FoonLudum Dare ExplorerUsers → keyboardmonkey

keyboardmonkey

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftPolyshiftcompo1683.623.483.354.083.573.132.082.9573
201534Two Button Controls / GrowingStar Eaterjam7483.063.312.443.632.883.062.6932
201533You are the MonsterShape-Shift Escapejam1173.803.633.434.033.763.683.6375
20132710 SecondsMicrobescompo5843.032.762.502.822.862.482.432.6761

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by keyboardmonkey

LD27 — 10 Seconds

Fastboy by Misfit 2013-08-31T10:01:00

This looks like fun. I can run your game through vice 2.3 on Linux, the music plays and pressing fire start Loading. Pressing fire the second time does nothing, sadly. There are no error messages in output. Yes I am using xvic with 2583 bytes free :] Anyone has a tip I can follow to get playing?

SUPER ULTRA REALISTIC BOMB DEFUSAL SIMULATOR: SEASON PASS GOTY DLC EDITION by tony.pe 2013-08-25T21:35:00

Yet more proof I should not pursue a career in bomb disposal. Those sure are some sexy polygons... I hope version 2 is in the pipes!

10 seconds to save the day by Volute 2013-08-30T20:03:00

Bravo! That is all :D

Flajora's Flask by Cosmologicon 2013-08-31T19:14:00

I enjoyed the story, wrapped in clever humour, bound with good acting. It is a bit slow at first and got a bit frustrated, but got moving once I had those magic sneakers!

What boggles me is how that train got to the desert so quickly! But I am not one to question temporal anomalies when the end of the world is concerned.

Good game! :D

FSCK - A Hard Drive Story by iiechapman 2013-08-30T20:39:00

Your source links to a repo that does not exist. Please can we have the source to build on Linux? fsck is the name of the file system check utility on Linux after all :0

FSCK - A Hard Drive Story by iiechapman 2013-08-30T21:29:00

After a look I see you reference Cocoa.h, which is not Linux specific. There is a similar library called librenaissance that is the similar implementation (from what I can tell), but may require some tweaking to build. Initial tries have failed. I will let you know if I find a way...

Cool screen shots by the way!

Everybody Loves the Fluffy Mania by Nangie 2013-08-31T14:26:00

I unleashed the bazongas! Twice! But I think you have a bug because stars came and covered the win image :D

Preloader would be nice, I have < 4 seconds left before it completes loading some of the games :(

Bazongas! (.)(.)

10 Second Defender by boddiul 2013-08-27T21:43:00

I felt like Rambo wielding an automatic poptart cat. I was king of the zombies and it was great!

Runner Up by Jeremy Nikolai 2013-08-27T21:05:00

Love the back story involving virgins and volcano's! Can I get the source anywhere? I cannot execute 64-bit.

Time Robbery by Mixer 2013-08-25T21:53:00

I captured the time back from 41 robbers and died of old age at 307 years!

Maybe if the robots start from a random y-position it would give more a sense of urgency, as now most of the game is spent near the center of the screen, and you have all that other space that the robots do not use.

Good work :D

Ten Seconds by Yacodo 2013-08-25T21:41:00

I like, a nice hand-to-eye coordination exam. It would be nice if the tiles randomized for each new game.

IMPACT by ENDESGA 2013-09-02T05:02:00

Hello!
Wow the graphics look cool!

Unfortunately I only have WINE and see a "cabinet is not valid" message. I re-downloaded multiple times to make sure.

Perhaps if you supply a non-self-compressed exe zipped up? :)

Spider Tower Defense by GentleHat 2013-08-28T18:46:00

This game is a fun play. The 10-second waves is nothing innovative beyond normal tower defence games, but the game is nicely executed and has a nice pace. Good work!

Anti - Explosive Babies by ToadieTechnika 2013-08-25T19:54:00

Finally I can get an answer to the age old question, "how many babies does it take to paint a wall?" - good work!

Seanan's Brewery by ZYXer 2013-08-31T22:16:00

Stunning, and featuring beer! I'll drink to that.

Mission: Save Gliese by thetheodor98 2013-08-29T21:33:00

I saved Gliese from the enemies! I love the programmer art and game play is responsive and smooth. The tileset theme is a bit strange in context of planets and walls - perhaps nebulas would suit it better - watch out for those asteroids!

Fly: Generations by Conry 2013-08-29T22:00:00

I like it!

To Hell With Love by sunnysmiles 2013-08-31T14:17:00

I found my lover! But the game hung as I entered the room so I guess I am stuck in Hell with my lover. Appropriate.

Excellent detail you got here: shooting recoil, which you can use to propel you faster, the knockback from the police batons. Thank you for realizing my dreams of running amok, arms flailing, killing innocent bystanders.

Technically the ai movement of victims can be improved, it is really easy to round them up and have a mass slaughter. The police get stuck on the corners of trees and tombstones, and that crash bug is pretty nasty. I got it the first 5 times of play. I think when you spawn a police guy it gets put outside the map area, or you are checking outside of the level boundaries. I put a trace of the error here: http://pastebin.com/NQdS5Y0F

One Hundred in One by acro 2013-08-29T20:09:00

Great work! The art is very nice, it matches the sounds and the game controls are intuitive - a fun play!

Time and Shapes by Woftles 2013-08-25T22:10:00

Could you supply a 32-bit version? It looks interesting, all those beautiful polygons.

Mercury Frog by plop 2013-09-07T14:39:00

My gawd this game is difficult to master! The color cycling background is beautiful and the art is enjoyable. Excellent use of the theme!

Dan Dynamite by loxo 2013-08-31T20:50:00

That Boom shake effect is done pretty good!

A_VOID by manofdoom 2013-09-01T15:21:00

Thank you for burning my retinas, they love it. Great game, I love it too :]

Sixth of a Minute by Tork 2013-08-28T19:58:00

Fun shooters are always fun! I like the minimal and effective graphics, and the creative title of this game :D The cartesian movement is kinda vexing as one expects to move in the direction you are pointing your vessel, a relative movement system would improve the experience a lot. Good work!

Lanterna Cyclum by Brian Stegmann 2013-08-26T20:56:00

The speed increase is a nice surprise, and like how the tune synchronizes with the day-night rotation. It's strangely captivating. Won it :)

The Adventures of Lars by Dan 2013-08-29T20:54:00

A fun play :) a pity that Lars did not have more levels to play through, and good work on the theme and graphics!

