Mobius by Jerem Watts 2024-05-03T22:24:19Z ♥ 1
Very cool, it's just that these quiet and torturous atmospheres are not really my thing (I played it windowed to lose a bit of immersion lol). It's good that you guys stated very clearly on the game's page that it gets dark. I managed to beat it, but didn't understand much of the story (why stuff was happening) with the 10 or so tapes I got.
Anyways, this is looking good π― and I know that there are people who enjoy this style lots. It'd be neat if you guys patched in some updates to polish things up a bit further.
LD58 — Collector (11)
Rocket Adventure by guoboism 2025-10-24T15:38:06Z ♥ 3
This is great!!! I really had a blast playing it πΈ I enjoy this art style so much, and the colors here fit so well @fivecyclops Thank you for recommending this gem on your post! Great job on making this game π― rocket-adventure.png
Antlector by ZombieWalrus 2025-10-09T14:51:01Z ♥ 2
Phew, the roach boss is a challenge. After a few attempts, I managed to beat it like this: roach.GIF The mechanics are a little confusing at first but very interesting. Good job team! :D
Staying Alone by ChiFu 2025-10-09T14:14:21Z ♥ 0
The level of polish here is off the charts! Amazing visual style and the details are much appreciated I played it a couple of times looking for different endings, but only got the "Not enough items" ending and the normal where you collect every item. **Has anyone managed to interact with that tree on part 2?** I've even tested staying in the room for a few minutes when it tells you to "rest up" but doesn't look like anything special happened IDK, I'm probably overthinking it XD Maybe I just have to think a bit more about the main story Great game mate! Cheers
Lunar Burden by Iluvatar 2025-10-09T13:33:08Z ♥ 1
It's amazing how you did so much worldbuilding in a single scene! Enjoyable to play and easy to digest, but still leaves you wondering about the rules of this world. A stellar job especially considering your limited time on this jam π (SPOILER: ~~the raven is my fav character k~~)
Squish ! by Starlex3000 2025-10-08T21:25:49Z ♥ 1
The art style on this is so joyful! πΈ The gameplay is neat also, but it felt a little inconsistent at times. I played for a little more than half an hour but couldn't figure out how to set up the slimes on their stations properly and manage resources, but you guys can always update it later so no problem Good job on the submission!
Beaver Bailiff by dr-braur 2025-10-08T14:26:11Z ♥ 2
So cool that you guys pulled a tower defense for the jam :D The gameplay loop is very nice. More variety for towers and monster behavior would spice things up but this is a solid base. And the art style is killing it! Well drawn sprites + the added perspective makes it so cinematic to build an entire wall of towers and watch the monsters raiding (and falling) at night. Here's my building placements by day 10, managed to lose just one house besides the one from the starting cutscene -- guess I got kinda lucky with the first spawn locations being close to each other: beaver_000.png
Larry the Lizard Wizard by CGraen 2025-10-08T13:42:49Z ♥ 1
Very nice π¦ As others mentioned, there could be some ways to display information like a popup when you get a red lizard sawing "+FIRE CHANCE", depth indicator and maybe how many geckos are in the level? I didn't find any until the 3rd layer and thought they weren't spawning, and the rat's bullets could be larger, but I'm just nitpicking at this point XD This is a cool idea for a roguelike and fits the theme well. Good job team :D
Galactic Data Collector by Gat 2025-10-08T12:19:15Z ♥ 1
This is so immersive!! It's really cool discovering the different alien designs. At first when I saw that their species was listed on their card I was a little bummed that you wouldn't have to recognize them based on their appearance, but then I realized that that info could be wrong too XD Now, IDK if this is a π, but sometimes they wouldn't hand me the card with name, ID and seal, and almost every time this happened there would be a discrepancy, but I'm not sure if there's a way to report this missing card (playing on the itch.io web build) That aside, this is a really nice game with solid mechanics :) Thx for submitting!!
Octrobat by Koolruz 2025-10-07T20:05:14Z ♥ 3
Super cool!! I played the jam version and the rearranged version after a break, and it has a much more natural level progression. But on both versions I got stuck at this level, I don't know how to get enough momentum to go back from that crab (well at least I got that nice wall jump tech heh) octrobat-tech.GIF Skill issue aside, you did a great job here! I bet the speedruns will go crazy with movement as smooth as this, it's so polished!!
Blossom Fox by Patatje 2025-10-07T16:39:23Z ♥ 3
Yo, the mechanics here are great! Jumping even has that high-risk high-reward aspect as you go faster than walking and cover more area for eating, but also has a higher chance of landing on a bee by accident. Very solid gameplay and cute artstyle. My recommendation for post-jam updates would be adding a few visual effects for eating and getting stung, and some way to tell the player to press A/D mid-air for using the claws. π: Sometimes you get stuck/go below the ground when landing on the edge of the screen. Hope this helps π I've got to the 4th ending
Boarder by Brandsma 2025-10-07T16:04:53Z ♥ 1
Nice game!! I especially like how "zoomy" the player is (talking about the dash and movement speed), the only thing getting in the way of the movement are some of the level hitboxes as others mentioned. For Unity builds on the web I'd recommend you guys check out this WebGL template, I've used it a few times and it's very clean: https://seansleblanc.itch.io/better-minimal-webgl-template