The Nameless cave 2 by Knatt 2025-04-22T11:02:22Z ♥ 1
You download was blocked. Sorry bro
Foon → Ludum Dare Explorer → Users → Beebster Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Flag Collector | jam | 700 | 2.96 | 3.03 | 2.12 | 3.53 | 2.66 | 2.78 | |||
| 2025 | 57 | Depths | Ludum Dare 57 Depth Of A Phrase | jam | 754 | 3.03 | 2.98 | 3.04 | 2.68 | 2.50 | 2.19 | 2.62 | ||
| 2024 | 55 | Summoning | The Summoner Stone -- LD 55 | jam | 1161 | 2.80 | 2.65 | 2.19 | 2.92 | 2.26 | 2.85 | |||
| 2023 | 53 | Delivery | Ludum Dare 53 | jam | 1180 | 2.66 | 2.49 | 2.48 | 2.58 | 2.45 | 2.86 | |||
| 2022 | 50 | Delay the inevitable | Beebs Bump | compo | 538 | 2.95 | 2.71 | 3.00 | 2.73 | 2.97 | 2.76 | 2.90 |
Beebster Games leaves an average of 52.6 feedback comments each event.
You download was blocked. Sorry bro
You did extremely well with this game. The controls are very responsive. The algorithms you used for the diving and flying are very good.
I just had difficulty buying stuff... Other than that it was an excellent play. Thank you
The game is pretty good, a good start for something bigger.
About fifty percent of the time when hitting 'Restart' I couldn't pick up the totem or the torch.
Thanks for the paly
Man, that is a really good game. It plays very well. Very fun. Sound and music are great. Controls are flawless.
Game is addicting
Thanks for the great play
So you follow the rope down, use a flashlight, and then die to slow answers, a moth, going to deep, or wrong answers?
What is the goal of the game and how do you achieve it?
Okay, so I float around, land on some rainbow colored ring and then start over.
Is that the game?
The game plays well. Could use some ammo pickups. Other than that I enjoyed the play
Do you follow DaFluffyPotato, he is a PyGame Wizard. You should give him a look
Buddy, you nailed it. Out of all the games I have played this one had me the most. I played yours the longest.
The only suggestion, I had no way to exit the game. I had to use Task Manager to kill the process.
Did you use Microsoft's Framework because your folder looks like Stardew Valleys with all the dlls.
It is too bead that a great game like yours may never make it commercially because there is really no way to get the word out how good the game is.
Thanks for the great play
Flashlight never worked. Sorry brother
The game plays very well.
That being said.
When you have a nice shot that takes you a long way from the finger it seems to catch up immediately. That should be looked at.
How do you know the high score?
Thanks for the fun play
Wow, what a mellow experience. It was excellent.
Not sure of a strategy, but the game plays extremely well.
Thanks for the play.
Man, I sure liked your game. Easy to play. It was fun. Sound effects and background music was good. I have used Raylib and I really liked it. I use SDL3 now, but Raylib was cool.
Thanks for a great play that was completely enjoyable!!
The game is a good start.
Since this if Godot 4.4 you should go into the key assignments and make WASD the same as the arrow keys. I a Valheim and WoW player and all my actions are with my left hand.
To Collect instead of the letter 'C' just a click on the object, see if you are close enough with a raycast and pick it up.
Its a great start, maybe just some fine tuning. I will say this yours is one of the few games that had a clear use of the theme,
It is a very fun puzzle game.
A small suggestion, perhaps a hint after so may tries would be appropriate. Maybe place on of the dynamite packets where its is supposed to go
Anyway, thank you for the play.
I played for about fifteen minutes, and it was flawless.
It reminded me of the old 'Tex Murphy' graphical fiction stories. Even a little like some of the Infocom stuff.
You have the start of a nice game there. Keep up the good work
The download has been flagged.
"Our system has flagged this page for additional review due to potential suspicious behavior from the page owner."
The page is quarantined by itch.io
The game is a great start for something good.
1. Use smooth scrolling instead of jumping from room to room. It felt like I had no control of my character. 2. The fighting need work. Put the character on the same ground as yourself instead of above you. 3. Allow for the WASD movement as well. 4. Allow the character to move a little at a time like Stardew Valley
The music was good, the sound effects were good. The game was dark, too dark for me to see everything.
Thanks for the play
It is an excellent game, plays very well and escape gets you out right away.
A small suggestion. From one room to the next you didn't use scrolling it was just a room transition. I would try to add smooth scrolling like Stardew Valley
What did you use to program this in?
Thanks for the play
I really liked the game. You have the beginnings of a really good game. You should take whatever ideas you have now and finish it.
Make sure you have clear documentation and maybe a video for example pay as the game is a little complex.
Thanks for the play
You have a nice start for a game that could be really something special. Controls need some work, and a tutorial is a real must.
Thanks for the play.
Man you did good. The game was fun, the music good, graphics good, no bugs.
That being said, the movement is fine but the vacuum using the space key is tedious. I would keep the movement keys the same and use the left mouse button to vacuum.
Additionally, you could make the 'W' key move forward, to change directions just move the mouse left or right, and use the left button to collect the coins.
Just a thought.
You did a very nice job with the game. It runs well, it was hard to play, the graphics were cool, music was outstanding.
