Stargazers by Cake&Code 2013-05-05T15:13:00
Very cute little theme. This would do very well on a tablet, I think.
Foon → Ludum Dare Explorer → Users → Jod
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Alysson | compo | 504 | 2.64 | 2.18 | 2.29 | 2.70 | 2.66 | 1.09 | 2.20 | 3.11 | ||
| 2016 | 36 | Ancient Technology | Catapult | compo | |||||||||||
| 2016 | 35 | Shapeshift | Lonely Mountain - A shape shifting tv series | jam | 36 | 4.05 | 3.68 | 3.63 | 3.21 | 3.33 | 3.94 | 4.06 | 22 | ||
| 2015 | 34 | Two Button Controls / Growing | Jack's unremarkable, absolutely normal day | compo | 99 | 3.82 | 3.36 | 3.59 | 2.50 | 3.79 | 3.38 | 75 | |||
| 2015 | 33 | You are the Monster | Vicit Vim Virtus | compo | 146 | 3.64 | 3.43 | 3.36 | 4.24 | 1.74 | 1.47 | 2.70 | 3.75 | 80 | |
| 2014 | 30 | Connected Worlds | 13 minutes of light | compo | 21 | 4.09 | 3.60 | 3.93 | 4.16 | 3.68 | 3.34 | 3.53 | 4.29 | 71 | |
| 2014 | 29 | Beneath the Surface | Deus ex Submarine | compo | 360 | 3.38 | 3.03 | 2.87 | 3.74 | 2.92 | 1.56 | 2.88 | 3.50 | 71 | |
| 2013 | 28 | You Only Get One | One shot | compo | 150 | 3.52 | 3.40 | 3.24 | 3.20 | 3.64 | 3.16 | 3.32 | 3.58 | 47 | |
| 2013 | 27 | 10 Seconds | Love you more | compo | 322 | 3.30 | 2.82 | 2.59 | 3.35 | 3.29 | 3.35 | 2.00 | 3.90 | 35 | |
| 2013 | 26 | Minimalism | Peacemaker | compo | 361 | 3.37 | 2.79 | 2.79 | 2.69 | 3.13 | 1.81 | 1.83 | 3.79 | 96 |
Very cute little theme. This would do very well on a tablet, I think.
From the Journal of Sergeant Burden:
"40 days until the convoy comes. I had to make some hard decisions.
I set Martin to hunting. He seemed to enjoy it, and I believed we had to use our rifle rounds strictly to fight this cold planet's predator. It turned out I was right about that.
After fifteen days the Engineeer had finished repairing the radio. I dreaded the moment he told me that the radio was fully operational. BR4ND-ON gave a soft, almost mournfool nod with his metallic head to indicate the Engineer's death sentence. For his effort, I shot him.
The soldier understood. So did the doctor. His wife did not. I tried talking to her. She would not meet my eyes. The next morning she was gone. To my shame, I can only admit to feeling relieved. I would not have her stirring up the camp with any disobedience.
The next days were a blur. A constant battle between the cold, hunger and the Medusa virus. Day by day we survived. We ate. We made jokes. And none of us talked about the Engineer or the Psychiatrist.
When the Orbital Convoy I looked at the Doctor and the Soldier. They knew I did what had to be done. They would say as much about what we did to survive as Marvin did. I made them swear as if the Gods would be watching them for the rest of their lives."
######
Loved this game. Loved it to bits. Took me a long while to figure out I had no way to keep everyone alive to the very end. Is it actually possible if you're really lucky, or is it necessary to kill at least on person?
Also, is there any practical use for killing BR4ND-ON? Except for, you know, being frustrated and going on a killing spree? :)
Wow, this is awesome. The game flowed naturally for me, no need to look through the walkthrough. I loved how things grew slowly, great take on the theme! Defenitely one of the more polished games I've seen.
Well, defenitely fits the theme! I got 18. Would have loved if the noises you made on a succesful bounce would have somehow created a tune or something. It sorta sounds like that sometimes, but I guess it's sorta random, right?
Lovely! Tight level design, good music and a cool concept. One of the better entries I've seen.
Of course it wouldn't be a comment with some points of improvement :). Sometimes my red squares would not get their black borders. I could still jump on them just fine.
Loved the way you handled the theme. At one point everything turned black and I was confused for a moment before I saw the moon and realized it was night. Awesome.
Great music, loved the dialogue system (even if I didn't quite get it when I had to reunite the green and yellow block) and very well done indeed.
Managed to get my warrior to level 5, until one of those surprisingly tough Red Imps got me.
Good audio. Would have loved to have some earlier access to new skills.
Fun! :)
I don't care how often they push their lies in my face, I the truth shall set you free!
Loved the concept, loved defeating the liars. Would have been great if at one point I could've gotten a second hand-gun and wielded the truth akimbo! :)
Well, the any moves when I press the directional keys! That's pretty cool, but some additional gameplay would be nice :).
Damn, this seems cool. Great that the Rift has a Ludum Dare entry :). Sad I can't play this.
The second boss did kick my ass....
Loved this. You really nailed the minimalist theme. The introduction made me laugh, commander cube really has a hard time with his cube cadets. I think it's great how getting bigger makes you more powerful but also more vulnerable.
One of the better entries I've seen!
Some kind of timer would have made the goal achievable :).
Cute little game, the audio served quite well! I was pleasantly surprised when I realized that catching colours would allow me to see more.
Loved switching between verbose and minimal. Extremely well done. I loved how it all just 'fit' when switching between the two styles.
Such a sad little robot. At least that's my theory ;).
This was very good indeed! Captured the minimalist theme quite well while still allowing for gameplay. I was really happy when I found out about shifting the line. Very cool indeed.
Cool audio, makes it quite a dramatic dungeon crawler. Curse you, red cubes!
Awesome that you made a .bat file. I had to finish the story and see what was really happening. Well written, I am impressed!
I killed 2 soldiers for every one of mine. Viva la Revolution! The island shall be free!
Cool to see someone use a tactics idea in their game. Want more like this.
43 jumps! Glad I made it that far. It took me a while to figure out that jumping was the way to score and that the bar was my health. But once I did that, it's kinda fun to try and 'stunt' your way through the mines.
Love the music! Simple but good!
Very minimalistic indeed! I would have loved some sounds with this, it's a very rythmic game.
Wow, one of my favourite entries. Enough difference in gameplay to keep it interesting and the end boss was quite a blast. It gave me some serious Zelda flashbacks, only in this game the idea is executed cooler, much more energetic.
Loved it!
85 seconds, 13 energy cells.
Incredible combination of audio and visual. Loved this.
Cool music, great idea! Sadly my 3d-skills are not quite good enough to easily eat cubes :). Cool idea though.
Haha, this was really funny. Took me a while to figure out, loved it. Very clever.
