Shleep by Rongo Matane 2025-04-18T21:40:40Z ♥ 4
Incredible work, in every sense. Fun gameplay - even for a (pseudo) idle game, beautiful graphics, sense of humor... Awesome.
Foon → Ludum Dare Explorer → Users → notnasiul
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Bumper Cars Guy | compo | ||||||||||||
| 2025 | 57 | Depths | Moos from the Depth of Space | compo | 60 | 3.77 | 3.81 | 3.23 | 2.32 | 4.08 | 3.43 | 3.84 | 3.64 | |||
| 2024 | 56 | Tiny Creatures | Tinybuns | compo | 59 | 3.94 | 4.02 | 2.70 | 3.88 | 4.30 | 3.56 | 3.81 | ||||
| 2024 | 55 | Summoning | Unpacking Armageddon | compo | 64 | 3.88 | 3.86 | 3.38 | 4.09 | 4.06 | 3.89 | 3.72 | ||||
| 2023 | 54 | Limited Space | Pool Frog | compo | 66 | 3.96 | 3.78 | 3.63 | 3.82 | 4.29 | 3.66 | 3.46 | 3.68 | |||
| 2023 | 53 | Delivery | IceCream Van | compo | 31 | 4.11 | 4.05 | 3.84 | 4.01 | 4.30 | 3.86 | 4.29 | 4.13 | |||
| 2022 | 51 | Every 10 seconds | Tecton Inc. | compo | 48 | 3.99 | 4.02 | 3.75 | 3.71 | 4.27 | 3.63 | 3.30 | 3.75 | |||
| 2022 | 50 | Delay the inevitable | Warming up! | compo | 57 | 3.96 | 3.99 | 3.86 | 4.14 | 4.16 | 3.38 | 3.12 | 3.52 | |||
| 2014 | 31 | Entire Game on One Screen | Bluman | compo | 403 | 3.34 | 3.51 | 2.58 | 3.95 | 2.95 | 2.92 | 2.52 | 2.69 | 41 | ||
| 2014 | 29 | Beneath the Surface | Under the Sea | compo | 544 | 3.19 | 3.14 | 3.36 | 3.28 | 3.25 | 3.03 | 3.27 | 3.21 | 60 | ||
| 2013 | 26 | Minimalism | MinHack | compo | 14 | |||||||||||
| 2012 | 25 | You are the Villain | We Meet Again, Mr. Mond! | compo | 137 | 3.43 | 3.15 | 3.70 | 4.33 | 3.26 | 1.00 | 3.70 | 2.97 | 65 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | Infection |
notnasiul leaves an average of 20.8 feedback comments each event.
Incredible work, in every sense. Fun gameplay - even for a (pseudo) idle game, beautiful graphics, sense of humor... Awesome.
I think it's been already said, but yeah, just playing 7 is enough to keep the slime moving forward :D
Very cool! Difficult to control at first but the whole thing is pretty solid indeed!
Yeah! Had to do it when I saw it was a Master System game. Here it is working on an Anbernic RG40XXV :D Nice entry! (you can't die, right?)
Not sure if it was inspired by carcassone or not, but mixing paths and mushroom caves was nice! Fun and sweet!
This idea is quite original and engaging! I understood the basics but didn't quite get the amount it would cost me to take a step on a cell, felt quite random but I'm sure I'm missing something - you can probably have a clue by looking at related columns and row's remaining score...
Nice!
Lol, I don't usually like idle games, but this concept and how it works with physics was hilarious! I even hade to take care when to throw my gnomes so they didn't push treasures back into the dwell!! XDDD Cool game!!
It's been a while since I played one of these games! Well done! When I thought it was just about connecting things I started getting spells that changed gameplay for the better. Hope you are planning to keep working on it :D
ok I HATE THOSE FROGS. Is there even water down the well?? I'll never now XDD
I understand it's some kind of Snake game where you have to trap dwarves within your tail (flames)? That's how I played, but those damned dwarves are so fast! :D
Nice idea, albeit a bit confusing! But probably just because jam time restrictions - you should probably work on it a bit more! Things like what kind of dirt falls and when, why sometimes critters can't get to where you tell them. In general, just giving more information to players! Like tooltips over critters to tell why the first one is better than the second one? (I'm just guessing). Nice entry!!
Cool Steamworld Dig vibes! Were well executed. Missed a few more critters, but that would have been a totally different kind of game. Well done!