The only thing, and this is a common thread in jams in general, there was no way to escape out of the game. I had to bring up Task Manager' and kill the process to get out of the game.
Othere than that it was superior
The game is smooth. Works good. Ghosts scared the crap outta me.
Is this a Ray Casting engine like Wolfenstein, because that is what it looks like.
Good job, this was mostly programming and a little graphics
A good platformer get me every time. I have played your game the longest, about 20 minutes.
Just a little suggestion. maybe a power bar or just a timer to show when the dash is active again, as well as the laser to open the door.
Thanks for the fun play. I wish you had more levels
The game runs well. I have a very hard time with the mirror redirection room. I had the same trouble in World of Warcraft.
The sound effects were good.
Thanks for the nice play
You should make more levels and paths. Try to generate them procedurally and have an infinite number of levels
I tried to DL but got a message to try another app.
Set up a page on itch.io for the DL. They check everything and it is easy to do. We can DL from itch.io
That was a really fun play. Did you do the swinging physics or was that part of Godot? The swinging and the rope were excellent.
Thanks for a fun play
I really liked the game. You took a simple card game and mad it about digging. It was really good. The music was good, sound effects.
I like the little earth quake every once in awhile.
The best thing was the ability to end the turn early and reshuffle the available tools.
You have the start of a really nice game.
I have an NVIDIA GeForce RTX 4070 Ti. The game sucked so much juice it kicked off my UPS.
It looked like it might be fun but what ever engine you are using may need a bit of tweeking
You really did a nice job with your game. Controls are good except I would use the left mouse button to fire the torpedo. The sound effects and the music was good.
What is the big blue guy at the end?
So tried the game again and found the arrow to decide if fake or real.
Game played a lot better LOL.
Not sure what made something fake and made something real, but the game was interesting
Thanks for the play.
The controls are difficult to master. If that is the point of the game then you succeeded. However, it makes game play a challenge.
My advice use the mouse for direction and the 'W' key for moving forward. Like Valheim, or World of Warcraft. Those are excellent controls.
Thanks for the play.
The game plays fairly well, actually really well.
If the object of the game is to fill the squares after shooting enough asteroid to get the materials then I get that. I filled all of the squares but still ran out of O2. So, not sure what else is needed.
So, never did get a chance to start building. The controls are clunky. The game explanation should have been clearer.
You should make a video of how the game is played, or work on the explanation of the point of the game.
These type of games for a Jam are difficult to play as they take time to get involved and actually make them work.
That is why I try to keep my entries simple.
Overall it is an excellent game. Plays very well. Controls are good.
I am sure later on there will be a point to the game but right now the playability was very good.
Hard to generate something like this is 3 days
Nice game, and a very interesting idea.
I wasn't sure how it worked in the beginning but it became apparent as I played it a bit.
As an idea you could add 'W' and 'S' for forward and backward movement and have the screen get smaller and larger to match the constellation
Not sure what this was.
Brother you did so good.
Well done!!! Everything was just excellent.
I enjoyed every second of the game play.
One suggestion, perhaps a pick up to increase the speed of swimming. Kill a certain type of fish and it increases your swim speed for a short time. Another pick up to extend your oxygen.
Thanks.
Very nice job. Did you use the 3D Grid Map? There is an excellent series of videos that show how to use that.
https://youtu.be/CI-cVKuSD1s?si=BLBbAd-6N8BKEPGV
Thanks for the play it was fun.
You have the makings of a really good game. Great start. Kind of like a platformer in 3D. If you are using Godot you should look into 3D grid map. It would be perfect for what you are trying to do.
You did a very nice job. Game runs nice and smooth. Never did get past the roof falling in on me. Tried pushing the box. The button got pushed not sure what else I needed to do.
The animation for your little guy is great BTW
The controls are a bit sensitive had a hard time going through stuff.
Thanks for the game play. Keep working on the game
That was fun!!!!
You did a great job. Such a simple game, simple graphics, sound and music were superior.
Thanks for the great play.
I had some trouble getting used to the keys, spent almost 5 minutes trying to get moving. Once I did the controls were very sensitive. That could just be me. Not sure the point of the game.
Might try to play again later on
Well, had to use Task Manager to get out of game. Pro tip, no matter where anyone is in the game they should be able to hit escape and exit.
Not sure the functionality for the game but for a game jam that needs to be clear right from the start.
You nailed it buddy boy. I had a lot of fun. The graphics were great, sound effects were good. It ran great. Good job.
Game controls were too sensitive for me. Hard to control anything. Every time you restart you have to go through the instructions again.
Maybe a video of how to play the game would be good
@hieu
What an extremely fun game. Great implementation of the concept. So very well done. The particle animations were spot on.
The only thing that I would do differently, and this is maybe, is I would have a panel on the bottom like Diablo with 6 slots for spells. I would have a power ball on one side, and a health ball on the other. I had to keep looking up to see if I could summon a construct.
So, the power ball fills and then each construct on the bar lights up when it is available. You can use the mouse for 2 of the most used constructs.
You did very well.
@s1l3jamal
What an excellent concept. The spirits have the run of the prison to help you escape. Very very innovative!!
Well done. I tried to play full screen, yeah, that didn't work
If this were some kind of a demo for a larger game then this was pretty good. If this is the game then it seems to be like an after thought.
