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Jonathan Whiting

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2008 13 Roads Only Forwards compo Fun 4.05
🥇 2008 13 Roads Only Forwards compo Journal 4.75
🥈 2008 13 Roads Only Forwards compo Food 4.33
🥈 2008 13 Roads Only Forwards compo Polish 4.59

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoTwCo
201637One roomNestcompo374.003.114.684.503.823.602.943.7039
201534Two Button Controls / GrowingZunuscompo184.184.003.894.364.373.423.443.9646
201533You are the MonsterBloodwormcompo54.334.434.234.154.134.133.863.9449
201429Beneath the SurfaceWyrmerycompo473.954.143.574.244.053.293.323.3237
201326Minimalismhunter hungrycompo234.063.633.413.674.103.432.374.2246
201225You are the VillainNo rest for the wicked.compo1333.443.203.473.293.913.162.733.2544
201223Tiny WorldNiña Nuevecompo234.023.843.853.393.893.472.483.3152
201122AloneCraequcompo93.983.514.003.143.353.331.653.443.2745
201121EscapeAntagonistcompo393.673.603.034.003.533.432.133.682
201019DiscoveryHuskcompo453.413.333.313.423.312.972.093.443
201018Enemies as WeaponsCollateralcompo83.803.674.003.483.483.133.204.229
201017IslandsIsles of Colorcompo43.983.843.743.533.793.002.004.3027
200813RoadsOnly Forwardscompo44.184.053.434.004.093.392.884.593.354.754.333.25

MiniLD Games

YearMiniLDThemeGameRank
201129HorrorKnoss
20097CryptozoologyTitle Unknown

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jonathan Whiting

Jonathan Whiting leaves an average of 19.5 feedback comments each event.

LD37 — One room (7)

FACE MAN by Claw 2016-12-13T10:33:00

Yeaaaaaah. This is great!

Walkie Talkie by managore 2016-12-13T10:29:00

The concept is great, but it's the slickness of the platforming that goes with it that really impressed me.

Rhythm Rink by shillingburg 2016-12-12T23:42:00

This is really lovely. I particularly enjoyed the tutorial.

My Friend Bubba by TijmenTio 2016-12-12T23:34:00

This is super lovely. Me and Bubba had a blast, but I'm exhausted now.

Salvage Star by Hempuli 2016-12-12T23:18:00

Interesting stuff, I found it way too challenging to play around the robot. Just couldn't get on top of it at all. Felt very clumsy.

The Small Escape by liglet_g 2016-12-12T23:10:00

This is a neat concept :)

spring cleaning by 01010111 2016-12-12T19:38:00

This is real cute. Very nice. Only wish it was a bit more challenging to pick stuff up.

LD34 — Two Button Controls / Growing (21)

Lands of TSR Lore by Christina Antoinette Neofotistou 2016-01-04T11:10:00

Incredibly beautiful, though a little light/frustrating to play.

Cordinatos by PTSnoop 2015-12-30T18:14:00

Very nice prototype of a thing for 2 hours. Would love to see/play an 8hr polished to make it really good version.

Santa Rush by Dohxis 2015-12-30T17:52:00

Cute two button controls, but arrgh. The level design is sooooo harsh. Some warm-up please!

The Serpent's Shadow by NuSan 2015-12-30T17:48:00

Pretty interesting thing you have here. I found the puzzle mechanics a bit opaque throughout, not sure why exactly.

Need For Seed: Undergrowth by RhythmLynx 2015-12-30T17:42:00

Nice little thing, the timeouts felt a little harsh.

Growy the Flowy by Optimus6128 2015-12-30T17:39:00

A very pleasing little experience, thanks :)

The Dungeon Crawler by danblack 2015-12-30T17:37:00

Simple but pleasing sound work, and I dig the mechanic mash. Fun stuff.

Magnetoids by dj_pale 2015-12-15T14:48:00

I like the idea of putting the 'asteroids' back together, but in practice a bit difficult frustrating. Really wanted to fly the ship around a bit too!

Battletoads Origins by J-Nat 2015-12-15T14:44:00

It feels like C + V are the wrong way around?

I dig the island art.

Moss Covers Everything by 23 2015-12-15T14:16:00

This is pretty neat. I feel you could have more to use/signal the moss surrounding mechanics, maybe less enemies and more puzzle pieces?

Toolip! by davekalina 2015-12-15T14:11:00

Hey, this is really nice.

Grow Big and Go Home by MikeTsunami 2015-12-15T14:06:00

Very, hard, and the complete reset on death is super harsh.

Some cute ideas though, and the music is nice.

FRUITWOLF by Claw 2015-12-15T12:27:00

Really excellent :D only bad thing was I got a few bits of glitchy behaviour, worst was being unable to throw (I released and the fruit were just dropped) at one point. It only fixed when I died.

PSYCHOTENNIS by pkenney 2015-12-14T18:35:00

I love the punch of the controls. Though I didn't feel *in* control exactly, just trying to return the ball. This is a nice game though.

Boo's Adventure by JLET 2015-12-14T18:31:00

This is a silly game, and I found it hilarious :)

Got stuck on level 8 though.

Micros by gkxd 2015-12-14T18:27:00

This was a big download for a LD game! Would have been better to split up the platform builds.

Liked the art, especially the graphics. Gameplay was a little simple, but enjoyable enough.

The Dice Tower of Babylon by Zarkith 2015-12-14T18:22:00

I dig this. I don't have a large stack of friends to play this with right now, but I do have a bunch of d6, so I had a play solo. A circular tower is a satisfying shape to build out of cubes.

I almost wonder if I'd be having even more fun if I'd just been tower building, and not having to do base 6 math too.

My Dino by Reggianito 2015-12-14T18:10:00

I really dig the graphics, and the play on the two button theme. Found it rather difficult to handle, a bit more warp-up/explanation would have made a world of difference.

Crashteroids by Rogod 2015-12-14T18:06:00

Cant run this (naked java) so not rating.

Neon Junk Collector by Kimau 2015-12-14T18:03:00

I tried the web version, but it was a bit too glitchy to really play with.

Temple of Doom and Friendship by A333 2015-12-14T18:00:00

Nice usage of the grow theme, found the controls, and high difficulty rather frustrating!

LD33 — You are the Monster (25)

Slime Saga by Draknek 2015-08-25T08:07:00

I feel sticky.

Adula by conormn 2015-08-24T19:59:00

This was really charming. I could definitely stand to play a longer version of this.

Klonos by Azlen 2015-08-24T15:40:00

Nice complete entry. I first found the combat a bit impenetrable, and then later a bit tiresome.

We Missed You! by RHY3756547 2015-08-24T15:35:00

This was really wonderful.