After playing games like this one I end up seeing things moving up, like in one of those optic tricks? Nice score chaser!
Oh no! It always happens to me - or my brain - that when there are TWO options for something I always end up messing it up. Was it D for shovel or A? Seems easy, but for some reason I'm unable to retain this kind of dual choices. So you can guess I suck at this game XDD But nice graphics anyway! :D
So original! Breaking whole rows and making enemy crabs go down with you makes it quite novel. I felt genious when I realized I could make them fall into spikes :D Well done!
I suck in this kind of games, as I am never sure how close I'm to enemies! I usually end up adding a shadow on the ground, but then players only look at those shadows, because that's where the info is! Tricky :D
Anyway, I ended up squeezeing through circles just in case XD Made it to level 6! :D
I liked minning by smashing my cursors, got confused about how to shoot until I read instructions again :D (I thought I had to collect diamonds and treasures, not using them as bullets!) Nice little game! Congrats, fellow pico8 developer! :D
Got to 60m and I THINK I could do 70 but didn't want to pass out! Nice minimalistic game!
Always fun seeing a fellow Pico8 developer in the wild! Nice game, a bit easy may be? Got to the final boss in my first try :D Well done!
SO atmospheric!! I only managed to collect two? three gems? But I liked the idea. For some reason, specially the mines and being able to shoot at them :D
So unnerving! Didn't get very far (you can die while choosing an upgrade!) but tried a few times :D The loop works, and I do how there are larger and scarier creatures down there!
I'm sure I'm missing something even though I tried a few times... I walk/roll to the pink cube in the center. Then to the sphere that appears. Then something HUGE falls from the sky and pushes me out of the platform and while the game tries to push me back in it won't work and I keep falling? HALP? :D
Nice little arcade game! Always glad when I find Pico8 games.
Maybe you could add more effects! I liked that one of the carrots confused you, I'm sure the game would benefit from more effects! Speed up/down, extra life, score multiplier, faster trucks... lots of different carrots with many effects!
Also, maybe movement should be even more old-school? As in you move from carrot-position to carrot-position. That would make it quite frantic!
All in all, nice entry :) (oh, lost my last life because I spawned UNDER A TRUCK) XDDD
There was absolutely no need to make the fishfolk grab weapons with their mouth, but I chuckled everytime they did it. Dagon will be pleased with this one. Nice!
Quack quack quack, quack quack! QUACK QUACK quack... quack. Quack quack? Quack!! Quack Quack.
Not sure if I could send my warrior bees against that pesky kid with a stick, but I certainly wanted to!! I guess this kind of games need a ton of ways to keep the user knowing about what's happening, at least I missed a lot of feedback. I see the idea working - and you could even try turning it into a Roll&Write game at some point!
I did spend a while cheering my microbes up! Would be nice to be able to speed time up maybe. Also, making sure you tell the player you are the one AT THE BOTTOM of the screen - took me a while, I was cheering up the wrong one XDDD
Weird idea, but could certainly be turned into something larger!
Lol not sure when a car needed to be saved unless it was clearly on a crash course, so I clicked them with fear. Sometimes they COULD be in danger but were not. They clearly are when on the same segment and drawing one into another. But when getting to a crossroads? Then I'm not sure, depends on the speed! :D Does the game take that into account? Nice idea!
What a weird and original idea! Would be nice if different colors produced different effects, maybe? Had me some time building up my monster... which was mostly an ugly blog ^-^
Thanks to lasers and solar sails I ended up removing every single piece of matter from the planet :D I imagine this must be a game quite difficult to balance, right? Never got problems with energy!
I used to love ecosystem sims, this one brought nice memories back! Until a swarm of bunnies ate up all grass on the island, no matter how many hawks and foxes I spawned XDDD Very nice!
You have something like a one-tough RTS here? I love the idea, gets you dragging your mouse around trying to scoop red soulds away from their group to convert them, a bunch a time. It's somewhat mesmerizing!
Not sure how long does the winter take to come, but when I had 12 nuts I thought it was ok and called it a season. It's a nice idea but needs more things happening! :D
I saved them all! :D When it said 'follow the sounds' I thought it was going to be literal, like a blip or something like that. Might be a nice idea to try? :D
That's a nice idea! Would be cool if you could see a few cards to choose from and a few chreatures into the future, so you can plan a little bit. But it's original! Well done! :D
This was not only hilarious, but incredibly well put together!! How did you manage to tame the physics engine to make it work?? Well done! :D
Beautiful art style! But controls... agh! The character moved so fast! Would have been nicer with a bit more... weight? But it's all been said before, nothing new. In any case, very impressive first entry!