LOVED this. I am impressed with how well this fits the theme. The simple gameplay is pretty addictive (I got stuck around level 7 ><). Colour me impressed!
Hah, get it. Colour? Because it's in black and white.
...
I'll get my coat.
@Mousseto: The items will be used automatically. Some menu options will become available if you have the correct items. A certain security guard will be easier to tackle if you have some kind of weapon, for example.
@Paul: Thanks! Sadly, no audio. I really, really wanted to put some in, but then I ran out of time. Curses!
@Andy: Yeah, it turned out to be a lot grittier than the low-key horror I had initially envisioned. More Grindhouse than Ctulhu. Oops. There is indeed no sound, I ran out of time :(. Glad you had fun!
Quite clever! Love the physics of the thing, pretty cool!
Very cool graphics, loved it! The second level actually took me about ten tries, that second barrel is devillishy difficult!
Would defenitely benefit from a soundtrack. Also, I think the character could move a bit faster.
I have walked the bloody path of the samurai for so long I have forgotten why I fight. There is only me, my enemy and our blades.
What a beautiful game, such atmosphere! Caught the minimalism theme very well indeed. A very good cohesion between audio, video and gameplay.
Quite cool, and quite hard when the cannon ups his game!
I sometimes saw some dove-like things in the screen, but didn't really know what they were. Also really liked the time-warp power up, cool effect.
Wow, totally trippy! Loved the consistent art-style. The camera is a bit odd, though.
The T-rex with the boombox was my favourite :).
Very well done, I loved dropping my weapons one by one and even ascending to... what, exactly? :)
Awesome.
Loved the music! You've got the basics right, that's pretty cool! I rather enjoyed the introduction. Also being a Spartan :)
Loved the colour scheme, the combination worked really well. The Sakura were a favourite!
I think this game was better before it went all commercial.
Liked it, really dig the shifting between different ethanolic realities :).
Took me a while to figure out, but that did give me a pretty cool feeling when I did.
Really liked this one, very beautiful art style. Getting wings was awesome. :)
Kinda cool, interesting concept. The ultimate button was awesome.
This kept me busy for quite a while! Never since my first driving lesson have I had so much trouble making corners.
Another Ren'Py entry, hurray!
Some really clever bits with the start menu, I love it! The double-loop in the story is well done as well. Poor Dan :).
The music is quite atmospheric, I like it.
Interesting game that would really benefit from some more content. I can kinda see the idea behind this, I was waiting for my clones to start hating each other (themselves?) and start a murder spree, but they never did :).
This is actually a really cool take on minimalism. I really enjoyed it. Took me a while to figure out to win, but then I realized it's not about matching all the lanes, just winning in one of them. Well executed!
Wow, this game is super harsh. I like it! It reminds me of the old NES-era games where you learned or you died (kind of like an 8-bit Game of Thrones ;)).
I got into it a few tries in, when the controls started making sense. Didn't make it easier though! Overall: liked it. Maybe ramp up the difficulty slower, a little bit? The controls were okay, but would probably work really well on a tablet, with touch-controls.
First try: Okay, that's kinda cool
Second try: BLOOD EVERYWHERE!
Made me laugh. Lovely graphics, sound works well with it. Would love more content with more 'dangerous' rooms.
Lovely physics, a good learning curve and I just love the graphics! Both the scrunched-up paper backgrounds and the way my plane moves. Love it!
Very relaxing, love to see the trees grow. Very pretty indeed!
Great mood. Sadly, I didn't meet any Rainwalkers.
Looks good, love the styling, very cool. Immediatly recognized the knights and wizards and everything.
Really liked this one. Being able to jump with a tank is always a plus. Take that, helicopter!
Wow. That's a really cool idea. And synched up great with the piano tones! Awesome!
It did get a bit too difficult for me to figure out what shapes were good and which weren't. But all in all, really cool!
Very cool idea, I've never seen it before! Takes a while to get used to and in my case it degenerated into a bout of fitfull clicking. But still, I like the idea!
As a professional drunkard I would like to express my gratitude for someone bringing to light the horrible plight that is trying to walk while drunk. Let alone the impossibility of finding one's drink. Hurrah, good sir!
Very damn good. I thought Gods will be watching was the best, but I liked this better.
Cool interface. Didn't quite manage to go up the stairs, though.
This was awesome. Very relaxing. I loved the Philosopher fish.
Boobs lol.
Wow. One of the most finished games I've seen. Love the LucasArts adventure game art style and the animation. But most of all those gorgeous backgrounds.
The story itself was interesting. I really wanted to know why she's there. Also, Rain is a pretty cool name :).
At one point Winter hit me so hard I was launched and the camera couldn't keep up :).
Fits very well with the theme. Glad to see storytelling-type games on here.
The flash to white was very well executed. The story itself immediately gripped me, I wanted to know what was going on. The jellyfish was pretty cool, too.
The random numbers seemed a bit.. I don't know, forced. Out of place. Like they didn't really add anything.
I couldn't find out how to interact with the game. Am I missing something obvious?
42 soldiers used. Awesome! Love the gameplay and finding out that you get more soldier dudes each playthrough :).
I made it! 115 fishies!
Loved the game, made my day.
Potions are awesome! I was at 22/30hp and it gave me 73/30hp. I choose to interpret this as the shopkeeper accidentally giving me the +1 potion instead of the normal ones.
Quite charming little game, played it on Hard. Enjoyed it! Great audio!
Well written! I loved the trap-sense, a great mechanic to deal with re-reading parts of the story. Also, the way the different choices are presented in the second part of the story is just awesome!
Really cool way to tell a story, loved it!
Climbing the mountain was the hardest thing I ever did in my life. Didn't help that jumping sometimes didn't respond quite well. Maybe I stood to close to the edge?
I loved the graphics. They were awesome. The sound was very good as well. Great and trippy atmosphere, overall!
Cool idea, awesome music! The black square on the black background kinda doesn't work for me though.
The first time I met the egg, I gave it some momentum as I jumped over it. It prompyly pushed me into the cliff as I came down. I could imagine the chick going "Not coooool brooooo!"
Little did I know this was just a premonition of things to come. I have laughed and cursed very hard at the cascading eggs down the stairway.
Cool game, made laugh!
Liked this one. Good music and sounds. And yes, it is incredibly hard. The second dude is an ass! He likes to punch me out of the castle-thing so he and his buddy can gang up on me :).
Very well done, love the Ren'py configuration on the interface.
Your main mechanic (splitting monster and character movement) is very, very well exececuted. It is nerve-wracking, especially since you can stil look around!
Kudos for the voice-acting as well, very well done, with enough emotion in it without it becoming corny.
Also (I guess this is something I do when I game, I look up), I loved the ceiling tile textures. The interface, and the card was awesome as well. The game over screen is particularly good.
Two bits of feedback: the closets in the rooms aren't solid, I can walk into them. Also, the heights of the bed compared to the viewpoint of the player seems to be pretty high.
