Glyph Morpheus by Ted Brown 2016-04-20T00:09:00
Very nice take on the theme. Really difficult when you have more than 3 shapes to react to.
Foon → Ludum Dare Explorer → Users → glitchu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | MONSTER'S BUFFET | jam | 460 | 3.32 | 3.26 | 3.24 | 3.65 | 3.15 | 2.96 | 67 |
Very nice take on the theme. Really difficult when you have more than 3 shapes to react to.
On gamejolt I cannot progress after ordering my first burger. I also waited for 2 hours hoping for something else to happen before I ordered my food lol. 'You don't have time to complain. You only have -123 minutes left for lunch.'Which meant I was 2 hours late for work. Oh well. The burger tasted nice anyway.
It gave a great sense of depth and I did feel a sense of isolation and immersion. Controls were pretty solid once you get used to it, but I felt the shape shifting rock people was thrown in last minute just to fit the theme. However it does a great job as a submarine simulator
Pretty dark game. I found the controls a bit hard to get used to at first and I died alot which auto exits every time you die. I lucked out killing the jumping wolves. I know it was three hits you had but maybe have a life counter to show how many hits you have left until you're dead. But I did eat that human. It was delicious.
Nice and simple it was fun :) With a mouse it's pretty difficult since both clicks only moves the shape selected to the right I got a cheater rank on my first try because of that.Then tried it again on keyboard and felt it was alot better. Good audio and visuals too.
Level design was actually pretty good. I enjoyed the childrens drawing illustration but if I didnt read your post about the sound then I would've said that part was annoying. The credits just looped the sound but the thing that was a bit nausiating with it's 'drunk' panning. Controls were good, the options made me giggle too. I also like the blurry spin animation for the transformation.
Very interesting concept, I enjoyed shaping the surroundings to match the goal. With a bit of polishing with the way you move the pixels inside the goal shape, this could really make a great game!
Funny and short game.
beautifully crafted sprites and solid gameplay. Looks very professional and would like to see it made into a full game.
When I evolved my pixel pet into a red gyarados I was ready and armed to battle against groudon. Then I fed my gyarados like a king and came back to pound groudon again so I could give him a feast he deserves and love. The game reminded me of monster rancher.
Great work, this was a really fun game even without the sound. The sprites were really well done and it made grinding fun :D
I like being a landshark <3
I like the sprites retro feel. The gameplay needs refining though.
Very interesting mechanics. I found the difficulty curve somewhat too steep, maybe you should've made simpler levels that introduces each of the shapes properties to get an understanding and feel so that later down the line you've already prepared us for that. Good job though :)
Puzzles are tough and mind boggling. Great work!
The song was pretty funny lol. I enjoyed shooting space cigarettes and being a spaceship frog flying in space.
I found the camera hard to control. But this was a really ambitious project. So much has been created and the mood was perfect imo. Great job :)
From an animation point of view, the sheep shouldnt be spawning from the top jumping down. He should be idle standing still like the main player. For a platforming engine; it's almost there. Just needs some tweaking with some of the collisions and the transitions betweens transformations
Very challenging and difficult boss. I felt that in order to enjoy the music you had to be good at it, but I liked the psychadelic look that you were going for.
Thanks for the feedback guys :D I know a controls page is needed but I thought I'd just include it in the description as I was literally still working on it. Hence why there's alot of stuff missing like music on it. I will play all of your games and will try and give you guys feedback also <3
Thanks for the warning about the shift and space key, I never knew that was a problem on windows 8. Will see what I can do in the mean time
So for those that can run the game but shift and space do nothing, I've updated the description so you can try that instead. It was my fault for not being clear on that in the first place. Otherwise hit me up and I'll try and correct the errors
Works great on a controller. Hard but fun as hell like ikaruga. On a keyboard I couldnt press anything to get rid of the highscore when it said 'press any key to continue' but on a pad it wasnt a problem.
It's quite hard to understand. I can only 'sometimes load my attacks, and when I do execute them they dont really work. I like the colours chosen and the audio is really decent. There is a strange bug when you die and reload the game you can destroy about 20+ game objects and the retry screen stays.
I was sad when the robot got deactivated :(. I laughed at the chicken animation though so you got some humor points from me :D. Overall the game feels pretty solid and the soundtrack was really good. Environment and setting took me back to 2d metroid games, I did feel a sense of isolation. Level design was also really well thought out.
