get off zero. Then I got to 1700. I felt like the energy gain from a bland swap was a little low. I feel like you should be able to tread water for quite a long time as long as you can keep on making matches.

The Mad Bulleteer by Diego Escalante 2018-04-30T10:16:08Z ♥ 0

A real standout. Good solid fun.

Townsman (City-Builder/Action-Adventure) by Efmi_ 2018-04-29T00:27:25Z ♥ 1

Got swamped at day 15/11. Seems to be too werighted around going back to buy bullets. I think there's potential to improve a lot with a bit more balancing.

The Merging by C1FR1 2018-04-29T00:12:57Z ♥ 1

That is very unforgiving, Got to 241 until I screwed up and accidentally jumpred out of the tower.

Bulletproof Strategy by Sangar 2018-04-28T09:55:35Z ♥ 0

I like the art style, and it's a lot more solid than many other first attemps at a ludum dare. I can't say I was very good at it, but once I got the hang of sending in the minions I survived a lot longer.

Rhythm and Cruise by DigNZ 2018-04-26T20:10:14Z ♥ 1

It's a bit brain hurty doing both things at once.

Towered by JPatrick 2018-04-26T07:42:26Z ♥ 1

Given how long it has taken me to play a game, You probably didn't have much opportunity to tune the balance. It certainly needas a different difficulty curve. I'm coming up on turn 10,000 and creeps die before they've mooved to the next square.

Legion Academy (LD41) by LegionGames 2018-04-26T03:47:15Z ♥ 1

Best I could do was 3

Racing Tower Defense by Flying Cat of the Pepes 2018-04-25T06:10:49Z ♥ 1

I feel like this game is being let down by its presentation. It took a long time to figure out what was going on and how to work things. Even when I did get to playing I'm not sure I was getting the intended experience.

Snakeout by BoltKey 2018-04-24T01:03:40Z ♥ 0

Addictive. Maybe the collision area on the ball slightly too large. It felt like I got hit a few times when it wasn't close enough.

LD32 — An Unconventional Weapon (11)

Exhaust by FiendFodder 2015-04-27T01:23:00

Scanner could really do with a bit of transparency. It's hard to avoid things when you are behind the scanner.

Super SALT Helmet by DarkwindMedia 2015-04-27T01:13:00

Solid, Yet squishy. Also, eewww.

Jungle Hair by ncannasse 2015-04-24T22:19:00

It's good, Nice touch of moving the character a tiny bit forward after a hit allowing easy fine placement.

The trigger area for the info guys was maybe a bit small,

Symmetric Torpedo by francoisvn 2015-04-24T22:01:00

I felt as though you should gain some hull strength between battles. By the time you get to the multi coloured patterns you are already on diminished strength.

Ice Princess by pinkmonkeyhead 2015-04-22T08:52:00

Delightfully mad.

Flail Rider by jushii 2015-04-22T08:33:00

Quite similar to my game in that I can't hit anything with my tail and I crash into things a lot.

ForgeCraft by Stals 2015-04-22T08:06:00

Took quite a while but I got there in the end. I feel like there should be some sort of quantity bonus for getting matches of large numbers.

Silent Butt Deadly by TheBullet 2015-04-22T01:58:00

Kinda leaves you hanging for a while when you run out of gas. If you had a very slow ammo recharge you could trade time for extra shots.

Primary Assault by Monnotonne 2015-04-21T22:24:00

As if Ikaruga wasn't brainmelty enough with two colours.

Like the look and the different Fire types.

Fathom by Joe Williamson 2015-04-21T21:55:00

Takes a bit to adjust your brain to the scaling when you use telekinesis. Gorgeous and nice to play.

Last guardian of the Holy Fountain by EdwardGreysky 2015-04-20T11:41:00

Took a bit before I understood what was happening. Then I wanted more levels.

LD29 — Beneath the Surface (38)

pod by TomCooper3D 2014-05-05T09:44:00

I made the screen go totally Blue. I think that's something.

Word Digger by MattV 2014-05-04T12:06:00

Best I could do was 717. Needs a different way of thinking to most word games.

Bricked by twelveplusplus 2014-05-01T11:27:00

And that's why we've confiscated your shaders.

