The Daytona 666 by piscythe 2020-10-12T18:15:38Z ♥ 1
Interesting take on this particular genre. I liked the shots, they actually felt really good, and gave a bit more tactic to the game. Was able to hit the 'big eye thing (IDK :P ) during it's massive pew pew downwards phase, which was interesting. Would've loved a few more sound effects. The music was great, but was also the thing that was carrying a lot of the mood. I liked the whole road movement thing, had an awesome retro feel to it, I loved it in the menu, but while in game, it kinda got lost in the background, as I was busy blasting creatures and dodging fireballs.
Good job, and thanks for sharing :-)
LD50 — Delay the inevitable (18)
Descending by pev 2022-04-09T17:08:14Z ♥ 1
Nice idea. Would've loved some sound effects, or at least a bit of music. I had a bit of a hard time understanding how to keep them from going over the edges, as they'd simply 'climb' over them, even though I made them really tall. With some audio feedback, and maybe a bit of UI, this could turn into a fun little game.
Thanks for sharing your game :-)
Turbo Toilet Tomfoolery! by RonanRory 2022-04-07T20:27:57Z ♥ 1
Based on what you've written in the description (And your post on the frontpage) I'm not sure how much feedback you want, but here goes: First off, I found the idea quite interesting. The controls were frustrating, but not necesarily in a bad way. I mean maybe a bit of tweaking could help, but the whole idea of them was quite nice. Game was hard, which is also good- It was (For me) a bit inconsistent though. For instance, I was stuck in the second level for quite a while (And even bugged through the wall, ending up with pee all over the place), but third and fourth I just breezed through like it was nothing. Sound effects were a bit lacking, but the ones that were there, was spot on. The whole 'ooff' sound was just great, and bumping into the wall next to the door, or into a coworker, almost made it feel like I was the poor guy, running for the toilet, with no time to spare :-) Theme wise, I guess it makes sense. I mean, it's alway inevitable that we need to go number one or two :-)
All in all, I had fun playing - Don't be too hard on yourself with this one, You managed to finish a game, (And one I, for one, had fun with) with gameplay in it- Just think of all the ones that didn't cross the finish line :-)
Anyways... thanks for sharing your game :-)
Last Life by Bloodbane 2022-04-07T20:12:15Z ♥ 1
Interesting mechanics. It felt a bit slow, especially having to wait for the timer to run out every round. I actually thought the game was broken in the first level, as there at least 20 seconds left when I was done. This was the thing throughout the levels- I had to wait for time to run out. I can't remember how many levels I played (But I feel I got quite far, and to a point where things at least got a bit difficult), but I eventually quick, as I got tired from waiting. Apart from the waiting thing though (Which I know realize took up a huge chunk of this comment), I liked the graphics. Reminded me a bit of a 90s game called Fury of the Furries. I liked the idea of killing baddies, and healing goodies, and the fact you could do both, to both. Overall a nice concept.
Thanks for sharing your game :-)
The End? by michaelaranda 2022-04-07T19:56:15Z ♥ 0
What a great idea, to play both aliens at the same time. It was quite hard to hit with the booster, but in a way, where it felt natural. I imagine playing this two player, would mostly just be fun for the guy doing the boosters, but I guess the intention was for this to be a one player game, which nailed it. It's good training for the coordination skill I guess. Sounds were good, and I liked the graphics - Well done.
Thanks a lot for sharing your game :-)
Lumberjack by DAk001 2022-04-07T17:16:58Z ♥ 0
Beautiful artstyle, and nice backstory. After playing a couple of rounds, I got the hang of it, to the point were I felt I could probably gone on for as long as I wanted. The few times I died was because of lack of water and/or fertilizer, but as I said, once I got the hang of it, it was fairly easy to maintain. I never had a ghost set the tree on fire (Although I allowed it to happen, when I decided to quit, as I wanted to see how it worked). Although the gameplay was simple, it captured me long enough to try and get 'good enough' at it. All in all I think this was a quite good submissions - Well done.