Cool 1st entry. I do like taking over the enemies! The level design could take a little bit of work, but the taking over works like a charm!
Loved the personality of the little bots, but had a lot of problems getting them to go where I wanted them to. Fits the theme quite well!
@vittorioromeo: Thanks for the kind words! And yes, it's way too big, isn't it? I messed up there somewhere.
10corp will not tolerate slowness! Loved the mood and the setting! Couldn't quite get how to 'throw' boxes, which stopped me from progressing too far. All in all, a well-polished result!
Sweet little entry! It works and I encountered no bugs, well done!
I'd make sure the colour of the bullets are not in the background. Also maybe moving forward and back?
Other than that, cool!
Loved the concept, and your game runs super smooth! Sadly, there was no one to play with, which is a risk when making something multiplayer. Making a version which had some targets to shoot at when there are no other players might have been an alternative.
Wow. I really, really liked what you did there. The combination between gameplay, sound and graphics was really good! Excellent voice acting combined with a really good (and really sad) story! The little scenario's underline all the beautiful little moments he has to lose. One thing to improve would be the final scene. I think I understood exactly what mr. Moore did (and well done to him!), but there's just a few steps that could be explained a bit better.
On the other hand, if I got it, why would we bother cheapening the experience by explaining it? Quite the little quandary. I honestly don't have an answer. Loving it all the same!
Made me laugh. Stole 33 presents! Surreal!
Still impressed with how much mechanics you got in there!
Good job on the music, unique art-style indeed! Some minimal work on animation will bring some improvements with your next game!
Liked it, was able to play it no problem! Some tips:
-Turn off Developer mode before compiling the final code (I was still able to hit shift-D and enter developer mode :)). It's in the options.rpy, I believe.
-Did you know you can show menu options based on variables? For example, only showing a menu option to ask about a suspicious character if someone mentions him before. It's something like:
menu:
"Go left.":
...
"Go right.":
...
"Fly above." if drank_tea:
...
(see http://www.renpy.org/doc/html/menus.html)
-Love the artwork! But don't forget that your text-screen will take up quite a few pixels, so if you want your characters to show up 'centered', you have to make them a bit higher.
Hope to see your next game in the next Ludum Dare!
Ack, forgot my twitter account's login. Sadly couldn't play it. Maybe it's possible to get my twitter-followers without authenticating?
Okay, that made me laugh. Loved the way you used pictures. Also the main character scared me, in a good way. Animation was fine for me. Had a bit of trouble jumping sometimes.
Whoa, very difficult! Hilarious story, loved the writing. Didn't get past the easy seed. :(
Better luck next time! Love the wall-thingies, they're nice and futuristic.
29291 barrels of oil. Fun concept! Could do with a simple soundloop thingy.
I sadly didn't 'get' it. But kudos for making something with humor in it that's not just for everyone. We need more of these!
Got to 840! Loved the writing and combination of music and graphics. Solid animation, too!
I really enjoyed this one, super cute!
Great music and atmosphere. The music works rather well, too!
Wow, this put a smile on my face! The game-player interaction reminded me of portal, very well done indeed! The game flowed very naturally for me, kudos on the writing!
Wow, loved this one! Spent a lot of time playing it. The underground power-ups really give it some spice!
One of the best entries so far!
Sadly, once I got to level 2 my exp didn't raise anymore.
Loved the graphics and story though, really good atmosphere!
Got to the point where my drill was basically harder then Dark Souls. Rather enjoyed it! Solid music, nice graphics.
Died. A lot.
That was good, a story with a beginning, middle and solid ending. I liked it! A good use of limited resources backing up a plot.
The thing that I can see improving is the time the text stays in the screen. At first it dissapeared before I could read it all. Later I realized if I don't move, it stays on the screen.
Loved this! I didn't get the feeling my choices made a difference, game-wise. Although I got to say 'Suck beam, robo-creep', so that made my day.
Did have some problems showing the graphics on chrome though, but I guess that might just be my shitty comp. Awesome entry, loved the humor!
Haha, that was fun! I love the Tony Hawk-esque little descriptions! Controls are a bit high on momentum, it's hard to change my direction, but all in all a good play. Bonus points for incorporating leaderboards!
Hmmm, couldn't make it past wave 6. Kinda cool though, like the pirates!
Thanks for all the feedback everyone, I really appreciate it! Sadly, I did not have time to make (some) sound at all, as I only had 14 hours. It's definitely something that would've added to the game. Once again, thanks for taking the time to comment!
@mjau: Thanks for the tip! You can press CTRL to scroll through text. Kinda late for you, I guess, but maybe others can use it :).
As for ending 5.. uhm... that might be a bug. Damn. :)
@miwuc: You are most likely completely right :). Thanks for reviewing!
Please continue working on this! I love the whole concept of playing an old man who sends his robots off to do things. And the writing is top-notch, too! Combined with the gorgeous graphics this really made my day. Would pay for a finished version of this.
Nice and simple. Good music and love the different objects. The sheep is my favourite.
It could be improved by some kind of goal though, like levels or the like. Just something that a player can reach.
Woohoo, I made it!
Cool stuff. Neat little game that does excellent on portraying the mood! Great music, too.
Great entry! The music really makes this. Lovely!
That was really cute!
Short and sweet, I like it! Love the diversity of people that I can destroy.
Loved the surprise enemies, great little gimmick! I died so much!
The graphics are just. Gah. So jealous. Smooth animation, too!
Wow. Just wow. This such a _complete_ game. Good handling, music and gorgeous, gorgeous 8-bit graphics that I instantly fell in love with.
It just handles so very well. Well done!
Well made! I was a bit shocked at how short it was, I wanted more! :)
In all seriousness, it's gorgeous. Special mention to the sounds, especially in the opening. It was done very well.
Gorgeous graphics and sound form a very coherent and smooth Jam entry! Well done indeed. I love jumping out of the water over the big battleships!
Okay, I hate Mercury now. Awesomely done! Great style and visual cohesion!
Very moody! Love what you did with the graphics and sound. Took me a while to figure out where to find the ending, I died so much!
Also I found a bug here I am able to 'dissapear' through the right edge of the screen if there is no wall there. Into the void I went! :D
I really liked the fact that you've created one system in which you can play all three entities, well done! The little comments by the different cells are cool too.
What would have helped would be some way of knowing if and when the level is going to end. Good work!
Really liked this one, congratulations on your first LD! Some decent music and I liked how the bad guys' eyes turned red when they spot you. Well done!
Lovely environment. Sometimes it's a bit hard to make out the vigilantes, they surprised me on several occasions.
Glory to Arstrotska! I mean- Long live the Loyalist Government!
Love what you guys have done with the look and feel. Simply fabulous. Both graphics, music and soundfx all work well together.
