locksmitharmy 2024-04-15 21:44
2 things...
1, I wanna download this...
2, I want more of this
can you help?
Foon → Ludum Dare Explorer → LD55 → Phantom Escape
By s1l3jamal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 432 | 3.70 | 24 | |
| Fun | 429 | 3.61 | 23 | |
| Innovation | 340 | 3.63 | 24 | |
| Theme | 230 | 4.11 | 24 | |
| Humor | 578 | 3.02 | 21 | |
| Mood | 612 | 3.52 | 23 |
2 things...
1, I wanna download this...
2, I want more of this
can you help?
A very clean experience, well done! The first section of the game was a bit of a hurdle since I didn't understand to read the book to get a spirit, then it was a bit tedious running back and forth to find the right lever, but all-in-all a good experience. Definitely felt like I wanted phantom 2 for the timed door in the middle but I made it past. Ran into a bug where both of the guards would catch me and I'd get sent back to jail again after a short delay while in the cell, but otherwise fairly bug-free!
Great game, clean mechanics. Not very easy a bit to think about but also not very hard. Very pleasant gameplay. I found 1 bug where the guards can spot you when you are inside your own jail but other than that i haven't found any bugs and i would like to see more.
Capture_%23.PNG Nice textures and models, the experience is nice, although I've encountered a bug where a guard is stuck in a position, well-thought gameplay, I like how you can throow your sould out of your body, very creative.
This is very good - want sound to bring this environment to life! Shame the phantom didn't last a tiny bit longer and you got a chance to flip a couple of switches at a time and listen out for a door swinging open. I've always liked the 'avoid the guards' visibility cones puzzles and this is well done - only noticed the main bugs around guard vision: still being in the cell and being put 'back in' twice in a row in quick succession, then seeing through the timed door when it was closed. I think it's just if you're in the guard's sight at all it triggers that.
This is a really clean game and experience. I really like the use of the theme, it's original and well done ! All the info are kinda hard to have because the info panels only appear if you stay in the right spot and it could be a bit tedious, that's why i had a hard time finding what i could interact with. In the end this a great game and a great experience !
Congrats :clap:
Good game, like this art and animations!
Interesting way to do with the idea I wish the concept was played with more.
I had a lot of fun breaking the game because of Marry screwing with the ai a lot, maybe see what other level layouts you could pull off through distractions
@s1l3jamal
What an excellent concept. The spirits have the run of the prison to help you escape. Very very innovative!!
Well done. I tried to play full screen, yeah, that didn't work
So difficult for me. But it's good stealth puzzle
Cool stealth game, not a lot of these so I'm glad you made something pretty unique! I found it a little hard to understand what was interactable; maybe some kind of highlight on things you can interact with would help a lot. The phantom abilities are cool, and you could definitely add more abilities if you wanted to expand the prison escape idea. I also ran into the same bug others saw, of being detected twice, for what it's worth. Really great entry!
Very imaginative! I'm sorry there's no background music, I think it could have added to the atmosphere! I liked it!
Interesting idea, great graphics (you download it as assets, or what is the reason you didn't allow the ratings for it? :). Nevertheless, there are few points which could be improved, but I beleave you already know about them: * the enemy can see through the wall and you can be cought through the wall * sound effects and music would improve the game a lot * I like the perspective, but maybe the camera movement could be bit more stable, but thats only my taste
Overall great game for a game jam, a lot of work has been done :)
Visuals were great, controls were solid, figuring out which switch opened your gate was just just trial and error and bt consequence I opened a couple other cells that allowed me to hide from the first guard's routine. After that the timed puzzle with the 2 guards felt more dynamic and the distraction spirit made the game fun. Then it ended. I'd like to see more of it. Well done!
Man this is a neat idea. I've always loved that gimmick in games where your character is stuck and they have to remotely control something to escape (like take off their head/a lib or use a remote device). Definitely pairs really well with stealth. Great job!