10 Second Destruction by Integershift 2013-08-27T16:38:00

The programmers art is funny, nice references in those! A few polished bits are missing, like explosions not centering on the cursor, add score, allow playing again without needing to quit. Good effort.

Viral Attack by mikegbrown 2013-08-27T05:05:00

Viral Attack captures the mood and is fun to play. I enjoy this dark theme, and nice representation of your health & mana. Being able to use tactics with the stun ability is a plus! Good work :)

Navigator by osthekake 2013-08-26T20:34:00

Nice idea you got here. Feels a bit repetitive to re-adjust the correct turning points each time. Good work!

Big Sad by Daniel Debert 2013-08-27T19:58:00

This is a fun little game, it could do with a bit more playtime. Good work!

Scorpio 10 by javifugitivo 2013-08-29T21:48:00

Polished graphics and clean. Great game! It is difficult to get even past the first firewall, eager to see what the others look like so will have to keep playing... :D

Catabolism Runner by igleyy 2013-08-31T12:53:00

Hey this looks great for a beginning game :)

I can't seem to compile SFML2 which is needed by your game. Any hints or links to suggest? :D

Catabolism Runner by igleyy 2013-08-31T12:54:00

Pah, forgot to say, I am running 32-Linux so that is why I want to compile. My repo only has SFML 1.6.

Catabolism Runner by igleyy 2013-08-31T13:24:00

Hello again, I got it working. For how I did this see below, but first comments!

This is a fun little game, go muscle mass! It gets difficult quickly, that Catabolism really goes quick after a few rounds. It is a nice idea that can be expanded on nicely with other tiles and different Catabolisms :)

Technicals: you should add a framerate limiter, it runs the hardware at 100% usage and skyrockets my pc via it's gpu fan. If you develop this more later, make the enemies move towards you diagonally too, on the first few stages you can twart it easily just by going up and down ;D

Good work!


---
Compiling SFML2 worked when I used the code from github (and not the download from the sfml site). Then secondly I had to 'export LD_LIBRARY_PATH=/usr/local/lib'.

Hellish Copter by Laelien 2013-08-31T13:50:00

"Nice game, for a five year old!" :D

Seriously love it, good work!

Microbes by keyboardmonkey 2013-08-27T05:25:00

@markengley, Feysoura & Cthulhu, sorry it did not run. It does use PyGame, I included helpful steps on this above, I will update to include direct links to the installers if this helps.

Microbes by keyboardmonkey 2013-08-27T06:21:00

Hi folks. I have tried to create a windows executable but it fails to run. Running via source is still the way to go. Thank you for you time :)

Microbes by keyboardmonkey 2013-08-27T19:17:00

I have tried using py2exe on a work pc, however the result did not run.

Tonight I found the pyg project which lets one distribute pygames as one bundle with an exe, however I cannot test this. If anyone can give feedback I would appreciate it!

The link is: https://dl.dropboxusercontent.com/u/18686471/microbes/microbes-LD27-submission.zip - run the included "run.bat" file *fingers crossed*

Microbes by keyboardmonkey 2013-08-28T17:43:00

berkano, which OS are you running? I tried include thorough steps up above, if those did not work I'd like to find out why and update my steps.

local minimum, they are mostly imaginary designs ;)

Dissing, the time is actually displayed as a bar underneath your character, but you are right to suggest a numeric display too.

Thank you all for the feedback! Appreciated.

Microbes by keyboardmonkey 2013-08-30T06:07:00

Hello all, I have made a 32-bit exe for you Windows folk :D

Have fun!

Microbes by keyboardmonkey 2013-08-30T18:15:00

@local minimum, thanks for pointing out that crash bug. I have fixed that - luckily the rules say crash fixes are ok. No new content added.

Microbes by keyboardmonkey 2013-09-07T07:11:00

manuq, I apologize for that! Added the missing font in the repo, thanks for the feedback!

Sigma Squadron: Ten Seconds to Love by Kyle Mac 2013-08-25T21:26:00

Not bad at all, the scenic planet-scapes in the background are very pretty. A fun arcade shooter no doubt. :)

Note: It runs fine under the Linux JVM, after I renamed the files in the "launch" and "death" sfx directories to lower-case first characters only. The file-system is case sensitive. The error they raise is seen here: http://pastebin.com/PMT07wsF

Next Gen Cat Gameplay by UltraRat 2013-08-27T20:32:00

I fun concept but the technology feels over-engineered for what it offers - maybe if the cat moved around so that it feels more interactive, and meows once in a while ^_^ Will version 2 offer cats in boxes?

Disminer by tnorman 2013-08-25T05:14:00

I like this idea of the 32x32 style, nice animations and intro. I must admit I fail to discover how to play the game, how do I deduce which blocks are the right ones to hit? I can't see a pattern to indicate a strategy?

Disminer by tnorman 2013-08-25T20:08:00

Ah, facepalm, of course. Man the pressure is well timed, and what a fun end sequence.

Text-Only Counterstrike by zach 2013-09-02T04:47:00

Watch out for the Grue, it is omnipresent and omnipotent! I hope version 2.0 features a Troll!

10 Seconds Before Flush by Geeks-n-chicks 2013-08-26T20:45:00

This is totally gross - I love it. Gravity feels wrong for the mechanics involved, but the sounds are so charming!

10 Seconds Before Flush by Geeks-n-chicks 2013-08-26T20:46:00

@Sam, you poo on the flowers and butterflies to kill em all. There I said it, and feel so dirty now :D

Charge by TeamInCharge 2013-08-28T20:15:00

Super! Nice attention to detail, good work! :D

MumiaSnowdenManning by Pinktreeleaf 2013-08-27T20:23:00

I enjoy the subjective questions, which I got totally wrong until I thought in double-think. Clever! Extra points for supporting both keyboard and mouse, and having 8-bit sound effects. Good work!

Placeholder by teamenschede 2013-08-31T17:11:00

Bravo! The 10-second waves give a nice pause between planning, hot dog does it get hard quickly. Can't pas level 17 but I very much enjoy placing this :]

ChronoCards by alfie275 2013-08-31T17:30:00

A tabletop card game with keyboard play? You sir or madam win the cookie!

The 10 second limit seems a bit fast to get to know the cards at first. Perhaps another mechanic whereby you get a chance to review what you have in hand before the game starts.

The pause and add time cards are truly good played at the right time. yay!

I am duly impressed you got the rules engine down, and dig the programmers art.