BECOME by JustinJ 2015-08-24T15:24:00

This has some really nice stuff going for it, but arrrrrg, the level design is soooo damn harsh!

Monsterhythm by danialias 2015-08-24T15:19:00

This is suuuuper hard. Love the monster animation.

Pinky The Monster by whiskeyedraccoon 2015-08-24T15:17:00

Such a cool monster!

You're It! by cambrian_era 2015-08-24T15:13:00

That was a cute concept, I would have liked to see even more dramatically different movement behaviours for each of the friends.

Scare to Safety by Viza 2015-08-24T15:06:00

This was cute :)

Heroic Journey (LD33) by dethe 2015-08-24T15:04:00

Dead goblins are good goblins.

On Monsters by richy486 2015-08-24T15:00:00

Enjoyed the variety of visitors. Game lasted a little longer than I wanted it too.

yummy, tasty humans by undef 2015-08-24T14:50:00

This was a nice little thing :)

Curtain Call by rogual 2015-08-24T12:33:00

This is super good, thanks!

Monster Jailbreak by voxel 2015-08-24T12:23:00

The eyes! The camera! The respawning! Oh my! I had fun.

You Are Not What You Think You Are by Mister_Melon 2015-08-24T12:18:00

I really loved this. Such a charming way to make so much from so little. Saw the twist coming from a mile off though.

Loveless : a multiplayer story by Mark Venturelli 2015-08-24T12:12:00

An interesting thing. All the placeholder text (I assume it was placeholder text) gave it all a kind of strange poetry vibe that felt appropriate.

Aglæca by philomory 2015-08-24T11:58:00

Please do find a way to package this for other people. Would like to try it :)

Arachnoid by nicotuason 2015-08-24T11:56:00

This was really nice! Very good level design. The movement was a bit glitchy in places, but impressive overall. The vertical room near the end was a pain in the bum, but I finished just before I started to feel frustrated.

Snail Muncher by dustinaux 2015-08-24T02:39:00

Enjoyed the day/night cycle, but boy was it dark in the night!

Cucumis Love by muit 2015-08-24T02:36:00

I have never been so scared of fruit in a video game.

Run, Monster, Run! by Arcadonauts 2015-08-24T02:32:00

I genuinely had a really great time with this.

MonsterParty by 022pedro 2015-08-24T02:28:00

The best title screen! I kept on getting my guesses wrong, and never really worked out why.

Dat Blob by MCPGNZ 2015-08-24T02:23:00

Not on Windows at the moment, so didn't play, but I enjoyed the game description a lot.

Woustal by lonkost 2015-08-24T02:21:00

An interesting setup for a parity puzzle, but without a way of changing your characters parity there's not much in the way of puzzle there. Solidly made though, the about page was a nice touch.

Collateral by mklee 2015-08-24T02:16:00

Nice stuff. It felt a little like I was more at the whim of the RNG than my skill, not sure. Some variety in scream sound would be *very* appreciated.

(I think FreeSound samples might be technically outside of compo remit, but *shrug*)

LD29 — Beneath the Surface (16)

Deep Calls To Deep by Romko Pidstryhach 2014-04-28T17:35:00

Very beautiful, but not especially enjoyable. Failure seemed to come from bad luck, rather than player mistake.

BULLA by moonmagic 2014-04-28T15:12:00

The blood is sooooo pretty.

Ben is the Surf Ace by lessmilk 2014-04-28T12:25:00

The delightful animation and music really sold this.

Ascent by sstrandberg 2014-04-28T12:23:00

This s really interesting, but I really need some easy intro terrain to get a feel for the controls, it's just toooo weird.

SUNK by GeorgeBroussard 2014-04-28T12:14:00

Does something simple, but does it very well. I could stand a lot more LD entries to be like this! :)

From under the snow by madflame991 2014-04-28T12:09:00

Nice art, and an interesting thing. Near enough incomprehensible though.

You're Pulleying My Leg by Draknek 2014-04-28T12:02:00

Really great, but reaaaally hard.

Digable Planet by Oddly Shaped Pixels 2014-04-28T11:59:00

Nice concept+look+sound. Feels balanced towards players who already know exactly what they are doing, lost 5-6 times without really knowing why before I started to get the hang of it. Especially harsh if you run out of enough blue to do more digging.

C=AVERUNNER by MrShortee 2014-04-28T11:50:00

The musical coins are interesting, and the art is pretty nice, but I found the low visibility of the rocks highly frustrating.

PCB Racer by ezolotko 2014-04-28T11:44:00

On windows "The program can't start because MSVCP120.dll is missing from your computer. Try reinstalling the program to fix this problem."

neon subsurface by JALgames 2014-04-28T11:42:00

Cute idea. Pretty incomprehensible without careful poring through description. Collision detection feels over enthusiastic.

Dr. LOVE by CoveBit 2014-04-28T11:36:00

Pretty, but rather shallow.

Everybody Hates Water Levels by Paladin 2014-04-28T11:26:00

Getting "Error: Erreur de fichier!" when I try and run. Windows 8, 64 bit.

The Transgression by increpare 2014-04-28T11:12:00

Enjoyed!

Hughes by SnoringFrog 2014-04-28T11:08:00

Couldn't extract the Win-32 build zip. Only 20kb? Seems dubious.

Deus ex Submarine by Jod 2014-04-28T10:53:00

The mix of melodrama and comedy did not sit that great with me; and I felt like the captain was coming up with plans whilst I sat back, rather than me *playing* the captain.

Did enjoy the weird mix of art though, and the idea is pretty nice.

LD26 — Minimalism (19)

Vast by FunByJohn 2013-04-30T12:36:00

Super nice atmosphere, but got pretty bored once it became "just trawl through all the screens till you find someone and see if something happens", it could be that I'm being dumb about the glyphs in some way.

Oh, and somehow it took me ages to realize how to interact with people.

consequences by Hypnohustla 2013-04-29T16:47:00

Was *really* excited when I got to the driving section, but as per the others, died almost immediately, which is a real shame. Lovely art style.

DoubleW by CharlesBoury 2013-04-29T16:41:00

This is great. If only it had audio :(

Minimalist Dungeon Crawler by Cranky 2013-04-29T15:56:00

Sadly crashes when I try to run it. No particularly useful information, just "do you want to send an error report to microsoft".

Ascent by HybridEidolon 2013-04-29T15:52:00

Well that was rather nice. I've seen similar ideas before, and the difficulty was fairly high, but I really loved the playful level design; particularly the amount of interest you rung out of a simple spring mechanic.

Arco by lightspeedlucas 2013-04-29T15:29:00

I found this frustratingly difficult so I didn't manage to finish. A beautifully realized game though. Really good for the theme.