The game was fairly pointless, almost as if you had all of this great mobility, great graphics, but no clear goals. It is probably me.
Reminds me of the old Sierra Online games. Brings back a lot of great memories. Thanks for the great game.
@javid-ladhani
Sorry, but didn't manage to summon anything. The actual game play is great except for the fact that you have to use the 'WASD' keys rather than just pressing 'W' and use the mouse to change directions. I had to use Windows TaskManager to finally kill the game to get out.
I wanted to play but summoning was not very clear to me
EDIT: I went back and played again asking the head Wizard dude if I had the right stuff and he gave me hints.
So. 1. Get you assignment from the Wizard. Look for clues in the assignment. 2. Go around and pick up things you think might complete the summoning recipe. 3. Present what you have to the Wizard. 4. If you have extra items that cannot be used the Wizard will tell you that. 5. If you have almost all of the items the Wizard will give you a clue as to what is still missing. 6. Once you have presented all of the correct items to the Wizard you will summon your assignment. 7. You will receive a new assignment. There are three assignments.
Hope this helps.
Wow, good job. I really liked it. It was great fun.
Kind of like Pet Battles in World or Warcraft.
Thanks
Once I figured out how to play the game it was a lot easier.
OFFENSE: 1. Select all you players by clicking on the player card and placing it on the playing field. 2. Once you have selected all of your players click on one of the players you have on the field to carry the ball. 3. Move your mouse around to pick a direction you want the ball carrier to take. A white arrow will show up offering different directions to run. 4. Finally. Press the big square 'PLAY' button on the right. 5. You may have some blue vials left. Ignore them, just choose all the characters you can.
DEFENSE: 1. Select all you players by clicking on the player card and placing it on the playing field. 2. Press the big square 'PLAY' button on the right.
Hope that helps.
I keep getting a javascript error when filling the gold thingy. I think this is a Unity problem not a game problem. Try to publish your game as a straight Unity executable rather than a WebGL game.
The game itself is very cool. I enjoyed what I could play of it.
@coatline You have the beginnings of a very nice RPG game. You could probably cut down on all of the conversation, but other than that it was good.
@vladimik You did a nice job with the game. It was surprisingly fun! The guy could move a bit faster but it was a very good time!
I was not able to download the file. I was taken to some weird advertisement screen that looked like some kind of Virus entry point. I immediately left.
The screen was too large to display whatever is on the bottom of the screen.
I could not play the game, sorry
@andrewbyte
It is not a bad game. The attack cycle is on a timer.
I picked up something but could not put i in the altar.
Had to use task manager to kill the game to exit.
@dexitti-midifrogs
I could not for the life of me figure out the way to play. I just saw some cards with some animals.
@zonoxx @fargred
I will say this. I played your game longer than anyone else's. To summon the Lord I got 69.43 percent. So close.
Your scoring algorithm is the bomb. The time you display the sigil for memorization and the time given to draw was spot on.
You did a tremendous job and I tip my programmers cap to you.
Thanks for an enjoyable 30 minutes.
BTW you are the only one I score 5 for all categories.
What kind of logic did you use to do the scoring
Not sure what the goal of the game was. I just started spamming everything in hopes something would happen. I played for about 4 minutes and finally gave up.
I could not read the documentation on the itch.io site because of the font you used. You may want to change that. Something functional and not just cool to look at.
Sorry, but I am not downloading any extra handlers in order to play your game. It really looked it could have been fun but I would prefer my configuration left alone.
I wish you luck
Not a bad game, but there are some things:
1. Upgrade graphics a bit 2. Find some background music. freesound.org has great stuff 3. I could not pick up more than one thing. Need an inventory 4. Got lost in the dungeon, need some kind of bread crumb code 5. The cooking thing seems to be an after thought
Thanks for the game.
@t-capony
Your graphics are top notch. There are several things you should consider
1. Background music to set the mood. freesound.org 2. Use the mouse to rotate the character and the 'W' key to move forward. Like Valheim and World of Warcraft 3. Your documentation needs to be a bit clearer.
Thanks for the game play.
@sozey What an exceptional game. So very well done. Kept my interest for longer than I wanted too. Going to play it again.
You can be proud of this work brother...
@elvnish and all the Developers
The art in the game was cool. The music a little over the top.
1. Change the controls to allow the player to move in the direction the player is pointing using the mouse and the 'W' key. Like Valheim, or WoW.
2. Mouse sensitivity is way too high.
3. Movement is too fast.
4. Need boundaries to keep player from wandering off.
You have a really good idea for a game, it just needs some work.
The sound and the music were very good. The game concept is excellent.
That being said, I could not see the place where the burger was being made. Also, once the item is picked it should AUTOMATICALLY close the scroll
Thanks for the fun play.
@avi What a well designed and thought out game. Never got past the rhythm section though.
I might try it later when I have more time to play.
@corecraft It looks like a very interesting game. Very complex. For a JAM it may be too complex and involved. I only played for a few minutes.
You have to remember that most people playing a JAM game want to see lots of games, and play lots of games so we only spend a few minutes playing.
This was a pretty good game. The spawn rate of the monsters was a bit quick for me
Thanks for the fun play
The game was fun, interesting concept summoning a pet to attack. It would be cool to summon multiple pets, for multiple enemies.
