mr-mesmer 2025-10-05 23:52
Честно говоря, не мой тип игр, явно не для казуалов, поэтому оценку не ставлю. Единственное, игра почему-то фризит, когда делаешь деш рядом со стеной.
Foon → Ludum Dare Explorer → LD58 → GunShift
By shadyshade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 89 | 3.48 | 32 | |
| Fun | 38 | 3.67 | 33 | |
| Innovation | 189 | 2.62 | 33 | |
| Theme | 203 | 2.56 | 33 | |
| Graphics | 162 | 2.95 | 33 | |
| Audio | 76 | 3.40 | 33 | |
| Humor | 158 | 2.15 | 28 | |
| Mood | 129 | 3.13 | 32 |
Честно говоря, не мой тип игр, явно не для казуалов, поэтому оценку не ставлю. Единственное, игра почему-то фризит, когда делаешь деш рядом со стеной.
i like it a lot, though i think i did more damage to me than the enemies, once i had rapid fire and kills reload i was practically unstoppable
The game is so interesting that I did fight the boss until I cleared the level.
Враги стреляют мгновенно, что немного раздражает. Понравился прогресс с карточками. В некоторых местах персонаж не проходит из-за своей формы.
В целом игра проходится на одном дыхании
Непонятные фризы. Отсутсвует телеграфирование вражеских атак. Игра чизится рикошетом
1)Нет четкой цели. Игрок узнает о том, что цель игры - убить большой квадрат, только в конце игры
2)Игра не прощает ошибок, как хотлайн майами. Постоянно в напряжении из-за невозможности отхилиться
3)Чуть фризит
По началу фризы были, но потом они вылечились и играть стало приятно)
Тема не то чтобы сильно раскрыта.
Понравились улучшения и их комбинации. То что игроки не стреляют в тебя из-за экрана замечательно, но немного рушит баланс и позволяет почти в всех случаях безопасно всех поубивать, в т. ч. босса. Хотя если такая задумка то ок, особенно с рикошетом удобно это делать. 2025-10-06_21-34-17.png
Very fun game! The minimalist graphics and oddly calming music made a nice and interesting contrast that somehow felt really cohesive. It was fun finding and experimenting with all the different powers, but I think the difficulty curve needs some adjustment. My first few rounds I just got hammered with a lot of difficult-to-avoid lasers, but once I picked up the powerup that healed on dashes and a free dash once I was out of ammo, I was practically invincible.
Nice entry! The polishing is good and the game plays smooth. In the same time I'm really looking for much faster scaling (game tempo) because it looks like it has too be there. But anyway fantastic job!
@mr-mesmer, @ancooper, @siluetsalat, @kalasherr, @zidan-banan Спасибо вам за фидбэк. Только что выпустил фикс, который исправляет большинство из озвученных проблем.
@soloadventurergames, @gwhyang, @niterich Cheers! Glad you liked the game!
@megurt И тебе спасибо за отзыв :purple_heart: Сейчас как раз начну потихоньку смотреть чужие игры, обязательно чекну твою.
I liked it, there is some charm in the stylized graphics and ambience, also gameplay is actually fun, you can dodge the bullets and powerups have immediate impact.
I liked it :) There’s definitely room to grow, but the game itself is nicely polished! The upgrades could be made a bit clearer, but overall it turned out really well.
Cool game ❤️. It seems to me a very good idea to use animation to show that the enemy is about to shoot, so that you can have time to dodge
Игра норм, но у меня жестко фризит на маке. Графон, конечно, на любителя)
It's a cool game🤯. I liked the choice of upgrades (I love it when the damage numbers increase🧱) and the overall difficulty balance is good (though if you don't take risks, you're practically immortal). The minimalist graphics are also a plus... Кайфовая игра, но смысл деша не ясен👍)
I really like it! It actually reminded me a bit of Vampire Survivors. I love the minimalist art style and the gameplay feels great. The game is a bit difficult for me, especially at the beginning, but aside from that small detail, my sincere congratulations. It’s a solid entry, and for a compo, it’s fantastic. Great game!
Neat game! The style works really well, and the game itself is pretty nice little rougelite. I'm not sure what kind of tempo you'd like the game to be played at, based on the game description and the upgrades I feel the player was intended to move fast between enemies and obstacles, however, because of the enemies fire range and healing upgrades, you can just snipe them all from the distance and heal up whenever you get accidentally shot. Id very much like if you as a player didn't get the chance to camp the enemies out, Id like to see myself being thrown into the action, ride or die kind of style. But great compo entry nevertheless! And as usual - big thumbs up for Godot! :)
Bouncing + piercing + burst is almost too powerful 😁 Super fun game
I am a collector of GitHub entries!
I usually post a comment with tips and tricks on making GitHub repositories cooler on entries that use GitHub. But as I found out your entry browsing GitHub topics, I immediately saw that you know all of them (except maybe the cover art for the `Social preview` image in the repository `Settings`)
I have starred and added your repository to a list of ld58 compo:
I'll now go and play your game !
Nice entry, I was confused at first, I thought that the gun was roller blade and that I was supposed to glide on the wall XD
I liked that I could manage to play slowly, as I am not great at this kind of game. I found the updates really exciting, and the choices were hard to make ( I wanted to try them all ). In the end, I used only 2 :(. The game could have been longer.
I am on a Mac with a trackpad, and I can't use the right mouse button; an alternate key for the dash would have been super nice.
Прикольная игра. Рогалик про стреляющий кубик :) В этом есть какая-то эстетика. Полишинг хороший, особенно порадовала механика с берстом и отскоками пуль - её можно развивать. В целом, я получил удовольствие, поэтому мне понравилось. Удачи!
The music sets the scene well. When it said your moves matter, I initial thought it might be like Superhot where time would only advance when I did. Looks like it does require continuous dodging to get past each enemy while shooting them. The upgrades were cool.
Simple and sober, and with a strategical approach, even someone like me can finish! Would have used of arrows move, as with WASD I always have to change my keyboard configuration, but this is just detail and still the game is good, well done!
I love this mixture of minimalism and 2D action, which is captivating. The music is not annoying, the visual style leaves room for imagination. It also reminds me of my first game, which I made many years ago.
Quite enjoyable gameplay. I think it would be even better if the enemies moved around, patrolled the area, and each encounter felt unique. Right now, the permanent death brings some mild frustration, and even though you can try different upgrades each time, you still have to go through the same content, and these corridors feel lacking in life. Otherwise, I liked the simple and intuitive controls, minimalist visual style, music, and sound effects. Good job!
I LIKE THIS
Снимок экрана 2025-10-20 232004.png
I thought the yellow one was the enemy and kept attacking it, LMAO. I only realized I could upgrade when I got close. Perhaps providing an explanation for the colors could prevent misunderstandings, although players can indeed mindlessly attack anything.