I agree with Tryannas! It's a bit on the hard side, or maybe it's because it's a bit obscure? After I while I understood that R is not another element, it's for summoning! :D But still, I lost on the first screen. The idea sounds nice, you should work on it a bit more!
I would love to play more, but it's a bit buggy! First ghosts are fast as hell, so I can just outrun them - no time to summon anything! Then, the next wave appears and... flies into the sky! :D The idea sounds fun, but needs some love! :D
Funny how this Ludum Dare has spawned so many puzzle-based ideas! Nice twist on the picross genre!
So I thought it was going to be a tower defense but got a nice surprise! :D Fun idea!
I think the unsummon button is not working on Firefox? So with a bit of care I managed to summon only the bugs I needed in the direction the next wave was comming from. Would have loved to be able to increase speed/time, but it was intriguing enough to play for a while! Nice!
So fun and original! :D Once I got the idea I managed to organice my wizards so there were at least three at each spot, and summoned them back to the center when the demon appeared. Nice work!
Not much I can control, feels like a slot machine? Or a betting system - ok, I bet this bun will get home safely. RUN, BUN, RUN! :D Quite original!
Nice Puzzle Bobble game! :D Lovely music. Would love and endless mode.
Oh, not used to see IF games here!
What a fun entry!! Maybe a bit unbalanced - AI got like four new animals in round 3 and I just had 3 ':D But it could be a really fun multiplayer game at some point! Nicely done.
Nice little puzzle game! Got 16 points and my daughter played too :D
Won! Funny how it controls when you get mad XDD
That table idea is a good one! I spend a lot of time reading which beberage makes what :D Fun little puzzle game, well done!
Wait, I just got mugged by the NARRATOR? And then some people were being assaulted by bandits and I helped them. The people, not the bandits. Laughed a lot :D
An old friend of mine had a game like this with pirates in his programmable calculator, something like 30 years ago. You had your pirate ship, your crew, and like yours you just choosed what to do and odds did their thing. Then you had to maintain your ship and hire new crew and keep an eye on resources.
Fun entry!
What is the need for pressing space three times if you can create also bubbles with J and move inside them? That would make playing smoother! :D
At some point (next to a LGBTI flag) I got stuck and couldn't move forward, but I found it intriguing! Well done.
Work a bit on those controls, add some more variety - maybe exploding bushes that give you time to run away, or poisonous clouds and such, and you will have a curious game at hand! Well done!
What a ton of absurdity. Fantastic!! :D I new that "Noah" guy was sketchy.
Masterpiece!! One of the most interesting games I've found in this edition. I love how it throws you in there without holding your hand and expects you to figure out. UI and inventory control feels a bit hellish (I usually dropped the thing I wanted to use, which being the laser gun was not fun with the ooze in front of you) but one gets better. Still, incredible entry, very well done!
There's a big slope in the first level that I just can't get through. No matter how I click I can't jump that high! Sounds like a fun idea, but can't figure it out, sorry :'(
Ok, I had to set it to unlimited time, and then I started having fun, because it was indeed stressing! :D I only got to turn 5. Maybe I'm not a good penguin parent...
I'm not a huge fan of TD (except for Ninja Town, I loved that one) but I see the potential in your idea! Keep in mind that a first person TD will require tons of work in UI and QoL, as you need a lot of information to figure out what to do. A minimap, for instance, and quite a few on-screen indicators to tell you what is happening. Still, nice entry for a game jam!
My potato computer was not too happy, but I managed to play for a bit and it seemed fun! Laughed a lot when the cat touched a cucumber. But a less-unreal version would be nice for us mortals ;) Nice!
I like the idea a lot, and it can be a really fun way of learning about feng sui, if you enjoy those things, but it was SOOO DIFFICULT TO CONTROL! Isometric controls always confuse me (pressing up makes it go up-left or up-right?), it's just something in my brain. Plus, forniture falled too fast to try, and the rotating room didn't help at all.
Also, I didn't get how you score! I like my rooms, but I guess I'm not following feng sui laws : D
Would be nice playing a more polished version! Well done in any case!
