SOPA V.S. TPB by jtoper 2012-12-18T03:08:00
great idea but to easy
Foon → Ludum Dare Explorer → Users → Thepattybeast
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Shrinking Snek | compo | 3.00 | 2.87 | 2.81 | 3.56 | 2.35 | 1.25 | 1.58 | 2.07 | |||
| 2016 | 35 | Shapeshift | Box Connector | compo | 947 | 2.14 | 2.05 | 2.82 | 1.82 | 1.86 | 44 | ||||
| 2015 | 34 | Two Button Controls / Growing | QM Snake | compo | 814 | 2.80 | 2.32 | 2.37 | 3.42 | 2.47 | 2.27 | 2.13 | 39 | ||
| 2015 | 33 | You are the Monster | Forgotten Cavern | jam | 771 | 2.95 | 2.72 | 3.00 | 2.42 | 2.16 | 2.12 | 2.25 | 2.65 | 33 | |
| 2015 | 32 | An Unconventional Weapon | Melon Thrower | compo | 958 | 2.67 | 2.61 | 2.78 | 3.17 | 2.16 | 2.47 | 2.25 | 32 | ||
| 2014 | 31 | Entire Game on One Screen | Zombie Maze Escape | compo | 1093 | 2.56 | 2.38 | 2.36 | 2.79 | 2.26 | 2.22 | 2.27 | 53 | ||
| 2014 | 30 | Connected Worlds | Trapped In Two Boxes | jam | 10 | ||||||||||
| 2014 | 29 | Beneath the Surface | Fight The Infection | compo | 754 | 2.97 | 3.06 | 2.91 | 3.00 | 2.09 | 1.47 | 2.06 | 2.45 | 66 | |
| 2013 | 27 | 10 Seconds | Its A Whole New World In... | compo | 981 | 2.58 | 2.58 | 2.17 | 3.04 | 2.17 | 2.09 | 2.12 | 2.20 | 45 | |
| 2013 | 26 | Minimalism | Crated | compo | 1313 | 2.11 | 2.21 | 2.09 | 2.77 | 1.89 | 1.90 | 2.22 | 1.96 | 62 | |
| 2012 | 25 | You are the Villain | Universal Destroyer.jar | jam | 14 |
great idea but to easy
game is fun but the controls seem slippery
everyone it should now work on windows!
also aglie updating java should fix it
-Gravity Games: Do you have Java?
-William Bundy: when you are playing(not in a menu) the game will print out (a number) Ticks if that number is close to 40 it is running fine(unless you were talking about FPS)
and no its not a missing library
mouse wheel issue is fixed
really good job on the graphics and audio, gameplay not so much everything was ok (but very repetitive) except the combat witch was pretty much running up to an enemy and mashing spacebar(being able to attack and move and giving the waiters a melee attack would have probably made it alot better and maybe more heath but more punishment for death(like restarting that serving)
Fun game except the controls were awkward especially sliding and wallclimping was awkward
cool approach to the theme
collision was very buggy(getting stuck in the floor, glitching into walls)
3 blocks away from the right side of the level i get this error
Thread: Thread-2
Error: java.lang.IndexOutOfBoundsException
Location: util.level.getNearby:130
also could not find a way to beat the third level
Fun game would have been nice if there where more levels or random levels and you could go faster than 200 though
Nice idea with the walking. it did get really hard at the gave up on level 8. but the game was fun so overall, great game!
buttons not working.
very nice game really liked the art but the controls were way too loose
Good game except it was very hard from the start maybe make the beginning easier and have it get harder? also didnt like that the jump key is also the respawn key.
oh and windowed doesnt work, but the game was fun.
Very good game but the exit button doesnt work
Nice game but very hard and the turrets seem pretty much useless would have been nice if they focused on the enemy and maybe did less damage
wont run(Win 8(x64))
Error
Title: ld27.exe - Application Error
Message: The application was unable to start correctly (0xc000007b) Click OK to close the application
Should be fixed now.
does not respond to input - space does not launch rocket
Windows 8.1
Java 1.7.0_40
solid game except for the movement controls. it would be much better if they weren't based on mouse position. Also it would be nice if the dialog at the start only played once.
@ChronusZ if you look some tiles are slightly lighter those will kill you (See hints.txt for more info). If you want to make the more visible edit res/images/trap.png. Also the source is only ~40kb so i figured it was easier to include it in the main download instead of having 2 downloads)
@Crafting4U cant really help with only that. Please read the top part of my submission.
@funkysquid no mac natives included
this has been fixed
@CatOnMars i don't know why it wouldn't work. are you using the .bat file? can you post the console output.
Is there any way to change what block your moving?
Amazing graphics and animation. but the gameplay is clicking a button and a specific point in a sequence which take almost no time and you get the same sequence every time so no real replay value. iIt is an interesting concept/use of theme though.
Fun game, no complaints.
Interesting, although as far a i can tell all you do is walk right until the game kill you.