Damned Scouts! by Lama 2014-05-01T11:01:00

Not so much a game as a metaphor for life itself :-)

Loved it.

Under Arctic by CapsE 2014-05-01T10:32:00

Critical flaw is the safe sone where you can't die. Having a requirement to breath would fix that nicely.

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-01T06:30:00

Really good effort, Story and game work together well. Had to size the browser window smaller to get a decent framerate.

Grave Rave! by ChickadeeGames 2014-04-30T10:59:00

Mad.

Splodey Boats by Sodaware 2014-04-30T10:44:00

Reminds me of an old arcade game from the 80's. Good progression of new elements to the levels.

Bob by grayhaze 2014-04-30T05:45:00

So far this is the unfinished game I have most wanted to see finished. Some good potential there.

Planetary Fruit Miner by InvisibleWonder 2014-04-30T05:37:00

I feel like it needs an animation for the mining probe. Otherwise nice simple timewaster.

FuMeKuRi (page-turner) by negiyan 2014-04-30T04:05:00

This would be an excellent game for young kids.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-30T03:55:00

55. Really like the simple mechanic.

Ice Mining Facility Mk3 by Roman Kornev 2014-04-29T12:49:00

Needs something more, I got up to mining 2billion Ice/sec.

It would be nice if the mining changed the balance of the iceberg so it rolls. Miners keep mining but solar panels would suffer and need to be replaced.

Worm Quest by kill0u 2014-04-29T11:57:00

Harder than it looks at first glance.

SubDie by raisedmedia 2014-04-29T11:44:00

Aw, My game could have done with a claw.

Heart of the Earth by Dans17 2014-04-29T11:15:00

There's probably a lot more to this to what I saw. Jumping didn't feel like it had the right level of control to land on the spots that you have to hit. Frustrating when you die.

Tycho by markusfisch 2014-04-29T10:57:00

Well that was brief.

Yellow River Submarine by pawegio 2014-04-29T10:54:00

13.8 nautical miles.

Living in a Kaboom submarine by copain 2014-04-29T09:54:00

Really hard to judge a multiplayer game. I imagine it could be fun with a bunch of people though.

29 Leagues by Nition 2014-04-29T09:45:00

My score:112,693. Needs concentration, I like the ship manoeuvrability.

Gray Surface by Geckoo1337 2014-04-29T09:39:00

Good RailGun practice room :-)

Drill, Baby, Drill by mneubrand 2014-04-29T09:15:00

Hit a bug a couple of times where the new level didn't load properly occasionally, otherwise good.

Holy Diver by talecrafter 2014-04-29T09:11:00

2800 Points. Hard going. Nice to see it keeping record of your best score.

Dolphin and Lava by HagraEnve 2014-04-29T08:34:00

Needs to wait for a keypress to restart so you can see your score.

Balancitos by NickZangus 2014-04-29T07:55:00

Any game that causes sudden laugh inducing mass death can't be all bad.

Crustacean Farm by LandoSystems 2014-04-29T04:28:00

Cool idea. (8 days 4 hour, 2 min).

Beneath The Surface In The Sky by tomhunt 2014-04-29T03:54:00

Couldn't figure out how to do anything but spin and die.

SubChase by theplotlessplot 2014-04-29T03:46:00

82 Seconds. Hard keeping track of ammo, oxy and monster all at once. but hard in a good way.

Players who liked this game also liked "Driller Rush" by seek.

Subliminal by kaigani 2014-04-29T03:27:00

Took a while to figure out the relationship between the pictures and the map. Not sure if there's more to it than I found or not.

Barry the Avalanche Dog by Delicious Code 2014-04-28T22:09:00

I have to say I'm a bit disappointed because the title was truncated. On the Browse view and "Barry the Avalanche" sounded like a way more fun game.

Topsail by Devon 2014-04-28T21:49:00

Nice effect at least.

Ascendence by Diamonde 2014-04-28T11:06:00

Was not expecting to die when walking past the tree. Player motion a little slow, otherwise good effort.

FoxyTank by matthias_zarzecki 2014-04-28T10:52:00

Nicely polished. Ends very quickly. Would have liked to have had more to play.