Great art style, sound and music! I found it very difficult to avoid obstacles at first because of their curved trajectories, but you get used to it. Until you don't and die. Or travel to a new galaxy, who knows! Nice entry.
Oook, I'm not repeating the whole level, sorry! :D But platforming is decently solid, graphics are great and the gravity-inversion mechanic is cool! I wish there were control points mid-level, but I understand it's not that kind of games, and levels are small with that in mind, right? Well done!
I'm quite sure there's a game in there. You can move with WASD, grab things with Z and seems you can interact with locations with X. And place finished things in slots 1,2,3... but all this is guessing. Interactions didn't work? There was a bar that never got to increase...
Would love to see where this is heading to! :D
Yeah, ok, that doorbell effect made me stand up and head for the door and I felt stupid.
Maybe it would be nice to know in advance the likes and dislikes of people, so you can plan in advance? Also, at some point I placed a guy, then the apartment, and then the character was behind the apartment so you woudln't see it 🆔
Nice entry!
Simple but effective! Every missed shot felt worse than letting a creature touch you! I thought the defensive aura would allow you to push walls outwards, but nope... I lasted 63 seconds. Nice game!
It's been said already: timer makes it so dificult!! But it's a cool puzzle, you should keep working on it. If you remove timer you could add many other cells like portals or things that eat the laser or who knows. With players having time to figure it out the options are a lot!
That said, the game as is, with timer, is just a different kind of game and not a bad one at all! Nice!
Nice! I only lasted 20 years, though. I love its minimalistic style, and reminds me of Reigns in terms of balancing the three resources. Well done!
30 out of 40 creatures! Nice idea, I almost made one about a hotel that had quite similar rules! Things like 'wants a room facing West' or 'doesn't want neighbours on its sides' and such. Yours was a great implentation! Also, really good music! Nice entry.
Beautiful puzzle! I'm stuck in level 11, but I'll get through!
Cool idea! Could be extended into a party game if you add more players! Well done!
oook... this one was weird, but I think it has tons of potential! Chess pieces altering the nature of the board itself sounds compelling!
It was fun until a crate spawned in front of the stars and couldn't leave the room! :D Funny :)
You are up unto something here! Didn't figure out if I could indeed kill people - you lose when they all die, right? but they have food and shelter and don't! Maybe I didn't play for a long time? Anyway, nice game!
I find the character design extremely charming!! The mix of super crate box and top down dual stick is fun, but maybe the pace was a tad slow? I had fun, anyways! :D
Sumo meets Battle Royale :D I think I was able to spam pushing and then running and tackling, but just because I was playing against AI. I'm sure this is fun as hell playing with people!
Nice floodfill algorithm and twist on the Sokoban puzzle :) Well done, fellow Pico8 developer :D
I was not expecting such an involving combat system! Combined with lighting it makes for a quite nice game. Well done!
Brutal OST! Game is not original but those mobs are glorious. Well done!
Great art! I found those first stone puzzles unnecesary, someone already mentioned that. Why not making them a bit more involving? There's no way to fail, right? :D I guess you had a few more ideas in mind for fights that didn't get into the final game. But it looks amazing, you could certainly keep working on it!
So intriguing! It's a bit of trial and error at first, but then you get used to your powers :D
Lovely! I was trying to figure out how to play, I couldn't make sense! Why up? Why not left? Then it all clicked and spent much more than expected playing :D Well done!
Mind-blowing! You better print it on paper to annotate options! I love when you are sure about a number and meeec it's not, and you start debugging your reasoning to figure out why.
Nice twist on the sokoban genre!
Graphics are cartoon-network level! Sound didn't work (Firefox, windows), but got the idea ;)
Not sure if the 'past blocking you' is some kind of allegory, but it certainly makes for pretty interesting puzzles!! Well done!
Nice! Maybe smoother wall movement would have been even nicer? Anyways, well done!
Cool concept! I hope you keep working on it!
Such tight controls! And an awesome level design. Had to quit in the third level for now but I'll be back for more!!
Deceptively simple! I ended up running for so long that now I look at surfaces and see things moving xDD
Nice twist on a memory game!
I had problems finding deliverables, maybe a minimap or something would have helped? I loved the water effect!
No, making games is not easier, but this entry is a superb take on logic games! Niiiiice!
