as an avid danmakufu player, I got a lot to critique about the game
Gameplay is eh, using the various shots is negligable at best, OP at worst. once you got a type going, you barely need to do much since enemies have such little hp. Drawing as a mechanic is hard to do once you have to actually dodge things, so I think that needs to be addressed.. In fact, the gameplay wouldn't be impacted too much *without* the summoning mechanic and be your average shmump.
shotgunning using fire decimates both of the bosses in a few seconds. Really needs balancing.
art for the characters is neat, though the enemies looking same-ey is not exactly the best when the game needs you to focus on dodging bullets and analyzing the best element to use.
and bullet design... for the player it would be appreciated to reduce the opacity of player shots, I can barely see the enemy shots with that speaking of the enemy shots, THEY ARE JUST THE SAME AS THE PLAYER'S, which is worse to see wether or not the bullets you have are yours or the enemy's.
I feel like this game needs a bit more baked in the oven