FoonLudum Dare ExplorerUsers → Hammerer

Hammerer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsError: Emotion Not Foundjam1.001.001.001.001.004.001.00
202455Summoning👥Get Away Your Pitchforks from My Oak!jam4173.713.453.604.204.053.502.813.34

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Hammerer

LD55 — Summoning

Slimeleon by icxon 2024-04-16T21:05:25Z

The spell drawing mechanics are just bomb! Great light effects! We have a similar mechanics implemented in our game too, but we made drawing spells through the spell panel. Thanks for the source code! Hopefully I'll get your spell secret out of it someday:)

Unpacking Armageddon by notnasiul 2024-04-27T19:59:29Z

How great is his spell reading! I get high from the main character!) And in general, not a bad Sokoban for speed. Then it would be nice to add different effects, and falling objects. because towards the end it becomes difficult to move crates, especially since pentagrams for some reason usually appear in corners that crates can't get out of)

Boiled Hell by Mortith 2024-04-16T21:36:24Z

Really liked the realization of graphics and animations! Everything is so lively! You were an example for us during development, as we came up with similar mechanics, only we don't summon bats, but battle stumps and bushes from skeletal arms XD. I found it a bit hard to memorize the spell patterns, maybe if you did like we did - added lines to the diagrams and linked by associations with the summoning item - it would be easier and more fun to play. But in any case - good job! :)

Combirunes by DreamTeck 2024-04-16T14:45:21Z

Ooh, and we also have an evil sorcerer (actually a legendary Slavic folklore character fighting off peasants) :) I really liked the depth of elaboration of the game. It's very cool! (There's even a tutorial 🤩). The game feels well polished

Tiny Terror: Cradle of Souls by byazzle 2024-04-17T05:54:11Z

I really enjoyed the mechanics of it! It was interesting to calculate reflection angles and other things to gather more energy. I would suggest making it so that the player can see the trajectory of a future jump. This mechanic would have added more fanfare. Also, it wasn't entirely clear to me why I was losing. I wish it was clearer in the game itself. It was interesting! :)

Summoning Detective by hamsel 2024-04-17T13:39:16Z

It's a good idea! I love it! It's a pity you couldn't program it :)

-Phonebook of Dragon-ヤクザ電話帳 by AegisFate 2024-04-22T21:54:34Z

Great! Graphics for 10 mobile clamshells out of 10) Mechanics are not enough, but it was fun)

SUPER SUMMONBALL ARENA by stefans 2024-04-22T21:41:40Z

I really liked the book, even if it was generated by a neural network) The disadvantage is that it is very inconvenient to call the drawing panel, and that it blocks the view.

Bugs VS Bugs by AweSkyBear 2024-04-18T08:38:03Z

I really liked the mechanic of taking health away from yourself to summon someone, and then giving it back to get your health back. It can be developed very cool. On the downside - the pace of the game is painfully slow, and it's not convenient to call back bugs

The Bread Soceress Panini! by Aly Name 2024-04-22T22:07:12Z

Unexpectedly a very smart game for such cute graphics) I liked it!

God's Apprentice by Kimday 2024-04-18T08:54:09Z

It's a cute game with humor. I enjoyed it. And I closed all the endings :)

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-16T21:12:50Z

@sniffbl4 Yep, the forest of hands is a killer tactic :D

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-16T21:16:55Z

@binaryspark, the bouncy wolf is the favorite of our whole team :) Thanks for the feedback!

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-17T10:46:17Z

@roman-dubrovin спасибо! Наш композитор очень старался, получилась задорная мелодия со славянскими мотивами :)

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-18T09:29:52Z

@lachlan-james Thank you so much for your constructive criticism! It's very valuable for us! And I will definitely play your game, I'm interested in it :)

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-20T18:59:15Z

@dimesto52 thanks for the advice! We will definitely think about how to give feedback when enemies take damage. And we will give feedback when a player takes damage.

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-23T18:11:25Z

@haayaargh thanks for the feedback! Yes, we have also paid attention to this, and we are preparing an update that should solve this problem in gameplay. We plan to make it possible for the player to put pentagrams on the ground, from which certain creatures will be regularly produced. It will be the type of buildings that will produce units. What do you think about it? :)

Get Away Your Pitchforks from My Oak! by Hammerer 2024-04-26T08:08:06Z

@mateusboga, thanks for the detailed feedback! Yes, we will definitely take it into account, and we already are 😅 in the "post-jam" version 🙂

LD56 — Tiny Creatures

TINY PACK by xk_the_name 2024-10-06T23:36:46Z

@kitagav he developed the entire game live, recording is available. It's hard to believe that all this was done in two days, but it's a fact!)

A Moving Service by Irene02 2024-10-08T22:40:11Z

After 50 attempts, I managed to carry the table. It's too hardcore! Try next time so that the player can bring 50 items in one attempt, but so that he is interested. (if anything, I'm just an observer in this LD))

And the graphics are awesome :3

LD57 — Depths

Error: Emotion Not Found by Hammerer 2025-04-25T19:37:18Z

Unfortunately, everything did not go according to plan, the game did not work properly. I'll finish it, but later. I didn't vote for anyone, so it's fair (I think so). Please forgive me for this situation >__<'