Foon → Ludum Dare Explorer → Users → Akuta Zehy

Akuta Zehy

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalElectrician Simulatorcompo1253.553.403.884.152.733.452.983.23
202558CollectorSnake Talecompo943.473.653.243.452.582.803.123.18

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Akuta Zehy

Akuta Zehy leaves an average of 24.0 feedback comments each event.

LD59 — Signal (20)

Signal The Charge by Ty Victorson 2026-05-04T04:27:07Z ♥ 2

Short and fun, nice entry with good music!

Dot Dash Mash by chybby 2026-05-03T17:08:39Z ♥ 0

Though most of the problems don't have a unique solution, the difficulty levels are well designed.

A good combination of nonogram and morse code, nice entry!

Gasp Away! by Emsea 2026-05-03T05:40:41Z ♥ 1

A cozy morse code typing game, compared to other games on the same topic, I no longer need to look up the Morse code table👍🏻

Those seagulls shot down by the smoke were truly pitiful lmao.

A bit laggy on the web version at the beginning but soon it works smoothly, the gameplay, music, and visuals complement each other perfectly, it should receive more attention.

Meowta Force by Yucong 2026-05-03T05:24:57Z ♥ 1

绝赞车祸中:https://ldjam.com/events/ludum-dare/59/cat-whisperer(不是我的只是玩到了)

居然Signal这个主题会不约而同的想到猫吗,果然还是猫奴发力了。

如果不是麦克风寄了应该能更好感受这个游戏的乐趣,虽然家里没猫但是已经开始红了,因为玩法上更丰富一点更喜欢这个,猫猫可爱捏。🐈🐾

加油希望能拿到20票,祝好名次!

Terminal Transmitter 6000 by Dis0rder 2026-05-03T05:16:54Z ♥ 1

A fun sandbox with simple design, instead of a oscilloscope simulator, it is more like a "Hearing Impairment Simulator".

For those feels confused, here's what will those button do(just my guess):

1. Frequency Modulation(+ acceleration, - deceleration) 2. Direction Speed Modulation(+ right acceleration, - left acceleration) 3. Amplitude Modulation(+ right acceleration, - left acceleration)

The position of the sound source and the ear can also be changed, to get a balanced output, put the ear in the middle of the screen.

I'm not sure what software the `*.mfa` file was written with, thus I have no way of reading the source code. When the red flashes, indicating hearing impairment, the visuals will become noticeably different.

Signals Intelligence by blubberquark 2026-05-03T02:37:24Z ♥ 0

Way more hardcore game than expected, a crazy pygame jam entry.

It would be great if there were a display of the attack range. Overall I really like it.

Meina's Train Cruise by Oradimi 2026-05-02T16:37:15Z ♥ 1

Awawawa...the rollover reminds me of when I overshot a corner while speeding in Euro Truck Simulator, so I need to be extra careful when driving a train on the tracks...

cb903998-30db-46ca-9f0b-638399165a4a.png

A simple but charming sim-like game, and the fake 3D design is really cool!

Ping by Fatality67 2026-05-02T16:11:28Z ♥ 1

Simple but effective, naturally depicts an uneasy atmosphere and fits the theme Signal.

Nice entry!

Turning Signal by InkyH 2026-05-02T11:21:19Z ♥ 0

Since no lock is here so I just jumped to the final one and passed it.

In terms of puzzle-solving, it presents a classic parity problem, yet the gameplay also evokes a bit of a *Tetris* vibe. The additional pause function is a truly good improvement.

Cat Whisperer by ginkgo-biloba 2026-05-02T10:55:20Z ♥ 0

I have no cat, so I'm not sure if that was actually a cat sound—more like bird chirping.

But in all it was a chill game with lots of fun (though I fxcked up with the room lol).

Tune & Silence 87.5 MHz by 0kura018 2026-05-02T10:48:28Z ♥ 0

Playing this game is truly a test of patience... Scouting ahead and waiting for the path to light up feels a bit over time-consuming. Furthermore, understanding the gameplay also took up quite a bit of time; it would have been helpful to have a concrete, tiny example right at the start to serve as a tutorial.

