Cut to Pieces by Sheepolution 2025-10-10T16:41:52Z
What an amazing game! Gorgeous art, fantastic music, and so much humor. It has everything I love! Brilliant work, guys!
Foon → Ludum Dare Explorer → Users → LesDremlet
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Telepathy, Rhythms & Fingers | compo | 14 | 4.15 | 4.27 | 4.42 | 3.98 | 3.67 | 3.98 | 4.13 | 3.91 | |
| 2025 | 58 | Collector | Before I Go Blind | jam | 146 | 3.87 | 2.79 | 3.92 | 3.84 | 4.29 | 4.03 | 2.29 | 4.51 |
What an amazing game! Gorgeous art, fantastic music, and so much humor. It has everything I love! Brilliant work, guys!
I really like the visual style!
Wow damn good!
The music and sound design are wonderful, and the visuals are very pleasant. Also really loved the photo album idea - overall, a great job!
Such a cool game idea! It's really addictive, and I'd love to go on expeditions more often! : ) What I enjoyed the most was the atmosphere of the night museum; it really added a sense of awe. The visuals are great, and the music fits the mood perfectly.
Wow, you can see at first glance how much love was invested into the implementation of this idea! This game is so masterfully polished for 48 hours, and absolutely everything in it is perfect - the controls are simple and clear, the quests are clearly understood from the beginning to the end, there is game progression with a small skill leveling system, the graphics are extremely pleasant and the animations are cute and lively. The sounds (especially the environmental ambience) immerse you well into the gameplay, they suit this settlement perfectly. And a special respect for the generative musical accompaniment, these sounds are a direct 100% hit to the heart!
Brilliant work, I would be very interested to see what this game develops into in the future, good luck to you with the development!
Oh I really liked this game! It looks very pleasant, the card-based gameplay is really engaging, and the sounds make the actions more expressive. I felt the movement speed could be a bit faster, but overall the game is great - excellent work!
This game is absolutely wonderful! I love how from the start you have a clear ultimate goal, straightforward quests, and intuitive controls. Such a cute story and magical atmosphere, and of course the voice acting ; )
Thank you, guys, you really made my day!
It's a killer!
I really missed the feeling of danger from the huge ball rolling behind my back at a consistent speed ;) The idea of rotating items before placing them in the inventory is good, but it would be even better if I could take an item out of the backpack again, rotate it, and then put it back. It would be great to know the ultimate goal of my adventure - that would create some intrigue and hold my attention much longer, fueling curiosity.
The music and voice acting are really cool, plus the concept is interesting!
Damn good job!
Art in its purest form
Brilliant game! The main shader and the touch-reactive seaweed look absolutely stunning! I really loved the fast respawn after death - it completely prevents any frustration from careless mistakes. The minimalistic controls and always clear objectives are perfectly executed. The music is pleasant and keeps things from getting boring. The physics feel excellent, especially the swinging mechanics and wall jumps. And the cheatcodes are an extremely welcome bonus for when you're completely stuck :) Outstanding work, well done!
Oh I absolutely adore 2D sprites in a 3D space, the graphics are simple but very stylish, the pixel art and the juicy color palette are just spot on. The dynamics are great, and the controls feel nice. The music is awesome, but I'd love to be able to listen to it for longer. I'm really into it, great job!
Fun idea! I'd like to feel a bit more threatened by the hand in this game, as it currently moves quite slowly, and I can already predict where it will land based on its shadow. Yes, there were some minor control issues - sometimes the mosquito would just refuse to drink blood after a while. I thought, maybe you could add more mosquitoes and the ability to maneuver an entire swarm? Sacrificing one mosquito to save the others would be especially cool if the hand changed its trajectory and speed based on an irritation meter :)
What a brilliant concept! This game really makes you lose all track of time - it's completely addictive!
What an amazing puzzle game, so high-quality and engaging! This game brought me so much joy during the playthrough, and the ending is quite amusing. Fantastic work!
Very amusing game, full of gags!
