Agent Hooker by Phoenix849 2015-12-15T11:33:00
Smooooth! Captivating and polished game, with very good fluency and 'feel' =) However, not sure if mouse pointing counts against 'two buttons' or not.
Foon → Ludum Dare Explorer → Users → evgenii-petrov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Battle Signals: Echoes of the Very Big Horn | jam | 381 | 3.61 | 3.36 | 3.28 | 3.17 | 3.88 | 3.56 | 3.50 | |||
| 2025 | 58 | Collector | Go Be Collector Somewhere Else | compo | 79 | 3.52 | 3.58 | 3.08 | 3.38 | 3.78 | 3.01 | 3.83 | 3.43 | ||
| 2016 | 35 | Shapeshift | glitchfixer | compo | 752 | 2.85 | 2.52 | 3.22 | 2.78 | 3.00 | 52 | ||||
| 2015 | 34 | Two Button Controls / Growing | stutter step | compo | 528 | 3.18 | 3.03 | 3.26 | 2.31 | 3.15 | 68 |
Smooooth! Captivating and polished game, with very good fluency and 'feel' =) However, not sure if mouse pointing counts against 'two buttons' or not.
Wow, that's a great game! Addictive and very polished!
Haha, yeah that's interesting!
Very interesting game, actually spent quite some time watching how the land grows, etc. Well done!
Great idea (i actually want to build large tree here! =) ), but learning/difficulty curve (i.e. energy management) could have been a bit less steep.
For some reason, i can't see any obstacles (it looks like there should be some) in web version (can't check windows) - it's just the cube and empty track
Cool game and very nice music!
Difficult platform puzzle with neat physics, really fun to play if you don't mind restarting the level several dozen times =)
Control Mechanics is interesting, and pen and paper platformer is always a funny thing =) Unfortunately, i've spent like 15 minutes figuring out how to get through that dark gray wall blocking the path - with no success.
Great game, superb art and nice humor! Very good job!
Interesting take on 2-button puzzle platformer, i actually had fun, although the game is very short.
Also the game is called 'can't run' - but you can =)
I like it! Great approach to 2-button platformer, moves/bounces are predictable so it is easy to control the character.
Wow! Really nice implementation and polish, and helluva fun to play!
Lovely! Always good to see some new mechanic (at least for me), and theme is also very nice.
Why can't i rate it for sound? =)
Controls mechanic take some time to get used to, but once you have it the game is pretty funny! I actually think the speed of the game is more of a plus here.
Also, intro is lovely =)
Really liked the building part, unfortunately humans are very quickly become overwhelmed with your unending stream of monsters.
Quick successions of turns are rather difficult to go through
Absolutely great job!
Well done, really engaging and relatively hard game. Managing both form and color is tricky sometimes.
Web version returns 403 =(
"You don't have permission to access /projects/LD35/web/ on this server.
Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request."
This is really engaging! Great job!
Very funny (and a bit unbalanced) idler =)
>Чёт я так и не понял как пройти 5й лвл
Coyote time, можно прыгнуть из воздуха, если только что сошел с платформы
@koolruz Thanks a lot for such a detailed feedback/review! There is definitely an issue with level 5 coyote time jump, guess level design should take place earlier than 9pm on Sunday :sweat:
Good take on the theme, but the real point of this cozy game is the atmosphere, both in graphics and audio.
I liked it, nice puzzle that gives you time to think and correct your moves. Also the idea itself is pretty original, i haven't seen anything close to this.
Nice game once you pass the first round =)
This game becomes a puzzle game after some rounds, which is cool, you have to plan your order of movements. Love the graphics, very nice for a Compo!
Great game with a very nice UI considering its complexity. Cool atmosphere and overall feel!
Very engaging and addictive autobattler with lots of humor and a perfect early-2000s Tazos-era atmosphere. I actually liked the vague descriptions on the tokens, they fit perfectly with the overall feel of the game. And of course, the music kicks ass!
Nice and relaxing game (though I didn’t manage to save my kneecaps 😅) with great art, music, and lots of subtle humor. The cat is absolutely hilarious! 😆
Nice and somehow relaxing game, also kudos for Zen Mode, just what is needed after this weekend =)
Neat and accessible retro-platformer with retro-feeling controller and looks. Lens distortion is a bit too much though =)
Funny clicker. Obviously my hobby in this game is hobby gamedev as it does not make me happier =)
Very interesting approach to arranging hands for both yourself and your opponent
High-quality cozy incremental game
Fun bullet-heaven game, mechanics work nice and power progression is very satisfying.
Nice game if you are in the mood to combine and experiment with ingredients. Combat part needs balancing, but this is expected for LD. Games like this require a lot of UI work and this is impressive!
Neat compact Balatro-inspired game. Looks like it needs some other additional way to multiply the score, apart from coin combinations, but obviously it's had to fit into 48 hours.
This is nice from a cozy game perspective, but the game definitely needs a few words explaining what we do and why the towers are there.
Very satisfying once you find out how do build combos
Cool deckbuilder/autobattler concept, this can be expanded really quickly by just adding creatures with new abilities.
Cool idea and nice approach to handling the ui. Also like for the liminal space!
I liked it, there is some charm in the stylized graphics and ambience, also gameplay is actually fun, you can dodge the bullets and powerups have immediate impact.
Nice concept and implementation; also in my opinion this is very good take on the theme.
What would be great to see is more variation in cards right from the start, i.e. on stages 1-3, etc; not just ordinary people, perhaps even in starting deck.
Great amount of content for a compo, especially given all the ui work required.
Pure kino! I mean it's very interesting experience and actually fits the theme very well. Wish i'd seen this yesterday, sleep-deprived, right after finishing my own entry.
PLAN-AAA.jpg
Nice game with a nostalgic 90s VGA-style feel. The gameplay loop is easy to grasp and has a cozy vibe; maybe the early quests could move a bit faster to get things rolling.
Cozy game with many little details and nice audio.
A lot of fun when stars grow up a bit and some real chaos begins! Abilities are a bit hard to grasp, as there is no time to look at the descriptions; but it works fine anyway.
Great art and atmosphere, amplified a lot by the audio. Gameplay is engaging and complete, especially for an LD game.
Really interesting puzzle game with great amount of details and polish and perfect fit for the theme.
Cozy and relaxing incremental game, it's very soothing to see numbers go up. Also great audio and overall mood. Thanks!
Stylish creepy game with nice twist added to the RPS rules
Great entry with a perfect concept, style, and glorious '80s corporate vibes.
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Very nice and original incremental game. It becomes extremely satisfying once everything spirals out of control with recursion and second-order effects after a bit of playtime.
Very nice entry! Cool atmosphere and a great connection between puzzle gameplay, art, audio, and narrative mood.
Just one little thing stands out...
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Oh, this one stole a criminal amount of my time. This is an automation game in the spirit of Factorio, not a pure incremental, and it's surprisingly deep and entertaining for a compo entry. What i liked the most is that it does not force you into a single 'correct' way of building things, but instead gives you a playground to experiment. 10/10, easily one of the best compo games in LD59.
Nice and funny incremental game, all elements are there. Chill music and overall vibes.
Nice game, very good response and dynamic, and absolutely cool music. Interesting to see what desert strike with more enemies would look like! Only thing is that heli should be easier to see.
Really nice visuals, especially at the start. The puzzles are great, as always!
Nice and easy-to-grasp compact Balatro-like. I had a great time with it, and the stylish art really ties the whole experience together.