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outstar

View on ldjam.com

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2026 59 Signal Pyre Lookout jam Mood 4.76

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥Blokia Designerjam
202659Signal👥Pyre Lookoutjam74.463.873.334.244.444.244.244.76
202558Collector👥Broke Custodian: From Dust Till Displayjam1173.933.583.644.484.553.963.243.96
202557Depths👥Tideholdjam1024.033.693.593.974.484.134.27
202456Tiny Creatures👥Cheddalierjam224.324.043.923.924.634.203.904.35
202455Summoning Dark Roast Cafèjam2153.933.393.514.114.564.343.224.43
202352Harvest👥Harvest Me, Harvest Me Notjam1973.813.363.433.834.624.053.98
201842Running out of space👥Loot Keeperjam903.973.653.824.324.443.423.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by outstar

outstar leaves an average of 19.0 feedback comments each event.

LD60 — Old Tech (6)

Radio Active Wear by khaotom 2026-10-24T15:58:24Z ♥ 1

I really liked the overall atmosphere, both the visuals and the sound did a lot of heavy lifting, I was at the tip of my chair worried about incoming jumpscares! My only issue with the game is that I thought it was a bit easy, but I really like finding "odd" things in a bunch, so I had higher expectations for the challenge - and I also thought the bar at the top is a timer that moved only when lines crossed the anomaly (I think that would add extra tension) :)

Mixtape Maker by Mamboman 2026-10-24T15:45:49Z ♥ 1

I love how you made the radio static sound :D I wish the dial was a little bit less fiddly, but I managed to work it out by just dragging mouse up or down instead of wiggling it to the sides (which felt more natural with the circular button). Really cool idea for the game, reminded me of ol' good days of doing this IRL :)

Snake Temple by mgear 2026-10-24T15:41:25Z ♥ 1

this is really neat, really enjoyed the tricky pathfinding and c64 vibes, it took me two tries to actually get to the treasure and exit without dying ("get back to the exit" gave me a big NOOO reaction at first because I was at 1 HP) :)

Super Pong 2000 by Wuppos 2026-10-24T15:36:25Z ♥ 1

Really liked the "reverse upgrade" idea and the overall style, you can't really go wrong with ponglikes (it's like roguelite... but pong... get it... :D)

I managed to get 65 points on my second try! If I could improve it, my only ask would be to spawn balls in a bit more fair spot (they spawned low, static, and started moving in a very unpredictable way), and maybe also make upgrade screens more "fair" (when they appear, balls disappear and spawn at the top, for example). Hope that makes sense :D

Scavenger Wraiths by iaselar 2026-10-22T17:10:18Z ♥ 0

poor wall-e chased by his nightmares (or his fart clouds) :( really liked the post-apo graphics and the wight sound effect/screen darkening was really scary! I only got to ~100+, I hope I did good :<

The Owl Master's Kiln by FlyingKiwi 2026-10-19T20:04:51Z ♥ 3

It was really heartwarming to see hand-painted asset, and I think the idea of working with clay and kiln was wonderful! I used only mouse, so the movement was slightly wonky - click to move didn't always work as expected and sometimes stopped mid-movement to the designated spot. Nailing down the kiln recipes felt nice :)

LD59 — Signal (5)

Dot Dash Mash by chybby 2026-05-03T14:52:01Z ♥ 0

Omg, I love games like this, I could see myself doodling these puzzles for hours on Steam Deck or phone! I wish there was a way to speed up the text in the intro, it was very slow. I was also confused what to do in the first puzzle and it took me a bit (and reading the description on LD page!) to get what I'm doing. Once I got the hang of it, it was a breeze though :) Really liked the overall aesthetic and the idea!

Vice Signalling by Dogshroom 2026-04-24T20:41:17Z ♥ 5

I shared this game with few of the folks I roleplay Vampire: The Masquerade with because I thought it's an amazing inspiration for secret meeting of underground factions! Amazing concept, beautiful execution, GORGEOUS art style! If I have to be picky, the only thing I didn't vibe with was the first song in the game proper ("phase one" song, so to speak), because the loop was slightly too short; I was also lucky to discover the space button pauses the game early on, and had to pass on the news to other players I've seen struggling. These are tiny things in the grand scale, though, and you've done an amazing job with this!

AGENTS RHYTHM & RAID by Nadia Pixel 2026-04-24T18:26:15Z ♥ 1

I found a small bug in your game I think - after trying to clear the first arena, the red enemy remained on (not moving, not attacking, without a healthbar) after defeating it! Screenshot attached: gra.jpg

Another little piece of feedback is that I thought the dance sequence was an animation/cutscene at first, loading a new map/mode, because majority of the screen was taken by the screen that started with "Decoding..." (just felt to me like loading a new game!). I realized after a bit and started actually pushing the buttons :)

I really liked the dancing guy animation though, reminded me of Jet Set Radio!

i love you, too by tolviere 2026-04-23T20:53:56Z ♥ 1

I really love how simple and well-made the UI and graphics are, not taking away from the gameplay, and supporting the theme with the soft-colored palette. Also thank you for adding a little bit of the tolerance threshold, like I mentioned on itch, it really helped in avoiding the feeling of frustration of not hitting the right frequencies after some attempts. The story, although simple, felt touching. Overall, great entry!

Signal King by Tetramollaxx 2026-04-21T19:44:12Z ♥ 1

Had a lot of fun, thought I was steamrolling hard, but unfortunately lost to the Big Dude! Would love to try to play it with more screen space/smaller nodes to fit even more on the screen. Impressive how much was happening at the end without any performance drops on browser :)

LD58 — Collector (11)

Claim thy Land by ranejeb 2025-10-11T19:44:37Z ♥ 3

Easily one of my favorite games this jam gameplay-wise! I managed to get to around level 7 I believe, with 100 hp enemy equipped with four wizard towers, and I failed miserably :D My only two pieces of feedback: - Attack icon is a red sword which can be easily mistaken for a red arrow pointing down in small UI - for a while, I thought horse adds speed but subtracts attack! - More visible grid lines on the scroll would be awesome

That's literally it - you could easily add some more buildings and themed "years" and release it on Steam :)

How (not) to kill your cat by Thomas_Bringer 2025-10-11T19:15:34Z ♥ 2

Unfortunately not really on theme, which is a shame, because it's a really fun, beautiful game with a great idea! My only feedback is a bug report, really: in the first map, I think I had some sort of unresponsive clock bug for a bit which resulted in an instant from-safety-to-death with a loud jumpscare of all sound effects playing at once. Could be a memory issue on browser, but thought I'll let you know!

A1 MAS Collector by Boncebon 2025-10-11T19:02:41Z ♥ 1

I really liked the textures and general atmosphere of the sewers, visually the game is stunning and screenshots immediately made me want to play it! I wish the scares were more of a buildup instead of jumpscares, these don't work on me anymore :D My main feedback is to change your theme on Itch to dark so it's more creepy to play!

Stamp Collector by Mamboman 2025-10-07T20:56:20Z ♥ 2

I love the designs of stamps and the whole vibe of the game. Really neat music too! I only wish we could later on arrange some postcards with the stamps we collected, or do some more non-time-sensitive tasks!

Guard the Forest by Phobos 2025-10-07T20:47:46Z ♥ 1

I couldn't find all the trash past night 5 unfortunately, walked all around the campfire (the one after the hill one) and only found about 70% of them, seemed to be nothing else :( But the game kept me on my toes, the dark silhouette was scary - at least up until I just walked through it and nothing happened, I became more relaxed afterwards :)

The Mycologist’s Journal by magus77 2025-10-07T20:32:48Z ♥ 1

THE COWS ARE FORMING MILITIAS? NOOO! Thanks for making a mushroom gathering game, I was looking for those! I think I found a bug: you can feed more than one mushroom to the discovery cabinet, which just makes it disappear and you loose a mushroom. I wish we had a bigger starting inventory, it was hard to walk around and sell 1 gold worth of mushrooms while carrying a key!

Recollections by benskca 2025-10-07T20:20:51Z ♥ 2

I LOVED the voice acting, great job putting the game to life (or unlife?) with it! The different movement mechanics surprised me and the game was getting tougher and tougher, with spine movement being quite manageable, but hands reminding me of Getting Over It game :D My main feedback is the font of the texts - it was difficult to read, but fortunately not too much of a trouble with voice acting present, might be more accessible if made easier to glance through!