Pieces by wolfadex 2013-04-29T15:21:00

Nicely original movement scheme. Like the art style quite a bit too. Only thing that saddened me was that level design degraded to mostly "dodge this thing" pretty quick.

Eraseregg by OddballDave 2013-04-29T15:12:00

Really interesting idea, but the player movement made it rather frustrating to actually play. The art is nice.

Play The Game by Fervir 2013-04-29T15:09:00

Haha, pretty amusing. Some of the games are a bit obtuse the first few times. Fun though.

MiniCrawler by Nezzhil 2013-04-29T15:03:00

The looseness of the collisions became very frustrating before long, but there was definitely some nice stuff in here. Particularly enjoyed the rolling boulder art.

Rapid Tunnel Future by syre 2013-04-29T14:56:00

This is really nice but some sfx would have made a world of difference.

Digging For A Potato by kewry 2013-04-29T13:53:00

Love the idea of mining diamonds to eat potato. Could have done with more signalling that you are low on fuel/hull.

llab by tonic 2013-04-29T13:47:00

Super frustrating that you go all the way back to the start when you fail. The ball movement feel is super nice though (played with xbox controller). Audio is different in a good way.

Dieter Rams Memory by PixelArtM 2013-04-29T13:43:00

Lovely pixelly machinery, but the game got tiresome. Was annoyed I didn't have a chance to play the turntable before I failed.

MIN by s0ulcrusher 2013-04-29T13:38:00

I love love love the aesthetics of this, super cool!

I'm not a fan of unity platforming at the best of times, and this was not that, so yeah, gameplay wise pretty frustrating.

And Then There Were None by DreamThorn 2013-04-29T13:28:00

Wow, I really can't figure out the mechanics on this at all. Pretty interesting though for that exact same reason.

Deep Freeze by Lycaon 2013-04-29T13:24:00

Couldn't figure out how to make a fire.

Audio really sold the feel of a place.

Princess Chardonnay in Bomb Kingdom by Ishisoft 2013-04-29T11:17:00

This is great Craig :D

I love the mechanics, and the puzzles I've played so far are brutal but really clever. Shame about the lack of audio, would have really sold it :(

Pyramid by PaulSB 2013-04-29T11:10:00

Got to level 18 or so, really enjoyed the opening out level mechanic. Found it a little hard to figure out tactics (beyond dodging is good + the blue things can heal you when you kill them).

LD25 — You are the Villain (14)

Spy Trouble by Sos 2012-12-17T11:07:00

This is really great.

NONEX by feiss 2012-12-17T10:47:00

Really enjoyed the concept, but the reality of the game seemed to mostly about spamming as hard as you can. Nice music.

Escape by irl 2012-12-17T10:40:00

A bit abstract to be really enjoyable.

Die a Hero or Become the Villain by Mr. Wonko 2012-12-17T10:38:00

Couldn't find the way to actually become the villain.

(Don't) Save Christmas by infernet89 2012-12-17T10:36:00

Well, it's an okay missile defence clone. Wish there was more to it than that though.

Under a bloody sky by NuSan 2012-12-17T10:25:00

Really like the graphics, something genuinely different which is great. Obviously I'd have welcomed something to do.

Happily Ever After by GameRespect 2012-12-17T10:23:00

Reaaaally love the way you subverted the platformer mechanics to tell a very different story.

I'm a little muddled as to what was happening in the first altercation, just before the police take you away. Didn't wreck it for me though, the ending was quite poignant.

A fine first effort!

Crunch Crunch Boom by Sigrath 2012-12-17T10:14:00

Web version isn't working for me (on Ubuntu), just get a screen filled with warning tape lines. Shame, looks interesting!

Final Days of the Victor by KhaoTom 2012-12-17T10:12:00

That was really nice. The writing was good, and the sound effects helped a lot with the mood. The css theme seemed a bit chirpy for the content!

Globe Hacker by rasmusrn 2012-12-17T10:08:00

It's entirely possible I was missing something important, but this was super-hard for me, even on easy.

Nice idea though, and fairly slick.

Conquer all the castles!! by Ithildin 2012-12-17T10:03:00

Title screen made me laugh out loud :D

Game was okay, but kind of tedious if I'm honest.

Granny's Gummies by tim_u 2012-12-17T09:59:00

$104 damage!

So I the game feels rather abstract for it's theme; felt a bit isolated from the idea by lack of sounds/visuals of things getting wrecked etc.

It's a nice idea though, and the first time I sent a kid into sugar crash gave me a big grin.

Liar's Lair by madmaw 2012-12-17T09:56:00

The rules seem a bit light to really sit down and play (also I lack people), but I do like the idea. It's a bit hard to see that it will play a great deal different to a game of Cheat.

Demons in Dungeons by blay09 2012-12-17T09:49:00

A surprisingly large amount of stuff in this, but the difficulty is crazy, I got past the first level, and then the second completely stopped me.

LD23 — Tiny World (25)

Wander by Dramble 2012-05-12T18:21:00

I liked this. The irritating text bleep took me out of the immersion a lot more than it ought to have!

Microscopia by azurenimbus 2012-05-11T12:42:00

A simple idea, but lovingly produced. Exactly the sort of thing I love to see, awesome music too.

Tinyvilization by Lythom 2012-04-26T20:40:00

It took me some time to get the hang of what was going on (didn't read the strategy guide, like to figure this stuff out for myself). Had a lot of fun figuring out the system and how to do well, beat all the levels in the end. My top strategy was: MML-UUTRMCMCMCMC (the MCMCMC turtling is perhaps a bit too powerful, maybe games should stop a little sooner).

Backyard Pirates by bompo 2012-04-26T20:09:00

Absolutely charming concept. Lovely art/feel. Sinking mechanic felt a bit opaque. Sound should be on by default! (and ideally a bit punchier)

A Super Mario Summary by johanp 2012-04-26T20:03:00

Lovely concept, very nicely executed! Really misses some music..

Triskelion by 23 2012-04-26T20:02:00

Haha, I absolutely love the early 90's cheap shareware vibe this gives me. Wish my bombs were a bit more powerful/less buggy.

Copulous by keely 2012-04-26T19:57:00

I like this, this is fun. Balance is a bit skewy, pretty easy to keep the population in check for quite some time.

Pixel MMO by daniel 2012-04-26T19:55:00

Didn't really work for me sadly.

microchip by DiscoFish 2012-04-26T19:53:00

Really nice work, incredible aesthetic, was a bit of a shame that the game was a bit short of interest after the first minute or so.

Tinysoft by wurstknifte 2012-04-24T06:11:00

A lesson for next time is if you only have 48/72 hours, half-life the rpg is probably not the best choice!

Reading messages with space and closing with enter was rather frustrating. Still, every hung together pretty well tech wise.

