Bad Guy Boot Camp by rustybroomhandle 2012-12-27T00:48:00
I can't download the File for OSX, neither am I willing to install the unity plugin, sorry :(
Foon → Ludum Dare Explorer → Users → Dioiminik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | DungeonRaider | compo | 820 | 2.78 | 2.81 | 2.78 | 3.33 | 1.97 | 3.06 | 1.84 | 2.56 | 68 | |
| 2012 | 25 | You are the Villain | Lack of Texture Adventure | compo | 531 | 2.70 | 2.77 | 2.12 | 2.15 | 1.98 | 2.14 | 2.00 | 2.38 | 87 |
I can't download the File for OSX, neither am I willing to install the unity plugin, sorry :(
I can't download the File for OSX (link broken), neither am I willing to install the unity plugin, sorry :(
Great work man, simple concept but yet quite a lot of fun ;)
Your Game is pretty darn good in my opinion, but I think I found a bug: All textures, except the player (which is a cube) and part of the Background is black... I don't know if you intended it to be like that, but It's not really playable as I can't see where to go... :(
One of my favorite ideas so far ;)
Awesome?! ;)
A nice entry, although I could not manage to see the astroid all that often as it kept flying out of the screen... (latest Chrome version on OSX)
I sadly couldn't rate the Game as it freezes on all my browsers after a second or two and then tells me I've lost?
Good game, but the character moves way to slow for my taste as the gameplay is repetitative (not that that's a bad thing, I like smashing houses and people, it's fun)
MUHAHAHAHAHA. No seriously a good game. Made my day ;D
I think this one is, although pretty hard a good entry. Great work ;)
To the Author: Here's my full log when running trough Terminal on the Mac:
YOU ran it from .... the command line >;O.. sweet ;D
Exception in thread "main" java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glGenVertexArrays(GL30.java:1536)
at level.LevelHolder.<init>(LevelHolder.java:27)
at level.LevelRenderer.getLevelData(LevelRenderer.java:56)
at start.Controller.start(Controller.java:109)
at start.EntryPoint.main(EntryPoint.java:11)
To all the Mac users: you can turn off the "don't run any unsigned stuff from the internet" in your system preferences under "security" or safety (the one with the lock, sry different localization)
On which system did you play (ahmedcab)? You need to have the res/ folder at the same location where the .jar is. Otherwise my engine thinks all enemys have been defeated as there are none loaded because it can't find the level.txt file
@Puffi it seems that your computer's java implementation doesn't support the .wav sound file format. Try removing ever .wav file in the res/sounds/ folder. My Engine should then just not play any sound...
@jujule I might continue working on this Game and would love to include these ideas, thanks ;). With a certain tactic it's actually possible, hard but possible ;)
@Logun, could you please give a more detailed explanation? Do you see the level screen or does it instantly go to "Finally, the movies lied ... " ? In latter case: the "res/" folder needs to be at the same location as the ".jar" file. Maybe you could try running it from the command line and tell me the log, please?
@ceronman have you tried running it from the command line? I had a friend with similar issues. cd to the directory where the .jar and the res/ folder lies and use "java -jar (executable name).jar" to launch the Game ;)
Can't seem to get it to work, OS X 10.8
Running on Mac OS X :
Exception in thread "main" java.lang.UnsupportedClassVersionError: EpicEngine : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
From all entrys I've seen so far, I liked this one the most :D
I enjoyed this Game but had trouble to play it on my 13" laptop. You might want to lower the default resolution for your next time ;). But good idea ;)
doesn't work on osx :(
It won't run on mac os x 10.8. If you want I can give you the error log (just talk to me on twitter, I don't want to spam the comments @dioiminik)
you're Game run's now ;) I like the idea, the music and the Graphics. The Theme was well. Overall, nicely done!
Well, the only negative thing I could find about your idea is the lack of music/sfx I think that would be the last polishing bit. Overal pretty good :D
In my opinion the idea, the audio and the Graphics are nice and I like the idea. But after a few levels the Gameplay is getting way to repetitive and Boring. Has a lot of potential though!
