Interesting way to do with the idea I wish the concept was played with more.
I had a lot of fun breaking the game because of Marry screwing with the ai a lot, maybe see what other level layouts you could pull off through distractions
as an avid danmakufu player, I got a lot to critique about the game
Gameplay is eh, using the various shots is negligable at best, OP at worst. once you got a type going, you barely need to do much since enemies have such little hp. Drawing as a mechanic is hard to do once you have to actually dodge things, so I think that needs to be addressed.. In fact, the gameplay wouldn't be impacted too much *without* the summoning mechanic and be your average shmump.
shotgunning using fire decimates both of the bosses in a few seconds. Really needs balancing.
art for the characters is neat, though the enemies looking same-ey is not exactly the best when the game needs you to focus on dodging bullets and analyzing the best element to use.
and bullet design... for the player it would be appreciated to reduce the opacity of player shots, I can barely see the enemy shots with that speaking of the enemy shots, THEY ARE JUST THE SAME AS THE PLAYER'S, which is worse to see wether or not the bullets you have are yours or the enemy's.
I feel like this game needs a bit more baked in the oven
Enjoyed the gameplay! it's slow at first but I've been scrambling as the enemies started picking up. clicking on the summoning circles felt a bit clunky for me, I was clicking on nothing I thought I was clicking on one. Maybe an indicator like maybe have the row glow when you cursor is in the right place
just finished the game and I really love the idea and concept!
Dice battlers remind me a bit of Armello, and I had a lot of fun strategizing around the dice faces
although I do have a gripe with the use of the theme, it feels shoehorned in. The enemy summoning people to fight you can be said as flavoring but the rest of the mechanics don't give me the summoning feel at all. Feels more akin to GMTK 2022's theme of "roll off the dice" if you get what I'm saying.
Negativity aside, I would love you fleshing this out further into a full game!
seconding Dedos' opinion on this one. I really love the concept there, going for the time loop thing with games like minit. It just gets frustrating to play after a while, I just wish that the maze is a bit easier to navigate
Also it's hard to perceive depth with the "fireball" projectiles. I keep hitting them all the time and I'm unsure how to even dodge them
LD55 — Summoning (20)
THE SALMONING by pataya 2024-04-22T11:25:04Z ♥ 1
Fish go brrr, really funny game concept, I love trying to mess with the fish
though the panning is a bit slow, wish it could be faster
Tower of Oz by Bastillas 2024-04-21T07:52:17Z ♥ 1
rewarding as well as an interesting take on the platformer genre! I want to see more of this someday
Raising the Bread by ZuhairGhias 2024-04-21T07:29:57Z ♥ 2
Man, the art for this one is amazing! love the idea of summoning allies in a beat em up and this one's short and sweet!
The Cultivator’s Conjuring Compendium by thormoth 2024-04-21T07:11:43Z ♥ 3
Don't you just love playing slay the spire but with plants?
JKJK but it's a neat little game on the jam, I thoroughly enjoyed the wizard's quips
Phantom Escape by S1l3Jamal 2024-04-21T06:48:05Z ♥ 1
Interesting way to do with the idea I wish the concept was played with more.
I had a lot of fun breaking the game because of Marry screwing with the ai a lot, maybe see what other level layouts you could pull off through distractions
Split-Decision by ColeSlaughter 2024-04-19T13:07:20Z ♥ 3
Visuals and gameplay are amazing! I still have 0 idea how the splitting mechanic relates to summoning though
Battle of the Serifs by CamD67 2024-04-19T11:20:17Z ♥ 1
A loveletter to graphic designers everywhere
jokes aside, I like the idea, reminds me of an old flashgame where you summon elephants
Sorry, I can't come to the summoning today by Malte Hedenstrom 2024-04-19T11:13:45Z ♥ 3
Lmao, I think there is a bug regarding picking up the power ups, I seem to be able to get multiple of them and run around at the speed of sound
regardless, flawless idea! I love the idea of cthulu not wanting to be summoned, it's hilarious
Veiled Ocean: Echoes of Nautical Grief by WiredOverload 2024-04-19T10:44:31Z ♥ 1
as an avid danmakufu player, I got a lot to critique about the game
Gameplay is eh, using the various shots is negligable at best, OP at worst. once you got a type going, you barely need to do much since enemies have such little hp. Drawing as a mechanic is hard to do once you have to actually dodge things, so I think that needs to be addressed.. In fact, the gameplay wouldn't be impacted too much *without* the summoning mechanic and be your average shmump.
shotgunning using fire decimates both of the bosses in a few seconds. Really needs balancing.
art for the characters is neat, though the enemies looking same-ey is not exactly the best when the game needs you to focus on dodging bullets and analyzing the best element to use.
and bullet design... for the player it would be appreciated to reduce the opacity of player shots, I can barely see the enemy shots with that speaking of the enemy shots, THEY ARE JUST THE SAME AS THE PLAYER'S, which is worse to see wether or not the bullets you have are yours or the enemy's.
I feel like this game needs a bit more baked in the oven
Wrath of Elements by Artemy Zen 2024-04-19T10:21:39Z ♥ 1
Enjoyed the gameplay! it's slow at first but I've been scrambling as the enemies started picking up. clicking on the summoning circles felt a bit clunky for me, I was clicking on nothing I thought I was clicking on one. Maybe an indicator like maybe have the row glow when you cursor is in the right place
Totem Breakout by denilseven 2024-04-19T10:06:21Z ♥ 3
Really love the idea of fighting with your summon!
Fall of the Ritual by davidkbd 2024-04-19T09:52:14Z ♥ 3
Interesting take on the genre! Really liked how you played around the idea of sacrificing with summoning
Ratastrophe by NaPlz98 2024-04-19T09:23:22Z ♥ 2
Funny cat game
I love the animations you put on this
SummonInn by Daxic 2024-04-19T08:47:38Z ♥ 1
just finished the game and I really love the idea and concept!
Dice battlers remind me a bit of Armello, and I had a lot of fun strategizing around the dice faces
although I do have a gripe with the use of the theme, it feels shoehorned in. The enemy summoning people to fight you can be said as flavoring but the rest of the mechanics don't give me the summoning feel at all. Feels more akin to GMTK 2022's theme of "roll off the dice" if you get what I'm saying.
Negativity aside, I would love you fleshing this out further into a full game!
Call The Right One by MonroeLabs 2024-04-19T08:05:23Z ♥ 1
Short but sweet puzzle
also funny bug: you can move after winning the game, so I can start one of the game overs and the entities I summon also beat them up hahaha
Worst Day in Hell by Local Minimum 2024-04-16T14:04:15Z ♥ 0
seconding Dedos' opinion on this one. I really love the concept there, going for the time loop thing with games like minit. It just gets frustrating to play after a while, I just wish that the maze is a bit easier to navigate
Also it's hard to perceive depth with the "fireball" projectiles. I keep hitting them all the time and I'm unsure how to even dodge them
What The Duck? by purplexy 2024-04-16T13:30:38Z ♥ 4
BONUS DUCKS
The Wizard Wizard by BoroBoro 2024-04-16T06:43:01Z ♥ 0
man, the wizard battle from adventure time was a lot more different from what I imagined
FantasyFootball by ScurvyStevon 2024-04-16T06:35:24Z ♥ 2
Never thought I'd see football and autochess together
Great job!
FRIED AWAY by Kyrios 2024-04-16T02:22:29Z ♥ 2
Really love this one! Buggy as it is, I love the take on the genre