Thanks for sharing your game :-)
ENDURACE - Drift Or Die by Phillip Scott 2022-04-07T16:57:41Z ♥ 3
Dang, Either I'm lucky, or there's simply a lot of high quality submissions this time. - This definitely made my top 3, so far. I'm impressed how much you got done- Even when I entered the menu, and saw there were two game modes I was impressed. The gameplay did not dissapoint. Controls felt great, sound effects were quite good, and I was just soo surprised how many details you managed to get in. Lights being smashed, smoke, skitmarks, destroyed cars - Really awesome. The only thing I was missing, was some kind of indicator of how screwed I was (Meaning how damage is my car)- Whether that should be UI, visuals, or a sound effect, I don't really care, but anything would be great- But this is a minor detail, compared to all the stuff you already got in. All in all I loved the look and feel of the game - So very well done!
Thanks a lot for sharing your game, I throughly enjoyed it (And grabbed a download for later use :-) )
The Assessment by Okamit 2022-04-06T09:21:22Z ♥ 2
I love a good mini game, especially if there's more of them. I really liked how they eventually got... quite hard. The game felt very well polished, and the mini games were self-explanatory (For some of them after a couple of attempts) Also the audio felt just right - All in all a very polished game - Nice job.
Thanks for sharing your game :-)
DeckHex by Iluvatar 2022-04-06T09:11:41Z ♥ 2
This kinda reminded me about about 'The Dig' - an old point and click sci-fi/horror game. Graphics were amazing- As other have said, this felt like a demo for something bigger. Although it was short (And the theme was kinda forced in there a bit), it felt like a bigger world, than just the few scenes we saw. Voice acting was good as well. I would undoubtly buy this game if you ever made it into a fully fledged one- And if you can get this far in just a weekend, you could have quite the game on your hands within a year or two :-) One of the better submissions I've seen so far, for sure.
Thanks for sharing your game - I truly enjoyed it :-)
Whoa! It's like a space game or something! by circle 2022-04-06T08:59:54Z ♥ 2
First off - WOW, you crammed a lot into that game, in a small time - Very well done. I'll try to break things down below, there's quite a lot to comment on.
First off controls- Took me a short while to get used to. Initially I didn't like the mechanic about not being able to move while shooting, but overtime I came to enjoy it, as it was.. well different, from the usual topdown space shooter mechanics. The whole idea of trading and/or mining resources- I'm a sucker for those- So I was hooked even before starting. There are obviously a lot more that can be done to the current system, but suffice it to say, I loved it. Once I got the hang of it, I Basically just moved back and forth between the starter planet (Sorry forgot the name :-( ) and the sun. Mining and selling, while killing off the odd pirate now and then. That was easy money. Now eventually when I felt brave and rich enough, I ventured beyond the portal (Of course with my hold loaded with various goods). I was.. slighlt surprised by the increase in pirates, but luckily I had already skilled up a bit in the 'safer zone', so I managed to dodge/survive, and even skill up quite a lot. Once I hit the 50.000 mark you suggested, I decided to press on, for just a little while longer, and ended the game with over 150.000. I may go back and beat that score, as it is sadly, a bit too easy to make a profit- But again I fully understand that balancing economics (And the AI, and other stuff in your game) is nigh impossible in just 48 hours.
As for the graphics- I loved your artstile for the planets, it was really great, and had a nice mood to it.
I would love to see what this game could evolve into, and would be a good candidate to have some story implemented into it as well, if one wanted to do that.
Anyways- I throughtly enjoyed playing this - So far this is probably the game I enjoyed the most this Ludum Dare, so Thanks a lot for sharing the game, and keep up the good work :-)
speedy student by baily 2022-04-06T08:32:31Z ♥ 1
Very short, but, ey, it's a full game, you can win or lose, so that alone is an accomplishment in these small gamejams :-) Sound effects were there, but the jump effect was quite crazy, as it played for as long as you held the jump button, but these are of course things that can be tweaked post jam.
Would've loved more levels, or greater difficulty. I failed the first time, as I just wanted to explore, but I guess time ran out? I didn't see any timer, or at least nothing updated on screen for me- Anyways, I managed to beat it afterwards, with ease- Sadly no increase in difficulty or extra levels.
