tumoxep 2012-12-17 08:39
Good atmosphere, funny sound effects, but too hard.
Love to see whats happening in the last level. :)
Foon → Ludum Dare Explorer → LD25 → Demons in Dungeons
By blay09
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Audio | 236 | 2.82 | ||
| Mood | 260 | 2.97 | ||
| Theme | 389 | 3.16 | ||
| Humor | 430 | 2.31 | ||
| Overall | 487 | 2.77 | ||
| Innovation | 495 | 2.59 | ||
| Fun | 511 | 2.53 | ||
| Graphics | 535 | 2.50 |
Good atmosphere, funny sound effects, but too hard.
Love to see whats happening in the last level. :)
This is way too hard, I can't finish any level.
Not too bad otherwise...
This game is either too hard, or not well enough explained. I really like how I can put down stuff, but when I can't put down any stuff and I have these merry men who..err..die.. and uh...
Anyway, it's kinda confusing.
- It could've used a tutorial, with all dem features. (Beyond the help screen, which was only minorly informatic)
- I really like how you added many features, but like I said, it's confusing.
- The enemies maybe were going a bit fast, but then again, I might be getting old.
- It needs more feedback. Why can't I put something somewhere? What does it do in the first place? Stuff like that.
Not sure if this game is hard or just short on feedback. But it looks like a lot of effort was put in. With the tweaks Gemberkoekje mentioned, this could be really fun.
I think it's fair to say that this is a pretty ambitious game. RTSs are fairly rare among LD entries.
I have similar complaints to the others regarding the interface -- you really just need to build in more feedback. There's no way to know how much each unit costs to create, for instance (as far as I can tell). The graphics could use some polish, but they get the job done.
I like that your resources are essentially just the carnage from the enemy. Kinda reminds me of salvaging metal from the wreckage of a battlefield in Total Annihilation.
An ambitious concept.. an RTS is.
As the others pointed out. Some descriptions of unit capabilities and cost would help to make sense of things.
Also building stuff seems to take two actions: placement, and ordering unit to the spot. This is gets old fast.
With a little polish, this could be a very fun game.
Ps. Is there supposed to be audio? I'm not hearing any. (Windows/Web)
A surprisingly large amount of stuff in this, but the difficulty is crazy, I got past the first level, and then the second completely stopped me.
Thanks for the feedback, everyone. I added a few notes for potentional newcomers giving a few tips to the description. I tried balancing stuff out (I also let someone else play and adjusted things to make it easier) but in the end, the time ran out. Although the numbers suggest it, the levels are not really ordered after difficulty. They do get harder the higher their number, but I found Pyramid for example fairly easy. Should probably have switched it with the Four Portals level. @sanderman: Yes, there should be audio. Did you check if you disabled sound for Java in your mixer?
some animation or sound for the attacks would be good. Maybe even raise the HP of the minions.
Even so, i like the game and the audio :D
Nice idea for a game. I'm so glad that you put in some instructions. But those instruction only tell you a little about what you need to know. It doesn't tell you how to build, how to move your bugs, what the different people do or what the different parts of the interface mean.
I like how you've put the game together however. The humans move, for the most part, in a sensible fashion and the graphics are ok. It's just playing it that's very difficult ^^;
Great mood with great atmosphere. Good music selection graphics were ok but with low contrast making it a little hard to see details of gameplay sometimes. Very hard and confusing control scheme. Overall good effort.
Great game! Fun to see an RTS too! Was really hard to understand what to do and what everything was. I think tool tips when holding or clicking on things, like saying what they do, or how long you have to wait for that upgrade would be great.. took me a while to figure it out, but I guess it works a bit like zergs in starcraft.. still only bet the first level tho, tried some of the others. Was a bit annoying that my traps killed my own units too. Great work! Very impressive!
Can't seem to get it to work, OS X 10.8
Alright, taking the OSX link out since I can't provide proper support for it. Thanks for reporting.
I must say I really dig this game. I agree with a lot of the other comments on usability and explanations. But if I keep in mind that this was done in 48h, it is really a large number of features implemented and it is actually working as a game. Well done!
a hardy, but a goody. Challenge is always good, nice work!
Nice one, Blay.
I was impressed with just how large the game was. Lots of interesting mechanics, nice graphics and a bunch of levels.
I hate to beat a dead horse, but the lack of playtesting and balancing was a real issue.
A game with this much thought and effort behind it deserves a slow ramp up so we can really appreciate what you've done.
Can't get past the first level, but the game both looks good and feels good. And it also seems like a very big game for 48 hours, very good job!
Can't seem to make it work... I get this error: java.lang.NoClassDefFoundError: org/newdawn/slick/state/StateBasedGame Ubuntu 12.10
Linux version should be fixed now. Forgot to include the lib folder.
Complex game. Good job.
Missing lwjgl natives on 64-bit Linux, it seems?
works fine with java7 on windows xp!
nice game, well done! it's a bit too hard?
tip: promote yourself on slick forum!