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Astro Gourmet
Astro Gourmet
By Zzzyt, melon6826, xgn and SORRY
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 368 | 3.54 | 35 | |
| Fun | 93 | 3.87 | 35 | |
| Innovation | 234 | 3.53 | 34 | |
| Theme | 352 | 3.72 | 35 | |
| Humor | 475 | 2.78 | 32 | |
| Mood | 360 | 3.59 | 34 | |
Comments
nash
2025-10-06 13:27
Wow, that was some wild mayhem!
The graphics and UI design were super sleek and visually appealing. However, it’s a bit challenging to to find time to learn what abilities actually do. It’s easier to just keep playing and let the abilities work for you. Maybe some adjustments to the flow could be made, where you have a moment to check out your abilities.
Overall, it’s a really solid jam entry!
A lot of fun when stars grow up a bit and some real chaos begins! Abilities are a bit hard to grasp, as there is no time to look at the descriptions; but it works fine anyway.
A wild, invincible version of classical planet-fusion game!
Love the music and it's a leisure to play without using brains.
The only problem is the game crashes too fast, a solid entry, good job!
accardo
2025-10-06 19:33
Didn't know what I was doing the first time I played but still had a lot fun! I really love the vibe, kinda reminds me of good ol' Spore. There're some sound glitch happening later into the game though.
That's insane! Hold shift and charge on screen! That's how I do it!
This gameplay reminds me old game "Planetinello". So fun and dynamic xDDD I absolutely love this! The sound effects fit the setting perfectly!
Such a pitty u used AI, because the game is really fun
tweekus
2025-10-07 16:04
Very funny, I love it!
Sweet game. Hard to grasp concept of size as you grow and the background shrinks. But very fun in the earlier stages.
poshdan
2025-10-07 20:15
The volume violated my ears upon the start, I had to quickly close the tab. I did give it a go with my headphones muted after. Not sure what to recommend to address this but I had to mention it. I like a game with no lose condition, nor the stress of losing progress, so it had some appeal to me. The abilities kind of just got absorbed before I understood what was going on. Player agency seemed a bit limited, so to speak.
That was absolutely chaotic in the best way possible. The visual spectacle is immaculate. My only gripe (apart from the game crashing) is that some of the sound effects of the abilities can be pretty annoying if they glitch.
radjax
2025-10-07 23:28
Pure chaos, loved all the stats you have available to you. Neat sound effects, great work!
fun game, a little confusing and MY EARS
no idea whats going on!
The initial impressions were extremely good, but by the mid-late game the mass kinda felt weightless as the camera kept zooming in and out, and every other object also kept changing in size so there was a weird sense of never really growing while everyone else felt bigger. The abilities being in a list on the side made it kinda difficult to interact with in the chaos and probably would've been better as an ability bar with the keybinds somewhere on screen. An audio slider would've been nice as well. Overall a good short asteroid busting game.
Very catchy power-fantasy. Great approach on the theme, I would not have thought about agario-like space game. Balancing needs some work tho. I didn't even finish reading what do abilities do and I was already at the late-game stage. Game progresses a bit to fast in my opinion. Apart from that, great job. Certainly a pleasant and fun experience.
Very violent in a good way. Nice Game!
mooyett
2025-10-08 21:08
Very nice entry! I'm pretty sure that's what happened right after the Big Bang. Satisfying gameplay and explosions, reminded me a .io game
good, fun ! maybe some fx are loud ? but anyway had a lot of fun playing it
I loved it! Big fan of agario and space! lol
quadtree
2025-10-18 17:48
Initially I assumed that colliding with larger stars was bad, sort of like Spore, but breaking them apart was pretty amusing. It did seem like after the 4 minute mark things started getting a little frantic and the physics engine couldn't quite keep up.