Thanks for the play
The play screen showed up in the upper right hand corner. It was way too dark for me to play.
Sorry brother
What a wonderful. Takes a lot of thought but I got through the first level.
Nicely done!!!
How are you processing your dictionary for related words. How did you build your relational dictionary? How large is your dictionary?
Tetris with round heads. Nice twist with the fighting.
Nothing to add, the game is very good.
Well. Not sure how to kill the first boss. Not even sure what was the first boss. Controls a bit too sensitive.
You should add a bit more documentation, perhaps a video of playing?
Buddy, you made a very cool game. I just loved it.
Thanks for the great game play. You really did a very nice job!!!
Wow, what a crazy game. Well done!
I really liked it.
This was a great game. Nicely done. Graphics were top notch.
The only thing are the controls. You need to fix it so whatever direction you are facing you walk in that way. Use the mouse to point the character in the correct direction not the WASD keys
Other than that, well done
I played it for a bit. Just not my kind of game. I was more curious than anything.
Thanks for the play.
The game looks like it could be fun if we had more time.
The graphics set off my UPS because my computer was drawing so much juice. Valheim does the same thing so you are in good company
I stopped playing after that.
What to do after selecting the items?
The game was excellent. Well done. I especially liked the keyboard game!
You could lose all the gabbing in between and just focus on the puzzles more.
All in all a very nice experience.
How to download the game to play.
It actually looks like a good game.
Too bad it was two player only
This looks to be a very good game. Maybe not for a Jam. We usually only spend 5 mins between DL, playing, and commenting. This game needs more time than that.
Damn!!! That was fun!!! Got a cramp in my finger from Goblin Summoning, but yeah. Good job!!
Thanks for the fun play.
Could never find the player. I tried several times but the player never materialized.
Sorry but I really could not play the game
EDIT: Tried again and realized the you had to use the entities on the bar
It was a lot more fun
Very good game. Well done. You could use a better bad guy pathing system rather than just passing through everything. A* algorithm maybe?
It took almost five minutes to download this game to play in a browser. That's not good. I understand because it is Unity and it takes up so much space.
I played for 2 mins, after that I just left the game.
You did a pretty good job with your game. Not sure what the end goal was
I didn't see any summoning, so I couldn't summon up a decent rating
I took a look at the source to see if I could compile it for Windows. It looks like I can. Maybe in week or so I'll cork out the steps and run the game.
I like your tilemap handler. Looks simple but functional
The game is very nice. Works very well. The menu however was kind of jumbled and difficult to use.
Thanks for the play, it is appreciated
The download version doesn't seem to work. The HTML version is in french it looks like.
I had to use task manager to kill the downloaded version
Not sure where the summoning was. Actually never saw any summoning. It was in 3D though so that is something.
Controls were laggy, and unresponsive. Could hardly move at all. Sorry man, but the game played rough
Nice job with the math, but no combos eh?
Thanks for the great play
Very well done game. It is a bit frustrating at times, and the packages come a little fast in the beginning. All in all it is a well programmed idea
@oleksunder The game graphics, sound, and music are good. The controls were way too sensitive
@quinn Graphics, and sound was good, but the game could have been a bit more challenging. Thanks for the play
@zgragselus Brother, I just loved your game. It was exceptional.
Could you share the math you used for throwing the package, as well as the physics for the box bouncing around. I know a lot of it is part of the physics in the object, but I am not sure the math is.
Again, just a great job.
Well, its not a bad game, but the controls were very clunky. It was also impossible to tell how close or how far away you were. You probably could have used controls like an Asteroids type game. I Godot 4 that kind of a controller is five lines of code.
But the graphics were good, the bird was great
Controls are just too difficult to use. After a few minutes it became so frustrating
Nicely done game, well programmed. I can see a little AI in there for the X's spawning and the brief case
You have a great game! It was such fun. Your physics are phenomenal!!
Good game, actually great game. Playability was excellent. Thanks for the great play
Latvia and Russian...
The idea of the packages building the character was excellent. The game play needs some work. The fighting graphics need a lot of work. Keep at it, add some polish to the game
The programming was good, the music was good. The game play was just a bit too twitch for me.
The music is good, the graphics were excellent. Why didn't you just add a player and have him walk around? It was a little awkward with moving the entire map to get somewhere.
Your idea is solid, but the actual game play was, tedious
I recognize the little guy from my game. You have a pretty big map, well done for all of the work making the map. I have no real advice, you did a great job. 2D TileMaps are great fun!
The programming of the game is excellent, it is just a bit too twitchy for me
Your game is like a tower defense game with hair on it. I couldn't find a lot of resources but you did a really good job. Very inspirational for ideas for game I could write. Thanks
It might have been great fun, except for the whole VR only thing.
Sorry bro, but the game would not run on my box. The music starts then it dies
Your game was excellent. well, programmed, easy to play, and fun as well. I can't add anything to your game pay, except to add more levels, different aliens, etc.
wow, this is a great game. well done. The only change I would make is to allow the worm to change directions whichever way the mouse is pointing
The game was confusing at first, then the more I played it it seemed to get a bit better. The music, sound effects and graphics were excellent
So, I hit 9 out of 10 oranges, 9 out of 10 apples, and 9 out of 10 grapefruit. I made four bottles of juice. I was hoping that would be enough to get me to level 2.