Astraay by Ace17 2025-10-07T19:58:29Z ♥ 2

I was able to download on Chrome with no problems! Game works great, the mood and atmosphere are great, I really like the ominous music. Unfortunately I couldn't finish it, because some areas were just too dark for me to see the way out - got stuck in between corridors with no light to guide me and couldn't fully navigate by sound alone. The sound from the nodes was helpful when I was close (rising in volume), but not sure if it was fully embedded spatially - I couldn't tell if it was coming from left or right, despite playing on headphones. Overall, great job for a jam and huge kudos for using your own engine!

Scalper Beat-Off! by chelC 2025-10-07T17:58:17Z ♥ 4

I loved the music you picked for this one, I was chilling in the main menu for a while dancing to it :D Great idea and really fun execution. I made my 6-year old kid play it and she loved it too (she's in her Pokemon cards phase). Your idea for enemies was hilarious, reminded me of this: https://www.youtube.com/shorts/7FZWovUTmL0

Hex to the Max by Beebo Studios 2025-10-07T17:41:12Z ♥ 5

Really nice and well planned graphics and a cool gameplay loop that made me want to try "just one more round"! :) I loved how many different tiles and synergies you planned. RNG didn't love me much, as I often lost because of no "Collect" tiles in the last few draws. My only feedback is that the animations of putting things down could've been slightly faster and snappier to allow for faster gameplay loop!

Before I Go Blind by LesDremlet 2025-10-07T17:31:10Z ♥ 1

This was a powerful experience, the presence of a little girl with seemingly religiously fixated father made me really sad! On my first run, I did not get that I could move my camera off-screen to capture other people in a panorama, but seeing your screenshots I understood I missed something. The ability to browse the gallery throughout (or after) would be great. Overall, great concept with a heavy mood

LD57 — Depths (30)

Deep Truth by Emily C 2025-04-25T19:39:59Z ♥ 2

this game made me learn things about Julian Assange, Keanu Reeves and IKEA that I never knew I needed to know, and now my toenails are receiving malevolent signals from CIA

it also made me play bass with the button sounds, 10/10

Welcome to Veinridge! by jinglecookie 2025-04-25T19:32:11Z ♥ 2

Damn that cliffhanger! I really liked it, I think this could be a really fun detective game, and big kudos for all the audio you added to really enhance the atmosphere :) My only feedback is UX, which needs little improvement to be really tight: - Highlights on the maps on hover and some reaction on click, - Easier browsing through clues (the scroller was locking sometimes and I had to find the scroll and push it manually with mouse to work) - Quick-clicking on clue and people instead of having to always go back to "Pick person and clue" and then picking one

Overall, great atmosphere and looking forward to learning the rest of the story!

The Depths of Magic by benjamm 2025-04-23T18:44:08Z ♥ 1

This was fun, I like the simple roguelite-y "pick one of three upgrades" before moving on, although it seems I had some pretty weak choices (never found the +3 one)! Here's my feedback: - Bottom collision seemed to be a bit wonky, with my character getting slightly stuck there with enemies once, - Spawn points are very tricky, enemies sometimes spawned right on me and I couldn't avoid taking damage - The music was fun and if I heard right, it was changing with the speed of the projectiles, but got slightly repetitive after a bit

Overall, cool game!

Nike's House by Fireye 2025-04-23T18:36:40Z ♥ 1

I really liked the art and the music, managed to get the music to change with confidence drop to 0. I agree with the others that it would be better to have a much less polished but slightly longer experience showing what the Confidence mechanic really did (here, it looked like dropping it to 0 was actually a good thing!). For future version, I think it would be interesting to see what you do about that mechanic - maybe with different narrative outcomes (and no clear fail states!) for going very low, very high, or keeping the balance. Interested in where you take this!

Net. Sweeper by Absolute Garbage 2025-04-14T16:14:17Z ♥ 0

Good news: your browser version on itch already works really well on Android, sans for font size (had to put some effort into reading level numbers :D). I would totally play this as a mobile game! Very good idea and it's super fun once you grasp the mechanics. My only feedback is, click through text tutorials usually don't work well and it's always best to show, not tell - but I get why you made it, as for the jam scope it's often the only possible thing to do, and I fell into doing this many times myself :) overall, this was great fun!

Money Maker 2025 by yancharkin 2025-04-14T09:57:05Z ♥ 1

The chiptune music was great, but I noticed it was all choppy in fullscreen for some reason - probably the engine's fault, given it had more browser issues! Overall good fun, but I seemed to have a gun and no button worked to shoot (I mashed all my keyboard buttons and only managed to turn the music off), and I'm not sure how it fits the theme outside of going down to the depths of recession... Alright, I guess that fits :)

De Profundis by Dis0rder 2025-04-13T20:57:27Z ♥ 1

Tried to download your game but unfortunately got the "virus detected" alert :D

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DUCKDEPF by Jona Scheidig 2025-04-13T20:53:28Z ♥ 1

That music was FIRE! it made me keep going despite constant horrible fails (them WALLS!) Really fun game, sometimes it was a little bit not clear where the collision started or stopped, and I got some frame drops here and there that made my heart race :D But overall, great fun!

High Pressure Arena by HexStart 2025-04-13T20:36:00Z ♥ 2

I rarely have chance to play arena shooters on Ludum, so thank you so much for making a game in one of my favorite genres! It was a bit of a juggling in between mouse, WASD and space, but once I got a hang on it and learned how to turn fast, it became much more enjoyable :D I think a potential way to make it even more fun (but definitely out of the scope of the jam, so don't worry about it for the Ludum :D) would be to make other submarines attack each other too, so you can try to match with them and win the short-spanned deathmatch :D Great effort for the jam, loved the main menu music too!

Cave Escape by Flinge 2025-04-13T20:23:17Z ♥ 2

I'm not very good at games like this, but this is definitely one of the "one more round!" titles :D Great job with graphics and audio, music was super fun! My only feedback is to maybe move the "best" sign to the wall, because in the midst of the game I was sure it's something I can jump on and I died to it :D

Dwingles by Pomo 2025-04-13T20:15:11Z ♥ 2

*takes a deep breath, filling whole lungs with air, face red, fingers twitching, body turning blue, then, release*

DWINGLEEEEEEEEEEEEEEEEEES!

Tiny Tinker by ShadyShade 2025-04-13T19:59:57Z ♥ 1

Suuuper trippy and cool graphics, really liked the vibe that you put in there! The audio seemed to have a lot work put into it as well, with different music tracks changing with my playthroughs (I died a lot of times :D). The unreliable narrator was fun and I felt accomplished when I found all of the chalices (at least I hope that's how they're called!). Some little feedback below! - Some music tracks seemed more "excited" than the others, which almost gave me a vibe that something different is going to happen, so maybe bringing them all to similar levels would be good! - I think this could be a fun idea of a player vs narrator sort of experience, platformer games are awesome at telling stories like these, I vaguely remember Thomas Was Alone did a nice narrative thing with simple platformer mechanics, so maybe you could expand it this way!

The chronicles of Mr. Marmo by Wouter52 2025-04-13T19:43:40Z ♥ 1

I really enjoyed the pipe minigame, that was fun! Finding pearls was a cool added feature, although I think it would be nicer to promote the highscore leaderboard a bit more (maybe directly in the main menu?) so we can understand early why we're doing this (gamification of the competitiveness :D). Loved the little audio bits, I wish they were longer! My main feedback is that sometimes it wasn't clear which objects were interactable and which were just visual clutter, like the little plants (?) triggering the puzzle to start - I stepped on many and didn't know which ones were the right ones to touch :) Overall, really nice job, fun that you coded it all in javascript!