Controlling two characters at the same time was pretty challenging, but the jump was cool : )
FINISH HIM!
Guys, the web build doesn't work both here and on the Itch.io website :(
@zevsehg thank you, and thanks for reporting the panorama issue, I just fixed it
Big thanks for the feedback, guys! The screen rotation bug has been fixed. Let me know if you find any other issues!
@koolruz First of all, thank you so much for such a detailed answer!
Regarding the scrolling — I'm glad you found the time to check the game again after all the fixes and finally got to experience it. Fortunately, I was able to fix the bugs on the second try, and now the scrolling feels intuitive (just as it was originally intended, of course).
Everything you wrote about the text is an extremely valuable point! I'll admit, I hadn't given this aspect enough attention before, but now I clearly see how this oversight can be confusing. I'll definitely keep it in mind for future projects.
I'm really glad you noticed the details — it means my efforts were worthwhile. Once again, thank you very much!
@viad17 thanks for the feedback!
@pandalk glad you liked the visuals, this was the first time in four years that I actually returned to Aseprite :)
@re-markable yes, that was a small settings issue, I've successfully fixed that bug, and now the movement works intuitively as I originally intended, thanks for playing!
@sheepolution I understand what you mean, thanks for appreciating it
@nekobones to be honest, I didn't think about keyboard controls this time, I'll definitely keep it in mind next time. Yes, there was an issue with rotation, fortunately it's all fixed now
@milq thank you for your feedback, I'm glad you liked the graphic style, it was an amazing experience for me:)
@outstar I'm glad the game gave you emotions, thank you!
@yungfrv yes, unfortunately in our life not everything is as calm as we'd like, but I'm glad you appreciated my small contribution
@gyzra thank you, I'm very pleased!
@wetburritosupreme Oh, thank you, creating these graphics and music also turned out to be a truly interesting experience that I had to go through :)
@raysplaceinspace that was my oversight, thank you for reporting it, and I actually fixed this issue shortly after
@nurakim thank you for your rating!
@chuckeles yes, I was literally falling off my feet finishing this work, so I'm extremely glad I could give you emotions, thanks for playing!
@badpiggy I perfectly understand what you mean, this is my first experience creating a short but complete story :) I'm glad it gave you emotions, that was the main goal, thank you for the comment!
@mooyett feel free, I can repeat it haha! Thanks for playing, I really appreciate it.
@anachrone thanks for the feedback, hang in there, everything will definitely get better!
@pikario you can just wait, why not, in the end we'll all come to the same thing anyway
@cataclysmicknight oh, so I did everything right, thanks for writing that!
@norah thank you, yes, fortunately we don't have much time for creation :)
@solidhinken I'm glad you wrote that, very grateful
@amande-dooce oh, I'm very glad you experienced the same emotions as me, that's very important to me. Good thought, thank you very much for the comment!
@gastoon I understand, it scared me the whole time I was working on it, and it still scares me
@yorsh thank you very much!
@l6ria I'm glad you appreciated it, which means I did everything right, thank you for your feedback!
@michlau Haha that's interesting :) I'm very glad the game delivered emotions
@rayhimmel Thanks for that
@mestrerothld Thank you, which means my efforts weren't in vain
@roroto-sic thank you
@captandrey thanks! Indeed, I could have added much more if time had allowed
@amiuke thanks a lot for such high praise! It was really important for me to tell this story, even though it's not the entertaining and fun experience that is usually expected from a game. You hit the bullseye - that was exactly my goal, thank you again
@wdebowicz that makes two of us! Thank you for playing and appreciating my work, I'm extremely pleased
@shadyshade oh, I'm glad this work made you empathize and reflect, that's the most important thing for me
"Oh my god, I love absolutely everything about this game - an excellent idea and brilliant execution! The graphics and music go together so magically! I got a lot of positive emotions from the process, died for the first time on Double Trouble, but on the second try I finished the game to the end. And when I saw the final credits, I realized that it wasn't enough for me, and I want more. I would gladly play a full version of this game, it seems to me that this concept has room to grow and develop. Incomparable work, bravo!"