The only improvements I could think of were to make it a bit easier to drag improved (censored?) documents to the print or deny envelope. As well as getting a little bit more guidance in the beginning. Super well done, my favourite in the Mood category this year and a strong contender overall!
Okay, that was impressive. I mean, really impressive. What starts out as what seems like a simple puzzle-game becomes something much more. Way to nail the theme right on the head!
Without giving any spoilers: I feel that the way the narrative is timed is just perfect. It pulls you with it just in time to prevent boredom. Also, starting from what seems like an ordered room, going through more chaotic and patchy rooms and finally ending to something that gives a bright ray of hope is very, very touching.
Well done.
13 days, 140 villagers.
A very respectable loss, I say. For the greater good!
Super cute graphics!
I really liked it. Some more information on when powers are available or not would be nice in the game itself. Also, what's the combo-box for? All in all, would love to see the next version of this game.
I really liked going under water, exploring strange new submarine worlds, finding bizarre creatures and then harpooning them. It was nice!
Din't get to kill the strange pill-like creatures though, even with ten harpoons.
Wow, one of my favourites this LD! Wonderful graphics (like, really, I'm super jealous) and a lovely sliding scale of awfulness in the story told by the environment, not the protagonist. Five out of five!
Improvement wise: everything about audio has been said, so I'm not going to add to that. But I think maybe a different exclamation mark colour when walking over something that can be smelled and something that can be dug up?
I had more fun with this than I should have. Good work, and great work on getting multiplayer to work. :)
Wow. That was a beautiful story. The characters seem very real, the conversation is smooth and flows naturally and the sound effects are subtle and understated. And the art. Gah.
It is really, really well told. I was pulled along with it like a leaf in a stream. Just, wow.
Pretty cool idea, I like it!
I'm not sure I quite get what it does, but it is damn pretty! Superb design, great soundwork and crips voice. Well done!
That's really clever! Well done! Love the puns :). Good music too, btw.
Awesome atmosphere and graphics! Creepy noise things too!
Embrace the madness!
That's really cool! I liked it.
Nuns do not have super powers. Huh.
Thanks, appreciate it!
As for.. uhm, not actually using a USB-device or the other, uhm... Yeah. You got me there. I just like letters, I guess. :)
@PERECiL: Thanks! And yes, there's five endings and what you want is an option :).
4sap: Thanks! And yes, Space radiation. Damn that space radiation, forcing us to write letters! ;)
AAAAAAAAAAH! AH! AHHH!
So, when you get to the end, you don't get to read the ending bit before it jumps to the ending screen. I don't know how it ends! Noes!
Other then that, solid writing and cool puzzles that take some work but are solveable. I liked it! Way to go!
Could be improved with an ambient soundtrack, if that's possible for this kind of thing.
Great balance between sound and graphics. Love the little storyline and the ambient storytelling. The poor man must be bored out of his mind!
Wow. That's really, really great design! Both on the level-design as well as graphics. Loved it!
Great work there! I love the slow increase of speed on the fireballs! Music fits the frantic pace as well!
That was kinda cool! Who knew the spirits of eaten bunnies could be so vicious?
That's extremely witty. Well done. :)
Awesome bullet-hell idea! Love the mythology you used! Good music. Would benefit from some very simple backgrounds (maybe fidget around with pain.net's filters and such?).
25 weeks! I loved the sounds! Both the sfx and the guitar (banjo?) in the background. It gave a very Dwarf-Fortressy vibe, which is good.
The game itself would benefit from a small tutorial or mouse-over for the different actions so I know what influences what. Other then that, pretty cool!
Switch shooting to arrows and movement to WASD and I think it'd be a much more pleasing experience :).
Hey there! Thank you very much for your praise! It made me extremely happy. I will try to return the favour by giving you a play-by-play while I play through your game:
Warning: Major spoilers.
- Hey, text-based adventure. Cool.
- Who is this woman? She ain't sticking nothing in me, let me tell you! Get thee away, foul wench!
- Word-animations! Awesome! Love the shaking letters. Loved the 'wobbly' sentence that gets all messed up.
- Huh. Waking up in my room. Well, not my room. Or is it? Why did I gloss over that so quickl- Ooooh, a laptop!
- Huh. Old e-mails. Give in to inner voyeur? Hell yeah.
- Read through Alex' mail. Hah, D&D. Awesome. Don't play a Bard, Nathan! For God's sake, just multi-class if you want to- Oh. Wait. Nevermind.
- Instantly liking Alex and Grant. Dislike Cassie. Why, though? Assume Cassie is Nathan's crush.
- Love the comma-discussion. Well written, makes it humorous instead of a boring interpunction dissection.
- Larry, who the fuck is Larry? I don't like him (see? I'm good with insta-hate! :))
- Plundered Hearts? Must google later.
- Googled it now. Looks awesome.
- Clothes? Hell yes, I'll be bold.
- "Julia swans in" I've only ever heard one of my friends from England use that term. Love it!
- What's up with this Julia person? Would it kill her to try to be nice? Fine. I'll take your damned drugs, woman.
- Huh. "Blut Aus Nord" Will have to put that on now.
- Okay, walk out of the doo- wait what? Park? Alex? Yay, Alex!
- Ha! Glow in the dark condoms! Cool. So Nathan's Gay? Bi? Hmmm. Cool!
- Wait, missile impacts? Huh, dystopian future or some kind of subconsious display of Nathan's mind?
- 'sexiness of apples' Have you ever seen those red ones? Damn.
- So Josef uses the drugs too. Everyone uses the drugs? What do they do?
- Unrequieted love. Ouch. Poor Nathan. Poor, poor Nathan.
- '"Don't worry," he says, "No one knows."' Really? That's supposed to make it better? *grumbles*
- Wait, drug's in the tent too, huh? Alright, so defenitely a dream/mind control/mindscape thing, with the drug as some kind of representation of... what? You know what, fuck you, drug! I'm not taking you.
- Or I am. Damn.
- Oh yes, the fear of losing what you don't have. Did I mention Poor Nathan?
- Deathspell Omega? Up next on the playlist!
- New message from Alex! Wait, did he just call me Steven? I thought I was Nathan. Confused now.
- Cocaine table. Okay, that's seriously witty D&D-humour :).
-D12 for a to-hit roll? Hrmpf.
-Whoa! From geeky D&D to sex-scene! Props for writing that!
- New date. Hey, it's August 2014 now. It was may before. Figured there was some kind of time-loop thing going on.
- AAH! Open ending? Wait, what? But.. but what about the drugs thing? Damn it!
As for feedback on the game itself: Loving twine. I wonder if it's possible to play music with it? I put on some music myself as 'prompted' by the game and it does add a lot of emotion. Well written! A _lot_ of content! How many words are that? Also, kudos for writing something so intimate, that takes a lot of guts!
Does Adam's name change into Alex at one point or am I confused? Last bit I think could be improved would be to let the player know at the end if they 'missed' something. Like, are there different endings, or are there major plot points to be seen still. It would defenitely entice me to play again!