Nook by PoV 2012-04-24T06:02:00

Awesome pixels, but why why why the ugly blended scaling! D:
Movement felt a bit unbearable too, reaaaaaally slow horizontal accelleration/movement.
It's a shame because otherwise this is pretty wonderful.

Nibbles by NefariousZhen 2012-04-24T05:40:00

Web link doesn't seem to work for me. Windows 7 + Firefox.

Superpixel by lectvs 2012-04-24T05:38:00

Even easy is pretty darn hard! Did complete/enjoy it though. Level design was really tight. Liked the pixel animation, but theme did feel a bit loose generally.

Dr. Biology's Educational Game by Draknek 2012-04-23T16:01:00

Fun. Nice mechanic. Aches for a multi-step undo button/key.

Jack by PaulSB 2012-04-23T07:20:00

Yay Paul, this is really neat/funny/awesome.

The boss stopped me in my tracks for a bit (flew over him trying to figure it out). Then it clicked!

Liked the pythonesque limbs, and the music too.

Planet 161 by saint11 2012-04-23T07:13:00

Really awesome work. Very well envisioned/put together.

Teeming by DaveDobson 2012-04-23T07:02:00

Neat idea/simulation. Gameplay was rather one-tone. Liked the sfx!

Flight of the Ladybug by robcozzens 2012-04-23T06:58:00

I've played countless games like this; the 3d is extremely well done though. Wasn't able to finish.

Ecosim by cirolve 2012-04-23T06:54:00

Amused me for a bit, but really needs some sort of hook to keep me around.

This Precious Land by Ishisoft 2012-04-23T06:52:00

I'm not very good at enjoying things like this, but the graphics and mechanics are charming as hell.

The Little Glitch by Kroltan 2012-04-23T06:45:00

Nice theme. Despite my best efforts I couldn't make it further than the initial platform!

Sun Bringers by ChronoDK 2012-04-23T06:42:00

Nice concept, well executed. Actually playing was a bit too much trial and error to be truly enjoyable though.

World Saver! by Zythiku 2012-04-23T06:37:00

This game is way hard, even on easy. I find it near impossible to find more ammo, which combined with the audio gave things a neat survival horror vibe, but also made me stop playing in frustration before too long.

Angle Isle by Rusty Moyher 2012-04-23T06:30:00

Simple, but charming. I love the wind riding mechanic. Was hoping for a cute ending.

Lost Oxide by SidetrackGames 2012-04-23T06:24:00

Nice look, reasonable feel; good work, but it's very frustrating to play. Exploration game with darkness, hidden spikes, and no checkpoints? Ouch! I couldn't stick it out to the end.

LD22 — Alone (10)

Calculon's Revenge by whaddon 2012-01-07T09:00:00

Cheers to Zuieni for the windows build.

The height of the jump and the speed of horizontal movement really don't mesh. Art wasn't *that* bad really, clear, consistent, reasonable colour choices.

Abandoned by Noel Berry 2011-12-22T18:12:00

Generally very strong entry. Good mechanic, nice art, pretty polished. Controls are quite a way from intuitive (first time I played I didn't realise I could shoot grapple upwards).

After the initial ah-ha of the core mechanic there wasn't much else compelling going on for the rest of the game. It was just more of the same.

Minicraft by Notch 2011-12-22T13:43:00

Well, it's a very competent minecraft demake, sure. It really needs something more/different to work. It all feels kinda flat though; why bother with minicraft when minecraft exists?

Hikikomori Manager 2012 by VDZ 2011-12-21T20:13:00

An interesting concept, and a fairly well realised one. The fuzzy photographs and bleary noise soundtrack do more for atmosphere than rushed together game art could.

I'll admit I got bored of the game pretty quickly and just let myself go. This didn't feel inappropriate.

GloW by DevMax 2011-12-21T20:04:00

Impressed by the scale and construction of the level. A lot of content.

The controls/movement was a bit painful. Not really sure that there was any point at all in the mines and shots, I think the game would have been better served without them.

Unfinished World by markengley 2011-12-21T19:55:00

You squeezed a lot out of a little. The combat mechanic was surprisingly pass-able, and the lack of health etc. was a wise decision. I can't say that the minimalist graphics hurt much either. Obviously not the most stunning entry, but it's still worthwhile.

Coracao Branco by Ganondox 2011-12-21T19:47:00

I got through a few screens, but got stuck on "a stranger in strange land". I'm not adverse to this sort of puzzle, but the combination of hard to understand interface and seeming lack of puzzle direction isn't working out for me.

Tower of Abominations by PaulSB 2011-12-19T21:26:00

Loved the intro transition, and the billboard chars in 3d are surprisingly endearing. The RPG combat as puzzle idea was nice, but it was kind of awkward to actually figure things out. Also wasn't clear why by abilities kept on appearing and disappearing.

Glibber Alone by haubna 2011-12-19T21:11:00

Flawed, no doubt, but a valiant effort nonetheless. I really liked the particle squidge on the jumps.

Fur Ever Alone by TentacleNoises 2011-12-19T20:52:00

Pretty great for a first game. Art was nice. Unfortunately tThe controls do rather let it down though.

LD21 — Escape (10)

STOPCOCK by superflat 2011-08-23T21:39:00

Exactly the sort of utterly charming stuff I've come to expect from you Jasper. Lovely :D

Brine by morganquirk 2011-08-23T21:17:00

This was really good. The water effects and environment are pretty excellent.

The hiding mechanics were a bit inscrutable, and it would have been better if they were more obvious, but in ways the lack of clarity did add to the tension.

The scattered but obviously meaningless pickups annoyed me, though the end game payoff did lessen my annoyance at that considerably.

Good job!

No Escape by heck 2011-08-23T21:07:00

Hahaha, I am hilariously terrible at this game; I'm enjoying it a great deal because of this, but would love to not have to reach for my mouse to restart.

EvilMegaCorp by leksapeksa 2011-08-23T21:02:00

Big props for finishing something, even if it isn't the most dramatic thing ever shipping it is all important!

Forever Running by Fenmar 2011-08-23T20:58:00

Agreed on the hitboxes, deeply unforgiving. Also the insta-death combined with lack of precognition makes this brutally hard to players that aren't also the designer.

However, despite all that I found a lot about this charming. Especially the enemies :)

Moustache Chick by joekinley 2011-08-23T20:51:00

The mechanics were pretty interesting, but oh gah, arrrrg, the controls, OW!

The Island by balorian 2011-08-23T06:35:00

Maybe I just suck, but I found this waaaay too hard, couldn't really achieve anything. Decent scope for a weekend, but I think you'd have benefited from less mechanics and more polish.