What a nostalgia trip! Wonderful game, well done! :D
Yea ok... not the best example for kids, but the game itself is cool. I guess winners don't do drugs, but animals can do whatever they want? :D
Lovely beat'm'up! Short and sweet, nicely implemented. I love those sticker-like graphics!
Beautiful, charming, perfect mood, so wholesome! Great game, well done!
I'm employee of the month! Where is the reception desk? I want my voucher. Vogshphere beaches are delightful this time of year :D
Nice game! I enjoyed the clever use of the 'tractor beam'(?) to move boxes through walls. Nice game!
Reminds me of peggle, but I just was unable to deliver green boxes :D
Moving both you and your rival in a somewhat parallel space was weird at first (two characters, same map, but you watch them at the same time?), but once I got it, it ended up being a nice puzzle game. The arcade race at the end is a game by itself! Funny you didn't make a whole game out of it, but it's an original turn of events :D
Weird mix of grid-movement and real-time things, in a nice way! Wonder if it would also work being completely turn-based, though! Nice graphics too. (Do put the link in the description, btw!)
Haha! I didn't expect a turn-based game here! It has some nice classic roguelike vibes - you could certainly expand this a bit :D I think there's a bug somewhere because at some point I couldn't deliver my last nut (9/10) and fighting with my new sword didn't harm creatures anymore! Well done ;)
I like the ikaruga-color switch mechanic :D
I find the concept amazing! It's a bit difficult to control where the ball will go, but it's part of the fun. Well done!
Pretty clever design!
What a bunch of adorable silly ideas :D
I love this kind of arcade tennnis games. Maybe a full game would need some kind of dash/jump to reach difficult balls, volleys and such, but as a jam game it's pretty solid! Nice.
If I could play using only keyboard, being shooting automatic or somehow keyboard controlled, it would be a bit less frustrating! But I had fun, cool idea, and the shop makes the difference! :D
Controls were a bit funky, but maybe it happens on Firefox only? It took a while for the character to move after pressing a key, which made playing a bit difficult given you are seconds away from the lava tongue! But I could play for a while and it was fun X)
Well, it's a flower 10SecondPainting.png
I love how it captures and downloads the image you drew. This could be a fun speed-up version of pictionary!
I found it really difficult to find a strategy with changing conditions, my creatures were always smashed by enemies :'( But I tried!
Well done!
So sweet! It encourages me to finish a music-based idea I've had way too much time as a rough prototype. Thanks!
Nice game! It reminded me of the hours I spent in Privateer buying and selling goods among the stars.
It would be nice to see next to your cargo the price at which you bought it!
I have to try making a match-x game some day! I like how you introduced new neighbouring rules related to jewel shapes. Nice!
Lovely! Wouldn't mind playing this on my mobile in the future.
If definitely couldn't manage to land a single hit, but trying to survive was fun. This could be turned into a local coop multiplayer!
Cool idea! I'm not sure if spamming the attack button was the intended way of playing, given that it's a slowmotion samurai, but I found it made it easier to play! Otherwise I found it difficult to make it properly so the sword hit the target at the right time. On the other hand, that felt like playing a game of golf!! Which was quite cool (but I ended up dead because of enemies shooting!)
This could easily be turnet into a whole game! Maybe a food-truck owner that specialices in pancakes? Nice!
Very cool that auto-lock-on feature! At first I thought I needed to cycle enemies with a button but then I didn't miss it at all.
Either I'm doing something wrong or those rabbits are smarter than me! Must try again... Great idea, nicely implemented!
Cool! Has a bit of cinematic drama :D
40 seconds! Nice :D
Once you get the idea it's quite fun trying to figure out who is cursed! Is this based on an existing game? It's quite original otherwise!
115 zombies! I just standed in the middle with SPACE pressed and turning left/right to face enemies.
I loved the Urchin Merchand and his dealer ways. Psst, Kid!
You should expand this game with particles, sound and improved balance, it can become something big!
Well, it's indeed a Tron and multiplayer. I was curious and had a look at the code (I'm considering Godot these days) and it's simple enough to grasp.
You could certainly expand it if you wanted! It works nicely :)
Quite an original idea, follow pico8 developer! :D
I must say that the last TD I played was Ninja Town on the DS, so it's been a while. But it's easy to grasp and makes you wonder how long you will last (about three minutes and a half...) Nice!
