Hey everyone, thank you so much for leaving your opinions!
@sarah
Thank you so much, that means so much. I'm sorry you had this inconvenience, I'll have to check on it.
@nicksmaddog
Hello Nick. You're right, I tried making the characters as representative to their abilities as possible but it seems like it's not enough. From what I've seen most people skip the instructions listed on the page, which is not their fault. I need to think of better ways of explaining the specters IN-GAME. Glad you found the game promising as a multiplayer.
@darkguardsman
I'm happy you liked the soundtrack, my dude. You can buy it on Bandcamp. :stuck_out_tongue_winking_eye:
@martintristan
Hey Martin. Glad you think it's promising as a multiplayer. I was afraid the game was not balanced enough.
@triplefox
Yeah, I think I should've included instructions in-game but I ran out of time, I might do that later though. I tried to make the specters as representative of their abilities as possible (attackers have sharp teeth, catchers are a hand, bombers are literally a bomb, etc.), but it seems it was not enough. The symbols are a great idea and could go on the seed bags, some text as well but I don't know if that would be too much.
As for your f.lux issue I don't know what to make of it as it is something that was on you. Color planning and contrasting is something more complicated than it seems (at least for me lol) and I assume that a lot of other competitors were not able to do their art as optimized as possible due to the time constraints as well. I would suggest you to not use f.lux or any other filter while you review LD entries.
That being said, I believe that specters may be hard to recognize when clustered together so I tried swapping colors a bit in order to make them stand out a lot more. What do you think of these possible changes?
Changes.png
As for the bug, that's the second time someone complains about it and I have no idea what it is. I'll have to look on it. Thanks a lot for posting the error message.
Thank you so much for the long comments. I'm not really sure if you liked the game or not but I'm glad I got all this feedback. Thanks!
@noxalus
Haha thank you. My artstyle makes it really easy to mass produce assets so I take advantage of that.
I made that feature on purpose but I don't know if it's too powerful, haha. But if it works then help yourself. :shrug: :laughing:
@stefan-jovanovic
Best game so far? Woah, that's quite something, thank you so much!
Also thank you for being comprehensive about the crashes... You wouldn't know what caused it, do you?