Thanks for sharing your game :-)
Herbert vs Homework by Str8griz 2022-04-06T08:27:01Z ♥ 1
First off - Great humor- The whole intro description was great. Gameplay was decently polished. A few more effects here and there would've been great- Was hard to keep track of when I'd lose 'health' or not, except for looking at the health indicator of course.
I found the sound effects quite good, and fitting to the game. Some of the sound effects felt a bit like they either cut off too soon, or maybe the just ended abrubtly (Or it could've been due to the web-player- I experience weird stuff with that) - Anyways, what I'm getting at; I tend to do a small fadeout (Just a few milliseconds) at the end of audioclips (Usually just edit them in with Audacity) - This way sound won't cut off and sound... well off - If that makes sense? - Anyways I went a bit off topic there I guess :-)
Anyways, the short version: I had fun- Oh and I loved the controller support, I tried it with both- Although Mouse and Keyboard was easier, it was awesome too see controller support as well.
Good job, and thanks for sharing your game :-)
Global Eggstermination by owca 2022-04-04T19:28:49Z ♥ 1
Very nice game. Managed to get 20k-ish- I had this weird issue where I rotated randomly once in a while though that kinda ruined if for me a bit. Not sure if it was an ingame rotation bug, or something with my mouse and the web client (Although I usually don't have mouse issues) - Apart from that I had a blast- Nice concept, and it felt quite good. Would've loved a reload button (Unless there was one, and I completely missed that)
Thanks a lot, for sharing your game :-)
Wild Mongoose Chase by gglyptodon 2022-04-04T19:18:34Z ♥ 2
Hah, this reminded me of some of those games I played back in the 90s in Windows 3.11 :-)
The gameplay was simple, but very easy to understand. The only thing I didn't really understood was the 'duckling' bonus? I gathered that you got the bonus if you had any living duckings when you died? Felt a bit weird, but maybe that's just me? That didn't ruin the game for me though- I had fun.
Thanks for the Nostalgia rush, and thanks for sharing your game.
ENTROPY by LarsDu 2022-04-04T19:13:08Z ♥ 0
Was a bit confused at first, but I think I figured it out. Loved your 'music' was actually quite nice. I think it was quite a unique idea for a puzzle, at least I haven't seen anything exactly like that before, so kudos for that. Oh also, the wind particles; although they were fairly simple they were quite beautiful - Well done.
Thanks for sharing your game.
Click to Continue by Daniel Foutz 2022-04-04T19:03:38Z ♥ 5
haha this was an amazing waste of time (Meant in a good way)! You made me do things, other games won't. Guess I'll keep the details to a minimum, as this shouldn't be spoiled, but man- This was different, simple, and great at the same time :-)
Good Boy eats the treat. by RobbzenOne 2022-04-04T18:43:24Z ♥ 2
First off, love the graphics- And also the fact that when you die, it's actually kinda cute. I managed to survive for 57 seconds, in my best attempt- Was that any good? :-) The map had me once, where I ended up stuck between a platform and a rock- At least that means that doggy won't go hungry.
Anyways, a fun take on an infinite runner, definitely something different, in a good way :-)
Thanks for sharing your game.
The Endgame by Daniel Dewaswala 2022-04-04T18:36:41Z ♥ 2
At first glance, the graphics looked quite nice. There were a few artifacts going on, but nothing immersion breaking. Game had a full flow, from start to end, and you can replay, which is always a plus for a Ludum Dare Entry.
The gameplay was okay- The camera placement felt a bit weird to me, but I did manage to figure out how to play. The minimap and the arrow was a nice addition. I must admit that gameplay-wise it was a bit lacking- Nothing a few post jam tweaks can't help.
Thanks for sharing your game :-)
HoldShit by OldDog 2022-04-04T18:28:23Z ♥ 0
This was.. quite the experience. The idea was no doubt fun- I did manage to get to the end without ever reaching any toilets, so it felt a bit anticlimatic, but apart from that- The idea was fun, and well done. Look and feel was quite good, and the audio fit quite well. The intro was.. well interesting (Although a real voiceover would've been great, in my opinion).
Thanks for sharing your game :-)