I like to see this evolve with nice card faces and a table image.

Triad by BlackBulletIV 2013-08-28T21:11:00

The game hangs any time any of my players get shot. From what I can play the control is great, the mood is captivating and it looks really fun all round! I am running the .love version, I have love 0.8 installed. There are no debug or error messages in the output console. I could help find the cause if pointed in a direction :)

The Parameters Have Been Altered by wbobeirne 2013-08-31T18:16:00

Good effort for a new technology used! It is too difficult at first though, four charging columns seems a bit much from the get go. Nice touch on the graphics and trivia!

Factory Hero by shinD 2013-08-27T18:18:00

I like your idea, I doubt anyone would pay for the devices I assembled, he he. Nice touch on the artwork and sounds, it really feels like I'm mangling hardware.

Technical note: for anyone running from source if you get the error "IOError: decoder zip not available" you can solve this by installing pillow (http://stackoverflow.com/questions/3544155/about-the-pil-error-ioerror-decoder-zip-not-available)

Card Smack by qualia 2013-08-27T20:48:00

Looks interesting! The Linux binary does not run (ld shows me is 64-bit, awe), and compiling from source fails - seems your Tank engine is only linked in and is not included in the github download. Trying to mannualy build Tank fails as my repo libsfml is only version 1.x. A 32-bit version would be nice to have :D

10 seconds of hell! by djdduty 2013-08-25T22:45:00

nice concept! It runs smooth like butter, and the shapes have a nice mystic, I dare say, Hellish, look to them.

I was wondering if it is a java related thing why the .jar files seem a bit excessively large - but that's off topic.

I like.

Robots Save the Day by udo 2013-08-28T19:46:00

I love this. Once you grasp how the timing of it works, the puzzle solutions explode in possibilities. The mood is fantastic and builds well around the robot characters. I feel it unnecessary to show the mission debriefing on each level restart, and the levels gets tough, quickly. But trial and error will prevail! Good work, robot overlord.

Ludicrous Parking by Yell0w 2013-08-30T20:33:00

This game is very, very buggy but it kind of adds to the charm. And it is fun too. Keep developing it :D

awoid by robb 2013-08-27T20:54:00

FWIW, you can open a second browser window to play against yourself to see the game mechanics :>

awoid by robb 2013-08-27T20:58:00

Beautifully executed, yet without the LD theme.

Mutatris by CiderPunk 2013-08-29T21:11:00

Fantastic clone! I have never seen tetronimos -err- manyronimos like these. Once those mutations get out of hand its tickets.

squaredare by Inertia 2013-08-25T22:35:00

Before the internets games rarely shared their scores, and some did not even save them either. So it is not necessarily pointless ;)

Could you include the .love file in the source please? I am not a Windows and would still love to try this!

squaredare by Inertia 2013-08-25T22:36:00

Or the github link even...

Frozen Braid by blubberquark 2013-08-25T20:45:00

It took all of 3 minutes to learn how to play, and golly is this fun! I enjoy the auto replay saving.

Frozen Braid by blubberquark 2013-08-26T17:00:00

This is the kind of game I would have spent hours playing with friends as a kid!

It is pretty solid all around, my only niggle is the controls are a bit cumbersome: moving while shooting is a little tricky, keypad or arrows would be nice natural choice.

Conclusion: Well done! :D

Frozen Braid by blubberquark 2013-08-28T19:08:00

rfgpfeiffer, specifically I meant shooting with the x key while trying to move - I am a keyboard monkey after all ;P This game has nice potential to play against others via an online host. Can you imagine submitting a game and having multiple challengers retaliate? :D

Fragment by lesterpig 2013-08-27T05:21:00

Clever! The first big chasm to cross is a bit too tricky for a first level, especially when you fail that last jump and have to redo it again and again - landing on platforms above you seem to fail some times, you lose momentum as you hit them. The background artwork is beautiful, and good move to sync the music beats :) Good work!

LD28 — You Only Get One

Zombie Mall by DaveSilver 2014-01-05T16:46:00

I got to unlock the security but never made it outside, ha ha ha. Fun game! The one-touch-death thing makes it hard though.

PixelSurgeon by ponk 2014-01-06T05:52:00

Would it be possible to add a JavaScript version for the folks with Mac or Linuxes? Processing has a JavaScript Mode.

Matchbox by Sos 2014-01-06T20:33:00

Stunning! The gameplay is lacking but the run animation is mesmerizing - I'd love to see the source for this!

She: A Game About Life by Hyde Wyvern 2014-01-06T21:50:00

It's a rare moment when a game makes you think about your own life. Amazing, thanks!

I recognized the intro music from the title sequence in Stanley Kubrick's film "A clockwork orange". It was composed by Henry Purcell in 1695 for the funeral of Queen Mary II of England. A good choice to match the game's story.

1 Shot Armada by aneeslol 2014-01-05T12:10:00

Great game, well done, I love it!

p.s. music does not play in Iceweasel ("Content-Type" of "audio/mpeg" is not supported), as I do not have that proprietary decoder, the ogg format will cover more users.

Process Journey by Lissar 2014-01-06T19:43:00

This is very atmospheric! The sounds are textured to suit the art, the story is intriguing, and I'm left wanting more. Very nice work!

I'd love to see more of this project if it continues to grow post comp. I would like to ask that, if it does, to investigate ways to re-use your backgrounds with overlay character images (instead of duplicating full screen images) to reduce the overall size of the game.

Thank you for making this, and good luck!

Level 1 by digihacker 2014-01-06T22:38:00

Great game! Love the mode switching mechanic. I noticed you can match up polarity and recharge instead of taking damage, intended or not it makes for a neat tactic!

Lumen by Nelien 2014-01-06T05:44:00

Beautifully made! My browsers did not play any sound or music, but the behaviour and mood was still perfect!

Cherry Candy Raep Gaiden by plaguespark 2014-01-06T21:16:00

All I can say, is the candy loves me. Pretty much exactly what dating is like.

Recursive Loop by Jean Phenix 2014-01-05T11:37:00

I read your description well enough to know what this was about, it's strangely contemplative indeed, the world conjures images in imagination. I found the end :)

($SRCROOT)\dungeon by kirbytails7 2014-01-05T11:26:00

Fantastic! love the colors, sound and nice use of flashing sprites.