The game is fun, but, I wish it had more levels
The idea is very good, the graphics weren't too bad either. Thanks for the play
The graphics and music are good but why the shift and space key for up and down? Maybe just the mouse to navigate and the buttons for delivery.
The game wasn't bad. The fighting needs some work. The music was good, the dog animations are excellent.
Thanks for the play
Ok so. I got to the play screen, and no snail, just some abilities, and what looks like smoke coming out of the ground. I hit escape to leave the game and it would not let me out, had to use close window.
I'm sure everything is great but I could not play the game, or escape and leave.
This was just exceptional. Great music, great graphics, super idea, but, the controls are way too sensitive. The newest version of World of Warcraft implemented solo flying. It was so very well done. You should watch some videos on that and see how they handle the flying controls.
Thanks for the great play.
Yeah, the chair was hard to see at the bottom of the screen. It was a fun game, wish I had more time to spend on it.
Thanks for the play
That was great fun. I had a bit of a time in the beginning but then I figured it out. Thanks for the play, you did a good job considering the conditiions
Good game, yeah, red lights suck for me too now
you know, I almost didn't play this, but I did. I spent almost 40 minutes playing. I had 8 ships, and over $500,000 dollars.
I just didn't understand why I couldn't get the planets that did not have a direct route. I got it to work a couple of times, but most of the time I just could not get the route to work.
How do I do that?
By the way the graphics were exceptional, the music phenomenal, the game play was very very good
The game was really very good. Speed was good, concept was good. The only real criticism I have is that the right mouse button should be for dropping the babies as well
The game was programmed very well, works very smoothly. However, it does need some tweaking. The price for upgrades is very high. I also only stumbled upon using the arrow keys to move down the loading dock. I might have missed it in the documentation. Also, A and D key to move up and down the dock. Also an arrow on either side of the play window to move down the dock.
Game is good though, and I had fun playing it
game play is a bit rough but the graphics were good. A bigger gaming field would have been perfect
Good game play, actually excellent game play. Found that you can bunch up the old guys in the corners and along the edge to get big kills.
Thanks for the game play!
The game is great, but the only thing I would mention is that your collision boxes for your merchants and such are not being prioritized very well. Too many times I clicked on one thing and got another.
Other than that it was a good play
So I fed and watered 2 NPCs. Ran around until then leather on my shoes ran out.
So, mini-map, more NPCs, add a monster or two. But all in all it wasn't bad
I just have this to say. 1, 14, 9, 40.5. Thanks for the great play. I never did get back to the end of the street
So, I am not much of a simulator player, but I gave it a try. In a Jam it is usually better to try something quick and flashy. I might come back to this later and spend more time with the game. As for now, as a Jam submission it was a bit to cerebral for me.
I like your concept. If you cannot fire when you have the pizza then when you put it down you should be able to fire with the WASD setup. Maybe try that.
You have a solid game with a great idea. Good job on your game. Thanks for the game play. You could add a mini map and put more red doors in, that might be cool
Great game, but, my wife came in and told me she would take my speakers because of the irritating sound of the coin being picked up.
The game was excellent. The only thing is that you need to trap the mouse inside the game as I have two monitors and it was escaping the game play area.
It is a good game, great graphics, great music, the fog effect for the wind was very good
What a frustrating and really fun game. My eyeballs got bleary
I got an error running it as my browser will not allow any reads from my computer
I loved your game. I think he meant by instructive elements we didn't know where to drop the box, if we could pick up multiple boxes, we can't move forward of back, if you go to fast and hit a curb the box pops off. Stuff like that.
The game was superior though and the game play was just excellent. Thank you for a great play
You did an excellent job with this game. Thank you for the great play!
I will say this, out of the all the games I have played today, you have been by far the most addicting
It is a very well programmed game. Very involved.
Buddy, you did really good!! That was really fun. Thanks for the great play
The game was not bad at all. The idea is very good. The controls were very well done.
This was just a superior game. The only thing is quitting, I had to use task manager
It was not what I expected, pleasnatly so.
Never did see the basket, just pressed the button and got points.
The game was great. Well done, and programmed very well. I didn't deliver any packages as they were always across town. Perhaps allow for multiple pickups, multiple deliveries, extended time. Maybe?
The rocket controls are difficult at best. The idea is good, the sound and graphics but it was very difficult to play
It was pretty good. The placing of the packages was a bit awkward, but other than that the idea was great.
The graphics were just wonderful, the mood was excellent. Things seem a bit crowded though
Wow, just Wow!!! Well done guys. Superior game play, easy to understand controls. Friction was just perfect. Thanks for the great play
Overall pretty good, the space ship controls are too sensitive. Lower your rotation speed and that might help
Just an excellent game. Very well done. The best part was the pointing arrow after you picked up the package. Good job
Just an excellent. Well done. Good idea to increase timer when you pick up the pizza. Thanks for the great play!
can't download the file, something about scanning for viruses
What a good game. Very Well done. Thanks for enjoyable play
There is no executable, and I have worked with SDL2 before and it will generate an executable, I just didn't see yours.