Brodyaga na stile
Quite enjoyable gameplay. I think it would be even better if the enemies moved around, patrolled the area, and each encounter felt unique. Right now, the permanent death brings some mild frustration, and even though you can try different upgrades each time, you still have to go through the same content, and these corridors feel lacking in life. Otherwise, I liked the simple and intuitive controls, minimalist visual style, music, and sound effects. Good job!
Whooaa this game has absolutely superb voice acting and music! I really love the overall style, and this shader just blows my mind! As for drawbacks, I can say that on my laptop the game was a bit laggy at the very beginning, but it stopped after a while. Excellent work, guys!
What I liked most about this game was the graphics - they look very unique and unusual, like a child's drawings literally came off the wall, which is fun. But the controls felt very strange, especially at the end during the fight with Godzilla. The prompts didn't respond properly, so I ended up mashing random keys, and somehow it worked :)
Such a nice and chill game! I really loved how the path snaps to the points when you're drawing it, and the path's shader is gorgeous. The music is great too and never lets you get bored. Excellent work!
This is a hilarious game, buddy! I don't usually play visual novels, but I just couldn't resist this one. I especially enjoyed dodging the cat and cutting the fishing line hahah! It's a shame there's no music in the game, it would really add to the experience. And I got the good ending on my second try ; )
Hey it would be awesome if when you hover over a dice my cards with the same number either lit up or just slid out of the deck a bit so you could instantly see what you can attack with.
The plantain card was hella funny! Did I get it right that I shouldn't pick them for my deck? Cause I want to heal myself not my enemies haha ; )
If think a bit about some ideas for future updates maybe a risk‑vs‑reward mechanic wouldn't hurt. How about defense? What if a card had not only damage points but also defense points and the player would have to decide what to focus on each turn. Then maybe the enemy should be more open too so that on their turn we could at least partly predict what they're about to do next. And of course abilities! For example a card that has neither damage nor defense but instead has an active ability like "clairvoyance" letting you see the enemy's exact damage/defense for the next n‑turns. And so on and so forth.
Congrats, great work!
Great game design, as always! Minimalist, nothing superfluous - every level is fine-tuned with precision, there's a clear and understandable goal and the tools to achieve it. It would be awesome to hear a soundtrack for this game ; ) I played through to the very end and didn't notice any bugs or getting stuck, excellent work!
Cool concept and as always brilliant execution!
Definitely getting those good old Quake vibes!
The controls are solid - simple and easy to understand. Clear goal. Best part for me is how movement and camera turning feel super punchy but not nauseating.
Downgrade graphics and especially the explosions combined with the music are just pure bliss. Awesome job, cheers from Siberia ; )
Whoa, while playing your game I couldn't help but think of Akira Kurosawa's movies.
Yeah the gameplay is minimalistic, but honestly, it fits the whole picture perfectly. The graphics and music create this really immersive vortex, and the character animations are top-notch - everything is finely tuned, great camera angles, awesome story.
The ending is a totally unexpected contrast and such a timely statement. Hats off to you!
Flawless work guys, congrats!
The cat should've had 9 lives, not 3! : )
That final cutscene is awesome, really liked the camera moves and the angles you picked, good job!
In a game like this I'd really love for respawning to be instantaneous after death, that would be great. Nice bassline and amen break! ; )
@torte478 Thanks, glad you liked it!
@matt-giuca Damn, I was in such a hurry to release the game that I didn't even have time to test the final version. You're right — the sounds were supposed to play when you click on the slot, and the final credits should have appeared at the end. I just fixed the bugs and re-uploaded the updated builds. Thanks a lot for the feedback!
@pavel-cherepanov @ilya-kr @semenov @bobanko @bobanko @neshtyak @mirtrix @myokka @blublu @yury-vetur @fadingdreamstories @cupofmilk7 thank you so much to all of you for your feedback!!!