Green Tastes Funny by JustCore 2025-04-13T19:28:55Z ♥ 2

I really liked the graphics and the general puzzle element behind the gameplay - once I figured out how the zombies appeared, I finally managed to finish it after three tries (spoiler tip for new players: don't have few exposed green veins in your surroundings, or else zombies may spawn and put you in a no-exit situation!). The background ambience set the atmosphere nicely, I wished the pickaxe sound was slightly lower so I could get more immersed into it. You could potentially expand it with a small health bar or some way to regain chances of survival, because one hit-insta game over was pretty harsh! Overall, had fun, screamed a bit, and really good job for the jam :)

It's madness, my dudes by Keys Presser 2025-04-10T20:05:33Z ♥ 1

First huge plus - marketing. This copy was A+. And I say that working in marketing. :D Second huge plus - I always love it when I see obvious last minute art added out of panic, those water arrows were AMAZING :D This was a really cute idea, I loved the frogs, the harpoon and moving mechanics were interesting and kept me on my toes, I was super-focused, and most importantly, I bonded with crew - I really cared about their stupid little faces! My only feedback below: - Sometimes the line was flickering a lot when I was holding my cursor too close, - Some tiled/patterned background would be really nice! - Music had too little ribbits to it :D - Best potential addition: actual chatter of the frogs complaining on each other :)

Depth Cores by no_firing 2025-04-10T19:48:06Z ♥ 1

I kinda regret not getting to the later area because that last screenshot looks awesome :D I think it's a good base for some roguelite if you made the shop accessible, so we could get weapon upgrades and more! I believe this could pop well with the sound and music added, too. Good job and congratulations on finishing the game for the jam!

Kika's Eggsplosive Descent by kazuo256 2025-04-10T19:35:48Z ♥ 5

A proof how much a leaderboard gives for jam games - I was really into trying to beat the odds, but it seems others went REALLY far :D Really fun game and I appreciate you for adding extra theme for the visuals! My only feedback would be to maybe go for a more planned color palette, so what should stand out stands out, given everything - including the background - was the same vibrant, there are tons of websites with really cool color palette inspirations that I usually lurk during jams :D

Animalia Memories by creekyasher 2025-04-10T19:26:54Z ♥ 1

That was one of the best jam entries I've played when it comes to mood, and the initial corridor with the TV set it up SO WELL! I really liked it, my only issue was drawing too many comparisons to Slender at the memory collection part and being too scared to follow the sound on the final one. Really good job!

Hello Darkness by Emsea 2025-04-10T19:05:40Z ♥ 1

This immediately reminded me of Return of Obra Dinn because of the shader and I fell in love with the mood and the graphics! Great job on picking the limited palette and the general visual representation! My only feedback below: - Tutorial would be great, I was lucky to have you in chat but I wouldn't come up with the quite obvious water-to-toilet idea :D - I couldn't really see water levels rising clearly until it was too late - I randomly clicked on the floor with the bucket in my last playthrough hoping I would scoop something out Overall, great entry!

The Drop by Langotriel 2025-04-10T18:48:19Z ♥ 1

This game is an ultimate proof to how much JUICING the game can add to the very simple idea: the fact that you added voice acting (that changes with each playthrough!), the screen effect and music being synced with the moment we enter the cave was all too awesome to pass on extra rounds. My only feedback below! - Because of little color difference in between the rock and the ground, it was hard to notice at first where the entry to the cave is and which "hole" I should hit - The music and the general vibe is super 80s TV, and the ground color doesn't fit super well with this - gives off more of a Hunger Games vibe - so maybe with more colors and neon splashes it would work together better, but Hunger Games is also cool :D

The Depths of Planet Z73 by LanaLux 2025-04-08T21:46:39Z ♥ 0

+ Plus 5 STARS FOR CHROMATIC ABERRATION - Minus 5 stars for no LD link in the itch description... + Plus 5 stars for adding LD link to the description after the feedback! :D

In all seriousness, amazing work for the Compo time, I appreciated not losing resources or dying badly after stretching the time, and the general mood was amazing! My only feedback: - It was easy to fall in the pits later on, but I found an exploit to escape them (tap space furiously :D) - Subtitles would be great to better catch all the narrative-setting lines! - Music would be a splendid add post-jam!

Doctrines - LD57 Game by Riggen 2025-04-08T21:43:26Z ♥ 2

Beautiful color palette and artstyle in general, some images on cards really made me stop for a moment and appreciate them (the sad skeleton!). Some cards don't seem to work, and choosing a card in the middle of the two is difficult sometimes with the current controls. I'd consider fixing some bugs in the build if the programmers have time, but otherwise, it was a fun and really pretty experience!

BENEATH by Friend_Pirozhok 2025-04-08T20:39:01Z ♥ 2

Great take on the mood and the atmosphere, I somehow immediately knew it had horror elements but it still surprised me when the *thing* happened :) My only feedback is that walking doesn't really seem to benefit us in any way, so auto-sprinting would be nice!

DeepFrame 9 by JavaSaurus 2025-04-08T20:15:01Z ♥ 1

THAT MUSIC THOUGH. Such a jam! :D Thank you for fun experience! Here are some feedback points: - I think the sound effects were a little bit too loud - they made the music drown in the game, and music was such a bop I wanted to stay forever in the main menu! - It wasn't clear to me what the dots were doing at first, so thanks for letting me know1 - Def intended for mobile - best to play when there's no way to click off screen. I recommend to maybe add fullscreen to enhance experience!

BTW: Beneath the Waves by Aurel300 2025-04-08T20:01:58Z ♥ 3

I have no words except RESPECT! So much work done for a solo dev in three days, I attempted this once solo and I made a buggy 2D game, so I'm bowing down to greatness!

What I liked the most was the graphics, the jam in the background and most importantly - COLOR PALETTE! So nice to the eyes. Great job!

Down by Skyeward 2025-04-08T19:44:25Z ♥ 1

That was super cute and fun, you're getting big thumbs up for humor at the ending :D Some feedback!

- Really loved the cute art, especially in combat (I wish some monsters were cuter, make that snek lovely!) - Good use of the theme and choose your own adventure format, that was very quick to grasp! - I found a bug where animated text was pushing a word to the next line, making it hard to read (I believe it was right before the wolf combat), - Animated text was hard to read, but looked really cute in logo - maybe there's a way to mix and match and do static for longer texts?

Thanks for the fun!

Escape the Depths by Jhonny111 2025-04-08T19:30:00Z ♥ 1

Really high effort for a jam game, there's a lot to upgrade and do! Here's some feedback: - I think I could've gotten stuck with non-upgraded lantern pretty easily if I didn't get lucky by seeing the area with monsters right before I was about to give up - just hacking through map and not knowing where to go! - the game had a bit of a horror mood to it with the darkness and vignette and sound, so seeing the happy blob monsters was a bit of a contrast to that - maybe it would be even more impactful with some cute creepiness added, something like Spooky's Jumpscare Mansion? Thanks for making it! It was fun!

Crabs in a Bucket by busisen 2025-04-08T19:14:16Z ♥ 1

I had so much fun, I mean, I played your game on stream multiple times as you've seen :D Here's a bunch of feedback! - There were some small physics bug, like enemies getting stuck on top of each other and boulders not reacting properly at times, - Boulder visibility rate lowering down with hits wasn't very clear, maybe you could make three different sprites with some cracks to show that they're getting hit - but I understand it was compo, so time was tight :D - Super cool item ideas, I wish some money was saved for next playthrough so I could test them out more :D - Little squares felt like chests or something important, so I tried to get them, but then they just disappeared :(

Thanks so much for the fun!

Faith-e-vator by BadPiggy 2025-04-08T19:00:35Z ♥ 1

I laughed so much playing this and felt really empowered by suddenly not feeling bad at beatemups :D I didn't pay attention to the health bar, probably because it was the same color as the combo bar and the game itself was so intense, which made me not get how I was dying because I ran out time - but then I realized what I was doing wrong, still my record is bad 40 seconds :') Great job!

Fear of Sea by UnidayStudio 2025-04-08T18:48:05Z ♥ 1

That was a really nice game, good intuitive controls! The only thing I couldn't find (maybe I'm blind) was some kind of health meter or indicator how many times I can get hit, even if it's an overlay with some red to tell me I'm in trouble. But it took me a minute to notice the treasure radar, and that was a really neat feature! Good luck with the jam :)

LD56 — Tiny Creatures (16)

MonkePok by LetsSnack 2024-10-18T12:09:04Z ♥ 4

Really awesome graphics and audio for such a short amount of time! It took me a short bit to get acquainted with the UI, mainly because the left mouse/right mouse click tooltips were the same color as everything else and I didn't pay attention to them immediately. Also wasn't sure if fights are going through as I had to wait a bit for the hits to happen. But overall, the loop seems fun, and the game is an awesome effort for just one weekend!

Tiny Checkers by thyoi 2024-10-16T10:08:38Z ♥ 1

This is easily one of my favorite games from the whole jam. Awesome roguelite-y elements and SO many mechanics packed in a small weekend game - so impressive! Love the extra effort with nice animations and reactivity of everything I clicked on. Great job!