Beneath The Surface by adamwoolridge 2014-04-28T10:45:00

Steep difficulty curve. Managed to complete Level 5 with my last shot after dying.

Driller Rush by Serk 2014-04-28T10:29:00

Fun but a little tough. Luck plays too much of a component. A few slight tweaks could make it much more fun. A slight increase in the speed of Drilling though Rock. To reduce the luck requirement, either a fixed seed or a heuristic to ensure that there is at least _some_ quick path. Getting a couple of rocks spanning the full width kills you no matter how good you are.

Mine Story by donan 2014-04-28T10:09:00

I wondered why you let the player return to past levels until I got to the end. Game works well overall, but player movement is a bit of a pain when trying to align with tiles. You might as well make the player walk until the next tile boundary.

Stroppy Swan by bazld 2014-04-28T09:20:00

Nice, I think the resolution is a little low, It mostly works but sometimes you can mistake a Beak for a bit of food.

Would make a good Phone/Tablet Game.

Wriggle Worm by gikdew 2014-04-28T09:08:00

Score: 914. Now my eyes hurt from not blinking.

Nice little QuickGame. Could easily see people wasting hours on it.

LD26 — Minimalism (19)

MiniSim by jolle 2013-05-09T13:26:00

It is the small hours of the morning. I'm not sure how that happened. I have a population of 11127.

MinZ by unpronounceable 2013-05-02T23:50:00

Brain. must. now. think. in. discrete. steps. I. hate. you. for. doing. this. to. me.

Invasion by KR-Eddie 2013-05-02T23:25:00

Tough. Found the 'press W to go to the mouse pointer' a weird mechanic. Too used to games where wasd stays relative to the view.

Littleballs by littleball 2013-05-02T22:47:00

Hard to gauge the subtleties of the gameplay without an AI. barring any easy-win scenario it looks like a solid idea.

STFC by CRamoysi 2013-05-02T04:09:00

Great! Now I'm scared of dalmatians.

Tower of Pixel by AlanZucconi 2013-05-02T03:50:00

Took a sodding age but I got the heaven medal.

tequilaJumper by mort96 2013-05-01T23:47:00

8432. Tense.

Clone Colony Frontier by HuvaaKoodia 2013-04-30T23:25:00

Dude is hardcore http://i.imgur.com/nIt3C3V.png

Telekinetic Minimalist Cult 5: Packrat Nightmare by RobotLovesKitty 2013-04-30T00:27:00

Love the style, the audio and character animation especially. Gameplay a bit lacking.

The Game Without Controls by methamphetabear 2013-04-29T23:43:00

Now that's an end game reward.

I Dream Of Circles by SpaceStudios 2013-04-29T23:00:00

Wow, The story elevates this well beyond your average platformer. The end sequence got me in the feels.

The Creation by netgrind 2013-04-29T12:29:00

Nice concept. A slight visual cue on the cells that could divide would have helped if it could be done without making things too obvious.

Desire by burtlo 2013-04-29T11:56:00

Framerate drops to about 1fps when the ring clouds appear.

Soccer by kochb 2013-04-29T11:43:00

If there is an actual game here I cannot discern it.

Spacus by manabreak 2013-04-29T11:15:00

I made it to level 7. My temper made it to level 4.

The Boy Who Leapt Through Planets by ydg 2013-04-29T11:03:00

I don't want to think about what I'm using for ammunition.

Minimalism by Kwrky 2013-04-29T10:41:00

WE DON'T ALL HAVE REACTION TIMES OF GODS!

[goddamnit]

Tiny Ninja 26 by Tbaggi 2013-04-29T00:23:00

That Ninja is enormous :-P

Minia by Frigolit 2013-04-28T22:56:00

Nice tough platformer. I think it would be improved if spikes were only deadly if you fell from above. brushing them on the side and dying feels a bit unfair when it happens.

LD21 — Escape (1)

Space Escape by jacquies 2011-08-26T04:00:00

Good puzzle designs. Butt Ugly, but fun.

LD14 — Advancing Wall of Doom (1)

Mind Wall by SethR

My brain officially hates you.