Overall, the game feels quite polished—from the music and visuals to the narrative design—and though I am not a core-music lover, I think it stands out as an nice jam entry.

Missed Signals: Road Rage Frenzy by Random-storykeeper 2026-05-02T09:14:41Z ♥ 1

A really neat idea.

The best part of the game is to see those bots acting in way that looks clever but not enough so a traffic light is needed.

If there could be a second map that will be better, but as a jam entry you’ve already done a fantastic job :)

Points by Tesseract 2026-05-01T10:07:42Z ♥ 1

The job of a train dispatcher. The gurgling music is really funny.

Simple and neat entry.

After The Fact by adam-gould 2026-04-30T10:26:24Z ♥ 1

Sorry for the delayed feedback :)

A true mastery of minimalism, a triple(graphic-gameplay-storytelling) correspondence echoing the theme signal.

I love the game, a nice entry!

SETI@dream by rubatotree 2026-04-24T08:14:46Z ♥ 1

无论是storyboard再到graphic、music,还有整体的氛围、调性,很具有浪漫色彩,从各方面来说完成度都不输Jam甚至Extra的作品,确实是看着直播做完的,辛苦啦;被Compo打飞了QwQ

虽然自己打音游,玩法上还是memorize pattern/repeat为主,但片手3k还是有点难度,错一个又要重新拍;自己电脑的延迟明显不对劲,还好miss容差足够大+后面3拍子和7拍子的点没那么多,整个通下来相对轻松;不知道不打音游的怎么样。

有时候靠近星球的末端可以提前知道答案?不知道这个是bug还是就skip了;以及不知道星球的捕获和逃逸是不是有方向限制的,有时候一个题做完了摁半天走不出去。

感觉这次又要拿奖了,祝好名次。

Catch the signals by Fifut 2026-04-24T07:25:43Z ♥ 1

It reminds me of a classic game, Enigmo, but much simpler.

Gameplay-wise, it is challenging to place mirrors to the "expected" positions; it feels a bit like waiting for a celestial body to rotate into position before you can record data.

The music and sfx fit the tone. I like it; it's a good game.

Signal Relay by AkihiroF 2026-04-24T07:10:01Z ♥ 1

Thank you for providing the web version. Perhaps I should switch back to Unity instead of Godot 🤔

A notable gameplay issue is the occasional very unnatural camera rotation, which made me a bit dizzy from 3D motion sickness, haha.

Overall it's a pretty game. The varying ranges of the signal towers often result in one-way paths, so find right timing to avoid jammers and carefully plan your routes is crucial.

Extremely Loud Frog Toy by peppersalt07 2026-04-22T05:47:57Z ♥ 1

Chill game.

\*the screech of the frog toy\*

Reflectogram by Mikan 2026-04-22T05:35:56Z ♥ 1

Clear.

2026-04-22 12-57-47.mkv_20260422_133451.616.png

Neat and fun, good game.

SIGNAL - Another Morse Game by AndrewJAdams 2026-04-19T11:19:27Z ♥ 1

PixPin_2026-04-19_19-10-18.png

Honestly, when I first saw the topic "Signal," I thought that making a game using JS would be a great idea.

The gameplay is good, but the speed is too fast, and there's a delay that makes it impossible to dodge by pressing the correct keys.

A simple and straightforward game. Well done.

LD58 — Collector (28)

Znake by thristhart 2025-10-23T13:36:20Z ♥ 1

A nice twist on classic gameplay, make it a dungeon experience.

You can achieve a TAS-like experience by using the pause. This may not be the design expectation, but I think it is quite amusing.

Nice work!

Greedy Collector by José Bonilla 2025-10-23T13:30:01Z ♥ 1

Hope it wont be too late but it is astonishing to have a achievement system as a compo! Quite satisfactory in terms of completion. I like the enemy balance especially. Nice entry!