Gobblin' Goblin by DubiousDuck 2024-10-16T09:56:25Z ♥ 2

This is SO cute, I loved the intro tutorial goblin poking from behind the text screen like O o O !

The game was surprisingly tricky, and I think I got stuck at some point - after cooking the meal, I did the order wrong and instead of plating, moved all my goblins to the topmost floor and clicked on the door... they disappeared and I ended up alone with the cook :(

Something majority of LD games don't have time for (ours didn't have either :D) but that could improve this game is making the tutorial appear in stages, telling us what to do after we finish a task instead of giving all info t once in the beginning. I found myself going back to the Itch description to see what to do next :D

Amazing job on the graphics, and very cute audio too!

Minisaur Sanctuary by Aleux 2024-10-14T19:51:03Z ♥ 0

Great effort for your very first LD, this is a nice, finished game and I really hope you'll get more votes to get you to the finish line! Taming the dinos and bringing them back to the enclosure was fun and challenging at times, and being able to pet them and play with them after was a great added bonus. My only feedback for the current scope would be to make the sides of the fence a little more visible, because I wasn't sure if I can walk through them at first. But really good job overall!

Tiny Turtles by RhysT 2024-10-13T18:17:50Z ♥ 1

That was really fun, more stressful than relaxing for me, which made a fun contrast with the music and ambience! I think I found a small bug (or maybe it was by design), but I was able to finish levels in Diverging category without keeping the "numbers" on ending flags in mind, I could just direct all turtles to one of the winning spots and it didn't change the outcome. I can only guess your plan was to give people the challenge of landing X amount of turtles in a specific winning spot, but it can be bypassed in the current build!

Tiny Apple by epicSpeedTurtle 2024-10-10T20:32:27Z ♥ 1

10/10 audio, I LOVED all the nu-uhs and kisses and other man-made sounds beyond comprehension! The graphic style and little animations were cute and quirky, the game made me feel good, overall, great job. And good pick on the resolution and general artstyle, made it feel slick :)

Deadly Trails by David-Liddelow 2024-10-10T20:13:16Z ♥ 3

This was really interesting and engaging, I felt so smart when I locked the spider from moving around with plants for the first time! Requires a lot of crowd control and RTS skills to beat I fear, I got stuck on butterfly level. Great job, my only issue was the music being slightly too repetitive, but I enjoyed the tune nonetheless :)

Age of Honey by LuckyFeathers 2024-10-10T19:59:09Z ♥ 1

I LOVED how it immediately felt like Warcraft 2, with bees screaming commands when I clicked on them and told them where to go :) Really great job in working the RTS genre into this theme!

My feedback: - At least in my playthrough, it didn't seem like there was any confirmation of click on buildings - like, a circle showing up around them - so I sometimes wasn't sure if my click "went through" - It was sometimes hard to land a click on the main base to produce more bees - I had to zoom in and out and click at it many times for it to "hit" - Unfortunately around the time of upgrading the new base, I couldn't seem to be able to spawn more bees :( The money was taken by the system but no new bees spawned

Overall though, great job for the duration of the jam!

Inside Creatures Out: What is your gaming MBTI? by CatZP 2024-10-09T08:47:10Z ♥ 3

This was fun, my real MBTI is ENTP and the gaming one seems to be ENFJ, super interesting! I thought the game might've been a bit too long for a jam entry, but I have to admit I enjoyed snowballing through enemies with all my added powers in the last few minutes. Really fun idea!

Tiny Terrarium by dnich013 2024-10-08T20:41:05Z ♥ 2

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Honestly, I really needed this after a long day! Love games like this :) Found a small bug where delete highlight would linger on some items after going out of delete menu, other than that it's fantastic!

Fate of the Dice by Joror 2024-10-08T19:35:42Z ♥ 1

I think with some more work you could easily release this, very cool strategical depth. Also imagine the multiplayer!

Blood Crux by Dmitry Kaidash 2024-10-08T19:13:04Z ♥ 3

I'm not sure if I found a bug, but later in the game by rapid going in and out of bat mode I was able to regenerate my health fully at once!

Happy Birthday Logan by imberny 2024-10-08T19:04:14Z ♥ 1

Damn I didn't expect to feel big emotions while playing Ludum games but here you got me! That ending :((( If others struggle with figuring out how to finish the game, there's a YT video in the itch comments that shows what you need to do!

Maratus In Love by robin_schmitz 2024-10-08T18:51:29Z ♥ 3

Really cute, I love the spider's animations, sounds and music! Lovely idea with the jumping spider in general, I have a lot of them around the house and they're my favorite little arachnids. I think I found a small bug where after a while, probably after landing in a weird position, my spider kept on walking on front legs only with back feet in the air. It was a cute bug though :D

Gacharms by namnam 2024-10-07T21:34:43Z ♥ 1

I had so much fun playing your game! Collecting the charms was really fun once I got a hang on it, and the graphics and overall mood were amazing - it really felt like trying to get the cutest collectibles IRL. It's amazing how many different charms you designed and put in there.

The Red Beetle Squad by Vidu 2024-10-07T21:22:28Z ♥ 2

I LOVE the graphics and music, great job on making everything look animated and handmade, including the UI! Also, SO many choices for character classes! I tried playing on a bit on the most populated server using multiple characters, finally settling for the scanner robot and doing multiple runs around the whole island trying to scan as many places as possible. Unfortunately, I wasn't able to help my island find a beetle. Could be that the island is slightly too big, or maybe this will play better with friends that have additional way to connect, like chat or voice, and synchronize our efforts :) Good luck to other players in locating the lil' thing!

LD55 — Summoning (32)

Devotion - A fairytale by daandruff 2024-05-03T19:52:58Z ♥ 1

Wow, loved the mood, audio and graphics! I got stuck right before unlocking the last item I believe, after trying to click on the thing in the crack from various angles and failing, I'm curious how it ends though!

Summoning for Dummies by Ilinx 2024-05-03T19:43:29Z ♥ 0

I enjoyed your game! I found a funny bug - at first, I tried to check out how many of the basic creature I could summon and I spammed space a lot, getting tons of the runes to spawn and go off the screen. Afterwards, I used the runes from the flask, but no new runes would appear, and instead sometimes I would see them falling from the top of the screen outside of the flask, without me being able to click on them fast enough to use them. I think I created some choke point off screen because of my spamming, and it prevented new runes from falling in :)

I💰I💎I⚔️I by BoltKey 2024-05-03T19:37:46Z ♥ 1

That was really fun! One bug I found is, after restarting the game after Game Over, I opened the rules menu and accidentally clicked outside of it, which moved one of the cards to the middle - when I closed the rules, I got another game over and a word instead of the money number, I believe "NaN" or something similar - clicked through before I screenshotted it, though :(

Tristram by Rongo Matane 2024-04-21T20:41:28Z ♥ 5

Holy damn, someone else except for me is this obsessed with Tristram's Theme?! This recreation gave me life! Huge kudos to the audio person, and to the rest of the team for making a fun game - great job with the assets and animations :)

Exorcist Pianist by Aviv Levy 2024-04-21T19:21:34Z ♥ 2

I used a MIDI keyboard (M-Audio Keystation 61) and had some issues at times with hitting the notes, for example when "ced" ghost was on the screen together with "da", I had to do ced first and couldn't switch order :) But I'm so happy I could use my keys to play a game for LD! Great job with graphics and the general atmosphere!

The Cleansing by henk 2024-04-21T19:12:29Z ♥ 2

Really fun puzzles, I finished it and enjoyed the difficulty level! I also had the "camera jump" issue on the way to the second puzzle - I was hugging the right wall while moving corridor by corridor and sometimes it felt like I had a frame drop or sudden teleport back, and wasn't sure whether I was taking the right path. The only other feedback I have is that sounds were slightly overwhelming and annoying, I had to turn down the volume. Everything else - graphics, gameplay, the scare with the monster hiding in the corridors - was amazing!

Command: Summon by Gastar 2024-04-21T14:38:32Z ♥ 3

I think there's a typo in description with "summon princes" (I tested in the game and "summon princess" works) :) Really cool and innovative idea, loved the graphics and audio!

The Arrangement by Rudra Nil Basu 2024-04-21T14:31:20Z ♥ 1

The general mood with the (seemingly) no monsters to jump at us reminded me a bit of The Witness and similar atmospheric puzzle games where you feel like something is off, but it's just the combination of being alone with the ambient sound. Great job on the mood!

