Foon → Ludum Dare Explorer → Users → Hammerer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Error: Emotion Not Found | jam | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 4.00 | 1.00 | |||
| 2024 | 55 | Summoning | 👥 | Get Away Your Pitchforks from My Oak! | jam | 417 | 3.71 | 3.45 | 3.60 | 4.20 | 4.05 | 3.50 | 2.81 | 3.34 |
How great is his spell reading! I get high from the main character!) And in general, not a bad Sokoban for speed. Then it would be nice to add different effects, and falling objects. because towards the end it becomes difficult to move crates, especially since pentagrams for some reason usually appear in corners that crates can't get out of)
Really liked the realization of graphics and animations! Everything is so lively! You were an example for us during development, as we came up with similar mechanics, only we don't summon bats, but battle stumps and bushes from skeletal arms XD. I found it a bit hard to memorize the spell patterns, maybe if you did like we did - added lines to the diagrams and linked by associations with the summoning item - it would be easier and more fun to play. But in any case - good job! :)
Ooh, and we also have an evil sorcerer (actually a legendary Slavic folklore character fighting off peasants) :) I really liked the depth of elaboration of the game. It's very cool! (There's even a tutorial 🤩). The game feels well polished
I really enjoyed the mechanics of it! It was interesting to calculate reflection angles and other things to gather more energy. I would suggest making it so that the player can see the trajectory of a future jump. This mechanic would have added more fanfare. Also, it wasn't entirely clear to me why I was losing. I wish it was clearer in the game itself. It was interesting! :)
It's a good idea! I love it! It's a pity you couldn't program it :)
Great! Graphics for 10 mobile clamshells out of 10) Mechanics are not enough, but it was fun)
I really liked the book, even if it was generated by a neural network) The disadvantage is that it is very inconvenient to call the drawing panel, and that it blocks the view.
I really liked the mechanic of taking health away from yourself to summon someone, and then giving it back to get your health back. It can be developed very cool. On the downside - the pace of the game is painfully slow, and it's not convenient to call back bugs
Unexpectedly a very smart game for such cute graphics) I liked it!
It's a cute game with humor. I enjoyed it. And I closed all the endings :)
@sniffbl4 Yep, the forest of hands is a killer tactic :D
@binaryspark, the bouncy wolf is the favorite of our whole team :) Thanks for the feedback!
@roman-dubrovin спасибо! Наш композитор очень старался, получилась задорная мелодия со славянскими мотивами :)
@lachlan-james Thank you so much for your constructive criticism! It's very valuable for us! And I will definitely play your game, I'm interested in it :)
@dimesto52 thanks for the advice! We will definitely think about how to give feedback when enemies take damage. And we will give feedback when a player takes damage.
@haayaargh thanks for the feedback! Yes, we have also paid attention to this, and we are preparing an update that should solve this problem in gameplay. We plan to make it possible for the player to put pentagrams on the ground, from which certain creatures will be regularly produced. It will be the type of buildings that will produce units. What do you think about it? :)
@mateusboga, thanks for the detailed feedback! Yes, we will definitely take it into account, and we already are 😅 in the "post-jam" version 🙂
@kitagav he developed the entire game live, recording is available. It's hard to believe that all this was done in two days, but it's a fact!)
After 50 attempts, I managed to carry the table. It's too hardcore! Try next time so that the player can bring 50 items in one attempt, but so that he is interested. (if anything, I'm just an observer in this LD))
And the graphics are awesome :3
Unfortunately, everything did not go according to plan, the game did not work properly. I'll finish it, but later. I didn't vote for anyone, so it's fair (I think so). Please forgive me for this situation >__<'