Love it, hope to see more next LD!
@Snoother: Well, I know I always barely have time for QC to find these typo's/mixups, so it's certainly something I can relate to! Hell, this year was the first year I actually had time to go through my entry a few times and pick out the worst mistakes :).
I recognize the challenge of mixing imagination and experiences from real-life! But taking aspects from those experiences and weaving them in stories makes for good storytelling, so it's usually worth it.
AS for my notes on the people I 'met' in the game: They're literally the first things that came up. So I'm pretty sure most of my initial reactions are more coloured by myself then the actual people those characters are based on :).
Shame about the audio. Perhaps worth checking into a different engine? Ren'py does audio pretty sweetly and should be able to do the same things Twine does. Except for publishing on-line, which is a major flaw :(. Or Unity. I am still doubting myself if I should switch to Unity if only for the web-based publication.
As for the iPod, I clicked on Chemical Romance and immediately indentified with our protagonist. Loved their stuff. Sometimes there's just a need for melodrama :).
Also, thanks a bunch for listing me in your post. That's pretty cool stuff!
Loved it! It really caputered the Commodor-64 vibe (or earlier?) for me. The sounds, especially with a full screen of nodes is like a retro-waterfall, I totally loved just going back and forth and listening to it.
The humour of hte backstory adds a lot. Love it! Quite difficult sometimes, old-school. I like it :).
Also, did you know that red nodes turn into blue nodes sometimes? Is that by design?
That's really good! It made me curse at the screen and that's high praise!
Love the sound, the simple mechanics in complex situations and the amount of content! You put mid-bosses in there, I'm impressed!
That made me laugh quite a bit! Loved Tranzion so much!
Cool graphics and solid music! The mouse-waving for the sword really didn't work for me though, so I relied on the crossbow.
Colour me impressed. Very, very impressed.
I _loved_ the death animation. Awesome! Some basic sounds would work really well. Like pew-pew noises and crush-noises.
Yay, restored the connection!
A short tutorial at the beginning explaining what to do will help you in future efforts!
Cool music!
Encountered a bug when clicking 'Team'. Sadly could not return to the main mission to fight aliens for feline domination.
Liked it! Well done on the music and the graphics. Especially in the later levels, with different lighting. Loved the ramping of the difficulty, impressive!
Wow, that was well done! I love what you did with the graphics. It's a very cool way of doing them, extremely impressive! The music also complements the story.
Very good, if sad, little story.
Love the graphics, really sets a nice and dark-ish mood.
The gameplay could do, as others have already stated, with some variation in price as well as demand and supply.
All in all, pretty cool!
Awesome graphics, made me smile!
Whaaaa, those gorgeous graphics. Just wow! Very well done, solid gameplay and a lovely mood all around. I could spend quite a lot of time on this! Very well done!
Only improvement I could think of was some variations in music.
I love how you spun that theme right around! Well done!
The mechanics work well and, after some initial panicking, I found the controls to be intuitive. Some very basic SFX for picking up and placing planets would make this even more immersive.
And how do people get such high scores? Wow!
All in all: if I were you I'd polish this and put it on an iPad/Android store, see how that works :).
Love the gameboy graphics. Retro-time!
That was beautiful. Great mix of graphics and music!
Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace
Great work on the graphics, beautiful! Some sfx (a 'click' of a pin hitting a slot) would really enhance the experience.
Good stuff!
Pretty good idea! Loved it.
Holy crap, those are some sweet, sweet graphics mixed with some beautiful sound. Extremely well done!
The gameplay serves to tell the story, so props on that!
Pretty cool take on things! I liked it a lot!
Oh wow. That's just very well done in the time available for it. Sounds, graphics and gameplay feel as one complete whole.
I was most impressed by the texts in between the sessions, and the possible answers. Saying so much with so little words is pretty awesome. :) The twist is gut-wrenching genius. The dissonance between what input data and written data tells a very chilling story.
Loved the concept, but the second house I could not leave or proceed or sleep. :(
Controls worked just fine for me (Chrome).
Had great fun floating around and trapping the vilagers.
I accidentally nommed a bird.
I _loved_ this. The intro is pure genius. Even in paint, it conveys all the beautiful B-movie drama of a big pink blob taking over the world.
I found the gameplay a bit hectic, jumping between organs and the main screen and those tanks! But I had fun playing.
I enjoyed the chaos a lot! The first time he spawns more heads is like "AWESOME!"
Loved the music too, very well done!
@pseudavid: Thanks for the heads up, I'll check that one out!
@pavel_insight: Not necessarily meant as a metaphor, but I'm pretty sure the 'You are the monster' lends itself well to it. Was there a metaphor you saw coming through as you played?
@aprotasenya: Thanks for your feedback! I really appreciate it. Also, your screenshot definitely made me laugh. No twitter-thingamajig to follow, though, sorry about that :).
@sepharoth213: Thank you very much for your comments! I think it's really cool you noticed what you did, because my original ideas were a lot larger than what I ended up making. Due to time constraints (24 hours) I opted for Twine, but originally I wanted to add graphics and sound. Thanks for your feedback!
Gorgeous graphics. Some small sfx and atmospheric soundtrack would have added a lot.
Pretty cool, it worked well.
Would be great to have some kind of goal, like eating a 100 villagers.
I did not de-monstrate! I crushed their puny little guitars!
Loved it :D
My thoughts while playing:
-"Click anywhere to destroy the universe.", now _that_ is an opening statement!
-Aaah! The black thing on the bottom is talking to me and I missed stuff! Damnit!
-Wow... this is tablet-ready.
-Hey, a Maltezer cross. Cool! Ooh! Ooh! A Triforce!
-Oh, there's a par! Wow, that text is hard to read if you're focussing on the big shiny balls in the middle.
-Aaah, I lost what the big balls do.
-Wow, the music is pretty.
All in all, colour me impressed!
Looks great!
Great work on combining graphics, sound and gameplay! Were some of the villagers holding flowers? :D
If the jump could be cancelled, or adjustable, that would have added a lot.
That was surprisingly cute!
Very well executed and polished. Loved it!
Oh, if only the hero knew of the purple slime's love for him...
Intro screen of awesomeness. Guitar of awesomeness. I just... listened to it for a while. :D
This is just so incredibly, incredibly polished. Wow. The soundfx matches the gameplay. The graphics are extremely well-timed. Character design is simply gorgeous.
I hate archers. With a passion.
Incredibly well done.
Loved it. Completely lost it when the fish entered the screen. Can you get past 17?
Got to 48! Needed an orgy of 4 persons to score with all the aliens! AWESOME!
Really worth going past 17.
Very slick graphics. The compo version really benefited from some music, as seen in the post-compo version.
Pretty cool! Great work on the sighting and the enemies can actually miss! I enjoyed that.