The Squidgy Trials by elvnish 2024-04-21T14:20:38Z ♥ 1

"YOU DIED LAWL" screen was great :D

I admit I'm stupid, I couldn't find a way to "admit defeat" and go back with my coins to buy the upgrades! I tried stepping on the portal and mashing all my keys, I though E was going to work, but it didn't :(

Euclid's Elementals by avareii 2024-04-21T14:11:04Z ♥ 3

Not me googling this because I suddenly forgot all my highschool education :D Clipboard01.png

Familiar Quest by BalimaarTheBassFish 2024-04-21T13:43:42Z ♥ 3

Thanks for your hard work on the game, and I understand you had the added stress with discovering that your artist used AI after already posting in defense. Game jams teach us a lot of things in a short time, and sometimes they also teach us about PR and public statements, which is a great lesson to learn (and better to get it on a jam project than on a full release!). Hope the team is doing good.

But back to the game! I got the ghost whale ending. I also immediately noticed the AI source of your art - thanks for opting out of the category! Honestly, I think it's what distracted me the most from just enjoying the flowery writing and branches resulting in different endings - it's genuinely better to have simpler, handmade art, even made by a programmer with no prior art experience, than having very clashing, generated styles who fight for player's attention with too much detail added and no art direction. If the city or the room doesn't pay a big role in your game, there's no reason to give it the detail worthy of hidden object game or a highly interactive point and click screen - but AI of course doesn't know that, so you always get things you didn't ask for :) Huge kudos to the person responsible for music/SFX, it carried the atmosphere where the art tried to interfere.

Writing was fun with a little bit of humor - it would be great if all the joke-y "achievements" were actually displayed somehow in the menu, like medals :)

Sold By Wizards by bobbie 2024-04-18T19:58:48Z ♥ 2

This was super fun, I love lethal company and to see a fun mage-like spin on it was very surprising for this jam! Loved the use of a theme and general gameplay, haven't encountered any bugs, it was super pleasant!

Very little feedback here: - Music at the beginning of each summoning of the portal at least would be nice! - Because of quick typing with space, I couldn't read the descriptions, and they sounded super fun :(

If you added a mechanic of having to haphazardly add item description/tags to the sold items on mage-amazon, and some threat in the maps (Lethal Company got us used to that!), this could easily be a well selling game on Steam!

Trace of guilt by Zastegnushka 2024-04-18T19:45:02Z ♥ 2

I really loved the scares, jumped and screamed at one! :D Honestly, I've been waiting for a game like this in this jam, I was actively looking for a good, classic horror title that I can get some spooky moments from. So thank you so much for making it!

My only feedback is regarding the texts in the game: there's a lot of text smashed into small space when it comes to letters, and intro might've been paced better by splitting it into 3 screens instead of fitting everything on one. Last but not least, "the spirit was able to force you to do this" is slightly off for a game over message - do what? I guessed we used the weapon on ourselves, but not sure!

Bail Out! by Historymaker118 2024-04-17T17:05:24Z ♥ 1

Really fun take of the theme, I had to read in the description that you can throw donuts though, played it again and won :) My only feedback is that the court was hard to find (maybe an arrow at the side of the screen to show you the way to go?), and the web build lagged when I was chased by the police!

SummonInn by Daxic 2024-04-17T16:56:40Z ♥ 1

This was really fun already, great job! I only got to level 5 and got my butt kicked by the trio, but I probably failed by not listening to the manual's advice of not overextending and investing in attacks instead. Would be fun if, in the future, dice "powers" total could be expanded, for a cost of more powerful (and costly) sides. Loved the asset work, the icons for each of the side were really slick :)

Artisan by Iluvatar 2024-04-16T21:57:44Z ♥ 3

Huge kudos to whoever worked on these assets, they look crisp and so much variety for such little time! The loop was relaxing, slightly repetitive but flavored with all the side things to unlock like fishing or seed planting. Would love to see factions having a more tangible impact on what we can do!

The Curse of Lake Pineview (Gameboy Color) by zagony2613 2024-04-16T21:45:32Z ♥ 1

Awesome job! The game looked great, love the classic GB feel, it must play great on the console :) The part I really dug is the simple, but interesting overcharging mechanic which made attacking a fun gamble. My only piece of feedback is that all music and sound effects were great apart from the "outside" music, which seemed pretty monotonous in comparison to others. Thank you so much for the experience, I enjoyed it a lot!

He Who Sleeps by benskca 2024-04-16T19:34:24Z ♥ 1

I really loved the ominous atmosphere of the cave part and the slight moving of the screen, it was very creepy! I also had a funny moment when I accidentally dropped one of the people next to the monster and he just lied there waiting for me to pick him up again :D

Diner Dash by OgelGames 2024-04-16T19:32:08Z ♥ 1

I love the angry sounds of customers, feels like anyone who ever worked in service can relate :D Super fun, I'd suggest everyone to play with arrow keys + E instead, feels faster that way!

Summon World by Itskdog 2024-04-16T12:27:30Z ♥ 1

This was super fun, I found getting 1000 currency for crack in the ground very challenging! My only feedback is that I found one error in the tutorial: - "Crystals can be add to tiles" instead of "added" :)

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Spirit, are you there? by namnam 2024-04-16T10:55:30Z ♥ 2

That was super fun, I'd love to see a dating sim game based on this premise! LET ME ROMANCE THE ROOMMATE!

Harvest Festival by Sampai 2024-04-16T10:45:46Z ♥ 1

I played through it, got a question! Is there some kind of "new game plus", or content that is unlocked on second playthrough? When I finished the game and restarted, there was a new dialogue line ("Something is wrong", I believe) which I haven't seen before - so if there's more stuff I'd love to play it again :)

I was really surprised at the change of pace on encounters, that was fun! Here's some feedback: - In some moments when it should be impossible for us to interact with folks around we can still do that (on reloading scenes you can trigger a dialogue again, for example) - It's not clear where collisions of the map are - I thought at first forest is not explorable as it had a dark edge that suggested "nope, don't go", and I couldn't see walls in the cave at all - Your game doesn't work on Ludum Dare web - I think you made it in Godot, if so, you'd need to follow the guide here to make it work: https://ludumdare.com/resources/guides/embedding/ - or I just suggest leaving it on itch alone if you don't have time :)

The Saint Of The Great Sorrow by Jonathan Lorenz 2024-04-16T10:33:52Z ♥ 1

This was fun and very good looking! I admit I got stuck for a bit looking for the "magical stone" (didn't get that it could be the crystal!), but I managed to finish it :) There's also a fun way you could build this up on, like adding a horror element on your way to each items, something being mad that you're performing the ritual and trying to stop you.

Blood Rite by LetsSnack 2024-04-16T10:21:45Z ♥ 4

Wow, a lot of work done for a short jam, congratulations! I found the assets super nice and had fun playing your game. Here's some feedback!

- I managed to level up a plenty and not have to worry about my health much, but I still don't understand the UI - I summoned some minions that had a cost (I think?) of 20, but the UI above it still showed amounts like 2 / 10? I thought it's the blood currency I buy them with. I just spammed my summon clicking in the circle while chasing rats and it worked :D - Tutorial screens are black, but I think it's WIP! - Tutorial says Arrow Keys, so I used them to move, which made it close to impossible to use the mouse :D got much better once I learnt I can switch to WASD - Ludum's window doesn't fit your game, had to scroll down to find the fullscreen button!

Shards by mechanicallife 2024-04-16T09:45:04Z ♥ 4

Wow, this is dark, the punishment was fun! Really nicely polished assets, loved the scroll opening, all animations looked slick. My only issue was not being able to see what's written on the shards very well - I haven't find a way to zoom them or best angle to read them at (when close to you, the light falls on them and makes them slightly less fun to read then slightly further away, but then they're tiny!)

Help of the Cthulhu by Jiri Hysek 2024-04-16T08:49:42Z ♥ 3

This really surpassed the first impression! I thought it's going to be just a regular slasher platformer, but the puzzle element of planning your moves and help from Cthulhu was a big surprise and very fun in the end. I'd love to see this expanded with more puzzles in the future :)

Summonion by KeithSwanger 2024-04-16T08:30:01Z ♥ 2

Nooo don't cry, I'm playing your game! ;( This was hilarious, and pretty fun once I got a hang on it! I found myself screaming at my onions "where are you going??? I need you here!" as I was trying to summon. I only wish the music was a bit more fitting the theme of what was happening, it was super cozy and comfy when I was running around trying to defend my spot!