Potion for the Final Boss by Rol 2025-10-20T17:31:35Z ♥ 1

很不巧玩过类似的好像还是新独游,还在开发中的《你确定要喝这个吗?》,回复可能会比较拿那个做参照了w

其实作为collect的话,玩起来还是有意思的,屯屯鼠这一块的如果用优解解了会比较有成就感,不过看前面回复和实际玩下来没做药水的延续,也还行吧不差

作为jam来说倒是没有做图鉴的必要,但组合一旦多起来让玩家去记会发生什么很头疼,就目前自己试的结果是有降防和额外回血,不知道为什么最后boss标的atk15但基伤20,可能还有不少没探索到的地方;还有一个问题是buff反馈不太明显,可能是显示bug还是怎么样有buff掉了sprite的变色没变这类的

总体玩下来情绪价值还是很不错的,祝好名次

Mineral Sweeper by gwhyang 2025-10-20T15:34:27Z ♥ 1

I've been thinking about making the process of collecting be a burden for player, and here's a perfect example with the inspiration of mine-sweeper, and mixed with rouge gameplay.

The increased variety of minerals, lack of luck, and a steep difficulty progression, combined with a lack of clarity about what minerals are found on a certain given level, contributed to the game's higher difficulty levels on early stages. However, this problem was alleviated as the player gained more power through upgreades.

The most frustrating moment was when I felt I couldn't go any further and climbed the ladder back, only to discover I didn't have enough to upgrade lmao.

Solid entry, wish to have good scores!

Meowlloween by QNZ 2025-10-20T14:28:50Z ♥ 2

既然知道是国人那我就用中文了。

~~肉鸽打jam包吃香的~~

类似俄罗斯方块+地牢rougelite,构建的战斗性collector,加上美术音乐,总体完成度还是很ok的。

要说问题的话,前面的说过的难度平衡性、敌人开局应该分散而不是一下子就刷脸上这种问题就不详细赘述了,除了大伙都知道的元气骑士外,有一个Magic Survival(韩国的)不知道你们有没有听说过,我觉得像那样的发展潜力也是有的。

有一个我自己比较在意的点是,游戏其实战斗范围并不大(考虑到敌人的移速并不低的情况下),但是边界很不明确,游戏整体游玩下来偏二维但选择了偏三维的tile,加上区域内区域外的tile纹理区分度小,边界比较不易观察,非常容易撞墙,这一点对我来说是比较影响游戏体验。

QQ20251020-220921.png

总的来说还不错,祝好名次!

Gibberwave by yiwai 2025-10-10T09:06:52Z ♥ 2

0_BHv_Br5Gtq8RmM61.jpg

**没有人类了**

玩的1.1的版本,对游戏的整个情绪的理解偏黑色幽默。一开始还以为是不是玩了什么英文梗结果切到英文一样,还是有点太对电波了hh

不是哥们这美术是jam能享受的牛大了

Coal Lector by Avhatar 2025-10-10T08:42:03Z ♥ 2

The coal lector must be desperate when he saw the fact that there's no extrication but a certain death.

QQ20251010-163211.png

There's a clever sidestep to theme interpretation, but this coal mining simulator has the mood about depression of real work.

I like the visuals, good work!

Holy Dible by NekoBones 2025-10-09T16:31:17Z ♥ 1

A bit of western style, God, the leisure time in the pub, the mood is very nice.

What attracts me the most is that the understanding of "collect" became a kind of, strategy, and the game introduces randomness the same time.

Excellent entry!

QIZI: Flag Collector by YurisCat 2025-10-08T13:51:43Z ♥ 1

有一点取巧的成分在里面,但是collector做个战棋出来好像也确实是合理的,鲜有人选但是很好的选题。

主要问题:开头一上来就让选还以为是buff原来全是debuff~~叽里咕噜说什么玩意呢和我的大运说去吧最后拿Rock给对面无脑风筝死了~~;消耗数其实取正数看着顺眼一点(消耗是正的然后王取负数或者直接写提供点数);pick新子只有拿到才知道这玩意干嘛的;如前面的评论所述的典型翻译不完全和中文版式问题(如下图)。

另外不是很熟godot,`steam_api64.dll`这个必需文件是干啥的~~而且在你们v0.6的包里面忘记封这玩意了导致我还是从v0.5的包里面CV了一个过来~~。

QQ20251008-213937.png

总体来说完成度蛮高的,祝好名次!

