Foon → Ludum Dare Explorer → Users → arcadonauts

arcadonauts

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spacePillarcompo2063.623.693.763.793.082.712.613.16
201738A Small WorldDefend Your Small Worldcompo4.003.003.003.00
201533You are the MonsterRun, Monster, Run!compo3093.323.923.003.843.243.483.743.3847

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by arcadonauts

arcadonauts leaves an average of 17.5 feedback comments each event.

LD42 — Running out of space (18)

Bomb Factory by Lucas Ferrantelli 2018-08-16T17:53:40Z ♥ 2

I think this is the best game I've played this LD. It sounds great. It looks really good. The game play is innovative yet nostalgic.

For the sake of critical feedback, I'd suggest more of a delay between when the bomb turns red and when it explodes, but that's really just a nitpick.

Excellent job!

Skeleport by thristhart 2018-08-16T17:47:27Z ♥ 1

I wasn't really clear what the pillar was for, but the game overall was pretty good.

Relocation by EpigramGames 2018-08-16T17:43:04Z ♥ 0

Final population: 2040 I may have not fully understood the game, but I would have liked a something more strategic. I felt like I was just moving people into a country, watching that country turn orange, and then rushing them out again.

It looked and sounded great though! Best looking game I've seen so far.

Floating Island by Echo Team 2018-08-16T04:11:46Z ♥ 0

I made $649,382 before rising sea levels killed all of my employees.

This looks great, and feels like the very beginning of something that might make for a good game.

OFF ICE by BMOPAPA 2018-08-15T04:40:48Z ♥ 1

This looked great! The controls felt sloppy, but maybe you were going for a slippery ice thing? Either way, it was a little too slow for my taste.

PolyPack by ilijabc 2018-08-15T04:33:25Z ♥ 1

Nice work. This looked really slick and played great. Bonus points for doing the whole thing in vanilla JS!

Popcorn Mayhem by Cary Stanley 2018-08-15T04:23:48Z ♥ 0

Bonus points for "butter luck next time."

Merge Machine by matt-tuttle 2018-08-15T04:21:06Z ♥ 1

I'm always impressed when people make a puzzle game for LD. Great work!

CLOZURE by saucygames 2018-08-15T04:01:42Z ♥ 0

Looked great, but the controls were a little floaty. I had a really hard time controlling the character, and I wasn't sure what I was supposed to do when I go to the top.

DEFRAG by jdhollen 2018-08-14T06:30:23Z ♥ 1

The idea of playing as defrag.exe is certainly charming. Great idea for a game. you should think about fleshing it out in to a full-fledged game.

Merchantile by samguy 2018-08-14T06:24:37Z ♥ 0

I didn't really get what was going on, but I really liked the idea. Some feedback when I clicked around would have helped.

Surrounded by Traffle 2018-08-14T06:17:24Z ♥ 1

Great take on the theme! Some enemy variation would really make this game pop.

Brick It! by Vladadamm 2018-08-14T06:14:08Z ♥ 0

I had some serious lag, but that may just be my computer. I think this was a really good use of the theme.

Space Evader by SantaClausNL 2018-08-14T06:08:36Z ♥ 2

I didn't quite figure this out, but the look was really cool. Some clearer instructions might help.

Flesh Packer by nervous-composers 2018-08-14T06:04:44Z ♥ 1

Not really my thing, but incredibly well done.

Macabre Hollow by shundread 2018-08-14T06:00:51Z ♥ 0

The is the beginning of a nice little Rouge Light.

Pursuit of Freedom by Lino 2018-08-14T05:56:13Z ♥ 0

This looked and sounded great! I would love to see a little more variety in the game play.

Jelly! by rowanqueue 2018-08-14T05:49:08Z ♥ 0

This was very interesting, but I mostly solved the problems by brute forcing instead of reason. I wonder if there's a way to encourage thoughtful problem solving? Maybe a tutorial that works you through how to reason about the puzzles.

I'm also very impressed by your puzzle generation algorithm. Bravo!

LD33 — You are the Monster (17)

Shadow Nightmare by Kaltic 2015-08-29T06:06:00

I'm not really sure I understand what's going on, but it sure is mechanically interesting.

Who Shot First by CheesyRamen 2015-08-29T05:47:00

This is a great idea and a really good use of the theme. The first time I killed innocents (while I was still trying to figure out gameplay), I really felt like crap. Nice job!

I wish the zoom in on death was skippable.

I accidentally killed an 82 year pop singer.

This may be my favorite idea so far.

Get Home by hammerfrenzy 2015-08-27T03:48:00

I love the original mechanic. It'd be interesting to see this expanded into larger game with more (perhaps collectible) shadow powers.

Brutally Insane Ripped Six Pack Abs With One Weird Trick Discovered by a Proletarian by bw 2015-08-25T07:36:00

I clicked on this because the name made me laugh. This is an odd little game, and I mean that it the best possible way.

Seven.Eat.Nine. by thatwhichis 2015-08-25T01:06:00

This is so clever. If you just slowed it down enough for me to keep up...

Greetings, Human by boardtobits 2015-08-25T01:02:00

Really interesting idea. The timer ticking down while I sort through my notes really kept engaged. The music added a lot to the mood, and the backstory felt very real to me.

I would have liked for there to be something more to the interactions (aside from hello/goodbye). Also, I was a little surprised to discover that gender is a universal constant.

Bloodworm by Jonathan Whiting 2015-08-24T03:31:00

I came over to play this game after I noticed you commented on mine (thanks!), but it won't open. I double click the .exe, and give it permission to run, and nothing happens.

GOBBO HERDER by shcromlet 2015-08-24T03:27:00

Fantastic idea, but it wasn't very responsive for me.

Adula by conormn 2015-08-24T03:18:00

Man... this looks amazing. It's a shame it's so short.

Village Terrorizer by Flygamer101 2015-08-24T03:11:00

This looked good (though the sunlight was a little too much for me). I love the idea of this game supporting multiple play styles, but I feel like the scoring system undercut that (there's no wrong way to play it, but if you don't play it the right way, you won't get points... what?).

This is really great, and my feedback is really just minor nitpicks. I can't believe this is only 48 hours of work!

Monster Positioning System by Shawn 2015-08-24T02:39:00

Really clever idea, but the UI could use some attention. Making the monster hit-boxes a bit bigger would have helped a whole lot.

This could make a good mobile game.

Monster Chomper by PokeyOne 2015-08-24T02:32:00

Would not open. "A Java Exception has occurred."

Shadow by someone 2015-08-24T02:26:00

The game feel is excellent, it's a shame it's not finished.

Airhorn Monster by Acuity 2015-08-24T02:21:00

"Party Monster" is a pretty clever take on the theme!

Masyu by MarekkPie 2015-08-24T02:14:00

This is a great song! Not being able to undo makes game-play frustrating. Also, I couldn't figure out how to restart without refreshing the page. The mechanic sure was interesting though.

Agent by solarexplorer 2015-08-24T01:54:00

Not really my scene, but thoughtfully produced and aesthetically consistent.

Bug life by mramaizng 2015-08-24T01:47:00

This feels like a really solid tutorial for a good game. Now that the compo is over, you should consider expanding it to a full game.