unTouchable by Ekanaut 2014-04-30T06:25:00
Beautiful game, though there isn't really anything to do.
Foon → Ludum Dare Explorer → Users → Halbernacht
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Deep Love Compo | compo | 812 | 2.92 | 2.85 | 2.79 | 2.85 | 2.52 | 1.76 | 3.73 | 2.83 | 100 |
Beautiful game, though there isn't really anything to do.
I could easily see this becoming a full game with a touch more polish.
Absolutely beautiful game. Making the controls a bit more responsive and some background music would make this really close to a complete game.
Wasn't expecting to see another VN in Ludum Dare. Really liked the twist and twist's design.
Weirdly addicting.
I really liked the chanting you had for the music.
I really enjoyed the gameplay and the presentation, though I'd sometimes the game would get really choppy, which made things hard to play.
It's a pretty neat game, though if you lack a controller it's sort of awkward to hit the controls.
Yeah, there were a few situations where I couldn't shoot over the wall that was spawned in front of me. I also agree that the theme feels somewhat tacked on.
The online multiplayer feature definitely caught me off guard. Not a feature I would expect from one of these games, so kudos for that.
Way more fun than what you'd expect. Kudos.
Fun game, though I wish your reach was a tiny bit longer. I was still able to see the secret in room 667 with some practice. Dem rocks.
Very relaxing and fun. Giving the fish their own names was a nice touch.
Very relaxing and fun. Giving the fish their own names was a nice touch.
Amazing game. For something so straightforward there is a lot of depth to it. Also has some of the prettiest 3d I've seen so far.
I wasn't able to reach the end due to the ammo bug, so I can't really comment on that. Also aiming is awkward if don't fullscreen the game, which I've had trouble with in previous Unity games I've fiddled with.
The game did have a very nice mood to it, with good use of the colors and the fog effect.
Somehow fun and frustrating at the same time. I've yelled some obscenities as these Yumbugs that are best not repeated.
I really liked the monster design, and the shaking screen effect that happens when you walk is really satisfying. I do with you could move a bit faster, since if two or more dragons show up at once it's almost impossible to dodge all of their fire attacks.
I really enjoyed how smooth the gameplay was, though the mining sound effects start to grate on your nerves after a while.
I agree on the levels being a bit too long, but overall a solid game. The mission screens were a nice touch too.
I really wish the alert noise after getting a gem didn't repeat forever.
Very visually stunning, though I wish there was at least a tiny bit of a goal or interaction.
Took a while to get used to the aiming but once I did it was really fun.
This is amazing fun. I could see this turned into a full fledged game easily.
Best atmosphere out of any game I've played so far.
Feels really good slamming my mace into a bunch of demons.
Really cool premise.
Really digging the sort of papercraft/felt look you gave the game.
Has a very nice Wind Waker vibe to it.
This pun physically hurt me, so good job.
Was caught off guard by the ending. Good job.
Yeah, I wasn't able to break any rocks as well, even if I timed my mining release so that both were in the green section.
Other than some weird bug where the up arrow won't let you swim out, I had a lot of fun.
Got 2228.
The pathfinding was a bit silly sometimes, but I had a lot of fun. The narrator was also really amusing.
Very nice Lorax vibe with the story and the visuals. Unfortunately my attacks had no effect on the buff fairies, so I couldn't get very far. Also there's a weird bug where if I start the game over after I lose I'm stuck at the very first spawn point unable to move.
The background is a bit disorienting at first, but once you get used to it the pulsing red blood cells really add some atmosphere to the game.
Took a while to get used to the control, but once I did the game was really neat.
The upgrade system is weirdly addictive.
I'm stuck in the game area rnif is in. After I defeat all of the enemies I tried pushing up against all of the sides but nothing happened.
Very weird game, but in a good way.
Very nice game you made. If you ever decided to expand on it, I would really like to see different types of placable blocks or areas where filling in certain squares could be disadvantageous.
I've never tried releasing a Unity project over Linux, so let me know if it's working for you.
Really interesting take on the theme. Also one had one of the funniest buttons I've ever seen.
Cool looking head, but unless something is wrong on my end the left click doesn't work at all.
Other than some minor input lag, the game is pretty neat. Really cool to see some ice based concepts.
Really cool theme and cutscenes. The flashing background kind of makes it hard to see your character sometimes, though I'm not sure if that was intentional or not.
I also wish there was a bit more to the game, but hot damn that theme music is amazing. I'd consider putting that up somewhere online if you haven't already.
Great job on the game and the booty. Your character's expression on the way down really brings the premise home.
At least the robot design is pretty neat. I'd save that for a later game.
Very fun game. I do feel like a time limit or ice quota would have helped things.
Neat idea, though the response lag makes dodging the obstacles unnecessarily difficult.
It didn't work for me in Firefox, but Chrome did the trick.
The game is pretty interesting, though it's really easy to get shot by a poiceman off screen with no way to respond to it.
Kinda felt weird playing by myself, but the game is entertaining even just bashing two lobsters together awkwardly.
A cool concept, though it's a bit nauseating while you play it.
Hey man, you might want to fix your game link. I tried to load it and I only got a dead link.
It's a bit too much on the easy side. You can pretty much hold space and win.
Probably the most fun I've had with any of the mining themed games I've played so far.
I never thought I'd be killing three dudes wearing speedos with the recently murdered corpse of their friend before today. Good job.
Playing it in the web browser makes this nearly impossible to control.
Really cool take on the theme. It would be nice if there was a time limit or if above the clouds was dangerous, since right here there's no reason not to constantly pop up there for more energy.
Very cool light cycles and flip mechanic. I do with the view was a bit farther back so I could see the stage better, but other than that well done.
Really enjoyed myself. Really dug the graphics and the music. The jump mechanic was a little clunky, but considering the time frame that's really impressive.