FoonLudum Dare ExplorerLD35 → Monstershift

Monstershift

By redwizard

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CategoryRankScoreCount
Coolness360
Mood5713.07
Overall7113.05
Theme7483.05
Fun7682.83
Innovation10682.19

Comments

anaguilefdez 2016-04-18 13:30

I had some problems with jumping. But it is a cute platformer indeed :)

rscar 2016-04-18 13:33

I enjoyed the game! And Kenney's stuff is always a pleasure to look at. I might recommend not halting the players horizontal movement when jumping though, and on the second level I fell and got stuck. Good otherwise though!

dunin 2016-04-18 14:01

Maybe I'm bad, but I'm stuck at the level 2 (can't jump enough high)...
(and if we hold left key and up kay, we just jump vertically (and not to the left) this is a little annoying...)

marsouin 2016-04-18 14:18

Nice game gg !

redwizard 2016-04-18 16:10

Correct the stage 2 problems you related.
Thank you very much you all.

vini60 2016-04-18 16:31

Nice game. Lacks sound effect for when you pick up a gem, but the rest is prefect ! Nice music.

zkenshin 2016-04-18 17:19

What a nice and clean aesthetic. Cute entry (:

cmlsc 2016-04-18 17:42

WHY CAN'T I RATE IT FOR GRAPHICS!? ;-;
Nothing wrong with it except it lacks content.

csimpsonweb 2016-04-18 17:43

really nice

amras0000 2016-04-18 18:04

Right, sorry about how harsh I'm going to be here but I'm just trying to be honest, hopefully you can take this as constructive criticism for future endeavors.

The graphics are Kenney's, the music is MacLeod's. You handled the level design, and possibly the game physics/input handling and the swapping mechanic.

I don't build platformers, I'm really not sure exactly how to make a character controller that feels comfortable and fluid. I know it's difficult to do so. But what you have here is just unpleasant to use. I've seen worse, to be sure, but this physics setup doesn't make for a solid platformer. I'd love to explain how to improve it but I don't really work in platformers and there's better people out there who have guides and tutorials up.

Level design - wise:
The very first segment of the first level is solid. It teaches the player how to move and jump, and it shows off the mechanic of jumping on red things only being available to the red character. The player tries to jump for a platform and misses, then jumps with the red character and makes it.
But in the second level, things start to get messy. Yes, there are arrows but they're pointing in all sorts of different directions, contradicting each other. The other guide the player could reasonably follow is the coins, but those lead straight into spikes. The end result is that I don't know where to go or what to do in that level, and when I try to do what's suggested I'm punished.

Continuing on, checkpoints. Platformers have had them since platformers existed. And not without reason. Walking into the side of a spike and being put back to the main menu is gutting and unpleasant. Mark down which level the player's in and drop them in at the start of that, rather than at the start of the game. Ideally just set their position to the level's start.

Please don't take this the wrong way, I realize you're not terribly experienced and I'm not trying to put you down. Keep on trying, you'll get better with practice.

redwizard 2016-04-18 18:21

amras0000 you are absolutely right about the issues pointed out. I thank you and I'm happy with your comments.
I will work hard to improve my game and I intend to keep trying the next JAMS.

Hugs

freeloader 2016-04-18 20:19

Superb art, and fitting music, but the having to start all over again is really annoying.

redwizard 2016-04-18 21:45

Just in time to change this issue. Thanks for comment

glitchu 2016-04-19 02:49

Beautiful visuals and relaxing music. I like the simplicity of the graphics and it works well with the theme.

monkeybit29 2016-04-19 05:49

pretty easy game, but i loved the art and music with it. nice job!

redwizard 2016-04-19 10:09

Thanks everyone

linus123xbb 2016-04-21 10:52

Great game, really enjoyable and the controls were very simple which I find to be a good thing!

mikedirl 2016-04-22 12:29

Nice platformer, very cute graphics and had a nice feel to it.

vctr_seleucos 2016-04-22 12:55

Even though the graphics are not yours, they are really cute and make me wanna play the game. The game idea is simple and well thought, you made a really work with the level design (teaching mechanics to the player). Nice work!

realitycheck 2016-04-22 13:05

Very cute looking graphics. Not sure why the shapeshift was necessary - didn't notice any difference in behavior or anything. Would have been nice if it was a little more challenging, but still a cute and nice little game.

pinkindian 2016-04-22 13:36

Great game. Overall very nice atmosphere. Good choice of music and cute graphics. btw. you don't need the key to finish a state :) or then the keys doesn't reset after 1 playthrough.

themightyteam 2016-04-22 13:55

I ve got stuck in the second level (I couldn't jump enough).

Liked the art design a lot and the general idea was ok!.

I would speed up the movement a little bit.

cudabear 2016-04-22 14:53

Hello, fellow Phaser user!

I really liked this game. It seems very polished, and the mechanic is both fun and simple to pick up on. Some tutorial text might have helped me realize that you fall through the red colored ground if you're not the red guy, but I learned that out pretty quickly.

One of the thing I didn't like was how floaty the jumping is. I think it's an easy hole to dig yourself into when designing a platformer, and I know I'm guilty of it as well. The jumping should feel quick, fast, and you should return to the ground quickly. Bonus points if you can control the height of your jump by holding the key down longer (like Mario).

I feel like the main progression was start as blue guy -> find red switch to turn to red guy -> find key -> exit the level. It would be a lot cooler if you had to transform back into the blue guy for some reason!

The game is very, very short. I really do wish there were more levels. But for the scope of the Jam, I think the two levels you did release were designed well enough to show of the mechanics you implemented, so this is more of a personal request than anything.

I really disliked having to go back to the main menu each time I died. It would be cool if the level just restarted. Also, the music probably shouldn't restart each time you restart. Also, sound effects would have gone a long way to improve the experience, for events such as Jump, Die, Land, Transform, ect. Try using http://www.bfxr.com/ to make some quick and dirty sounds to implement and you should be able to see (and hear) what I mean.

Overall, a solid entry with some noted problems. With some improvement and expansion, I could see this game becoming very awesome. Well done!

yword 2016-04-22 15:18

Really nice graphics and music, and the overall mood is very good too! Well done!

redwizard 2016-04-22 16:47

I really thank you guys for your comments and tips.
I'll do my best to remember that next projects.

Hugs.

riftpoint 2016-04-22 18:37

Cool game! Nothing innovative but it is a good platformer

blinry 2016-04-22 22:30

Hey, good job! The purpose of the shapes didn't come really clear to me. Jumping physics feel sluggish, like under water. Graphics are really beautiful, would have loved to rate in that category!

samlo 2016-04-23 12:30

Adorable art style, physics are floaty but I don't think that's necessarily bad. I do wish shapeshifting had a little more impact mechanically than just the kind of ground you can stand on. Good work!

rhastapunk 2016-05-02 07:43

Really entertaining and calm! I would love a bit more speed in the game but good job there