Would benefit greatly from some sfx and soundtrack.
I walked off the left of the screen and dropped right into limbo :).
Cool game though, took me a while to figure out what I was doing, a small introduction text might be useful.
Great animations!
I am completely impressed. The level of graphics and sound are immense, and so much content!
The best thing is the soundtrack, loved it to bits!
Als the character design of Writhe is genius! Tentacly goodness!
The tanks won...
I really liked this game! The story you tell is compelling ,saying much more with the words it doesn't say, then with the words it does.
I would've loved a little bit of ambient background music, and maybe a crashing sfx when I smashed something :D.
Great work, keep on going!
I was a stripey-socked demon of doom!
That was cool and flowed smoothly!
A little more time to read the instructions would be nice, I was killed before I could finish reading them :D.
Great job on the music!
Loved the concept, although I'm afraid getting ratings for multiplayer game will always be hard in Ludum Dare. :(
Wow. I was very impressed, this is the kind of experimental thing that I love to see in LD! Keep on going!
I am incredibly impressed by your clear art direction and ability to make a two-player game.
The ability to switch between mosters is awesome. Slime is OP. :D
I am terribbly impressed.
The mix of music, gameplay and graphics is extremely well done!
I went 'Oh, you must be kidding me!' when I saw the airships :D.
I believe at one point I hit myself with a tentacle. Why are you hitting yourself Kraken? Why are you hitting yourself? :D
8 tentacles up!
Loved that the spider is wearing a scarf. Lovely graphics, it controls smoothly! Would have greatly benefited from some sound.
Pretty cool idea, great work with the sound and sfx!
Would have loved to have some kind of goal/score mechanism. Perhaps a judgement on how kind/cruel I was to the ants?
Cool! Smooth gameplay, nice graphics. Would kinda help to have a goal (like, reach ten-thousand points or something).
Haha, loved the bit where you broke the panels. I played it a couple of times but didn't notice any different storylines, which would've made it even more awesome. Great job on the animation!
I loved this. I loved exploring, trying to see what I needed to do. Great!
I really liked this!
The little texts made it for me!
I'd have loved to see some more levels, maybe with the kids fighting back?
Wow.
That's an extremely good take on the theme.
Kudos on working that one out. Also, on making a game with actual good gameplay on it. My game's vampire has nothing on the monster I was while playing this.
Haha, well done. An ending screen would add a bit.
Pretty cool!
Okay, I laughed.
Loved the art on the monster!
1st level: Ah, this is okay.
2nd level: I WILL CUT OUT YOUR HEART WITH A DULL SPOON!
:D
Seriously though, well made, good choice on the art style. Jumping works alright. The difficulty goes up a little bit too fast, some more getting used to the controls would be nice. All in all: good job!
Keep on going, awesome!
I ate 78 sheep, broke 16 fences, defended myself against 13 soldiers and mistook 5 villagers for sheep.
Loved the growth in each level! Slowly there are more houses and more soldiers. Very well done!
I had fun!
Well done!
It wasn't really apparent what my attack and defense values were. A little more explanation would have helped me a lot!
Other then that, love the idea of someone making a card game here, haven't seen that before, kudos!
Also good sound!
Wow, I loved this one!
The good:
-The sound! You're crazily talented!
-The depth! There's a lot of gameplay in there.
The bad:
-It's very hard to get all the intricacies of the gameplay. In a Ludum Dare, some more explanation would really help people appreciate your game better.
The ugly:
-The knight that decided to kill me. Damn you, knight!
Fits the theme very well. That's a lot of content. Well done!
Hey, you're pretty good at Twine! Putting a background behind the choices is pretty smart.
I really enjoyed the simple and clean layout you made and the way you styled the 'results' of lying or the truth.
I also felt that I missed a few bits in between the scenes. Jumps, as it were.
All in all, great to see more interactive novels in the LD! Also, kudos on the crazy amount of content. Wow.
Okay, Ren'Py, awesome!
Great work on getting your own art, story and music together. Keep it going!
Tip: draw your sprites a bit longer, so that their waist is above the text displayd on the screen.
Keep on writing!
Yup, it's dead alright.
Wow, that's very well done!
I love your clean, cohesive art style! The music and sfx is well done, too.
Found something though: I decided to do another playthrough, but it remembered the votes from my first playthrough. :D
Loved the bit at the ending with the counting numbers.
I really had no way to see if what someone pleaded was correct or not, so my choices felt arbitrary, except for when I let one of them go with a fine so I could buy a jail, that was spot on!
-1100
One man, one vote.
That was good fun! Loved the countdown. Genius.
Good core mechanics! Mixes well with the gameplay! Also, good sound.
Would be great to have a goal or something stated up front, though.
Gorgeous. Gorgeous pixel art and matching art with music.
When I reached the second level I died laughing at the blips that came zooming by the screen and I just started bashing buttons. I didn't succeed in surviving, which indicates to me that skill is involved. And that I don't have that particular skill :).
Well done!
I decided to do a thoughtstream as I played... Here we go! Also, for those who haven't played; SPOILERS! SPOILERS! SPOILERS!
-Hey, a letter, that's pretty...
-Oooh, an orphanage! Yakuza flashba-...
-Wait, what? Soldiers? One day you will make a happy game, huh?
-Curse you, general T. Rutz! Curse you for taking the childhood of these poor innocents and crushing it!
-Oooh, requests, many different things to juggle. Fun!
-A children overview... what, sick children can't work? Well, they'd better not fake being sick, the little bastar-... -oh my god, what is this game doing to me?
-Music... haunting piano music... I am so jealous of these skills.
-COAL MINES? Jesus... that's harsh.
-Huh.. I wonder what font they use...
-Hmmm, I'd better get some medicine up front, these kids will probably get sick at the drop of a hat! Not like in my day, when we worked all day and then worked some more at night!
-Huh, how do I add kids to military school? Oh, the game probably does that itself. Huh... makes sense. But am kinda sad I can't make my own kiddie army and take over the country from within....
-Hahahaha, chimney sweep has a lethality rating. They drop off the roofs! I really shouldn't laugh... really shouldn't...
-Oooh, a paper. Ha, the Westport Independent! I love it... wait, are all these games somehow interconnected? Papers Please, Westport, St. Orchint's? Is this all part of some kind of huge bleak future metagame? Wow... ;)
-Oh huh, I don't get food if I don't click the send button. Yeah, that kinda makes sense. Stupidity as a player, detected!
-Oh wow... I love how this game makes me think. Bombing run? GREAT! More orphans for me, more monnnneeeey! I'm such a monster. Such a monster.
-OH SHIT I have run out of food. Sorry children! I shall quickly order some more. Now, back to work! No complaining!
-Oh no. Oh no no no no. The kids are sending me letters. I think I shall tell Emily her little friend went to fight for the glory of the fatherland, and we can all be proud for his soon-to-be-sacrifice.