The Blueprints by recursor 2011-08-23T06:28:00

Liked the blueprint themeing. Had issues with the stealth mechanics, it was never really clear why sometimes I failed to kill a guard and sometimes succeeded. Voice acting was amusing/impressive.

Escape!! by kasper 2011-08-23T06:20:00

I liked the way you used the themeing to make something otherwise a bit tiresome much more engaging. I really would have preferred it if I'd reached an ending before I gave up.

The Villainous Villa by EricTheCoolDude 2011-08-23T06:14:00

Really lovely. So much done with so little in the way of code heavy mechanics is really inspiring. Really quite amusing too. Good work.

LD19 — Discovery (10)

Explosive Transcendental Circulatory System by NiallM 2010-12-21T14:33:00

Wow. Enjoyed!

Q-Bers by recursor 2010-12-20T12:02:00

The instructions screen audio is amazing. Really enjoyed the game, though the number of cubes should have gone right down again after the full rotation is enabled, it was suddenly waaay too hard.

The Detectorizer by danblack 2010-12-20T11:49:00

Surprisingly compelling despite the simplicity. The chasers add the required tension to break what would otherwise be a rather tedious task. I enjoyed myself, though I'm not sure I'll be back for another game.

Land of Fodnal by Benjamin 2010-12-20T11:38:00

This seems to have a load of potential, but it's perhaps a bit too confusing to figure out in its present state. Would love some instructions!

Disc Over Y by voxel 2010-12-20T11:28:00

Having problems running this (on Windows 7), it appears on the task bar, but then sits there doing nothing.

Circus Peanuts by NMcCoy 2010-12-20T11:22:00

Really solid experience, with a surprising amount to it. Does perhaps suffer a bit from its ambition, and it's a shame there's not a great deal to differentiate it.

FAILBOT by T8000 2010-12-20T10:32:00

The visual stlye was unique, and cohesive enough to hold itself together nicely. I found the amount of backtracking very tedious indeed, and the collision + the way you stopped upon changing scene were a little frustrating too.

Apple Quest II: Return of the Discovery by cptalbertwesker 2010-12-20T10:21:00

Interesting use of theme.. I liked the art a lot. Couldn't get past level two, and the level up/down pop ups are quite irritating.

Night of the Muglies by sol_hsa 2010-12-20T10:13:00

A simple mechanic rendered compelling through strong aesthetics, great work! I played a normal length game, and with the lack of substantial variation I was ready for it to end before it did.

Coffee Forever by Jake Birkett 2010-12-20T10:06:00

Most certainly a discovery game, the sound effects amused me a great deal, and the title screen is great. The spike hit-detection seemed very aggressive, I kept on dying unpleasantly easily against them.

LD18 — Enemies as Weapons (16)

Camma The Huntress by Scramasax 2010-09-06T15:48:00

Potential, but not really realized. Was a lot of time taken up by tech?

Killer Knife-Robots from Knife Planet K by Jerm 2010-09-06T15:43:00

I liked the concept, but the gameplay felt very loose (I couldn't see any great correlation with what I was doing to how well I was doing).

Kanbran by DrPetter 2010-09-06T15:38:00

Great cohesive feel and nice mechanics. Somewhat let down by the unpredictability of the enemies combining with the sluggishness of the ground stomp attack, it felt more like luck than judgement. Also, essentially replaying each previous stage after the new one got tedious. I'm nit picking on a very solid entry though, good job!

Fib by Sophie Houlden 2010-09-06T15:22:00

Very interesting concept, but I found the interface very unwieldly indeed. I can't help feeling that the concept might have worked better if it wasn't a platformer.

dance dance dance by nyarla 2010-09-06T15:14:00

Rather challenging, interesting mechanics, and pretty amusing. I liked it. Given the themeing it really desperately needed some music though.

Leave Me Alone by hamburger 2010-08-26T14:16:00

I didn't manage to finish it (got stuck on the ring-of-tendrils style level). Seemed a solid exploration of a simple but well realized mechanic (always a good thing). The music was great and fit, strangely, it felt like it oughtn't.

I don't understand what the title and theme text have to do with anything.

Fail-Deadly by invicticide 2010-08-26T14:07:00

I absolutely adored your take on the theme, and, whilst I'd expect replayability to be veeeeery low I did have a blast. The blast was well done too :)

The only real negative for me was that it felt like my impact on the world was less than it ought to be, and, specifically like you were pulling sides to make one side (in my case the blue) faaaar more effective than in other. As such my agency felt unjustly limited.

MegaTongue by piotrekb 2010-08-26T13:57:00

Congrats on your first entry! It was a bit confusing to start out, and a bit frustrating further in. I liked the dark 'patchwork' world a lot though, rather evocative.

Metagun by Notch 2010-08-26T13:50:00

Whilst there was an impressive amount of features for the timeframe I'm left feeling that a smaller but more polished set of mechanics would have felt significantly better.

I may simply be biased slightly for having ended my (previously only mildly frustrating) playthrough early by getting irrevocably and unfairly stuck in a wall.

Basketball girl by JDruid 2010-08-24T23:58:00

I loved this. Genuinely hilarious and completely hatstand.

The exploding head mechanic worked out surprisingly well, though it wasn't clear why you might want to use a head as a weapon when the enemies *aren't* packed together.

Still, good effort!

OrbIt by Nugsy 2010-08-24T23:50:00

The concept is pretty good, but the mechanic ended up feeling a bit weak because it was rather too easy to just dodge between the orbs. I think it would be better if the orbs were larger in comparison to the width of the playing field.

Bouncing Bellyfloppers by Entar 2010-08-24T23:43:00

4710.

An good variant on a missile command style game. The early game was a bit slow, but once the helicopters really started rolling in it got pretty great. The spring sfx was great.

Did feel like a bit of sideways velocity on the bellyfloppers would have added a lot of gameplay depth. Even more so if it was aimable.

Fire, Fire, Where You Are by Jonny D 2010-08-24T23:28:00

Haha, I kept on accidentally setting the houses (and myself) on fire. This game reminds me of a story my mum used to tell about how she 100% genuinely believed that firemen went round setting alight to peoples houses when she was young.

I love the full title, and the solid fire simulation. Oh, and props for recovering from catastrophic source faliure (next time, version control! ;)

The controls are a little less lovable.

Lolcat. by AndrewBC 2010-08-24T23:21:00

What an odd game. It's kind of terrifying. Blood spewing cats, and zombies that look vaguely sexually aroused. The horror!

I liked the unusual resolution, and the gameplay seemed surprisingly balanced (I see things like 9 lives and I get the fear).

Grabitas by NMcCoy 2010-08-23T15:31:00

Perfect example of how a simple idea well executed and polished is a great thing. Found the difficulty curve flatten a bit though, after a couple of games I had a game that took me safely to 821 (and then I got bored).