Had a very similar idea! In my notes I have something "Why do we delay the inevitable (going back home)? Because we are having fun and we don't want to stop" I thought of kids having fun in the street or something similar. Nice to see where you took it!
Cool idea! You should take more time to develop it further!
That's it, this game wins, it's the best thing I've seen in a while in oh so many senses. PERFECT!
At some point I stopped throwing baggetes and I eat them instead... fun indeed, follow pico8 developer!
It's The Settlers meet Attack on Titan!! I LOVED the Settlers, the original one, which had a road mechanic quite similar to yours. Impressive work for a jam!
This is the game one expects to find in a game jam! Simple, fun, short and indeed polished. Very well done!
Damn, I died with a 5% chance!! Reasons for imprisonment are hilarious. Unsettling and intriguing at the same time!
Oooh! Warning Forever vibes! Nicely done, indeed! Got to round 9 before dying :) I'm really curious about Godot! At some point I'll seriously try it for small games instead of using Pico8.
Lol, I joked with some friends about making an RTS during the jam and they said it was impossible. Well, I'm showing them... your game. Impressive! :)
Had some weird problems with the controls, like sometimes I pressed and felt some lag? But it was playable and perfectly fun!
Well, you know what they say... it's like puting a forest fire off with a fire extinguisher! No? Maybe they shold. Could idea, but I would love to have the actual tools to fight that fire!
It's like a first time jammer's Superhot! Well done! :D
Tip: in itchio you can set the resolution of your game, try increasing it so people can see further away without making it full screen!
Isn't pico8 lovely for game jams? Nice work!
Lovely take on the theme! :D Such a happy cat animation. I feel bad for Dave, but not that much ;D
It's like WarioWare with cosmic horrors! So cool!
Loved it! The cave system looks great and particles work perfect. Adding those little people to save was a great touch to the underlying particle simulator! Well done!
You seem to have learned a lot since that first game! The time-loop thing was weird at first: "well Mr. Time Traveller, you could get your hearts back too" Then I thought that given it's you traveling in time, it makes sense. But then why bullets reappear? Then I stopped caring and tried to get a highscore. Sixty something! I closed the window too fast ':D
You must be aiming at making mobile games, aren't you? Maybe you should :D Well done! You can't control the direction of the er... creature, right? Unlike games like Arkanoid where the position where it hits the... pan changes the movement direction? It tried for a while but didn't figure out if I could, I guess I can't :D
Great idea! Although it would be great if the guy jumped a a bit faster, or being able to pick blocks when you are wall sliding, just for sake of being more agile!
So touching! A very nice experience, well done :')
Apart from me being a pinguin who can't swim (yeah, ok, there are creatures who may eat me, but damn, I CAN swim!) I found platform physics a bit weird. When trying to jump from a moving platform you seem to add your x velocity to the platform's, so if you jump right when it moves left... you don't. And... WHO IS OPENING THE ROOM'S DOOR? IT SCARED ME!! 8(
What a weird idea! But I like it a lot, except for being forced to wait (sometimes a lot) for an opening ot a path to go on. Well done!
Agree with BoxedMeatRevolution: when adding a 'cutscene', let the player skip it! Time ran out on my first maze and... I didn't really felt like trying again (I did, but requires patience!) ;D Well done, though! :D
You could have called this !Pong :D Great concept! You should explore it a bit further!
I didn't do most of the things that poor guy is forced to do and I managed to complete my entry :P Nice idea :D You'll get further nex time ^_^
I did HATE and LOVE these handhelds, you've just thrown me back in time :')
You probably spent lots of time on those sprites! Next time save a bit for more game! Great work!
I'm not a fan of TD games, but you certainly did well : )
As always, you nailed it : )
Great idea! At first I moved my ship around by firing water XDDD Then I found out I could also thrust. I love how firing water kicks the ship back, forcing you to counter it. Well done!
Nice! I also created a platformer in Unity for this LD. Funny how the same engine can create so many differnet feels.
Agree with Azlen, bombs take a lot to explode and it's difficult keeping alive, but it's a nice one-player bomberman clone :D
Basic gameplay but properly implemented, well done! : )
Would have been cooler with physics, quite for sure. You said you had problems, but tweaking drag and forces you should be able to get tight controls for that pirate submarine. ARRR! Mmmm... a game with pirate submarines... Not UFO-like, but wooden submarines and parrots... mmm
Great idea, but difficult as hell!! I am seldom able to destroy a spaceship with the moon, then things get hectic! XD Awesome.