Overall, great job!

Ghostly Lens by MorePixels 2024-04-16T08:23:31Z ♥ 2

I got 115 on my first try, planning to beat the dev score next :D Cool idea, the general mechanic somehow reminded me of Phasmaphobia (with a certain moment when a ghost turns violent and wants to chase you). Awesome that you found time to add in sound effects, really made it whole feel more alive. That was fun!

Trial by Combat by Gravityflip 2024-04-15T21:24:18Z ♥ 4

NOT THE PLASTIC STRAW FACTORY AS A *HOBBY!*

This was really fun! I love your take on the theme, music is dope (that bass!) and fights were enjoyable! The only tiny annoyance was not being able to jump diagonally, but I guess that was a feature, not a bug (making it more difficult, right?) :)

Also psst: your game doesn't work on Ludum Dare page, here's a link to a guide on how to fix it! IT takes a bit of effort unfortunately, I didn't do it myself, but in case you still have time: https://ludumdare.com/resources/guides/embedding/

Faemori by EllieRaev 2024-04-15T21:19:31Z ♥ 3

Really awesome job on the music and graphics, so much done in very little time! I can easily see this game expanded in the future for a full release. Also huge kudos to the music guy, great tunes!

She Will Rise by iaselar 2024-04-15T21:17:21Z ♥ 1

Haphazardly putting more turrets when a huge wave of enemies entered the tunnel reminded me a bit of good times spending on playing They Are Billions - would love to see this expanded with more paths and buildings to choose!

We Blessed Few by koloquials 2024-04-15T20:56:38Z ♥ 2

Love the angelic color palette and music to vibe to. Big bad boss angel looked a bit like from Hazbin Hotel design-wise! Big plus for very interesting card design and crisp writing, the game is written in a great way and has a great overall quality/polish for a game jam time!

I didn't understand one thing: a card once said that I should be careful while speaking to an angel, but I haven't found a way to speak to them (maybe it was just flavor text!). Plus, initially I clicked on the "summon" button without assigning the card, because it was on top and I wanted to see what happens :)

LD52 — Harvest (7)

Catchy by danmerey 2023-01-21T19:08:58Z ♥ 1

This was super relaxing, I was able to catch all of them except for Shy Shark and Giant Goldfish :( Workable with touchpad controls too, played on Mac so I didn't use right click much. I wasn't sure how often the wind changes, maybe I was lucky, but initially it changed on itself first time when I bumped the edge of the map, but wasn't able to recreate it after. Really dig the artstyle!

Shroomer Caves by Martynas 2023-01-11T11:18:49Z ♥ 2

I really enjoyed the base gameplay loop! I think the game could be a little bit more challenging as I was able to get maxed out on stats pretty quickly and didn't feel the "survival" feel underground after a while with 10 carrots in my backpack, but this could be easily fixed if you ever plan to work on it further. I think it has a lot of potential!

Hex Crops by armlubos 2023-01-11T11:01:22Z ♥ 0

Not rating because the art looks AI made, you should note it down in the description if it was pre-generated (some details on pictures show AI artifacts) :(

Carrot by itsBoats 2023-01-09T22:51:24Z ♥ 1

i give this game 🥕/10

Harv&West by Kebableykan 2023-01-09T22:44:16Z ♥ 0

Really nice graphics, style and sound, unfortunately unplayable on a regular (non-French?) keyboard :(

The Feudal in the Rye by echerry 2023-01-09T22:40:24Z ♥ 3

Super addicting once you grasp the initial mechanics, had a lot of fun!

Harvest Festival 64 by Warrrkus 2023-01-09T22:33:13Z ♥ 1

This reminded me of Ben Drowned or the "haunted copy of Pokemon cartridge" stories! Really fun experience, a bit too much flashing light at the end, but loved the creepy face showing on player character!

LD42 — Running out of space (45)

Hoarding Hank by BarkerGames 2018-08-30T21:29:36Z ♥ 0

Really cool idea and take on the theme, the only issue I had with the game were the controls - I think they could've been done better with WSAD and mouse rotation :)

1066; The Viking Conquest of England by prv 2018-08-30T21:25:31Z ♥ 0

Interesting game, I liked the various upgrades I could do in between the maps. However, there are some technical problems with it - few of my swordsmen dying from one hit at once, lack of tutorial/explanation of what's going on (took me a moment to figure it out) and I couldn't understand anything from the voice acting (but kudos for doing it!). Good try and good luck!

The Not Very Golden Age of Piracy by Dezzles 2018-08-16T15:11:17Z ♥ 2

Damn, that was CUTE! And that voice-acting was surprisingly good - kudos to the whole team for pulling a good quality game during jam's hours!

As I liked more than I didn't, let me start with the second:

What I was not so sure of, mate :o

* At the beginning, it was hard for me to understand I need to move the baby, then - that I can move the baby for more than one slot at once, then - that the whole point is to do it in steps, as this way baby can move in the most efficient way without repearing the ship. * Also, I thought at first I'm triggering the repair myself and I need to do that over attacking enemy! * Baby sounds are unnecessarily loud, screaming over that damn good narrator I love with all my heart and soul.

What went great right after!

* If you don't get discouraged at first, game does teach you what to through rising difficulty, so it's not that bad! * I did actually swear at these damn chickens, friggin' landlubbers, what are they doing, they can't even SWIM! * Graphics, audio and implementation of the whole was really nice <3

Overall, I think a small tutorial in the beginning would be useful for dumbos like me, but the game itself was very neat!

Daycare Dilemma by Random-storykeeper 2018-08-16T14:55:18Z ♥ 1

I was immediately drawn by the idea and graphics in screenshots and I laughed a lot once I realized what the game is about! Some icons indicating needs of both babies and cats were a little bit confusing, it took me a while to realize what these damn brats want from me. Overall, opening babycare and cat care at once is not a perfect idea, cats cried, babies didn't because they're probably dead, please don't sue ;<

Had fun! :)

Chief Data Engineer by candlesan 2018-08-16T14:49:46Z ♥ 0

Really neat puzzle game, after some visual rework it would be a great mobile game if you added more levels! I love melting my brain on things like this :)

Busy Streets by Harker 2018-08-16T14:33:24Z ♥ 1

Very interesting idea, I was immediately drawn to the visuals and web-based strategy - however, I think it would be much better if you could put the tutorial, even in the written form, in the game itself. Checking in between this page and game window just to make sure if I'm doing things right was a bit of a chore. Also, not a huge fan of the music - was a bit too repetitive and I'm sure it must've gotten annoying for you during the development :) On the good side - idea, visuals, building mechanics, all worked nicely!

Raiders of the Lost Beer by sawtan 2018-08-16T14:27:40Z ♥ 1

Fun game, funny how shotgun was my favorite weapon just like it is in UT or Quake - I guess old habits never die!

I did feel this retro Doom-esque mood during playing, so kudos for that :) The only thing I would change is the lava border - it was SO easy to fall there getting powerups on the borders was totally pointless. I would exchange the border for more lava spawns during each wave!

Hell's Janitor by Happy 2018-08-16T14:22:50Z ♥ 0

Wait, not only people die, but they also die when they are KILLED?! *runs in panic*

Really nice aesthetics, would love the gameplay way more if we could strike and move faster. Also, not sure what the audio cues are about - I can hear this "ping" every now and then but is this enemy spawning, or... something else? Hmm!

To Infinity and Beyond by Olivier Millochau 2018-08-16T14:18:27Z ♥ 0

I love the concept of the game and in general, I'm a huge fan of survival strategies (like Frostpunk and They Are Billions), so I would really like to see full version of your game :) the only problem I had with it is that web version ran pretty slow - I had to sometimes click few times on a (available) building to actually choose it.

Also, it could be better if you pause the game and show tutorials for various mechanics one by one instead of long text in the beginning. It was quite easy to get it, but the amount of text scared me at first :)

Smoke: it's ok to feel by Lumpy 2018-08-16T14:07:57Z ♥ 1

I would love to play your game, however I got "installer integrity check has failed" error message upon opening it. Is there any workaround?