LD31 — Entire Game on One Screen

Super Resizer by foolmoron 2014-12-08T05:50:00

This looks like fun! My tiling window manager controls window positioning, so I'll have to try this on a stacking wm. Nice logo too :)

Labyrinth by DDRKirby(ISQ) 2014-12-08T06:12:00

What a wonderful production you created! The wrap-around world mechanic is a nice touch, and the puzzles progress at the exact right pace. I love the details, like the spinners toggling switches as part of the puzzles, and the fan air animation. The rearranging labyrinth is a very good use of the theme.

*tips hat*

LD32 — An Unconventional Weapon

fateOS by ThommazK 2015-04-22T04:34:00

I played it through a few times, well made! Congrats on your team! Nice attention to detail (love the glowing power button, monitor glare and window animations!). Unfortunately I can't hear any music or sfx. Still, wonderful!

LD33 — You are the Monster

Planet Licker by ohsqueezy 2015-09-04T10:23:00

Planetliscious! Nice idea :)

Survive The Cuteness by emongev 2015-08-25T13:28:00

I feel that 365.76 MB is a bit excessive. It looks really cute though!

Synapse by tompudding 2015-08-28T19:52:00

This is madness, I tell you. Madness! You actually linked the ARM libraries, what dark magic is this?

Your interpretation of the theme is largely interpretive. But I guess tongue-cheekery is to be expected in LD!

Okay on to the game - I stepped through the number guessing game, watching the registers to glean any info on what the number is I should be guessing, they are tricky to decipher, my friend. Golly-gosh-gee-willikers batman.

Okay... I am wiping the brain-ooze off the side of my face now, and am going back in to decipher some more.

CRUNCH!!! An Interplanetary Meal Trip by Ryusui 2015-08-25T05:19:00

This is really *fun*! Great spriting, great use of sfx, and smooth planet-crunching game-play. And it is re-playable! Good Work!

This makes me want to use Love2D more : )

Trullskoll by charliecarlo 2015-08-27T12:20:00

Your game is really fun, charliecarlo! Fantastic job on the pixel art! The lighting in the cave and human torches give a nice effect, and it is so satisfying to hurl a stone after a fleeing human.

Your entry is a perfect example of what Ludum Dare aims to inspire!

Note: A prompt on ESC would be nice.

Trullskoll by charliecarlo 2015-09-16T03:23:00

Congrats on placing 8th in the overall top 100!

From SLIME to KING by Druid 2015-09-01T09:42:00

Great game! Fun to play, tricky to master, and speedy restart on death. Nice!

Tactical Superiority by HuvaaKoodia 2015-08-27T04:48:00

Your mech controls really nicely, this is a good base for a larger game!

Release the Monster by MiniBobbo 2015-08-25T06:25:00

Great job, I dig it!

This plays in Linux under WINE.

Damned by Maramasa 2015-08-25T11:33:00

Wonderful!

namcaP by Jacob123 2015-08-26T20:26:00

Great idea! If you do a post-comp version, think about pacman following some paths, or using a path-finder to eat pills. Good game!

Shape-Shift Escape by keyboardmonkey 2015-08-26T05:52:00

Thank you all for the positive feedback!

Shape-Shift Escape by keyboardmonkey 2015-09-01T09:33:00

Thanks all for commenting! I check out your games too if you comment here ;)

A Series Of Totally Legit Events by Slashee the Cow 2015-08-26T19:25:00

Pretty good text adventure for a series of random events :-)

Flying Purple by pkenney 2015-08-27T04:53:00

Sorry to report the page does not load for me. I see a black screen, and no errors in the developer console either.

Iceweasel v38.2.0

Gelan's Quest by rnlf 2015-09-16T04:56:00

Congrats on placing in the top 100! This is a nice little adventure game. Well done!

Gast Busters by carlmartus 2015-08-28T21:11:00

This is a fun play!

The lighting is awesome, it sets a good mood. The mechanic of how you sneak past when their backs are turned is nice too. I like how the shadows become clear as you enter them. And nice monster animation.

Monster Mash by Budda 2015-08-25T11:15:00

This game is clever and fun. Nice combinations of limbs!

Virus by JangoBrick 2015-09-04T10:30:00

Quite immersive, tricky to master and fun to play!

Manster Ltd by burjandedy 2015-08-25T13:51:00

This is true programmer art, and it is perfect for LD. The platform styles remind me of commander keen. Switching characters to alter abilities is a neat mechanic, I can see your levels leverage this a lot! Great work for first game, and for using JAVA and not some game builder! ++

Lady Bug by dickpoelen 2015-08-30T04:31:00

Hard as heck but impressive and spot on the theme!

Monster1 by McFood 2015-08-26T12:48:00

Nice approach to playing a sentient AI! I enjoyed playing this one.

I saw a bug: sporadically, where instead of formatting words with colors, it displays the html tags around the words. A few commands later and the formatting corrected itself (is your game self correcting and sentient?).

Overall a great entry! A web based framework would serve you much better over unity too.

For the record, I would play a full game like this :)

Monster Simulator? by retrogradeorbit 2015-08-25T14:08:00

As a fan of x-files I say to Mr Cabra: Yes! More sheep!

Fun little game you have here, I sucked 30 sheep. Nice run animation, and smooth handling.

Bad Kaiju Ju by synchingfeeling 2015-08-26T19:52:00

Know what I love about this game? Everything. The year is 1977 - the style of the game represents that, the code is assembly to boot. Easy controls, imaginative monster and epic refresh rate!

Fortior by rudra 2015-08-28T20:42:00

This is a lovely introspective game. The harsh sayings and motivational messages give a striking contrast. The theme is a bit loosely interpreted, but given that everyone feels this way, like a monster, at some stage, we can still relate!

Good entry!

GROWL by Ulydev 2015-08-25T11:51:00

Fun with dirty noise! I don't see the theme here, but love the assault on my ears!

Jenkaiu by PeYMaN 2015-08-28T19:09:00

Simple and fun! Well Done!

Ghost Haunt by Newan 2015-08-28T21:04:00

I haunted that house like a ghost-boss. Good concept! I like affecting the tv and toaster, and the screams of fright the guy makes! And when he runs to another room, jittering from fear... great stuff!

A couple errors did pop up, hitting the "Ignore" button seems to work.

Invasion by Humbleness 2015-08-29T11:05:00

Please check the share permission on your link, it tells me I don't have access permission to the files. Thanks!