I looked at the code and I see where you have the correct headers and such. Just compile, and zip up the dlls for SDL2.dll and SDL2_image.dll and send it on its way.
By the way, the music and graphics look pretty good
I got an error on a shader fragment. If you are using Vulkan for your engine then that could be a problem on older boxes like my.
On the other hand, gratz for trying to build your own engine, you are a better man than I am Gunga Din
Well done! Long walk to town. You did an excellent job. Never did find the guy to bring the grain to
Well done game, tough to figure out what I had to do, but it was pretty good. Thnaks
Had some trouble understanding if I chose the route, or it it was automatic. Not sure of the game goal. Had some trouble clicking on boxes in full screen
A very innovative try, well done. The graphics were interesting
cant get to the DL page brother...
Excellent job, Well done!!!
Just one suggestion, add using the right mouse button for the delivery.
good job!!!
Nice concept, I might take it and make a live game out of it
Well done, could use a few more monsters, a little more excitement, but it was good. Thanks
I am not sure what the game was, I quit after about 45 seconds.
Took to long for the mail boxes to show. Music gets a bit monotonous
On install started asking if I wanted to allow the install to make changes to my device. Sorry, I had a hard pass on that one.
The game is GREAT. Easy to get addicted to. Well done.
game is bugged. Went of the edge and had to use task manager to get out. Needs some work
Dude!!! Well done!! An excellent game!! Well programmed, well designed, simple graphics abnd sound.
Just a job well done. Thakn you for taking the time to code up this idea.
Sorry bro, wont run on my box. The idea is good, the graphics, but I couldn't play it
As soon as I started the game I said, "Woe, this looks like one of my Valheim builds!". Thanks for taking the tinme to make the game. It is an excellent start that could mean something really special
Game looks like great fun, too bad I can't run it.
Excellent game, everything about it is perfect. You did a great job. Not sure how to exit the game when I want to quit.
A very good game, but the timers could be l;ooked at. Also, how do you get to the next level
I made it to 77 seconds, then I stayed on the platform, the platform disappeared but I just floated in the water with the timer still running. Is that what they call and 'undocumented program feature'?JPCA-Avoid the Drown-0.2_20220408_053704.png
Excellent game concept, simple yet fun. I have a hard time with the game because I have always had trouble with the WASD key movement. My favorite movement interface is World of Warcraft, no keys, just mouse for the movement.
That is my only criticism, other than that, well done.
By the way, there is a Unity tutorial on how to code Warcraft like movement: https://youtu.be/526OvMqEk_M
you have made an excellent game, a real keeper. I usually delete the game I look at but yours I am going to keep and continue playing.
Thanks for then heads up of where you got your graphics from.
BTW, I still haven't found any anomalies!!!
This game is well done, very well done. You have an excellent interface, a well thought out story.
It's Infidel, meets Leisure Suit Larry. Infocom and Sierra Online.
Thank you so much for this wonderful experience.
What type of interface did you use in Unity? Did you use their UI Handler? Was it setup for 2D?
Just curious.
I liked the game a lot. The shooting by using the mouse to aim is excellent. Thanks for taking the time to make the game
Game controls are too seneitive, game goal not clear. Nice graphics though
Game is pretty good. Tried to gather and place in the monument a second time and it would not let me do that
Finally!!! Finally!!! Got to the second level!! What an exceptional game. You have done very well
Its not a bad game but the controls need a lot of work. The idea is excellent, and the play is excellent, just the controls are bad
So, the scenery was exceptional. Need obstacles on the road, a clear and defined goal, and got to be able to go much faster
I liked the graphics, the sound. There was no animation for your character, could not find anything, and not sure of the goal
Sounds like a good game, but it just sent me to a github. Are we supposed to compile it and play it?
Well Done!!! Nicely done! I really like it. Best game I ahve played so far!!
The concept is excellent, the play is good, but the game is no where near completed. Keep at it!!
The game was well rpogrammed and the format was excellent. Well done
Well done, a really good effort
Well written. good job, Thanks for the effort
Nice game, plaed flawlessly. Well done
Just an excellent game. Very innovative, well done
Game ran very well, just not quiote sure of the point of the game. add som monsters, more walls to your level. A little background music, and a definite goal.
Game was good though and ran flawlessly
Game works well. Too long to kill enemies, and especially the statues. You can trp the monsters so they dont mover and just shoo them
Game is unclear how to play. There are no real instructions. Could not get out of game without using task manager. Sorry brother
Game was unplayable. Locked up my computer. Not intuituive at all. Sorry, brother but has issues
Hitting the space bar did not pick up the hand greneade, but all in all a fun experience
Well done. Excellent game. Hard to play. Should take a look at the level generator and make it easier in the beginning and harder later on
LD58 — Collector (40)
Quit Stalin by Eugenik 2025-10-09T15:46:34Z ♥ 3
Wow, sorry bud but your game seems to have nothing to do with real collection or for that matter a collection game.
It is Unreal engine so it pretty much sucked every CPU and GPU cycle I had and my box is pretty beefy. It pulled so much juice that it set of my UPS.
So, I really never played your game because it try to kill my computer.
CollectAnts by EricNS 2025-10-09T15:38:35Z ♥ 0
So, I tried 3 times to play this game. All three times I had no idea what was necessary to play. After every defeat the game would no allow me to play again so I had to Alt-F4 out of the game.
