Buccaneers' Bounty by Swen 2023-05-01T21:53:21Z
The game feels okay. Nothing much to add I'm afraid!
Foon → Ludum Dare Explorer → Users → ThomasVenner
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | WIP (actual game name) | jam | 572 | 3.57 | 3.59 | 3.48 | 2.98 | 3.16 | 3.24 |
| 2023 | 53 | Delivery | 👥 | Terminal Mayhem | jam | 949 | 3.21 | 2.92 | 3.63 | 4.38 | 2.88 | 3.16 |
The game feels okay. Nothing much to add I'm afraid!
Really fun! I've always wanted to drop babies from the sky. The controls feels really good too
Fun and challenging. I really like the transition between levels
I feel that the game is missing a bit of feedback when extracting metal. You get how to gain metal by trial and error, but I don't really understand what is happening
The penalties are a bit too punishing comparing to the reward you get when delivering a package. Balancing between going faster for fun, or going slow to be safe feels like we are getting the worse of both worlds unfortunately. A little bit of tweeking on the steering (making it a bit steeper maybe) would make the game more enjoyable :)
Can't go wrong with Synty's assets! And thamk you for the discovery, I didn't know about MalberS Animations, their assets fit really well with the rest
Although, I got stuck with a plate in my mouth when the workers didn't want any eggs. I was forced to lose my temper to continue
Edit: Press G to drop the plate, but I missed it the first time
I got stuck after the ~ Behold! Eggs! dialog :( I'll come to it later if it gets fixed
Thank you all for the feedback. Unfortunately we won't have time to add anything in the game before the Jam ends. But I've added a small gif to demonstrate how the controls work, and made it a little more verbose as well
I want to reiterate that the game is meant to be hard and chaotic. There is a scoring feature based on the points you earned, and to no surprise, you can get some stars even with a negative score in the last level ;)
Really hard to understand at first because the graphics are not readable enough in my opinion, but once you get into it, the game is actually quite fun
I love the pixel art style! However, the box dragging being this slow gets a bit frustrating
I like that you did a real introduction scene, with voices and everything. Unfortunately, I lost in the first fight, and didn't have the courage to go through the all introduction again, a skip button would have been nice.
Being used to this kind of fight, it felt a bit weird, having to click somewhere is the UI to select the "move" option doesn't feel intuitive for me (also the icon was not helping)
Very fun game, the theme is well respected and well executed. I liked the general coherency in the graphics, everything is simple but fit well together.
Just a few notes that could make it even better: - The game feels to easy - Having a shortcut with the number keys to summon the units could be cool - You can go to the next level without taking the bonus, could be nice to prevent that
Enjoy!
Nice concept, actually quite like on our! I like the 2D/3D combination and the character is super cute! The physics seems a bit off, gravity may just be a bit low, and the SFX are a tad to loud
Overall a nice experience :)
Fun concept and nice take on the theme. The only thing I would say is the movement feels a bit off with the player's inertia, feels like he's walking on ice
The art and sound are cool, but I really don't understand the point of the game. Is it just a loop of playing your 5 cards?
Also I don't see where is the "Summoning" theme here
Concept could be fun, but I feel the game is lacking some polish. The controls are terrible too (a 3 keys combo to return to the menu really?)
Unfortunately, the game feels too linear, you literally just have to press D and 1, 2, 3. I'm not much into narrative games, but with some more work on the gameplay and the lore, it could be something viable for those interested