Interesting idea a game the scrolls but is still on one "screen". However the game was hard and i was bad at it. I found the controls to be really annoying(No strafing, arrow keys to turn). The no strafing does make sense because its a spaceship but it makes it difficult to shoot a people without just standing there getting shot and the slow turn speed makes this much worse (Mouse turning plz). Other than that it looked like a good game.
Sorry i forgot to include linux and mac naives. it should work now
Mizipzor the melon fire cooldown goes down with every kill
The game in which i learned that i suck at typing. The gameplay was fun and polished, the art was good, the sound was simple, but effective. Overall very nice game, but the main menu design could use some work 1/10.
Decently fun to run around in for a few minutes. Really wish it would tell you how long you survived. Not entirely sure what it has to do with the theme though.
What exe should i download? i downloaded '-NEW- Toothpick Knights Final Release 5', is that right?
@DaanVanYperen The attraction system is key you must use it to maximize the time the monster is in range of a tower.
@adsilcott Yeah i really wanted to make more content however real life got in the way
You can make your own levels though
@dollarone you are its explained in the intro text however that is pretty much the only way the theme is done.
Everything about this is really well done except maybe the third level because i kept having to kill a guard the dying on the trap over and over.
Awesome game really fun to play. I like the direction you took with the fantasy of being a monster i like when you do back to the real world the people you killed are alive. Also that is the bast game over screen i have ever seen.
I think the rage mode camera zooming in and out could have been toned down a little. Also you should name you download something like 'OfficeHours_win.rar' like you did with the exe.
the art and sound is really good as well.
Fun game very difficult to keep up. Controlling both glands is very difficult.
Nice fun game was really hard. some of the mechanics seems kind of stupid until i realized the entire point of the game is to lead frogs not kill them. wasn't a huge fan of the art although it wasn't terrible.
Fun game, with decant art the spawns were glitchy and spawned units in doors you also could be more clear on how to advance levels. it was very easy to get stuck trying to go through 1 wide gaps on level 3 also i would have preferred mouse aiming.
Cool game. texture wise it was kinda eh, some were good some were not. As far as the game i thought it was a cool idea and the game was well done but it felt to long and slow paced. It also seemed like most of the levels were too easy.
Very Very impressive at pretty much everything.
I got to the seconds level then got hopelessly lost and gave up. The shadow/circle of light system was pretty annoying I think partially because the transition was too harsh. The movement system was an interesting challenge but would get pretty annoying wandering abround looking for the exit. Also chests > enemies when shooting.
@adamgryu + means press Q+M.
@5you Q should always be left
http://i.imgur.com/UKQAI55.gifv
You should mention the you game requires "Visual C++ Redistributable for Visual Studio 2015".
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Like the game but am very bad at it. How many levels are there? I can't get past the start of level 4.
What is this and what inspired you to create it?
Cool idea however there are some issues I have with the implementation:
Tile selection is off
How do i get food?
No tile names, what does what?
Hard to tell how exactly something is orientated
Seriously how do I get food?
You should add a better tutorial and name tiles. Also show how many resources a thing costs.
Thinking your on the wall, jumping, then dying: The Game
Thanks to Robin for pointing out you can jump on the same wall otherwise I would never have made it passed 1000 points. Before that any progress I made seemed mostly random.
Having to press enter to start or retry every time was annoying up or right would have been better.
Would be nice if the game was longer.
Nice game with two major annoyances: The long restart screen and the level getting reset every restart.
Cool game, disappointing there is so little content.
How do you avoid the shark?
You can add "-static-libgcc -static-libstdc++" to your compiler flags to fix the dll issue.
Also the graphics are broken under a certain console width.
Love the idea, but i'm stuck at the end of the 3rd level at the long jump with all the arrows.
Very cool idea and good choice pairing it with fruit ninja gameplay. I wanted to do something involving running out of hard drive space but never came up with an idea that would work. The game was pretty easy up until the summer sale then I got destroyed. As many others have said adding bomb icons would help a lot as they would prevent randomly swinging your mouse back and forth to win.
Link says i need to request access
I like the concept although its poorly explained. The first couple times I didn't see the lines and was trying to shoot the balls. One thing is the piston didn't seem like much of a threat. I was dying to the red balls instead. Maybe if you could shoot the balls? Or if they didn't hurt you only blocked your bullets but there was a lot of them? That aside the game is pretty fun and feels very polished.
Fun game but it seems like every run I run into a wall of planets that I can't get past.
I like the vector art style. Although the mouse control is kinda fun it seems to make the shooting rather useless. You move so fast and the area is so small if you look at an enemy you are more likely to run into them then have a chance to shoot them. Plus you can just dodge and the enemy will run off the map in 2 seconds anyway. I also felt like half the time I died was from enemies unexpected spawning in may path. still had fun flying around growing the universe and dodging enemies.
Really nice game. I ran into a bug where if the AI has all plot filled and is holding something it will do nothing. but it only happen once and otherwise it was flawless
It was pretty easy up till level 5 (It think the one where you have to cross the long lava) but I got though it. level 6 was harder but I still knew what to do but this seems impossible. HOW.png
I'm not really sure this relates to the theme much except level 6 and maybe 7. but it was rage inducing so good job on that. Except the above level.