I see others got it working, but I believe the reason you are not getting more reviews is: 1. The game is not intuitive enough to play. I know some of them made it through and played but how many didn't 2. Why haven't you exported it to play in a browser. Godot allows you to do that.
GOLD DUST by starduster 2025-10-09T14:35:48Z ♥ 0
The game is excellent. Not too easy and not too hard. The mechanics are good and the gold physics are excellent. Well done.
Collectorio by Tkap1 2025-10-09T14:11:08Z ♥ 2
I went through some of your source code and saw some calls to SDL. I see where you are using the OpenGL hook. How long have you been working on the engine and most importantly:
How did you get emscripten to work with SDL. Can you use the external libraries because I use SDL_mixer for the music. I loved programming in the SDL VS Studio environment but these game jams pretty much need the game playable in a browser window.
If you could throw any guidance my way it would be greatly appreciated.
By the way the game is awesome. Plays well, graphics simple yet effective, chill game. One of the few games in this builder genre that I was willing to play.
2D Plataformer Coin Collector by Zitt 2025-10-08T11:23:43Z ♥ 1
The game is excellent. Great for a platformer. When I scrolled out it made things easier.
It is a tough play. Thanks for the entry, you did good.
Cawlector by Bloodbane 2025-10-08T11:17:06Z ♥ 1
Game is good, really good. Nice game play, easy to go from one level to the next. Keys are good, right firing speed, can hold down the key to have continuous firing.
The only thing just wish the screen was bigger.
You did good.
LD 58: Loot Collector by tweekus 2025-10-08T11:05:42Z ♥ 1
Your game is excellent. A great start for something very special. Add some more levels, more objects, and you have yourself a really fun experience!
Piggybank goes forth by Flying Dog Fish 2025-10-08T11:01:03Z ♥ 1
The game is well done, don't see to many platformers in 3D. That being said, the way your camera worked made me sick to my stomach. I am sensitive to vertigo and the way the camera turned the entire background was tough on my head and stomach.
The pig is cool, the game play is cool. You did a very nice job.
Dropseed by azahara 2025-10-08T10:54:26Z ♥ 1
Good job on the game! Really good job. You did this with Phaser? How easy was it to use. The only suggestion would be to add a hot key to empty the bucket.
Your game has really endless possibilities. Get hit by lightning. Have a downpour. Have birds fly by.
WaveRush by MysticGames 2025-10-08T10:46:21Z ♥ 1
You did a nice job with the game. 3 Suggestions 1. Using the mouse to point where to shoot can get frustrating. You could try just shooting in the direction he is pointing. 2. Use the mouse to change direction of the player and use the 'W' key to move him forward. 3. Maybe a mini-map where everyone is
The game has good potential, you could have a swarm mode like vampire.io. Thanks for the game
The Antiquary by Bobap 2025-10-08T10:27:47Z ♥ 2
The game is very involved, but well done. You used Godot. What did you use for the interface? Th UI stuff, or something else?
DIGTIME! by Ansible 2025-10-08T10:21:22Z ♥ 2
Why is the game so small. I almost didn't play it. I did get it working and the game was pretty fun. I like the graphics as they were simple. Game play is simple, but man, make the screen bigger
Cold Side by Thierry 2025-10-08T09:46:57Z ♥ 1
The graphics are very good. HUD was excellent. A really good start for a interesting game
SPIRAL by Shram 2025-10-08T09:43:24Z ♥ 0
I played both versions. WASD didn't seem to work, mouse is a bit jumpy. After getting to the roof I exited the game. Sorry bro but once the controls don't work right away I usually bail
Reboot Göran by antax02 2025-10-08T09:37:21Z ♥ 2
The game is programmed very well and was fun to play, but: 1. The controls are very sluggish, not responsive enough. 2. Using the mouse for the direction of the ship travels is tedious. The A and D as well as the arrow keys might have been better.
The arrow pointing the way was excellent!
Crumbled Legs by oxbuddulaj 2025-10-07T21:47:14Z ♥ 1
Your texturing of the walls was good. Gameplay is kinda sketchy. I tried three times and I got stuck all three times.
Not sure why we need to jump but it became frustrating
The Collector by Kazuren 2025-10-07T21:41:13Z ♥ 2
Game was good, fun. Had that leisure suit larry feel
Snake Tale by Akuta Zehy 2025-10-07T14:29:22Z ♥ 1
You did a nice job using simple graphics and sounds to make the game interesting and fun. Thanks for the game play.