Impressive, simply impressive. I found mouse aiming a bit awkward, but the game is still impressive.
Brilliant. Simply brilliant.
Good job! You should explore this idea a bit more, as in trying to break the ice or something in order to survive.
This entry is disturbing in so many ways 8( Poor boy! Well done!!
Woho, the fourth one get pretty difficult! :D Nice : )
Quite an original game for a shooter! Well done :D
A bit dark, I couldn't see things clearly sometimes. But awesome work!
I hate that surfer, I want to play just with the dolphin, it's great how it moves, dives and jumps!
Exactly what garygreen said. It's a cool idea, and a bit of interactivity or multiple paths would be great. You should explore that option : )
Mesmerizing. I ended up falling into a room with no exit (or none I could found, no matter how many torches I threw), but the experience was great.
Great, great game. I wish I had had this idea :D I love it, well done!
:') Seriously, since my daughter was born eight months ago I knew I will do something like this someday. If she wants, that's it. I'm sure you both had lots of fun this weekend.
Cool concept, but aiming is so difficult! I could certainly imagine some kind of final boss raising from the depths :D
I killed everyone but two scouts. Don't know what to do with the bee hive! This entry is great, congratulations. How did you come up with the idea?
Nice endless runner! A bit too difficult, maybe, but then it may be me :D
Nice! Simple and direct. Some animations would improve how it looks, but those are a beast on their own.
Great game! It was not always clear to me which direction rats would follow, but I had fun eating people nevertheless :)
It's pretty difficult to understand what I'm watching in the x-rays! Items are too small, I fear :D Oh, and some keyboard controls would be awesome to react faster ;D But well done!
Reminds me of the first Alone in the Dark :D Monsters being you-in-green is some kind of allegory? : )
Complex usage of Puzzlescript, with that almost real-time action :D Well done.
Great game. I was patient enough to eat it all. Superb ending : )
Agree with comments above. Screen is a bit cluttered and there's not much room to avoid creatures. Maybe adding some 'up-down' movement (plus current 'left-right'). Well done, anyway :)
Lol. I felt like looking for my car's keys with someone following me around until I found out that those triangles in the side of the playing area are a hint to the location of the seashells. Well done!
Wonderful! I thought the planet would rotate XD Nice game : )
So stressing if you build just a second drill! But it's a nice concept, I think you could improve this into a full fledged game. It reminds me of Mr. Driller. Sort of.
I wonder what would Paul Atreides feel playing this one : ) I like the game, but the camera makes me a bit sick! Well done. For the game, not the camera XD
Nice mix of platforms and puzzles. But I got killed in the fourth room and... I had to start it all over again! NOOOO! :D
Awesome idea! So claustrophobic :D Those creatures are unnerving X) It would be nice being allowed to scare or lure them away, instead of just waiting for them to swim away. But great game. Oh, and a radar that tells you the exact distance to your goal is not that crappy ;D
Quite quiet for a war, isn't it? :D I found the 'enemy' (is he) but he wasn't moving :m
I think you didn't link the web version properly, because you get a download link instead of the online version :m Is that so?
Great, well done! Although this kind of timed puzzles break my nerves (I feel I can't control them), being able to design those puzzles is quite amazing.
Stupid villagers!! KILL THEM ALL!! Nice little game :D
Impressive quality. I just find amazing how such game could be created in 48h. I truly need to learn how to do the things you do!! :D
First time I see a cat breathing fire :D Haha! It was fun. But the dragon's movement reminded me of Alley Cat, an old CGA game :' ) Well done!
Great pixel art and 8bit sound, but not much gameplay in there! Would have been fun controlling Santa to avoid something, maybe :D But very polished!
Absolutely great entry. There's something inherently attractive in these 'dig terrain' games :D
Nice abstract game :D I like the idea of the FPS-hacking action, although shooting was a bit demanding! So many clickclikclik! :D
For those experiencing problems with unity, remove the s from https in the url. Kiyaku, you may remove it from the link too.
Great game. I find it awesome having time during LD48 for not only creating a game... but also a compeling story!! Well done!
I'm quite impressed by all the online games that have been submitted to LD48. How do you manage to keep decent servers up? Anyway, nice game, great graphics and awesome concept: online persistent world that all players modify. Great!
Haha! This game could have been played on an old arcade machine, I love it! Well done!