snake-collector by nekowei 2025-10-08T13:18:00Z ♥ 1

既然知道是国人了那就用中文好了。

collector这个theme做贪吃蛇是再好不过了,最近玩了一些其他compo,把键位控制作为collect的元素我觉得是很亮眼的设计。

看到你的封面想到最近看的Trifolium,不知道你有没有看过那个,我个人感觉蛮像,叠加的机制其实蛮有设计潜力的。

另外不知道是沟槽的Win11的问题还是游戏本身机制的实现不完善吧,我玩的时候蛇没叠起来过,有时候苹果吃不掉(蛇变长了但渲染苹果还在原位),看上面截图看上去蛇应该叠起来才对但是我这边就完全没有,蛇乱穿墙等等。之前在玩其他人的游戏也各种问题真服了,我觉得真有可能是Windows11和Godot有不兼容还是怎么回事(恼)...

Interstellar Collector by Baluj 2025-10-08T06:49:04Z ♥ 1

Got confused at the very beginning but when I saw the spicies I know what to do next.

The dark lighting, volume contrast and music/sfx give it a very strong mood, a simple but effective approach. Nice entry!

1 of 8,031,810,176 by torte478 2025-10-08T06:22:44Z ♥ 2

An indexing game with a lot of humor that fits the theme “collector”. Nice entry!

Fluff Heaven by Auceane 2025-10-08T06:10:55Z ♥ 2

Got a bit confused at the very beginning but soon realized what to do.

A cute collect-exhibit game!

Flag Collector by Beebster Games 2025-10-08T06:03:17Z ♥ 1

I like the blind jump part and the player is bouncy. Simple but nice entry!

Heart Keys | 心·键 by hijackxu 2025-10-07T14:10:18Z ♥ 3

QQ20251007-215822.png

这个游戏的系统BUG比较多有点难玩下去,但是美术、音乐和gp弥补了这一点,整体的氛围还是蛮有沉浸感的!

The system of the game is a bit broken, but the art, music and gameplay make it a jam game not bad! The experimence is immersive.

游戏的系统还需要再打磨打磨,比如使用帮助菜单会卡死什么的,期待改进。

I mean, the system still needs some polishing. I got stuck in the help menu and didn’t know what to do. And good luck with the fix.

Purarger Collector by thyoi 2025-10-07T13:44:53Z ♥ 2

Another math game in tempura! An impeccable work in every aspect.

SO CUTE with enjoyable gameplay experience, I love the ending.

btw the hidden puzzles are too difficult for me

KeyboardCollector by NoodleStorm 2025-10-07T13:04:54Z ♥ 1

Apart from the fact that it's artless, I can hardly find any flaws.

The gameplay is really excellent. There is no feeling of jamming when jumping. The mechanisms are just in place and the music is very fitting.

Wish to have a good ranking!

Fragmented by Mololo 2025-10-07T12:42:36Z ♥ 1

Bro the Windows version *here* remains broken on the level 5 button, the web version is fine now.

btw a small bug when the player is interacting with moving blocks, which only happens in level 4 lmao QQ20251007-200807.png

The orthographic view and shadowing create an elegent illusion that keeps me from knowing where I am, which is the hardest part of this game.

A good game with fitting art and music, a solid entry!

GhostWish by NNO1 2025-10-07T08:26:23Z ♥ 0

美术&音乐&氛围:小清新+lowpoly,看着很舒服

gp:可拓展性和游戏引导是ok的,但是3D部分还需要改善,包括前面其他人提过的移动(现在的镜头相当于是反转Y轴,我个人不是很习惯只有开载具才会用这种控制,另外灵敏度似乎有点高不知道怎么回事)、3D的fov不足导致看上去略挤容易晕、跳跃逻辑设计可能有点问题(现在容易在边缘难以起跳,我玩跳跳乐真的容易红w)、最好能有个重置(现在摔下去已经放大的块会缩不回去,必须上去缩小、即又摔一次才能继续跳跃等等)。另外正好有个手柄就试了一下,你忘记标手柄的跳跃和交互了/笑

unity试用这个问题有点奇怪不知道你用的哪个版本,按说可以免费领个个人许可就不会有trial?我自己的2022lfs是没出过这种问题,还是经典被团结引擎坑了这种?