Guys I'd absolutely love to hear ideas for new game mechanics so I can turn this short version into a full fun game. Feel free to share whatever crazy ideas you've got ; )
@vydra @fkjaha thanks a lot guys!
@fadingdreamstories oh cool so what kind of music and rhythm mechanics could you even see in a game like that? My ideas were mostly about making things harder by limiting how many times you can listen to the reference or cards (kinda like a battery charge on a tape player?) as a risk thing for the player. Also being able to swap tapes but without getting back the listens you already used. And maybe give each tape a special ability like taking away two lives at once instead of one, stuff like that.
Haha nice joke! But if seriously - Satie, Debussy, Scriabin and from the modern ones is for example Brian Eno and Harold Budd are my favs ; )
Damn good concept and a brilliant ending, congratulations guys!
Oh man I really enjoyed this game!
It's awesome that there's a clear tutorial, a solid goal, and good progression in difficulty and development - you guys clearly put enough thought into that. The controls could be a bit simpler since there are quite a few buttons and windows but at least everything is labeled so it didn't take me long to figure things out ; )
The voxel graphics look fantastic! And the whole atmosphere of spending time on a lonely island with a lighthouse is super chill so the music and sounds really pull you in. I especially loved the part with the boss and the huge swarm of enemies.
Amazing work, congrats everyone!
It's very hard difficulty level so the enemies kill me in like two seconds flat, and sadly the web build is just crazy slow
Залипательно получилось!
Nice concept
I liked the concept and the execution. For a solo game made in a 48‑hour jam, that's an excellent result — congratulations!
Ништяк атмосфера, еще бы музыку или хотя бы эмбиент шумы на задний план
So yeah guess like a lot of other people I spent forever trying to understand the main logic but no dice.
Does picking a star even do anything? After losing I switched to another star but nothing really changed. Also I thought it was weird that after placing the 'stay' and 'up zigzag' blocks, I couldn't move them anymore, why?
I saw in one screenshot a few more blocks like that but in a different color plus a 'Shop' button, too bad I never got that far.
Like the idea, though. It'd be cool to see more features and different ways to launch the signal plus an easier first level with the smallest grid possible and some little tips on what each action does. If you ever make an expanded version - hit me up somewhere alright? ; )
Wow, the game turned out to be pretty engaging! I like the idea of traveling through space while being both a hunter and prey, it's fun. The teleportation and radar provide a nice balance between risk and reward. The graphics and sounds are minimalistic but pleasant. Great work!
Woow the game is really good damn it brings back nostalgia from way back!
Every little detail here is thoroughly thought through and properly implemented. I especially remember the creaking sounds and door slams from the chat with your boss hahaha that's hilarious! The gameplay is it literally makes you nervous and burn out ; )
By the way at one point the game froze completely. I wonder is that a bug or a feature? Don't know how to describe it better. Think the anger meter was almost full, the burnout meter was maybe halfway, and when I blocked another message by pressing the button, the screen just froze. No big deal though I just reloaded the page and started over.
Overall this turned out to be a very successful and topical statement reflecting our current reality. Excellent work, keep it up!
Your game's got a killer vibe - straight up reminded me of VOTV!
Yep a tutorial for the signal detection thing would be nice. Right now it's kinda impossible to figure out how to mess with the devices without any hints.
Gotta be honest - when I saw letters and numbers (like A1, B2, etc.), I didn't think of map coordinates like Battleship. I was thinking musical notes and octaves. Like, you'd hear a signal and have to match the pitches by ear or something.
Also, it'd probably be nicer if the devices were a bit closer together, but it's probably just the FOV being way too tight. People already mentioned FOV and mouse sensitivity. Another thing I'd suggest - throw a tiny crosshair in the middle of the screen (even just a little dot would work). It'd make aiming at the buttons so much easier.
Low-poly models, downgraded graphics, and color palette - all solid choices cause the PSX style adds to the creepiness. Nice work!