Great interaction of mechanics.

Crustacean Cannon by Hellfang 2010-08-23T15:15:00

Really loving the graphics. It felt like the mechanic would have worked better in a less rigid puzzle-esque enviroment. Controls are a nightmare on a trackpad, but I can't really hold that against you.

LD17 — Islands (52)

I HATE ISLANDS by nitram_cero

Genuine laugh out loud intro, pretty solid gameplay, and generally fun. Without at least some evidence to the contrary I just can't believe you made the music. You'd need a full band of session jazz musicians.

Baby Leviathan: Eat All Fishies by ExciteMike

The movement mechanic is fantastic, but very unsuited to the precision collection that makes up the goal of the game. Used in something with a more relaxed goal this could be beautiful.

Radio Silence by Terry

Adored the atmosphere. It's a bit of the shame the gameplay wasn't a great deal more than "find the objects" but at least you did something cool with it. I loved the sea radio.

Island Skate Delivery Boy by mklee

Solid, and alright gameplay (if a bit too tough to read the level enough in advance), but not desperately exciting. A little music would have gone a long way.

Deep Under an Island by Sparky

Really attractive, a well realized and interesting concept. Only let down by the lack of sound and brevity.

I'd of liked more of the level designs to involve moving through space your tail has previously been. The puzzles were perhaps a little apple+pellet heavy.

Also, some of the pellets seem impossible to get?

Still, pretty cool, enjoyed it :)

Nuclear Test by sf17k

Got a lot out of this The dull roar of the engines, blink inducing hallucinations, and the ending were all pitch perfect. I also particularly liked the way the gameplay encouraged a sort of phased out hyper-awareness that's familiar from long stints of motorway driving, seemed very apt.

Didn't appreciate the parting theme stab though, felt needlessly bitter (critism deserved or not), and tarnished the preceeding endgame.

Roach Route by shaktool

The shock was impressively, just that. Both attempts I died *very* soon after though, so if there was anything else to it it was lost in the difficulty curve. Excellent use of combined audio and graphics for the key moment.

Arcipelago by 1009

Surprisingly polished, especially the fancy intro screen. Not desperately exciting, but certainly fun enough. The level design frustrated me, a bit too much "guess what the designer was thinking" because you often couldn't see the next platform until it was too late.

Ascention by kd5bjo

A very interesting mechanic, but horribly unforgiving level design spoils it somewhat.

Intercontinental Drift by hamburger

Nice concept, well executed, and pretty amusing. After the first level or two it gets *very* hard though. No-touching is brutal with so many islands in play.

tailspin by greencow

Once I stopped trying to land 'properly' (line up with run way, slow down etc.) this became fairly fun. Fuel reserved were punishingly small though.

Island Raiders by negativegeforce

Having problems running this (running "game.exe"), looks like python isn't finding the Ogre stuff:

Traceback (most recent call last):
File "game.py", line 7, in <module>
import ogre.io.OIS as OIS
File "ogreioOIS__init__.pyc", line 4, in <module>
File "ogreioOIS_ois_.pyc", line 12, in <module>
File "ogreioOIS_ois_.pyc", line 10, in __load
ImportError: DLL load failed: The specified procedure could not be found.

Paradise Fort by Hempuli

A truly beautiful sim, but sadly a little let down by it's balance and lack of longer term objectives.

Rather fiddly to get started with, and the depth I'd hoped would appear never really realised itself for me. For example the cannons were fiddly to setup, and then actually harder to use effectively than thrown items. Also having to manage the location of the pick axe so you don't accidently get yourself permanently stuck somewhere was frustrating too.

Please don't get the wrong idea though, this was really great, and the nitpicks are only present because of how much was done perfectly. Also exteremely impressive for the timescale.

Turtle Ferry by dock

As beautiful as I've come to expect from you. Gameplay was well balanced, if not overly exciting. Bonus community marks for being our link to the Cambridge contingent.

Islands: Through the Sweep of Stars by Morre

I love this, it was viscous, but clever enough for that to be forgiven, and seriously attractive. Really nice take on the genre... and really beautiful. Did I mention it looks great?

Pirate Panic by triplefox

Nice mechanics, well combined, good! Found the red guys behaviour a bit too hard to figure out to be able to puzzle my way around them without frustration. Also the elements weren't introduced in as structured away as I'd like, but that's pure nitpicking.

A Fishing Adventure by Sophie Houlden

Found the lack of reset combined with fish dropping *highly* frustrating.. Which is a shame, because a lot of the rest was pretty excellent.

Monkey Islands by Wiering

Attractive, but sadly very little substance indeed.

Banana Joe by vartagh

Hardly innovative, but nicely cohesive. Noticed particularly good use of the bats in the level design.

Needles by bento

The links are broken at the moment D:

Islands in the Sky by UnionGames

Fun, cute, didn't outstay it's welcome.

Eviction by Wobly

The bots single minded intrest in destroying your island rather than you made this more compelling than I'd feared it might be. Felt pretty tense towards the end. Nice graphics too. Preeety neat all round, despite feeling in desperate need of audio (have a look at getting as3sfxr going, once setup it's pretty much instant good sound effects for flash games).

Conquistador by invicticide

The load-out was a little too complicated and didn't feel important enough. The events felt pretty brutal and arbitrary, without deep tactics.. Having said all that I did enjoy pottering about quite a bit, and there's a lot of potential here.

Gaiadi by xerus

Superb start on a game. It's definitely going to be awesome *when* it's finished, but only moderately amusing at the moment.

Coconuts by easlern

Looks like it has the potential to be quite amusing played with others, but, yeah, requiring 3 players makes it rather hard to play. Loved the animation and sound though.

Land Ho! by nihilocrat

Really liked this.

The wind arrow felt the wrong way round to me (a headwind should have a downward arrow surely?) As someone who used to sail dinghies I found myself wanting a slightly harsher simulation. I loved that you short for something different though, and that you actually made a sailing game rather than a drive your boat around game.

With a more involved world to explore and slightly refined physics there would be plenty here to act as a full game.

Iceland and the volcanic ASH of DOOM by Rolf

Rather awkward to control, but an amusing concept. Props for doing something different with unity :)

Eden Island by brandoncash

Can't rate highly because of the solo only thing. Still an interesting and engaging experiment though.

Every Man Is An Island by brian

Cute, well realised, and enjoyable. A perfect example of how small but focused is a good approach to LD. Possibly a bit *too* small though.

Is Lands? by Tom 7

I loved the whimsical feel of the plane, and the music, and the graphics.. Seemed pretty light on game though.