Invasion by Humbleness 2015-09-01T13:36:00

Sorry to report this error :(

$ java -jar LD33_1000x800.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: gameenginebase/Main : Unsupported major.minor version 52.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)

$ java -version
java version "1.7.0_79"
OpenJDK Runtime Environment (IcedTea 2.5.6) (7u79-2.5.6-1~deb8u1)
OpenJDK 64-Bit Server VM (build 24.79-b02, mixed mode)

Earthpocalypse by RobotHoboDanceParty 2015-08-28T12:03:00

Nice graphics, music and concept!

Monster Of All Trades by cynicalmonkey 2015-08-27T05:10:00

Good innovation combining a card game with a story! Good work!

Note: You are allowed to fix bugs (end screen not showing), but not add new features. See "Additional Notes" on http://ludumdare.com/compo/rules/ :)

Lure.Lair.Lunch by daveh 2015-08-28T06:00:00

Nice idea and pretty good graphics!

By the way, I got the game running under Linux, the spirit led me into the cave, I saw it transform, and... segfault.
Would love to see this game grow.

A-maze-ing Monster! by BlackQuiltro 2015-08-26T18:55:00

I love maze games! The character switch mechanic is good, and the GROOOAR really fun and creepy. The mood is really good too. Nice game!

Thanks for providing native Linux builds :)

The Days at Florbelle by kalinova 2015-08-28T06:29:00

Nice idea to base the game of de Sade. Reality has the real monsters! Difficult to test, but the gameplay video shows a lot of detail in the rooms to match the eerie texts.

Forgotten Husk by CrunchyKingCrimson 2015-08-25T14:28:00

The mood in this game is great, the words between stages dark, and the flesh feasting animation and accumulating skeletons wonderfully macabre. The gameplay uses a simple but addictive formula. Dig it!

CuteAlienSlaughter by Electron 2015-08-25T10:15:00

I killed all the cute aliens and became a monster :D

The fairytale hijacker by RoboNebula 2015-08-25T14:18:00

Love the pixel art! I did not know how to find Red at first, but figured that out soon enough. Perhaps the game can hint the player a bit in this regard.

Monster Free by Realize2D 2015-08-25T14:45:00

I have waited years for this remake! What a genius homage. Gameplay is easy yet addictive. I traveled far up north hoping to reach the top of the ski resort -- my search continues :D

Ant Destroyer by PostageStamp 2015-08-29T08:38:00

Love it!

Heartbeast by foreverisbetter 2015-08-29T11:23:00

Cute game. Dig it!

Pixel Corruption by TerinHD 2015-08-27T05:19:00

Awesome innovation! It needs more work to integrate the theme better. But trashing images on the pixel level? Genius!

Pixel Corruption by TerinHD 2015-08-27T05:20:00

Oh and bonus points for making a game with HTML5 technologies!

Werewolf Quest by Yrr 2015-09-02T11:46:00

Great art, great lycan-moon-powered mechanism, great levels, great game!

Run, Monster, Run! by Arcadonauts 2015-08-27T05:30:00

A monster on a unicycle? Brilliant! Your game controls pretty good, movement feels a bit "slippery" sometimes. Nice touch on randomizing the bonus blocks, and their variety adds that depth. Good game!

notes: The end stats got cut off on my screen (right-aligned past the screen edge).
It plays perfectly on Iceweasel 38.2.0 (unbranded Firefox).

Scaring Kids by CortezBR 2015-08-26T20:06:00

Nice! Kids go *pop*!

Devour by Mattress 2015-08-27T06:29:00

I like the controls! I allowed me to eat breakfast while playing :) Good monster graphic. I scored 152!

Homecoming by applejam 2015-08-26T13:40:00

You give us beautiful pixels, moody music, nice character control, a monster who destroys an alien world, and most importantly, you give us emotion when you finish the game! Love it!

Alice & August: A Love Story by nic 2015-08-27T06:57:00

It reminds me of walking through the maze of one's mind, passing memories on the way. This is a great concept, the movement speed is a bit slow for those long long hallways.

Glad to see another game made in love! It makes me curious to use love too :)

Global Thermonuclear War Simulator 1995 by jsbluethree 2015-08-29T10:32:00

Not only did I wage thermo-nuclear war until the earth was decimated, but I compiled the emulator too!

Today was a good day.

Good entry!

Yeti by Thormedor 2015-08-29T10:51:00

Excellent!

I like how you use colour to show intent - attack, call for help. And the day/night phase sets a good pace for the levels. The news reports are nice to read too, ignoring the spelling mistakes.

Good idea combining ASCII characters to make new symbols!

Some diagonal movement would have been nice. Overall good entry!

I can honestly say this entertained me more than many of the unity based games!

Monstrous by mceier 2015-08-28T06:20:00

Split-screen action woohoo! I think people forgot the joys of sharing a keyboard for games :D

As you mentioned, on my Intel card the background is not drawn. Bonus points for a Linux build - good show old chap!

I noticed that player movement is reversed in your opponent's view, now I don't know if this is intentional, but it gives the great advantage that trying to control your player by looking at your opponents screen makes it really tricky! Great design!

Kidnapped by Zsombor 2015-08-25T05:07:00

Short but definitely creepy. Thanks for the nightmares!

Momster by BulvarMulyavina 2015-08-25T13:26:00

Great graphics, music, effects, and fun to play!

Meownster by Quadnozzle 2015-08-25T12:04:00

My cat loves this game!

Campaign Trail OF BODIES by inurashii 2015-08-26T09:45:00

I played this through a couple of times, and I really enjoyed it! The approach to improving your political campaign is especially creative, the theme is spot-on and the duality of playing both the monster and the politician is a most cunning twist. Love it!

McTremson Bar by collaboration 2015-08-30T05:04:00

I am glad to see another point-and-click adventure game! But felt there are no logical connection to progress the story. It was all a bit of random clicking until the next thing needs to happen. Nice clean art though!

GameApi chess by terop2 2015-08-26T20:16:00

Nice art style indeed, but you missed the theme completely.

Unless you are subliminally telling us that we, like everyone else, are only pawns to one another, willed and captured by each other's whims and fancies until there is nothing left...

YetiFree by michaelwvogel 2015-08-29T11:10:00

Your sprite turns into a skiier when you hit a rainbow ramp.

It is a nice idea to re-use a classic game idea but I don't feel this is derivative enough. Essentially only replacing the skiier sprite with the monster sprite.

