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Clone Colony Frontier
Clone Colony Frontier
By huvaakoodia
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 77 | | |
| Humor | 515 | 2.27 | | |
| Innovation | 640 | 3.02 | | |
| Mood | 713 | 2.73 | | |
| Overall | 940 | 2.81 | | |
| Audio | 990 | 1.84 | | |
| Fun | 1025 | 2.44 | | |
| Graphics | 1047 | 2.37 | | |
| Theme | 1298 | 2.40 | | |
Comments
zairon
2013-04-29 20:13
This is a pretty complicated game, so I am not sure if just the graphics make it fit the theme. There needs to be spacing between the clone lists in the UI, because it is a little hard to see what information applies to what clone. Oh, and you misspelled "Healthy" :)
Pretty fun. I lasted for 628 days before all my clones died xD
Thanks for the comments.
I'm already working on a new extended version where I'll iron out the bugs and hone the gameplay balance, so more suggestions are welcome.
jod
2013-04-30 22:27
Interesting game that would really benefit from some more content. I can kinda see the idea behind this, I was waiting for my clones to start hating each other (themselves?) and start a murder spree, but they never did :).
joror
2013-04-30 22:38
Interesting simulation game - could do with some more feedback when things happen though. Perhaps set it in a spaceship for more interaction. :)
lerc
2013-04-30 23:25
Dude is hardcore http://i.imgur.com/nIt3C3V.png
tokken18
2013-05-01 15:00
Can't play, have a mac.
@Jod I didn't have time to implement many of the social interaction ideas, but I'm extremely interested in it, so that and other content coming up.
@Joror The idea is that feedback is based solely on the clones and Hal. So if they are messed up -> little feedback.
In this version the Clones don't talk that much though.
There are some things that work well on a spaceship and some not so much. I really don't want the game to be about combat like FTL for instance, but maybe as a additional part of sorts.
@Lerc Hahaa. I noticed that bug as well. I had a check in the code for that not to happen, but it was in the wrong place. Coding when tired -> great results.
@Tokken18 I've been looking at Opensource implementations of XNA recently. So hopefully in the future there will be Linux and Mac versions as well.
egonor
2013-05-01 21:12
I agree on the most of feedback already given. It would be nice to see how many turns it would take to fix something as a lot of the time I didn't know if anything was happening. (My oxygen kept going down but both stations were manned for 30+ days.) The maintenance system seems really cool if the implementation is improved. Timed maintenance by a specific clone, increased innovation in the education system so clones can learn specific repair skills or mechanical skills.
I enjoyed this. The idea behind it reminds me of one of those old Chris Crawford games.
Nice! An interesting Strategy game. A bit complicated for me, I wasn't successful at it, but cool game in 48 hours.
kyyninen
2013-05-02 15:30
I like the idea, but there's not much feedback on what's happening behind the curtains. Like how do education and recreation affect clones? Is attitude a good or a bad thing? Does clone need to man the computer slot of a system to make it work? Platespinning was fun, but I never had a clue if I was doing well or not!
@Egonor & Kyyninen
I intend to keep direct feedback relatively low key, so that the player has to rely on the reports and possibly outdated data.
Obviously there will to be a lot more of said data available. For instance a clone might report about the current repair task and give a time estimate every once in a while.
ATM education increases skills faster than working, while recreation helps to decrease some negative attributes which affect relations and work rate.
Proper instructions and tutorial are a must though.
kyru
2013-05-03 19:47
Interesting idea. Doesn't feel like much happens in the game, could use more information so you feel like more is going on. Doesn't really fit the theme.
stmatn
2013-05-03 21:31
Nice game! I like the reference on the starting message :D
Really good for a 48 hour game
This was pretty fun although after trying(and failing) to save my clones from dying and trying to figure out how to have an effect i just waited till they all died to see what would happen. It was really cool and the whole relations tab and everything shows there was obviously something there that wasnt quite implemented and it sounds like it would be really cool if it had the relationships between the crew memebers and if you could fix stuff ect.
loxo
2013-05-05 19:54
This is fun to play. And I'm sure with the planned interaction between the clones it would be even better.
Funny game, great job!
goerp
2013-05-07 19:24
I'm not sure if I got this. I could do stuff and some I couldn't but wasn't always sure why.
But I tried to keep everbody happy (and the haters separate) and fed and all things running and it work for some time.
Some more feedback would have been nice, but I like this gam with minimal animation :)
acro
2013-05-08 00:17
Most things were guess-able from the UI, but I couldn't work out why Healthcare was off the bottom. The scrollbar was staring me in the face for 10 minutes and I never saw it. The drag and drop is kinda frustrating - there's no indication before you drop what will actually drop where, and moving stuff back left-to-right just to drop properly on another left panel got quite annoying. But this is still compelling for some reason - maybe the appearance of intelligent stuff happening ;)
Anyways... played for a bit. The food ran out. I have no idea why. Now I actually feel hungry...
Thank you for the kind words people.
@acro There are a few bugs in the drag and drop system, but you should be capable of moving a clone from one occupation to another with no additional hassle.
fnkee
2013-05-08 22:31
I need more time to get into this game, but indeed it's fun! Would be great to have some kind of goal to work towards. Good job, and neat branching.
dst
2013-05-18 22:50
Strange stuff! Did like it though ^_^