排开gp以外的部分我觉得还是蛮吸引人的,祝好名次!

The Internet Collector by YibiRabbit007 2025-10-07T07:51:53Z ♥ 4

- ~~我在思考应该使用赫赫起手还是咕咕嘎嘎起手~~ - ~~共建网络安全,共享网络文明~~ - ~~原来是装臭鸡蛋的军事基地我说怎么这么臭呢不能要了~~ - ~~非常好网安教程,请继续制作这类游戏,这是我理解怎么给食堂加菜的唯一办法~~

Collector means hacker(a person who collects information) is really great in concept, so I would give the game full marks for innovation, yet its completion in gameplay, art and music is also quite worthy of recognition.

Wish you a good ranking!

Soul collector! by Noobman64 2025-10-07T07:11:36Z ♥ 1

I finished the game in General Victory, Friend of the Animals and Humanist Ending, then found the Chicken Ending.

Instead of a soul collector, I AM a bug collector, I found more bugs than I expected in the game.

1. When the player dies, the logic in game stuck so that it won't respond to anything. QQ20251007-143706.png 2. The arrow and player obviously have much larger collision boxes than they appear, but the physics collision boxes appear much more correct, which allows the arrow to graz the player and lose HP. QQ20251007-143745.png When the arrow hits the lower right corner of the player, it will pull the player and drag the player away. QQ20251007-143604.png

I guess that's the bugs above are the engine's problem, not yours.

However:

3. You forgot to reset the HP in `ready_()`, instead they are just defined on the top, which made the HP unrecoverable after pressing reset. 4. I noticed that you have swapped chicken ending and humanist ending in file, and swapped them again in function to make everything correct.

As a compo, I would rate this game as *amusing*, and giving it extra points for its humor. It also fits the theme quite well and is suitable for playing during leisure time :)

FluxBeam by ImmortalFox 2025-10-06T14:34:13Z ♥ 0

I love the atomsphere, but to be more critical the game is *average*, it needs more gameplay to be a *game*.

The most stunning part of the game for me is that, it is made of GameMaker lmao

Wish you a good luck on your steam game!

Astro Gourmet by XGN 2025-10-06T14:03:18Z ♥ 4

A wild, invincible version of classical planet-fusion game!

Love the music and it's a leisure to play without using brains.

The only problem is the game crashes too fast, a solid entry, good job!

Star fleet Telescop by VikFX 2025-10-06T13:27:53Z ♥ 2

It reminds me of "OPUS: The Day We Found Earth". The gameplay completeness is astonishing as a Compo!

I don't know if I should call it a bug, planets can now be collected repeatedly lol QQ20251006-211900.png

At the same time, I am an astronomy enthusiast in some sense, and this somewhat slow operation and the lack of any music and sound effects feel very much like using real stargazing software.

Crown Crow by ThDudk 2025-10-06T13:07:23Z ♥ 4

Oh a small problem XD 7b00ae50-2874-4403-b96c-8c11ce946f3a.png

Another problem is sound of picking an item plays unexpectedly sometimes.

Impressive Graphic! It feels a lot like Flappy Bird to me (at least that's how it plays).

SNAXEL by Nyunesu 2025-10-06T12:41:13Z ♥ 0

A relaxing snake game and exquisite art combination. Excellent work.

The Glasses Shop by sudocoffee 2025-10-06T12:26:12Z ♥ 0

Im using windows and for some reasons it just stuck on the status of beginning page. I turned it off using the Task Manager.

I wonder if you have any idea about this(since Im not a lua programmer), or it really takes an looooog time to load?

Toybox by jordantanner 2025-10-06T12:14:58Z ♥ 1

It wasn't until the level 6 that I understood the scope of catch, and it was from this level that catch became particularly difficult.

QQ20251006-200805.png

And a small problem is, obviously the catcher couldn't reach the edge due to the scope, but there ARE rare situations when a ball generates and moves close to the wall, making it impossible to catch.

But anyway, it's a cool game in terms of graphic design :)