-Owww, I can't reply to the letter. Maybe that's a good thing.
-OH NO! I can see the little deaths at the bottom of my screen... dear god, I'm a monster.
-WHAT? No! Not an Epidemic.... goddamnit, there goes my medicine... *grumbles*
-I have decided that the children that are working in the coal mines are the bad children. Those who did not behave properly. My consciousness feels a lot better. Or maybe that's the whisky.
-Jean has the time to send me a letter from the coal mines? WHAT? If he has time to write letters, he has time to work!
-Alright, I will put all new children in the sweatshop. That seems like the nicest thing to do.
-....
-I just thought putting children in a sweatshop was the better option. Damn you, game!
-I just had a horrible thought. If food costs me 4 per day right now... and kids eat one portion per day... putting them in the sweatshop really doesn't work.
-Man, fuck these letters..... I'm not crying, you're crying! Will someone shoot that piano player already?
-I have decided to stop my children sweeping chimneys. Instead, I'll fill the sweatshop until it bursts and let the rest do coal mine work. There's always dissidents....
-No wait, that doesn't work... okay, more kids to the coal mines then.... sorry, kids.
-WHAT? Oh goddamnit, I didn't make enough money, game over.
I shall try again!
(Loved the game. So much)
Wow. That was a beautiful game to play. Just gorgeous. The graphics, the sounds.... everything!
However, poor little Horace (I named the plant Horace) died because I got attacked by caterpillars and didn't get the action to remove them. That was sad.
Supercool! That is a a lovely way to control two characters. And the art, music and sound effects are well done.
I love the little details as well: bullets ricochet on walls, the exit button crumbling... well done!
Great work implementing the theme! Loved sound, gameplay and visuals. I had a few 'nooooo, little creeper, grow harder!'-moments.
A nice and smooth game to play during my post-jam hangover :).
Gorgeous graphics and combination of visual and audio. Good puzzles, well done!
Awesome! Are you adding a web link? :)
Gorgeous arcade-style feel! Loved the graphics and sounds.
@DinnerInTheDark: Thanks! Give me a message (can we do that here? :)) if you ever need a writer.
@abuzreq: you can find out how she gets the money in the game, if you want.
@Aelius: It is the most glorious of endings, yes.
@PC Ferreira: Thanks! I am honoured!
@bogely: I know what you mean. Adding audio and some visuals would be the next logical step. Sadly, with 24 hours to make this game, I decided to focus on one type of content.
@cicanci: Good point! A little Xbox-like 'achievements' pop up would be really good.... hmmm, I should brush up my javascript/html5 skills...
@MrDave: I'm honoured! Honoured!
@tompudding: Thanks, and duly noted! :)
@Christina: Thanks for the extensive feedback! I don't know which engine you used for your game, but I can tell you how to do it in Twine :). The different fonts/colours were an experiment for me... maybe I should've just picked different colours _or_ different fonts? As for the creepy button: yes, I find the idea of that button very, very creepy :).
@little-burrito: Thank you _so_ much for that video. That was awesome and educational at the same time! I added some more extensive comments on Youtube. I'm also super glad you caught my brush with the theme ;).
@Christina: It's a bunch of flags that are initially set to false, which will show extra options when they're set to true. The end of a loop will give you the option to go back to the start, but will set the flag to true before returning. Then, when you go through the loop again, the previously hidden options will be visible for the player.
I'd be glad to show you in a bit more detail: send me a mail at j(dot)m(dot)duchatinier(at)gmail(dot)com
Pretty damn cool! Lovely writing, very well done. I liked the ambivalency about the truth all through the game. A very creepy undertone indeed!
Cool stuff! Loved the music.
Loved how the units upgraded as they got bigger, and the artwork on the different buildings.
Great work on the audio! Also nice on getting the theme right! Loved the intro screen, as well.
Congrats on making a nice game!
Perhaps adding some sound effects when shooting and hitting things would be nice.
Gorgeous graphics. Loved the little in-between texts and the details on the desk.
That was really enjoyable! Great music, lovely graphics. It felt a bit like cheating to quickly cycle through stations when the laser was discharging, but it worked!
Loved the setting, Ia Ia Ia Cthulhu F'thagn!
The gameplay worked, nothing was bugged. Animation was smooth, lovely little glowy pentagrams and elder signs.
I was missing an end state. At one point I was sure I had all the cities eaten by Cthulhu's glorious tentacles, but the game kept going. I would've loved to see a message from Cthulhu that he was proud. :)
Wow. That's just very well done. From the very awesome increase in scale, to the infernal hatred of everything triangular it made me feel!
Loved the details, loved the snowflakes coming from the mountains.
Loved how the game got harder by going _slower_, not faster. Cool design choice (happy accident? :D).
The colour coordination was awesome. Great font, great styling, very minimal and classy!
If I'd have to pick anything to improve, I think a second or slightly larger soundtrack would be nice.
Supercute, loved the graphical density! Took me a while to figure out what to do!
Loved the music and atmosphere, very well done!
The controls were hit-and-miss with me. Sometimes I was able to drag a star, sometimes I wasn't.
Great graphics! I experienced some lag, sadly, while playing it on my MacBook Air.
Nice chunky sound effects for the arrows, loved that. Great little animations and lighting, well done!
Great style choice, both in music and graphics!
I. LOVED. THIS.
You, sir, win the award for most awesome sound effects ever. Kudos!
But besides the sound effects, the gameplay was very elaborate, you followed the team well and handled limited resources brilliantly. KUDOS!
Liked it! Loved the introduction and the characters. Would love to have some more flavours in missions. All in all, good stuff!
That was good fun! I loved the different stages of intensity! I didn't notice my dash depleted my Seeds bar, at first.
Loved the little cracks of doom that would go after me, stopped me from using cover too much. Well designed, well balanced with great artwork!
If there's anything to improve, it would be a little outro, which tells the player that he has defeated winter and that things are alright with the world again or somesuch.
Great work!
Lovely and clear graphics, grand!
Great variety between the guns, although handling them is more of a challenge then hitting things. Some simple sound effects would have really spiced things up!
Solid writing. The story flows well!
What would've helped set the mood would be some custom fonts (http://twinery.org/wiki/frequently_asked_questions#how_do_i_import_a_google_web_font) Google has tons of them and they're really easy to import. Perhaps changing the background and font colours. If I can help with that, let me know, I fidgetted a bit with that for my own Twine submission (whether it helped or not, I'll leave up to the reviewers :)).
Cool stuff, keep it up!
Loved it! Loved that he grew so big he can only roll. :D
I died so quickly... eep!
Good pixel art on that carrot!
Gorgeous! Just gorgeous! Loved the whole feel of the game. Very relaxing, very pretty. The music paved the way for the 'smooth' feeling! Grand!
HAha, that's pretty cool! Love the little dude on the planet detail.
