Cage Flight by Will Edwards 2012-08-26T23:08:00
Really cool graphics
Foon → Ludum Dare Explorer → Users → Sakuyan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Home | compo | 264 | 3.50 | 3.28 | 2.53 | 2.41 | 4.35 | 3.19 | 2.91 | 3.45 | 32 | |
| 2014 | 31 | Entire Game on One Screen | iJ | compo | 723 | 3.04 | 2.35 | 2.52 | 3.86 | 4.35 | 3.14 | 3.20 | 32 | ||
| 2014 | 29 | Beneath the Surface | ReD | compo | 214 | 3.57 | 3.36 | 2.90 | 3.23 | 3.84 | 2.11 | 2.47 | 3.11 | 93 | |
| 2013 | 28 | You Only Get One | FowL Play | compo | 155 | 3.51 | 3.51 | 2.63 | 2.25 | 3.78 | 2.94 | 3.40 | 3.08 | 100 | |
| 2013 | 27 | 10 Seconds | SliP | compo | 62 | 3.80 | 3.44 | 3.58 | 3.32 | 4.36 | 3.46 | 2.63 | 3.48 | 100 | |
| 2013 | 26 | Minimalism | DeaN | compo | 644 | 3.09 | 2.59 | 2.64 | 2.96 | 4.17 | 1.66 | 2.57 | 3.21 | 100 | |
| 2012 | 24 | Evolution | LimiT | compo | 33 | 3.82 | 3.35 | 3.36 | 4.20 | 4.56 | 1.62 | 2.82 | 3.61 | 100 |
Really cool graphics
I like this kind of graphic style
It's a bit of a slow start to get going, but the graphics are beautiful
I found this pretty amusing, good work
This is a pretty solid game. The way it goes along with the theme is near perfect.
Cool addition to a great game :D
I like the fact that it uses clicks instead of the conventional way of WSAD
well polished game
Great concept. One of the best use of the theme I've seen in this compo
Really love the effects. Done really well
It was a bit difficult at first, but the mechanic of this game is fairly solid. Nice work
This art style is so adorable, I wish I could hug it to death
very polished game
The game threw me off for a sec. I thought it was hilarious. But your aim is a bit off from the mouse which is kind of annoying.
beautiful graphics... It's really really good
I like the title screen :D
Pretty good. I'd personally would love it if it was a bit more fast paced.
this game is hilarious
I really love this kind of graphics, even though they were just blobs. The animations were clear and simple to understand.
I really had fun playing this
it looks like hard work was involved here, good job
This is so adorable!!!!!!!!!!!!!!
Well thought out idea, and well executed!
Fun game! Love it!
This was so cool! Good use of the theme.
Great aesthetics! I love the speed and the flow of the game :))
THAT IS THE BEST CAVE I'VE EVER SEEN
Awesome concept, the mood of the game was well captured.
Really cool concept! It was really fun!
I love the graphics!
This is really good! :)
I love this so much. But the Squirrel... what is it?! I must know!!!
This is by far the best graphics I've seen in 48 compo! Really awesome job! :)
Awesome graphics as usual :)
This is really beautiful! I love the troll's walkcycle (feels very much like a troll). That's odd... I can't seem to rate any higher than a 5 ;)
I love the cat! IT'S SO ADORB!!
So cute >w<!
I had fun playing the game :D
love it :D
This was a pretty fun read! I have a hard time with text-based adventure games, so I cheated :3c ufufufu
Daisy? more like DAY-Z.
Really difficult but quite enjoyable game :)
This is so adorable my favorite game for this LD!
Really good! I like the 2 "resources" you have on the field and the oxygen caps at 10 :)
Wonderful art on sides
Crazy awesome character designs. The rocketfist seemed a bit unresponsive when using via rapid succession, but allowing it to combo multiple times on the return was a nice touch.
Really cool atmosphere of the game. Also Really dig the music.
Really digg the fluid animations
HOLY GUHZONGUAHS HOW DID YOU GET THOSE KIND OF TEXTURES?! WHAT IS YOUR SECRET!!
Magnetchan2moe
Oh my god... the music for this game is GLORIOUS!!! 10/5 Would listen to this all day.
Really loved the environment, especially on the smaller details. I was blown away at the sheer amount of content you put into this game. Cool stuff!
This was probably the most fun I had on an entry. Thanks!
<3 I love your music <33
This is a really cute game, it did get a bit difficult a little too fast. But it was still a great entry.
Thanks for the awesome feedback :)
I wish I knew how to make music but my best attempt is to extract awful music from random generators. No one wants to hear bad music too :x
It's a risky move to add secrets to Ludum Dare entries, but after doing like 4 or 5 games I felt why not?
Also thank you for pointing out the resolution issue, I ran the game mostly in web format so I neglected to check the desktop versions. I'll make sure to figure something out soon and for future entries.
As for the full cube restart it's currently a bug where the entire game doesn't fully refresh after the boss. I believed to have fixed it but I guess it popped out again :/
Thanks for all the valuable feedback
Ok I have found the most perfect game.
But where's Firefox?
This is a pretty interesting concept. I was hooked without realizing.
Really clean art! I like the ease into harder rocks. Nice attention to detail :D
Really love the low poly :D
SENPAI THIS IS MOST SUGOI DESU
I really love all of the art assets you guys make every entry. The game's setting is pretty hilarious and I can see the hard work you guys put into the aesthetics. good job! :D
Doris-chan pls notice...
I really like the way the building crumbles down per hit starting from the lights. Plus there are a lot of variants on the enemies!
I like the idea of the game :D
Lovely audio feedback.
It's like cave story and megaman in a pirate theater!
It's like cave story and megaman in a pirate theater!
PS. I wrote on the wrong comment box.
Really nice visuals! The colors you picked for the dungeon was really cool. I like the idea of having backstabs as your form of offence. I wish there was a way to make the game a bit bigger on my screen, because it was a bit thin.
Other than that, the controls felt pretty nice.
Also Thanks for the feedback!
I like this! I think it could be a start of a really cool dungeon rogue.
I think the only part that felt weird about playing the game was the wait time for each enemies to move felt a bit long when there were 5 or more slimes on the screen.
I like the idea of carefully picking which square to go to but since there were only 1 block of movement (up down l/r), I wanted to just move without the need of enter.
I also like simple pixelart esp hit reactions. spot on :3
Also Thanks for the valuable feedback for my game!
Okay I laughed a bit more than I should after the game started to go full cykablyat.
There's a whole lot of depth to this game!
It was a bit tricky to utilize all the buttons I was given. I think giving the players a slower start (maybe restrict some colors) so you're playing with a much smaller pool of control. Then ramping them up with multiple colors would be pretty cool :D
What an EXPLOSIVE game!
It was totally a BLAST!!
The game was so good that I reFUSE to rate anything below a 5!
It was totally a BUMMER MAN to not hook up with the bow girl in the end.
She was the BOMB
What a neat concept. It's feels like it could become a really complex game if you kept going at this :)
This is really nice! The slingshot mechanic is really solid. Great work :D
Neat! I'm was surprised to see a pretty distinct rise in difficulty. Good job on your first LD submission :D
Really pretty game :)
Enjoyed the stream as well
Nice overall feel to the game!
I think giving players a bit more directions would make this even cooler.
It also has that Peanuts artstyle feel :)