Beebop The Island Hopper by treeman

Surprisingly compelling game mechanic, but I gave up in frustration on the second last island. The easier bits could/would work very well if combined with something else though, and it was pretty fun for a while.

WeComeFromTheSkies by Mstrp2ez

An impressive amount done in the time, if a little too unbalanced to be compelling for long. Played a couple of games though, failed to work out what to do the first time and lost, zerg *ahem* dragon rushed the second and won. Amusing enough.

Tropical Islands of Doom by Codexus

Attractive, good work on the content. Did suffer a bit from the seemingly common unity "find x things" effect, but the inclusion of some platforming elements raised the gameplay a bit.

Waves by Gregory Avery-Weir

Oh shit! Great use of level design to really pull the most of your games mechanics, something too often left out in short-timeframe games. Had quite a lot of fun with it.

SautEUR by ickylevel

The fish out of water mechanic was hilarious and brilliant. Very silly in very much the right way. The speed of the game, and enemy brutality made things a bit too hard to be enjoyable.

Artifact Hunt by allen

Really very pretty graphics *and* sound (apart from the burp), especially in little details like the flying bird/s. Ultimately rather dull to play.

Pirates by kplbe

Brilliant sprites. Gameplay balance seemed pretty good until you realise you can just sit on the treasure.

Island Hermit Hop! by pgil

Incredible atmosphere, both graphics (animation aside) and sound worked incredibly together. The difficulty felt all-wrong to me though. First play, dived, caught a few shells, surfaced, tried to move forwards, found the locked door, backtracked, found shark lurking in shallows died, died, died, died, died, quit. Second play, hunted for key first, found it, drowned before surfacing. I persisted for a while longer, but the (often unfair) brutality just stripped the fun out of it I'm afraid.

The Forgotten Isles by Tempest

The maze navigation mechanic was pretty tedious, and didn't seem to fit that well in the game. Which is a shame, because some of the other stuff you did (the water, story bits etc.) was quite interesting.

Simon Haigh's Pirates! by Haighstrom

Uhh, well, LD is a solo competition, you're meant to do all the art and music yourself (even if it hurts!). So this doesn't fall within the spirit or the letter of the rules.

It's a shame though, because aside from that it is kinda cool.

Island Rescue by fydo

This has annoying similarities with a game I'm working on elsewhere >_<

Ah well, nice concept (but I would think so), loved the sound, good graphics, and pretty fun. Thumbs up!

I would say though that the two goals felt a bit contrary to each other, which gave the gameplay a faint dissonance I wasn't so keen on.

You are me now by eli

A nice, innovative, complete experience :) Superb music.

The sluggish horizontal movement was a bit of a pain, mostly because it'd have been easily to fix. The back tracking would have been frustrating had the game been longer, but it rounded off at an appropriate time.

Not really sure I understand the philosophical allusions, felt a bit unfocused to be truly meaningful. I'm just nitpicking though, it was great.

Savory Sea Hoss by SonnyBone

Completely and utterly nuts, but in the great way.

Tango by shrt

Some nice stuff here, but yeah, not a game, barely "almost". Bit overambitious I expect :(

Sheep are Flammable by someone

The dragon animation was excellent. The flight was pretty satisfying. Unfortunately the procedural island generation and sheep AI didn't really make themselves felt. Found out you could overtake your own breath which irritated me a little when trying to make high speed bombing runs.

Still, pretty neat. Sort of reminded me of Magic Carpet

Islands of the Stone God by jarnik

Really great, highly original, atmospheric and fairly fun. Though I didn't feel especially compelled to replay, there's a grain of brilliance here. An impressive achievement in the timescale.

Island of Darkness by Parthon

Played it anyway (just to spite you :p). Not nearly as horrible as you claim, it amused me briefly. Also, better attention to theme than a lot of people ;)

Micro Silent Hunter by DJ_JIA

Pretty interesting but very glitchy and hard to figure out.

Capsize! feat Rep. Johnson vs. DJ Admiral by philomory

Hah, well, it amused me :)

Island Balance by pekuja

Hah, well it was quite amusing, and certainly pretty great for a two hour trainwreck style thing. As so often with physics-y based things the simulation causes the gameplay to suffer significantly. It's just too hard to predict the causes+reactions to get all that much fun from it.

On an Iron Isle by L

There was some nice touches here, but, GAH, the enemies are b-r-u-t-a-l!

Liked what happened when I fell off the island. Didn't understand the pink things in the slightest. The death animation terrified me the first time I saw it.

Island Conflict by Endurion

Liked the graphics and AI was pretty good for timescale. Only really let down by a lack of longer term strategic depth, and the clunky menu system. As xeon06 mentioned you can have inferred the actions, cut the menu entirely and ended up with a much better game.

More than 2 players might have opened some extra depth up.

Still, a good effort :)

LD13 — Roads (28)

The game by threeeffhex

The game was presented pretty well, which meant I wanted to like it. Sadly there were just way too many frustrating things about it for me to do so. Firstly, and most crucially it doesn't quite fit on my 1024x768 screen, even with browser maximized.

The general gameplay physics, collision detection etc. feel pretty good, but the game is very hard, and unfortunately not in the "I'll just have another, see if I can nail it this time" way.

Finally it's barely on theme (protect the sideways road that flips gravity, umm eh?!)

It has potential, but it just doesn't realise it at all I'm afraid.

Unknown by Terry

You're withdrawing :o :(

Your game is in the megapack, and played it before I saw this. Please please put it back in the running, even with the incomplete paths it's excellent!

I was genuinely touched by the low-fi beauty of the world and more importantly the excellent storytelling. I had to play it through several of times until I got (i think) all the endings. A very impressively large amount of content in the timeframe, and a significant achievement. Well done!

I eagerly anticipate the finished up version(and I'm not just saying that). It is a beautiful thing :)

Potholes by swergas

A cute, novel, and well themed idea, and a pretty slick implementation too. So nice work :)

The controls however leave something to be desired, I realise some of the games challenge comes from it, but I was practically screaming out for keyboard controls to move the truck, and mouse reserved soley for the arm (or similar).

BLDR by SpaceManiac of Platymuus

There's definitely some gameplay potential there, and with more levels, some polish, and in game tutorials it could be very neat. It does however feel fairly lacking, primarily because of how little content there actually is.

A Post compo version could be pretty cool, I'd like to see it :)

Roads of Dare 1.0 by sol_hsa

A very slick well implemented game, with some nice touches. I particularly like the concept of refueling with cards. The only real let down is it felt too luck based for the gameplay to really appeal to me, the concepts of blocking other cars etc. make it feel possible to be far more tactically rich (and therefore, for me, fun), but the board used doesn't really feel like it's taking advantage of it.