The Daily Report by dsoft20 2015-08-26T12:10:00

What fun! The music makes you want to keep running around! I must have hit around 60-70 pedestrians, when a cop pushed me through a wall, I fell out of game bounds, and could not do anything. All round fun to play even if a violent game.

LD34 — Two Button Controls / Growing

Get Off, Cat! by josefnpat 2015-12-15T05:41:00

I had this happen to me once!

This is a fun cat sim, the art is crude but the AI is extremely realistic.

I particularly enjoyed figuring out the cat's mood, it's facial expression conveys a lot of emotion.

Good job!

Director Morse by tompudding 2015-12-18T12:28:00

I can move forward easily enough, but I am physically incapable of completing the specific sequence of 'R' and '1'. I fear my head might explode if I try any more.

However, great style, good atmosphere, and it's nice to see someone using PyGame.

The robot leaving track-marks is a subtle and appreciated detail.

I'll be sure to try the post-comp version too. Good work!

Coalesce by alyphen 2015-12-17T05:04:00

On start I can see the "connected" word displayed, but it displays "Login unsuccessful" when I attempt login the first time, and subsequent times too.

The game description sounds intriguing though!

Super Space Invader by BlackBulletIV 2015-12-15T15:12:00

Excellent!

Opcode-Powered Shuttle (working title) by Guard13007 2015-12-16T12:28:00

A very clever use of the theme. At first read the game sounds difficult, but your sticky notes and numbered displays make it reasonably understandable. A pity about the weapons not being implemented, this has potential!

Pewpewer by PotatoGrader 2015-12-16T12:35:00

Good growing boss mechanic! Pew Pew!

Antibounce by TurtleP 2015-12-16T06:52:00

Very nice game! Simple and fun!

This game shows how keeping it simple is sometimes the best choice!

Harry The Unusually Happy Worm by Cruzer_AU 2015-12-15T04:24:00

I can see why Harry has that big smile - which worm wouldn't love eating all those beach-goers. Nice little game with a fun race-track meta-game.

Rotundum by paraxite 2015-12-15T05:53:00

Very good use of two-buttons! the double-tap mechanic is such a simple yet ingenious thing. I enjoy that line-art too, can't go wrong with neon!

Rogue Blast by Tjakka5 2015-12-15T05:26:00

This game is fun, the sounds and music add a nice touch. It gets pretty crazy real quick in level 2, and making enemies move turn-based when you move would add a tactical element.

Jeffrey's Adventure by CaptainRed_ 2015-12-15T04:56:00

You had a nice concept and the art is pretty reasonable - I really like that background!

Your level design fails you a bit, as wall-jumps are frustrating. Wall-jumps work on the premise that the player controls their direction, without that control it's just a mashing-the-jump-key and hoping you get to the top, and you give up after 3 minutes of fruitless hops.

Still a nice idea and one you could refine :)

LD35 — Shapeshift

DRACUL64 by josefnpat 2016-04-22T05:48:00

The mood is great with the music and the audio effects! And great work on the rendering engine! I am really impressed. I always wondered what it would take to create a wolf3D clone in Love, well done!

On to some technical notes: I could not find Dracula or any clones, and did not get a chance to fight - does it rely solely on multi player? The other technical issue is I have Love 0.10.1, but get the error "bitser.lua:24: module 'ffi' not found", I played the win version in WINE.

One Letter Werewolf by tompudding 2016-04-20T17:48:00

What a nice game, I really like the pools of blood you leave after a kill. The day-to-night shift is quick and smooth (kill the villagers!) and the expressions on their faces priceless. Great entry :)

Technical Note:
So the Linux version did not run (Unable to load OpenGL library /usr/lib/i386-linux-gnu/libXxf86vm.so.1), neither did the Win version in WINE. But I distinctly remember your LD33 entry, grabbed your emulator which does run, and copied over the 1lw.bin tape.

Symblyx by AgentParsec 2016-04-17T05:07:00

Nice game, great tune!

Chromawarp by tower07 2016-04-24T05:06:00

The game plays but I cannot see any of the platforms to move on, only see the player and enemies. Whoops. The screen shots look great and most people seem to enjoy it, so I will assume I had fun playing this. Good work!

http://postimg.org/image/nc0kefw5z/

Doppleganger by unpronounceable 2016-04-17T18:41:00

The fact one can play this solitaire makes it attractive, I've seen a few table-top entries on LD and this is a big plus. Also I enjoyed your post-mortem on this. I will be sure to try this one out :)

Doppleganger by unpronounceable 2016-04-20T18:56:00

Yup this is a very good game, I played a couple of rounds, and the rules are clear and easy. I think this will be a game I will keep playing for a while!

One thing I came across: The joker popped up as one of the first cards you flip over after initial setup (#6 in the Rules). So what I did was I collected the bottom four cards from each column, shuffled, and re-dealt those.

A solid game, two thumbs up!

Also, I made a quick reference while I was learning the game, if it helps anyone else - http://keyboardmonkey.co.za/ld35/doppelganger-cheatsheet.odt

Doppleganger by unpronounceable 2016-04-21T05:09:00

(facepalm) I see my mistake, you highlighted it well in the diagram. Whoops. I thought the games played too easy.

To put it another way, you split the deck into three piles of 5, 24, 24 (including joker), and layout the stronghold starting with the joker pile?

Perhaps change the wording in the Setup phase, step 5 from "on top" to "above", for people like me who don't pay attention to diagrams :)

Doppleganger by unpronounceable 2016-05-07T06:17:00

@unpronounceable I have implemented your card game into a web-canvas game, the working prototype plays and is winnable. I will post a link after the LD voting ends :)

Doppleganger by unpronounceable 2016-05-17T19:02:00

fyi I implemented your game in my browser based engine - http://wesleywerner.github.io/penny-farthing/

Tremor by Troyan 2016-04-23T19:14:00

Very nice graphics. I almost died waiting for your game to load thanks unity ^_^

Sluggy's Tiny Adventure by FrankieSmileShow 2016-04-18T06:09:00

This game is delightful! The art and animation is superb, the audio is charming (I love hearing the bottles rattle on landings) and the enemies varied (disappearing ghosts?)

Excellent use of the various shapes versus their abilities. Great game!

Elixir by rupazero 2016-04-18T21:52:00

The way the sentences reshape is a constant reminder of how you want to ascend to your true form, combined with a constructed language and great writing makes this interactive story very enjoyable. Great entry!