Cupcake Collector by BalimaarTheBassFish 2025-10-07T14:22:04Z ♥ 2
You did a really nice job with the game. Godot makes platformers really easy to build. There is a way to use a global scene manager that has a level id like 'Level1' and then a preload for the level:
extends Node
var SM_CurrentLevel = 1
var SM_LevelScenes = { "Level1": preload("res://Level1.tscn"), "Level2": preload("res://Level2.tscn"), "Level3": preload("res://Level3.tscn"), "Level4": preload("res://Level2.tscn"), "Level5": preload("res://Level1.tscn"), "Level6": preload("res://main.tscn"), "Level7": preload("res://Level1.tscn"), "Level8": preload("res://Level2.tscn"), "Level9": preload("res://Level3.tscn"), "Level10": preload("res://Level3.tscn"), }
Then in the code where you load the next scene:
func ProcessNextLevel() -> void: var Level = "Level" + str(SceneManager.SM_CurrentLevel) get_tree().change_scene_to_packed(SceneManager.SM_LevelScenes[Level]) SceneManager.SM_CurrentLevel += 1 if SceneManager.SM_CurrentLevel > 10: get_tree().quit()
It worked like a champ
GLÜBOP by kristinamay 2025-10-07T14:07:22Z ♥ 1
Sorry brother but when you have to fight the documentation and then the in game help is written in scribble then I just couldn't play the game.
There are hundreds of games to play and the average player spends maybe 10 minutes tops playing a game. The minute I have to start messing with the documentation of the controls then I move on.
Bail-out by kazetheroth 2025-10-07T14:01:35Z ♥ 1
My virus scanner sent up a red flag for your software and the web version locks up
Undead Conundrum by masterofgiraffe 2025-10-07T13:55:37Z ♥ 1
I really liked the game!. That being said, the music is not conducive to allowing one to think their way through a level. Also, the small explanation in the beginning could use some work. When you have to figure out how the game works as well as trying to get through a puzzle, well it makes it tough
But your concept is great, your implementation is excellent. It was fun
DiceKeeper by AQtun 2025-10-07T13:26:41Z ♥ 1
The game was fun to play. The top of the screen continually got in the way of seeing all of the dice. This is like Yahtzee without the score card and you can repeat the same score type.
Nice job.
For The Hoard! by pro4 2025-10-07T13:12:14Z ♥ 1
That was just an excellent play. Godot 4.5 and a tile map with some great graphics and you made it happen. Good job brother!
Pac a Job by JoaoG 2025-10-07T12:27:32Z ♥ 1
The game is fun. The controls need some work and the movement of the character needs work. Other than that for a jam you did a great job
Aster by fueki 2025-10-07T12:23:41Z ♥ 0
The game is very good. Just a bit too much talking. More game play, less novella
Hoist the Sales! by Th0re 2025-10-07T12:11:35Z ♥ 0
Game was way too hard to play. The controls were over sensitive to the point of making game play irritating.
I played for 30 seconds and just stopped.
Haven's Lake by Flying Butter Studio 2025-10-07T11:50:27Z ♥ 1
Not enough stars for your game brother. I almost didn't play it but then I downloaded it and I am glad I did. You did just a superior job. I played your wonderful game to the very end and I NEVER do that. Your concept and the way you implemented it was absolutely perfect
Thank you for such a wonderful 30 minutes of game play.
You have proven that fancy graphics and special effects are not necessary to make a game fun!
Ammonite Hunter by FrozenDude 2025-10-07T10:59:37Z ♥ 1
Buddy, you knocked it out of the park. What a great game! Dig Dug with a pick axe! Just a couple of suggestions: 1. Add the left mouse button for the pick axe as well. 2. There is a small bug, after you clear a tile the game still thinks the tile is there 3. Is there a way to go up because the jump was not enough, unless we are supposed to dig in a stair step manner.
Anyway, good on you, your game is great, with a little work it could be something special. Did you do the little miner guy or did you find him somewhere else?
Gold Grabber by F2_ 2025-10-06T23:15:28Z ♥ 1
This is a great game. Is there only 1 level?
Artifact Hunter by Jhonny111 2025-10-06T23:08:15Z ♥ 0
The idea for the game is excellent. The graphics were good. It is extremely difficult to kill another ship, at least for me it was.
The game is a very good beginning for something nice.
Space Cleanup by MasterOktagon 2025-10-06T22:59:58Z ♥ 1
Games good bro, but. 1. Ship controls are not responsive enough, need to start moving in another direction quicker 2. Add the arrow keys to move as well so we can use both hands 3. Add the left mouse button for the tractor beam.
You did good, yours is the first game that was decent
Dungeon Depot by Isaac 2025-10-06T22:54:06Z ♥ 0
My system blocked you Download.
Teeth Taker by Cthulhu5227 2025-10-06T22:52:08Z ♥ 3
You have a really good idea for a game. You lost me with the matching stuff. Just keep it simple where you go in and get the teeth dodging the parents. It got locked up on some match thing and I could not leave
The Soul Collector by phanopera 2025-10-06T22:47:58Z ♥ 1
Sorry bro, but you sucked so much GPU you set off my UPS. You need to set the frame rate to 60 not let run as fast as possible. That is what causes the GPU to be over worked
Catch a Critter by mackelio 2025-10-06T22:42:45Z ♥ 1
You followed the theme, the graphics were nice, the music was good, interface worked well. You did good
MelodyWalker by HEGRIGORII 2025-10-06T22:39:27Z ♥ 3
The music was nice
Energy Rush by Stefan B. 2025-10-06T22:35:35Z ♥ 0
The game was virtually impossible to play. Controls were laggy, I tried at least 10 times to play and never got anything accomplished
The Bunker by Colm Cummins 2025-10-06T22:30:19Z ♥ 2
All you links are broken
30 Seconds Till Winter by RazerLazer 2025-10-06T22:29:13Z ♥ 0
Link is broken