Oh, and much thanks for putting the MegaPack together, very handy :)

I have finish … by Sébastien Bernery

This was the first game I've played this competition that has made me laugh out loud. I'm particularly loving the advanced building collision detection :)

I got some strange bugs (including what appeared to be an outright crash), but I'm more than sufficently amused that I'm more than glad I gave it a spin.

Submission: Roadate by crc

It's like trying to rub your stomach, pat your head, and then switch the two round, whilst drunk, whilst on a tightrope.

After >10 attempts I finally reached level 2, took one look at it, though ARGHRHRHG, and quit.

The help screen was amusing though, and everything worked pretty well.

Lucid State Dreaming by policedanceclub

Delightfully surreal experience. I'm not really sure what it's got to do with roads (despite having a few in it), but that isn't enough to stop me from liking it.

It does actually feel a bit like dreaming, which is pretty impressive. The lo-fi graphics are very nice too. The music would be deeply irritating in most games, but in this it works well.

Final road : Bad Ass Frog Escapes from LA by pansapiens

Despite the primitivness it has a certain challenging charm to it. It's also surprising and just how much the scrolling 'camera' makes to the game.

Amused me for a little while anyway. Cool that it's for a phone, and cooler still that you made sure it run well without :)

Bulldozer Blitz by Orangy Tang

This is fun.

The pacing is a bit off (too easy to start with, way too hard later on), and the interaction between the bulldozer and the enviroment feels a bit buggy at times. That being said I enjoyed the time I spent playing it.

The idea has a lot of charm, and it's well enough executed and polished (above points aside) that it's still a lot of fun. The mini transport-tycoon feel is excellent.

Chopper vs. Trucks by ondrew

There's some very nice stuff in here, but I'm not convinced I'd include the gameplay in the list. The camera angle makes it a bit too fiddly to plan and execute your defence.

I liked the 'drawn on' tutorial a lot :)

a bit late, but done! by negativegeforce

There's some potential there, but ultimately it all feels very unfinished.

I'm always impressed by the 3d entries, just because I know how hard doing decent 3d stuff is quickly. This sort of thing however is the reason I didn't go for it myself, I can't help feeling a more fleshed out 2d game would have been more enjoyable, *shrug* impressed nonetheless.

I has FAIL! by MrPhil

There is definitely promise in here, it's a shame it was too much for the 48 hours :(

Tekicars4k by Morre

Neat look, good puzzles, and an impressive piece tecnically (4k is going to be a fairly tight squeeze for any game). I longed for a 'speed up' button when running my solutions, and it'd be nice to have more content/polish. Still, it's very impressive given the tight limitations.

It’s Done by Lorax

Cute game, amusing graphics, and initially fun gameplay (I did tire of it quickly however). It's a bit of a shame it only really touches the theme in name, I'm sure there are other things that could have been done to make it more road like (without even changing it a great deal).

Even so, it's a solid and well polished entry.

Puzzle Road! by jlnr

It's a nice concept, and the implementation is pretty solid, the graphics are nice etc. but the games puzzle just doesn't really seem to work, which is sad :(

Rara Racer by increpare

Huge props for the initial *huge* surprise upon starting this off, fantastic, original, brilliant. I can't really fault it actually, there's a lot that would be irritating were it a more normal game, but it all kind of fits the idea well.

I guess the only real flaw is once you've got over the awesome concept there's just not a lot left to enjoy in it, but despite how that might sound I'm just nitpicking, it's a beatiful thing.

CoMuTor by HybridMind

Theres some good graphics in this (I love the protagonist in particular), and the basic mechanics have a good solid feel to it. Sadly the gameplay feels a bit too broken in a few too many ways (no compeling goal, no reason not to just eat people immediately, unforgiving pure random spawns, etc. etc.) for it to be especially fun.

Two Roads by Hamumu

This amused me a very great deal, obviously nothing to it technically, but that's not the point, because everything else was slick, funny, polished and well made.

An impressive amount of high quality content for the timeframe. Loved it :)

Highwaymen by Gilvado

It's not perfect, but there is a lot that is good about this. I love the sfx, some of the animations are pretty neat, and the scope of the game is pretty ambitious and well realised.

Some things however let it down somewhat. I had problems fitting it on my 1024x768 screen, theoretically a small problem, but very frustrating. It also found it very difficult to to keep track of who I was, my friends were, and my enemies were in the heat of battle, and longed for something more in your face to tell me what's what.

The story is cool, though it'd be nice to see more of its impact in the game itself.

Still, a good effort in the timescale, the lure of l4d is strong! (I resisted, but it was hard work).

Sombrero Runner(s) by FourEyes

Ouch ouch ouch, this game is harsh! I quite like the perpetual frogger game feel, but this is brutal, a little easing in would do wonders for the gameplay (and reduce the overly strong luck element).

Left4Bread by Fiona

There's so much I loved about this. Which is probably why the car physics, and even more crucially the collision reaction got on my nerves so much.

Even so, the exploding zombies, fantastic theme, and awesome little touches like the occasional speech bubbles, meant I came away from it happy.

Soltcras by DrPetter

Cute and fun, definitely gets the scalectrix feel down perfectly. Fantastic for 3 hrs.

Emergency Bypass by dock

The graphics are fantastic, and I can't imagine the music possible being more fitting. This is an absolutely delightful little toy, brilliant, but it would (of course) been better as a realised game rather than a toy. Even so, I love this.

all roads lead from home by dessgeega

I liked this, and considering my initial reaction was "ick!" you definitely did well.

The weaknesses in the very simple mechanics are almost totally absolved by the fact the pacing is just about perfect (right down to the game finishing *just* before I was bored with it).

The inside/outside switch was inspired too, really helped keep things fresh.

The fuzzy scaled graphics did grate rather a lot (smaller but non-scaled would have been better, similar size but scaled *right* would have been better still).

And it’s a wrap… I guess by Daid

I adore the look of this game. The world in general (streets AI etc.) is all superb too, and the game is pretty fun to play too.

I did however find the car controls almost unbearably twitchy, not sure if I was doing something wrong.. Even so, a sweet, impressive game.

‘0xF0’ by bluescrn

Technically completely awesome, and the gameplay isn't exactly weak either!

The control style does however take some getting used to, and, as is too often the case the procedural generated content feels well, okay. I can't help feeling that a smaller handful of hand crafted tracks would have actually been significantly more fun. Hey though, I'm just nitpicking, and I know how hard doing content *and* code in the timescale is. Still majorly impressed!

Exproad, Improad, Reroad! by demonpants

There's some decent stuff here, but to me it feels kind of like the game has suffered at expense of the humour, and having said that I don't actually find it especially funny either.

The particle effects are nice though, it has a distinctive style, and it's relatively polished too, so good marks for all of those :)