The Chameleon by Audun42 2016-04-23T19:07:00

This game kept me busy for half an hour, it is surprisingly curious, the levels were unexpectedly large and allows you to explore. There is little balancing so it is hard to die, but the variety in the personalities you can assume is neat. Good job!

my fathers apartment by emmelineprufrock 2016-05-05T13:22:00

The mood is set very well in this game, but the interpretation of the theme is perhaps a little too abstract. Perhaps if the scene changed over time to reflect emotions like abandonment and neglect, the theme would be better portrayed. Regardless a great effort on the presentation :)

Balthazar The Shapeshifting Wizard by PyroSneak 2016-04-18T19:31:00

Only the source is available for download, I cannot build C# sir.

Balthazar The Shapeshifting Wizard by PyroSneak 2016-04-27T05:36:00

I love these puzzler games. Good use of the theme and chilled background music. The first level does a good job to introduce your abilities. It did not bother me that the window is small or there are no animations, the game is playable and fun. Nice entry! FYI The exe runs under Linux WINE.

Mathematica Arcana by wtfrara 2016-04-19T05:24:00

Would it be possible to provide a windows build? I don't play any unity web games, and can play windows builds via WINE :)

A Cursor-y Attempt by RNanoware 2016-04-24T05:19:00

What a marvelous idea for a first entry! The controls are difficult to grasp, but a solid game in every other way. Also great work implementing this in Javascript :)

PopcornShift by Tegu 2016-04-27T05:19:00

A fun game, the plants get hungry and wither quickly. Good job and nice entry.

Generations by Rother Games 2016-04-20T16:25:00

An insightful twist on the theme, love the art, it is inspiring!

IT Ninja by Brian Mayberry 2016-04-18T20:08:00

I always though office furniture was possessed. Hey this is a good game!

Data Break by AsixJin 2016-04-22T19:25:00

This is a promising idea. It looks great and sounds great, but game-play suffers. You cannot guide the ball depending where it hits on the paddle, which kinda is the point of ball and paddle games, otherwise you just hope the direction suits your needs. The ball randomly bounces down after hitting a wall. Nice try but focus on the core mechanics is needed :)

Shape Shifter by Slothmachine 2016-04-17T13:54:00

Please check your URL, it points to google O:

Rectangle run by IcyLava 2016-04-17T21:06:00

Nice to see another LÖVE entry :) Nice game, those blades are hard to avoid - Will come back for more during voting!

Rectangle run by IcyLava 2016-04-18T20:30:00

I made it a few levels further, but boy is that movement sensitive. What a good game!

Shapeless Island by tanjent 2016-04-22T18:55:00

Good job making a game in Javascript and web canvas :) A good idea but the levels take a while to play, it is difficult to control the shapes sometimes, but I guess that is the point and why they escaped ;)

Listen and Shift by Goutye 2016-04-21T06:09:00

Great animations and sounds, and love changing rules between rounds, they give a lot of variety. It is nice to see more LÖVE games. A solid entry!

[SHIFTED] by Ampera 2016-04-21T17:41:00

You are brave to write your own parser during a game jam, so good effort on that part. It is nice to see some text adventures popping up in LD, even if it felt a bit incomplete, good effort :)

Code Shift by MikeTheWayne 2016-04-18T20:50:00

I get a "java.lang.UnsupportedClassVersionError", the game was compiled with a newer java version than what I have in my debian repo.

I tried to compile the source but failed in my ignorance with javac: GameGfx.java:358: error: unmappable character for encoding UTF8 g2d.drawString("�" + GameValues.money, 5, 20);

If you have any hints or compile commands I would still like to play your game :)

Code Shift by MikeTheWayne 2016-04-20T04:57:00

Hi MikeTheWayne, I replaced the symbols, the source compiled without error, I copied the resulting .class files to bin/ (preserving their structure). When I run it opens the game window but it is blank. Did I do something wrong? :)

http://postimg.org/image/ev4vcykev/

Robot Escape by rjhelms 2016-04-20T04:37:00

The controls made sense for the robot as they are the tank-oriented configuration. A GPS upgrade would be neat, so the robot becomes aware of cardinal (d-pad) directions, so that pressing left (for example) faces the robot west first, before a second press moves west.

The only thing I would change is when hitting TAB/. to configure, place the Tools near the top, those are the items you switch the most often. Or a button to rotate tools.

I like the varied upgrades for sight, terrain, actions. The levels are not too maze-like which is nice. A solid game and a good entry!

Call of the Wild by stephenhaney 2016-04-18T05:52:00

Your art is really good! The wolf running animation is fluid and the fire elemental details are intricate. The game controls very well, the heal-attack-flight mechanic works good. The game is short but well implemented, and I love the fact you used the web canvas. Good game!

Squishy's Escape by owyoow 2016-04-19T05:23:00

Fun to play with easy shape shifting mechanics. Good entry!

Four Horsemen: Chapter 1 by eott 2016-04-24T16:19:00

I enjoy IF games in Ludum Dare. Good use of the theme, you included a couple story paths that hint to playing separate characters, and there are some colorful descriptions that entertain. I do wish you ran your story through a spell checker, but your story came across nonetheless. Good entry!

AviaMorph by The Pelranthean 2016-05-04T04:58:00

I want to point out that this took very, very long to load. For game compo's this is not an ideal delivery.

Paranormal Pastries by Pixelaborate 2016-04-25T04:30:00

Purple disembodied spirits and pastries, two great flavors in one. Nice entry :)

The Creatures of Pflaumotopia by Yazara 2016-05-07T03:40:00

Well made sir!

Operation R.E.P.T.I.L.E. by Jungle 2016-04-20T16:13:00

Very nice concept, good looking art and interesting title screen.

Sadly I get a very low frame rate and this limits the game.

HEXCORP- The Shape People by Nebulaic Toaster 2016-04-18T19:43:00

It really pays to draw pictures of spiderman. Good game!

Shaped by MHaton 2016-04-18T05:23:00

It is an interesting idea, now I like the piano sounds as you change shape, that is very relaxing, and your drawings are clean and tidy :)

There is no level progression. Remember we play your game for the first time, you've got used to your game for 48 hours now. Make level 1 a simple one-platform with a gap - It helps new players learn to use the triangle. Then level 2, a tall wall to learn how to climb with the square, and so on.

What I don't like so much is the controls, it is difficult as you said. You cannot move the ball while it bounces, or the triangle while it flies, you can only affect direction that moment you shape-shift, and that give us players a very small amount of time to react. That makes it hard.