What an interesting take on an interesting question. I enjoyed the outcome and the different possibilities
Really difficult and challenging game. There is a bug where if you restart the game spawns an indefinate amount of shapes making it impossible to play. I liked the remixed edition of tetris theme too.
looks cool, but probably like alot of people I dont have a VR headset
Thanks for the pie. I had fun traversing the different dimensions. Controls were slightly finnicky but overall it works pretty well
That music is actually really catchy. Love the cute 3d models and cel shading graphics. Fun stealthy duck gear solid :)
Excellent responsive controls. I really liked the line mechanic, I felt in full control of my character and understood their property. Good job :)
I can see alot of work has been put into this. With some time and polishing this could make a very interesting game. I like the detective work that you give the player to work out but I feel like you could just memorise the answers and use that for the next run. Overall good job :)
I had to download the source because the windows version wasnt running, and even then that didnt work when I ran the game. I'm on windows 10, so maybe that was the problem.
However for restarting the game and the crash I digged in your source file and this was the fix for me.
In obj_game > Step event:
I got rid of kRestart and just replaced it with keyboard_check_pressed(ord("R")) in the if statement below.
I replaced room_first with rm_test1 and room_last with room_death since you only have two rooms anyway.
// Input variables for debug room traversal
var kRestart, kExit, kPrev, kNext;
kExit = keyboard_check_pressed(vk_escape);
kPrev = keyboard_check_pressed(vk_subtract);
kNext = keyboard_check_pressed(vk_add);
if(gamepad_is_connected(0))
kRestart = gamepad_button_check_pressed(0, gp_start);
if (keyboard_check_pressed(ord("R"))) {
room_goto(rm_test_1);
audio_stop_all();
}
if (kExit)
game_end();
// Iterate through rooms backward
if (kPrev) {
if (room == room_death)
room_goto(rm_test_1);
else
room_goto_previous();
}
// Iterate through rooms forwards
if (kNext) {
if (room == room_death)
room_goto(rm_test_1);
else
room_goto_next();
}
However, this was a really short and sweet game with a nice ending. Loved the visuals and animations, and the lighting effects was pretty awesome. Excellent work
I'm not sure why it worked tbh because I dont see anything wrong with your code. But if I had to guess it would be the way gamemaker reads the keyboard_check through custom variables.
With my game you commented on earlier about shift not working, did you try pressing it once you built up some meter around the eye? If not then it's a bug I have to fix.
Don't worry many others have had the same confusion as you did so it was purely my fault for not being clear.
I like the message for this game as it brings out the inner child of me :).
Great first ludum dare :) Will not try to beat your score of 166 seconds. Mine was 1460. The controls felt really hard to get used to since having W and UP being different things. A and D keys charge for left and right so intuitively I'd press W to charge up but that's on the UP key. The level design is actually very good and shows some sign of genius in it like 'i wanna be the guy' or 'super meat boy' games. But they had their controls down where the player felt in full control; although yours to an extent did, the layout needed revising.
Good work overall!
made it to level 5, but I got to a point where the squares took up the entirety of the vertical space so I was unable to move up and down and not left and right(that was on level 5). Menu and UI design is very good and sounds are good too. Overall it was fun to play
I really enjoyed that michael bay explosion. Simple and fun
While it was fun moonwalking as a Sir Knight and Mr.Dragon, there are a few problems with the collision detection and not being able to die afterwards. The wizard I felt needed to have some sort of projectile rather than 'if he attacks it will hit' to make it fair for the player. Otherwise it's hit and wait until he comes down at you. The levels are a bit too linear but overall nice work on the animation :)
Beautiful visuals and relaxing music. I like the simplicity of the graphics and it works well with the theme.
I felt that you are penalized a bit too heavy as you have to transform into the creature again to beat the penguin otherwise you stand little to no chance of winning that dungeon. Felt like a cross between kirby and zelda. Really enjoy the visuals and animation :)
Recieving this error: There should be 'ShapeshiftWizard_Data'
folder next to the executable. But want to try out your game
It's my first ludum dare too! I can relate to alot of the things you said in the description. Very nice pixelart and animations; I love it. The controls for the bat is a bit finnicky but overall it works really well so congrats on getting something out!
Wow this game was awesome. 5 stars on everything for me but the humour. Excellent work guys
great artstyle, I love the childrens illustrated look. Short and sweet and who needs photoshop when you have graph paper?
Great classroom feel to it. I love the graphics in this. Solid work guys
I like the background parallax scrolling in the background. It was fun inheriting the animals dna :)
This reminds me of a japanese gameshow where you pretty much have to do the same thing. But the idea of loosing limbs made it hilarious. Fun game :D