I personally like the idea, but you need to really speed up the dialog part as that is WAY to slow...
Niceeeeeeeee !! :D
First of: I really enjoy playing your game and actually caught myself playing a little longer than I should have ;). But there are some balancing issues I think (You can "farm" good events it seems like and sometimes you can't go back to the previous waypoint, because the map scrolls too far...
Great Entry :D
You should maybe use another Font/Background combination next time ;)
But good Game
I sadly couldn't figure out how to "execute" my code in part two of the mission. Maybe you could give a hint on this Page?
This has a lot of potential but I think it's to hard, because I couldn't do it without shooting trough walls... (if you're right by a wall you can aim/shoot trough it...)
I liked this Game a lot :D You should maybe just have a quick tooltip like thing to show what stuff is doing, because I pretty much discovered how everything works by accident... But that's fun too I guess ;)
Not the style of Gameplay I prefer for a platformer but nice graphics and overall a good entry ;)
This game has a lot of potential in my opinion, but you should have the option to pause the Game in order to place tiles... I found it too hard to place the tiles in time on my laptop...
Awesome entry ;) You should maybe adjust the font though..
Not my type of game but I liked the idea ;)
I sadly didn't feel like attempting to beat your game multiple times as the intro is unskippable. Other than that the Game is nice and I think the blurring effect for forward motion is awesome :D
Very well made Game :D I like that it alternates between different minigames, and that each minigame is connected to the next one
Nice idea :)
GreenyUk Are you using linux?
Very Hard D: ... But awesome, really like it :)
The game is very enjoyable and innovative, though the constant addition of boxes really hinders the gameplay at some point.
I played the web version, which seemed fun but it hung up after about 20 seconds of gameplay. Good game though I enjoyed it :)
Enjoyable game :) Though It hangs every time I try to collect a bullet and then it just says gives me the no time left message
Overall one of the best entries i've seen so far :D
Fits the theme very well, has awesome graphics and it's innovative too
A bit to hard for my taste but still quite enjoyable :)
Nicely polsihed Game and very well done :) but I got stuck at one level, simply wasn't able to make it to the exit in time. Overall a 8/10
The amount of content is quite impressive, well made game :)
Good game though I found it quite annoying that your jump stops as soon as you press a directional key cause I always forget that and miss the jump :P
Very interesting Game :) The fact that it's written in 6502 assembly makes it really unique and awesome
Crashes on OSX 10.8.4 (I think my java version is too old, still got the standard apple distribution installed which is equal to version 1.6 I think)
Error log:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.UnsupportedClassVersionError: com/ravine/ld27/screen/GameScreen : Unsupported major.minor version 51.0
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.UnsupportedClassVersionError: com/ravine/ld27/screen/GameScreen : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at com.ravine.ld27.screen.MenuScreen$1.touchUp(MenuScreen.java:63)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:57)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:329)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:297)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:209)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Out of all the games I played so far, I liked this one the most :)
Doesn't run on osx (Maybe java version 1.6 is to old?)
nvm didn't read that you already posted it wouldn't run using 1.6 :P
Game doesn't work on OSX. I'm not quite sure why but I think it's because you targeted the 1.7 Java runtime. The default mac Java distribution is 1.6. This is the error I get:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/pj/ld/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
This Game actually had a story to it. Awesome Idea and well implemented :D
Fun game :), though *spoiler alert* I can't figure out which wires to cut. Cutting a certain wire (trying not to spoil to much) instantly kills you, not cutting it and waiting for the time to run out kills you as well
Good game, reminds me of Osmos
Wow this game is really awesome and fun to play! :D
Nice game :)
Cool idea and well implemented, though I think the controls need a little tweaking still
Very addicting game :D highly enjoyable :) great work, well done!
Impressive for a Game made just in one hour :), though I could not quite see how it connects with the 10 seconds theme other than that it has a timer in the upper lefthand corner. But what does this timer do? I haven't managed to survive long enough to see what happens when it runs out
Awesome Game, it fits the theme very well. Nice Idea and well implemented, very innovative :)