Wow, first rythm game I've played on here. Excellent mix of audio with gameplay!
Supercute! Loved the controls. Loved that arrows can hit each other and spin out of control!
That was very well done! That's a _huge_ amount of drawing, impressive! And animation too! I bet that took ages to do.
You put music in there, as well as sound effects. Great!
I think you could improve in scene transitions. We go from the house, to an escape where we're attacked by a dog, and then home. A simple black screen with a description wouldn't cost you a lot of time to draw, but it would help the player a little bit in understanding where the story is going too.
An ending, if only just in text, would also give the player closure on what they just played.
Keep on going! I'm dying to see what you'll do in the next Jam!
Cool stuff, well done!
Loved the music and the little textbytes. I believe someone lost weight and I was like: "Good for you buddy!" The sound-fx were pleasingly old school and the graphics were actually pretty good.
As for improvements: Making an introduction level would have been a good thing, but that's been said in comments above mine. I think working on the user interface would add a lot to the game.
Wow. That's some _really_ nice game design you have there. Very good introduction levels and a way to build up the player experience by giving them consistently more difficult challenges while introducing new gameplay concepts. I am honestly impressed.
I also loved the tileset (old-school dungeons) and the sound. Very nice!
If I had to pick something to improve I would say the user interface. Adding just a border and a bit of text would make the whole thing more complete.
Wow. I am impressed! Very good level design and solid animation. Cute chocolates, too! Very well done! Very cool take on the tetris theme of fitting odd blocks somewhere.
I was very pleased to discover I could shapechange into a fox. Very nice animation, very cute. The sound was well-timed with the character actions.
All in all, very well done for an unprepared entry! :D
Possible improvements:
Put the character lower on the screen. The foxy-shapechanger being is now in the middle, while it doesn't have to be.
Maybe let the character fall down again when I release the mouse button, making it possible for me to make smaller jumps.
Very solid graphics and animation, well done! The sound really adds a lot to the game, and the humour in the descriptions made me laugh.
I couldn't really figure out how I could shapeshift. Maybe add that to the description above?
Cool stuff! I like d the layout and crisp mechanics. Very well done for a first game!
I would have liked to also have some kind of end-state, a goal what I'm reaching for as a player.
Solid game! Very good feedback loop to the player and playing into completionist tendencies. Liked it!
http://imgur.com/a/ABTco
Hurray, well done! Loved the sound effects and background music. So jealous, you have sound effects and background music :).
Graphics were good fun, was a bit confused about having 'infinite' fuel. Took me a while to realize it cost me Energon. Bob the sentient plant is my favourite, btw.
Impressed at the whole physics thing you have going on, with the planest having a gravitational pull, and all! Cool stuff!
Well done on sticking with a colour palette, even though the ingredients could have used a dash of colour for recognition. Quite good. I really missed a click-to-continue thing for the text, though.
Dear NASA: please do not send any more cactii into space. They... they bounce around a lot and they cause a lot of problems. ;)
Seriously, good fun! I clicked a lot to get the battery in, and got lucky! The sound effect was fun, but the loop may be a little bit much ;).
Sorry bro, took me a long while to review, but finally did!
Really see some potential here. Like other reviewers said, there's a _lot_ happening under the hood, but we don't get to see it. Showing us some of that good stuff will make us as players very happy.
Lovely interface, some decent background musics, that's all good. Making the steps more discrete really worked better then the more analog version. There's potential here.
Thanks! I agree, for the endings to have much more believeability (that's not a real word, but you know what I mean, right?) and and impact the change needs to be much more gradual so the player feels more invested in case of the bad ending and much more bittersweet in case of the good one. Thanks for playing!
@occultone, @arch-a-type, @japes: Thank you all very much for your comments. With regards to music: you guys are so completely right. What else supports a story better then some good music? Due to your feedback I am now in possession of a midi-keyboard and am learning how to make some (very simple) tunes of my own so I can create the music I want for a Ludum Dare.
Great atmosphere, loved it! The artwork is gorgeous, I couldn't quite believe someone modelled that for a Ludum Dare game! Cool puzzle, finding the pigs :). I actually think the 'hasty' backgrounds work very well for giving a dream-like, surreal atmosphere! Very cool, would play more!
So, either I didn't get it, or it's a cute message board thing?
I really like the idea of an inverse resource gathering game, where everything slowly dwindles into nothing-ness. Very well done! Good sound effects, and well done on creating the graphics and sound effects.
My main improvement to suggest would be giving the player some more handholds on what's going on, how to play the game. That would improve it quite a bit. Hope to see your next creation at the next dare!
Well done! Loved the cute little sprites. If I'd improve anything, I'd add a click-to-continue button to go through the dialogue faster, since different people read at different speeds.
That was surprisingly fun! I am impressed with the amount of different gameplay elements you put in. And the amount of levels! Great idea to proritize gameplay over graphics, I really didn't mind the simple graphics and I was pleasantly surprised by the ever increasing gameplay, it was a real discovery every level! Effective use of sound effects, too!
Wow! That was really good! I love the short gameplay loop, like the lovechild of Reus and one of those clicky-grow games. The music and sfx was well done, and I can really see this thing becoming a mobile game with levels, powers, etcetera.
If I was to be forced to give some criticism, I would say that I'd like to see a little bit of explanation of why a race is attacking, why it succeeds or fails, and why the effects are as they are so I can learn.
Well done on the audio, sfx and animation! Took me a bit to figure out rocks don't kill. :) Great puzzle design, quite good!
Wow, such crisp and smooth graphics! Sadly, my planet swung around like a drunk boxer and eventually burned to a crip. It had really nice houses, though.
Very well done, although if I'd improve one thing it'd be to give me some kind of indication what the weight is of some of the stuff I'm putting down on the planet as a player, to allow me to make some more strategic choices. Cool stuff, keep it up!
Impressed by the art and music!
I loved that this is a survival game where you control multiple characters! Things went a little bit too fast for me though, since I needed to look after four people! Very good fun, though.
If you add some dialogue to those characters, things would really be awesome! I'd love to see more of these really original concepts in Ludum Dares!
If I could rate you on sound, I would have given that four stars! Loved the little bit-loop, it reminded me of Lufia! :D
At first, I thought this was a real-time game and got really stressed! Once I realized it wasn't real-time I could really appreciate what you've made and quite enjoyed it! I got to wave four, and really liked figuring out what to upgrade!
If you refine this, I think you've got a really good little game that'd be great for facebook or mobile. Really liked it!
Oh wow, great animation and lighting. The shooting has a really good 'weight' to it and the sound effects are very nice. Getting out of the pit... uhm.. I couldn't do that? :)
Lovely sound effects! Very well done indeed. Very simple, clean feedback loop, very good for a ludum dare game. Would be good to have a fail state, though. Or maybe there was one and I just didn't notice ^^;.