The Flesh Pit by frankiesmileshow 2018-08-16T14:05:47Z ♥ 1

I looove the aesthetics of this and variety of enemies you put there! The only issue I had is with timing of player attacks and inability to attack at some points (during jumping/movement), enemies strike first no matter what I do :o

Globulator by Corbak 2018-08-15T20:33:13Z ♥ 1

Really smart idea with different viruses/bacteria and different ways white cell can deal with them. I could see this game on mobile or expanded further for PC! The only issues I had with it was music and, secondly, how first level was preeeetty difficult for a "tutorial" - I had less problems with second one. Good job overall!

Claustrophobia by DangoGameDev 2018-08-15T20:11:44Z ♥ 1

Hey DangoSama, let me give you a bit of the feedback that I hope will be useful for your design :) I think you could make the game easily longer and more fun/understandable for players if you introduced mechanics one by one. You have three mechanics in the game so far: spikes, pressure plates and hammer that destroys boxes/shows levers. What you could do to make this game way more appealing is to create separate, similar rooms in which you introduced all of them one by one instead of throwing them all at player at once.

So first, you start with empty room with just spikes - player goes through it, notices that spikes are a danger here, "alright, I gotta beware of spikes!".

Then, you put a single pressure plate in the middle - player presses it and door opens.

Then, you put two or three of them and player needs to figure out the order of pressing.

Then, you add a lever. Then, a hammer and a lever.

This way, you can make the game longer with assets you have already but teach the player through the gameplay itself.

Also, the pressure plates should have audio cues that tell player whether he does it in a good or bad order (it's a very simple trick to teach people how to do stuff).

I hope this was helpful!

The Best Internet Experience by Hugo kieffer 2018-08-15T20:01:36Z ♥ 4

Very good way of simulating the most annoying experience ever :D It's hard to call this game "fun", but it's for sure well done for its purpose. I wish the difficulty would scale up a bit during the game, so disabling adds gets harder in time - with a bit longer timer on bluescreen. This could add more to the playing experience. Overall, really good idea, I liked how you did it, these sounds triggered my inner Aggretsuko. Good job. :)

Construction Pit by TheSomeoneXD 2018-08-15T19:54:28Z ♥ 1

Hey, really cool game, I think it would work well on arcades or as a mobile game! The things I would improve are mostly connected with the fluid controls and collisions, which I think were a bit harsh (doing -2 pixels on each block would be perfect to not die out of some surprise corner collision somewhere). Also, I would appreciate if movement was a bit faster. Also, screw that guy on the other side. :<

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-15T19:43:52Z ♥ 1

So, I've just streamed your game - here's a bit of feedback that I hope will prove useful!

What I think went well:

- the retro shooter feel was absolutely there, - 3D graphics made it into a nice fps gameplay, - compass mechanic was very useful and needed, thanks for implementing that! - the use of theme was fresh (space module instead of space shrinking as in every single game here :D)

What I think could go better:

- I think the game could be a bit longer and more challenging, - I believe the movement was a bit too fast and "slide-y" for this sort of "retro" FPS feel, you could go full retro with this and the graphics wouldn't matter that much then - collisions on walls - in 3D games like this with a lot of walls appearing, it's a good habit to make wall collisions "push" player a bit to the sides. This makes the game more fluent and prevent player pawn from getting stuck or slowed down by walls on his way!

I hope this feedback was helpful and good luck in the jam :)

Super Responsible Parent by voxel 2018-08-15T19:32:11Z ♥ 1

Streamed this one, was happy to host you! Let me quickly explain what I LOVED about your game and what, I believe, could use some improvement:

YASS!

* the gameplay itself, * idea, * HUMOR! * intro/outro/voice acting

okay so here's what you could do if you were stupid enough to listen to me:

* change the spiky sprite, doesn't fit the game much * that music is a bit repetitive * please call your mom more often * eat better quality food ok

S. O. Nic Adventure by Reuh 2018-08-15T19:20:15Z ♥ 2

So, I streamed this game and laughed my buttcheeks off during the gameplay! The use of the theme is probably the best I've ever seen as well. Very good job.

I just keep on wondering how did the brainstorming on theme look like... "Hey, we need to run out of space. Bar. Also peanut butter. Also zombies. Also genies. Okay?" "Yeah, sure, let's do it."

42_GetOut by elZach 2018-08-15T19:06:46Z ♥ 1

why

Space Invasion by Nam Nguyen 2018-08-15T18:54:45Z ♥ 1

I liked everything about this lil' gam except for suicide mechanic which happened when I shoot the first gun too close to myself. I think it should just pop the player out instead of killing it instantly, because sometimes it can lead to unexpected deaths which happen just by a pixel. Overall, a very good entry, one of the most enjoyable ones I've checked out!

Sofamino by shide 2018-08-15T18:40:22Z ♥ 3

I liked everything, like, LITERALLY everything about this little gem. Weeell, except for one tiny thing: I couldn't get the rotation controls to work intuitively for me. I always tried to press something else, but that could be just my incompetence and not your fault. Good job overall, had a good laugh!

no-kill by daniel 2018-08-15T18:26:35Z ♥ 1

Hey there, just played your game! The things I loved the most were the graphics (color palette and cutesy 3D models really made it shine) and the use of theme - I love dogs personally, so you got me there. However, I wish there was a run button, because it broke my heart that I couldn't feed all these dogs efficiently. Hope you understand!

Polygon Bash by josehzz 2018-08-15T17:38:11Z ♥ 2

This is strangely addictive and a really cool interpretation of the theme - I'm surprised it's not another "your space shrinks" kind of game taken literally, but your space DOES shrink, considering your enemies and spikes on the other side. Very smart. Also, graphics are nice! I only wish the pew pew sound was a bit more quiet :)

Journey of the Crab by maoap 2018-08-15T17:34:44Z ♥ 1

Gotta say, that crab really made me smile!

I think you could do a bit more responsive and fluid controls - I didn't had many problems with it, but they didn't feel "right". Platformer games make us used to some more velocity and arc-like jumping - here, I really had to follow what you said in the help screen and jump, then press directional keys. Except for that, all good!

Rude Bear Resolution by alexrose 2018-08-15T17:28:00Z ♥ 1

I like when readme's make me laugh :) Very cool graphics, especially the background tiles! The idea was executed really well, although sometimes rapidly changing screen size made me a bit dizzy - I think this mechanic works well with games in which you drag and resize the window yourself, but when it does it all the time in pretty short intervals, it can cause quite of a headache. Fixed screen size with black or drawn frame around it could do better in this case :) Really cool idea with expanding the universe during every LD - I will look for another Rude Bear entry next time!

Master The Space by nenas 2018-08-15T17:09:37Z ♥ 1

I think it's the first libgdx game I've seen in this jam, good job! In-game tutorial would be handy, but I figured out what to do pretty quickly and from then, the game turned very easy. Maybe scaling difficulty (less time to assemble pieces together) would make it more fun in the long run :) Good luck!

A Fight on the Waves by MarkoPoloDev 2018-08-15T17:04:30Z ♥ 1

Hey, I played your game and thought it had a really nice mood to it, with pleasant colour palette, graphics and audio. The only thing I didn't like about the gameplay itself is how I couldn't walk and shoot at the same time :) However, I stumble upon a bug I think - I got stuck on one island and died there, which caused me to see this with no possibility to restart/quit the game:

sh3_13_1600.jpg

You Shoot Walls by Kodiqi 2018-08-15T16:58:53Z ♥ 1

I really like the idea of being able to shoot walls, I just wish there was a better reason to do that! Killing enemies is great, but it doesn't seem good enough if walls are indestructible and we can't play further once we place enough of them :) Also, enemies shouldn't be able to go through them I think - this would open a whole "room" of possibilities (ha, you get it? Room? As it has walls too? HAHA... I didn't get enough sleep today...) :)

Anyway, nice try!

Sugar Withdrawal by Raccoon_JS 2018-08-15T16:53:23Z ♥ 1

Good first try! Fun thing is, you did the same mistake with player's collision as I did with my very first jam game ever, which was a platformer as well - both in your game and mine, player can get stuck on walls because of faulty collision.

To prevent that, make sure that collision is always tiny bit smaller than how objects look and make it a bit rounded (add more verticles!) on corners of rectangular surfaces.

This should do the trick! :)

Ball on keys by RasmusErik 2018-08-15T16:47:37Z ♥ 1

Hey, a better tutorial would be appreciated, I didn't quite get the controls at first and prompt messages weren't helpful. Also, is there any way to restart it or quit it? When I lose it, pressing escape just causes a sound :) Good luck in the jam!