If the circle can be pushed left/right while bouncing, it will help. The triangle moves really fast, it has to slow down, it is hard to react when you near those spikes - is the triangle meant to be this fast? Do you use frame-limiting?

You spent your time unwisely with the menus. You should make a working demo that controls well, first. Leave menu's until last, you can always add menus in a post-comp version. Even a one-screen "hit any key to start" screen works.

I hope this is useful advice, I really think you have a nice game here, and you should work on a post-comp version :)

Tiny Critters by thegypsyknight 2016-04-18T19:00:00

I never knew a bunny had that much blood inside it. Nice art, and very difficult level. Good game.

A Slimy Fellow by Ourson 2016-04-17T20:15:00

Love it!

For future games you can use music generators (but think you will opt out those voting categories)

http://ludumdare.com/compo/2012/04/16/some-useful-music-generators/
http://ludumdare.com/compo/2013/02/19/procedural-music-generator/

Figurophrenia by Trasevol_Dog 2016-04-19T05:36:00

I am not too sure what just happened, or how the shape shifting mechanic works, but it looks good and sounds great!

SUBJECT 26 by MSiddeek 2016-05-06T15:24:00

Bravo!

MONSTER'S BUFFET by glitchu 2016-04-20T17:00:00

I especially enjoy eating the agents who try to kill you. Nice entry!

RobotJet by janiq 2016-04-22T18:42:00

Hah a pretty fun game :)

<T.F.O.S> by Tanton-XHX 2016-04-27T05:09:00

Your screen shot looks really nice, even a semi-playable version would be nice to try. :)

<T.F.O.S> by Tanton-XHX 2016-05-05T04:47:00

Hey Tanton, I provided an alternative download on itch.io for my game as you requested :)

Stellar Pendulum by dwhiffing 2016-04-25T05:04:00

I am not too sure where the theme fits into this game, perhaps that you are shifting the forces on your star? But a very nice, solid game! Virtually zero load time, playable on all platforms, responsive play with tons of fun. This is what LD entries are meant to be :)

A Portrayal of Poly by heybudgames 2016-04-18T21:13:00

Reminiscent of Kubrick: visually captivating with obscure intention. Good concept though.

SEMILUCID by curtamyth 2016-05-05T13:02:00

One of the more original visuals I have seen for this theme. I dig it, man :)

You're a Floor Lamp Now by blinry 2016-04-19T05:59:00

Be careful what you wish for. I hope in the next installment your light attracts another fairy. Good entry!

Green Box Game by knason 2016-04-18T21:33:00

Hey this is a pretty good test of spacial awareness, nice idea!

Shifter by Studiosaurus 2016-04-30T04:09:00

This is a fun game that is difficult to master, the controls are a bit unusual to get used to, but the concept works. Nice entry! Check out my entry, we had similar ideas.

Pretend by davor10105 2016-04-24T05:34:00

Eerie music and nice art style.

Urgent Metamorphosis by doombrowski 2016-04-18T18:37:00

The mood is good, with the heart-rate monitor beeps for the countdown and eerie music. Nice concept :)

Helium-4 by mountainstorm 2016-04-18T21:02:00

Exciting Hydrogen atoms has never been this fun. Doc Brown would be proud.

Plankton by Monklet80 2016-04-21T17:20:00

This is a fun little game. The way the current draws the organisms adds a nice feel, and the pixel art looks pretty amazing.

Congrats on submitting your first entry!

Scientist clicker by kariamoss 2016-04-21T18:02:00

I like clicker games because I can just whip out my robotic game clicker arm while I have a coffee. A fun game with a good atmosphere :)

After I press the red button the explosion animation stays on screen during the next game. Whoops.

The Cloak-ed Man by TinyHugger 2016-04-18T19:15:00

Please don't make us download installers.

The Cloak-ed Man by TinyHugger 2016-04-19T06:02:00

It is an interesting concept, to walk forever. I do like the shifting to the small shape, to allow you more movement. This game feels like a hint into the afterlife. I did get stuck at a point, I could not move past the wall, and shifting small I moved behind it, and got stuck there. Still a nice attempt :)

Doodles by El_WaKa 2016-04-20T17:13:00

I like how the levels look, the blocky stairs, but some parts are tricky to navigate. Nice idea and this could turn into a fun platformer. Good entry!

Loading... by unoion 2016-04-22T19:00:00

Dude you created a windows progress bar simulator ;D Seriously good game, difficult as heck, but fun.

Sound Shift by Andy_Voz 2016-04-18T18:54:00

I get this exception: "Exception in thread "main" java.lang.NoClassDefFoundError: javafx/application/Application" running the .jar

Apparently javafx is runnable in openJDK but in my case, it is not :(

kbmonkey@multivac:sound shift$ java -version
java version "1.7.0_95"
OpenJDK Runtime Environment (IcedTea 2.6.4) (7u95-2.6.4-1~deb8u1)
OpenJDK 64-Bit Server VM (build 24.95-b01, mixed mode)

Shadow Hand by draq22 2016-04-20T16:33:00

Wonderful :)

Shape Warp by Mordokay 2016-04-18T21:34:00

Nice idea, I like the SMB references.

The incredible cube by AnimWar_ 2016-04-18T18:27:00

The angle is a bit unforgiving at times, but it is a good game otherwise.

lorem ipsum by tauntButtered 2016-04-18T20:21:00

A fun quick game when you figure it out, good game.

viA Morpha by Seth_senpai 2016-04-20T16:51:00

Nice interface, nice graphics, nice levels, nice sounds, nice game!

Haximus Maximus by whitephoenix 2016-04-30T05:13:00

I really like the color palette you used, very nice. Your game is pretty minimal, it is a shame you did not get to implement any goals or game logic, the idea is neat and suits the theme well.

From a coding perspective, the frame rate is inconsistent because you call pg.image.load and transform for each update. Creating new image contexts is expensive, so you should load and scale the images once, and store them for re-use in your draw method.

It is nice that you used PyGame, I have a couple PyGame entries myself and wish more people would use it :)

The Seasons Processor by Simon 2016-05-05T13:38:00

An interesting concept but the goal is a little unclear. Nice thought process you have! This runs in Linux under WINE.

CastleMania by SuperPokeunicorn 2016-04-23T18:34:00

This game is harder than you think. Great execution with the theme. A great entry!