Escape the Junk by LoOoNeliEst 2018-08-15T16:43:12Z ♥ 1

Hey, just played your game! I think the graphics were pretty nice, especially the room and player itself. Rats were not that bad, they serve the purpose :) The only thing I didn't like much is the mechanic of shooting - I can't hold space to do it, I can't press it rapidly to do it, I have to time it in a pretty uncomfortable way to shoot the most bullets. Except for that, it was fine! Good luck!

Ode to Resilience by Xarras 2018-08-14T19:24:37Z ♥ 1

Hey, I really enjoyed the idea for this game and its strongest element: animations! The way the rabbit was disappearing depending on if I touched poison, fire or others was just incredibly beautiful and a joy to behold.

However, the game has some issues, so let me give you the feedback on that: - Collisions on platforms (words). This is the same mistake I made in my first platforming game - you need to make sure that player doesn't get stuck if it jumps on the very corner of collision, from which the only way leads down (can't jump up anymore). This can be prevented by making a little bit smaller collision boxes, adding more verticles to them on corners or other ways - depending on how you want to do it. I really recommend you to do some research on this!

- The voice saying things out loud is fun, but it quickly gets behind - I reach the words before they are being spoken - and it could be better if it played again after I died and got back to the checkpoint.

- My biggest issue involved the innovation of the project - last Ludum Dare had an entry very similar to this which got to a higher place. This could serve as an inspiration, but it would be better if you build on top of that idea instead of just repeating it :)

Overall, a good try, I think the most issues can be fixed pretty easily. Good luck in the jam!

Space Collapse by Steffanie 2018-08-14T19:08:36Z ♥ 1

Hey, cool idea for the game! Here's some feedback on how you could improve it: - not sure about this hip-hop backing track-like music in the background - it's a space game about epic destruction of Earth, this wasn't much fitting, I hope you agree! - you can press space constantly which shoots projectiles non-stop - it's like a way to cheese the game. If you wanted it like that, implementing a constant shooting without the need to press anything would be better, while if it's not something you intended, you should make sure there's a cooldown on shooting. - there are a plenty of spelling mistakes here and there, and you could make text more nice - probably by using a font and drawing it in a less random place :)

I hope this wasn't discouraging, I wish you the best and good luck with the jam!

Pyramidion by Matank 2018-08-14T18:49:07Z ♥ 1

Just played game! Let me share you what I liked about it and what you could improve in the future :) But first of all, kudos on making your first game in Unity - it's going to get easier from now on!

So, what did I like about Pyramidion? - Egyptian theme. I gotta ask, was that voice in the beginning Egyptian? I'm not really sure, but if so, it's a very nice touch! - funny jumping snakes :) - the pyramid idea behind it - it totally makes sense that levels are shrinking while you're climbing up, also it's a very smart use of the theme.

What I didn't like so much: - snakes are spawning in set place, which sometimes mean they can spawn on character. Some margin for that would be great, so the spawner knows where player is and spawns snakes next to him :) - the difficulty is very low in general, the only deaths I had is because of collisions that didn't seem very much on point, - and speaking of above - collisions!

Overall, good try, good luck :)

Inventorious by MatiErnst 2018-08-14T18:38:11Z ♥ 0

Really liked your idea and execution - I laughed at the sausage part :) The only problem is, the game is SUPER dark and I had to really focus my eyes to see where I can put stuff and where I can't do that. Not sure what was the idea behind the graphics - although, gotta say, it did give a nice retro "dark" vibe with the music - but you should totally make the tiles more distinguishable from each other.

Didn't get past the flag puzzle, but still had fun. :D

MY SYSTEM IS GETTING HACKED by 0x0 2018-08-14T18:27:51Z ♥ 0

Amazing use of the theme and aesthetic! The only issue I had with the game is that I would love to have some kind of "regenerating" mechanic so we can keep playing. Not sure if there is anything like that implemented, I wasn't able to find it. One of the best games of the jam I played so far for sure :)

Warehouse Mayhem by RahmKota3 2018-08-14T18:19:40Z ♥ 0

Make sure to play the downloadable version and not the html5 one. The second has some issues, apparently. Played the "wrong" one, so I'm not giving you a rating, but I just wanted to say it has a pretty nice idea and retro feel to it (felt like Donkey Kong at times), but it would be cool to have the mechanics explained a bit better - either through instructions, or gameplay itself.

Miss Eyesore by Filip Bergkvist 2018-08-14T18:13:00Z ♥ 3

That was a really neat horror experience. I can see some YouTubers picking it up to do jumpscare'y videos! I screamed when Miss got to me :)

Survirus by AdultLink 2018-08-14T18:06:02Z ♥ 0

Once I realized what the actual rules of the game are, I could easily understand what mistakes I've been doing - I think you could add a little bit more flashed out tutorial/rules to help players understand what they should do.

In general, it was a very good take on the running out of space idea - instead of doing another drive cleaning simulator, you turned it around a bit and make the player a virus, which was very smart!

Good luck in the jam :)

Uninstall by Deadeyejoe02 2018-08-14T17:49:07Z ♥ 1

I really enjoyed this little gem of a game! Would work great on mobile and you could add more apps/events or even visual novel elements (I loved the fact that apps were talking to me).

JUST IMAGINE: you fight some apps, but make friends with the others, and that's a clear way to romance! :)

Music was amazing, graphics were really nice, I like the humor and general feel. Fun thing though, the first "combat" was the hardest - could be a good idea to flip them around.

Also, why no Porndub event?! 1/10 IGN.

Thanks for giving me some fun with this :3

SWORD1 by Lawrence 2018-08-14T17:35:07Z ♥ 1

This felt surprisingly much like when I played Dark Souls. I was screaming at the screen and trying to beat every level at first try, which of course never happened. :) Very good pacing/learning curve with the levels. I'm not sure if it's needed to make all levels available for player from the start though, but I understand it could be for jam purposes only!

The only thing I didn't like is how "slippery" the ground is - it added to a challenge, but maneuvering the player with WASD around caused my wrist to hurt, as it usually is when you have to quickly readjust your velocity.

Overall, great job, killing that last boss gave me tons of satisfaction!

OutThere by mrsylar59 2018-08-14T17:17:05Z ♥ 1

Had a lot of laugh at my fails, good job! What I really liked: - two gameplays in one - very good execution of the theme - so many game over screens! :D - it's really hard, to the point that it's funny

I didn't like much that I didn't know at first why I'm getting game over screens - I think game should explain itself to me a little bit better. Audio gets a bit repetitive after a while as well.

The idea was really good, the execution needs just some polish :)

Overall, nice job!

Don't Drown by schsam 2018-08-14T16:57:10Z ♥ 1

Didn't rate the game yet, but just letting everyone know - streaming this game is quite risky, as it does melt the CPU a bit (I'm on i7-6700K 4,00 GhZ) and makes the stream die, as OBS don't have enough power to send the footage :)

Nether Flood by Ever 2018-08-14T16:42:14Z ♥ 2

Hey! What I liked: - the pacing and increasing challenge - the game seemed very at first, but it got hectic pretty fast! - you don't have to have many graphics or mechanics to make the game fun, and I think you guys proved it :) - theme is executed pretty much perfectly!

what I didn't like: - the controls could be a bit better - maybe aiming for direction with a mouse and moving with W? just test it out!

I would opt out of audio and graphics though, because you guys didn't have art person on board and there's barely any audio. I didn't rate you in these two categories because of that :)

Good luck in the jam!

Corrupted Space by egordorichev 2018-08-14T16:27:18Z ♥ 1

Really loved your gam! I think the best part of it is music and challenge. Music, made fully by you in Pico-8, is truly shining through it, doesn't get boring and is totally catchy. Graphics are absolutely great, I love the use of color palettes. Gameplay is challenging and has great pace/learning curve - while first levels teach you how to play by itself, next throw you challenges to beat with your new skills. I got strong Super Meat Boy vibes from it :)

What I would improve: - the game gets super chaotic with its screenshake and tons of moving items on top of each other. I don't really think "cleaning balls" are that much of a needed feature - it could be just an aura or circle around the player, not fully animated - they get blended with enemy projectiles and other things quickly and bamboozle me a lot. - totally add a sound for getting a key and make it disappear immediately - I never knew if I actually got the key or not :D - found some bugs - could move through spaces I shouldn't be able to.

Overall, it was a really fun experience!