So polished! Awesome work for 48h. This could easily be extended into a full game adding a few extra features! It get a bit tedious running from corner to corner, but the idea is fun : )
What a weird game :D I'm not sure why it's online. I mean, do we work collaboratively to plunder the town? I should have a look at node.js someday.
Nice adaptation of a classic mechanic! : )
Frankestein is a weakling XDD
So cute! I love this take on stealth :D
Excellent idea! With enough minigames this could evolve into a full fledged game easily!
Because, you know, that's what robots do XDD
Nice! It was difficult getting used to controls - so many keys for such a small game, and hitting orbs with your tail requieres a bit of training. Well done!
He, I managed to set a city in chaos, then I got stuck in the mountains. Which is right, we all now that Cthulhu came fro the depths of the ocean X)
That's what I call an Angry Bird! :D And that's the fox with more inertia in the world.
Em... I don't like the story at all. That is: mine or no one's... phew... there are already way too many suckers in this world to make a game about it. It's polished, it's curious, but I'm glad I failed. We all deserve to fail on this game! :P (unless the ending is totally unexpected, that is)
I love those pen-drawn sprites X)
Nice game! I used to play Galcon a lot, but I like how you have to conquer 'territories' in your game. Final nodes are safer than heavily connected nodes, for instance.
It would benefit a lof from a zooming button, and... was your photograph really required in the main screen? XDDD Well done! Note: there's a space-strategy game I've been thinking about for a while quite similar to yours, with wormholes shaping a graph... I should give it a try ;D
Nice idea, reminds me of Grand Theft Auto (I wonder if there are more GTA like games in the compo...) But reducing collision boxes would make it more fun, probably! Cops catch you when they seem to be still not touching you! :D
Nice idea! Tile based movement was unexpected, but fits nicely in the game.
I never thought I would play a stealth game controlling a goat. The game is nice, but hunters don't seem to follow your track (do they?), so I just had to attack them in plain sight, unless many of them got together, that is. Well done! :D
I suck at this kind of games, but I do appreciate what you've done here. May I ask how do you design levels? I would love learning more about it!
I still wonder what kind of big creature I am :D
Well done! Slow but it makes sense in its context. Note: I had to download the game because the web version does not allow you to click the right button! ; )
What a pity I couldn't control my swarm with WASP. Ha. Ha. Fun game and weird parties out there... MMF, MFM, FFM, FMFMFMFMF... :D
I like the idea! But doesn't it always reduce to... build a piramid (if you are able to with available pieces, that is)? :D
So original!! Great game, well done!
Em... what? I chopped the tree and could do anything else. But I found that fun XD
Great game! Reminds me of The Secret of Bryce Manor (iOS). Well done : )
So original! I couldn't beat it, but I like the idea :D
I'm not really sure what's happening... It seems the white orbs just walk around. Anyway, the whole thing looks great and I'm sure It's either a silly bug or me missing something : )
Upgrades were nice, although using mouse to choose them was a bit awkard (1-2-3 keys instead, maybe) And what about enemy AI? :D
Awesome concept! Carcassone and Tower Defense. GREAT!
LD60 — Old Tech (25)
You... Bastet by johnnysix 2026-10-26T10:18:02Z ♥ 1
I mean, main character is a cat, you have all my love already. But controls and physics... ouch. Those were hard for me! I'm not too fond of hard platformers, so yeah, it might be me :D Game looks fantastic, though!
8:59 by chingiskhan 2026-10-26T09:27:40Z ♥ 1
SO STRESSING! haha, nice idea. I wasn't able to cross more than five by focusing on the largest numbers first so I had time to use more phones at the same time. But my mouse-eye coordination betrayed me :D
Prayday by fraanns 2026-10-26T09:23:19Z ♥ 1
You've got an interesting puzzle there! I would give it way more space, there's like 2/3 of the screen with a static image :D Have you considered an infinite mode version? On each turn you get an item to place, people come and go and you have to keep a certain amount of prayers to keep playing.
Old Remote Safari by Lomna 2026-10-26T08:59:17Z ♥ 1
At some point I started clicking the TV as if hitting it from the side, which used to work like a charm in the old days :D
Use the Shovel by Ilari 2026-10-25T16:09:58Z ♥ 1
It's always lovely to face a cosmic entity :D Cool entry!
Tiny Technician by brimstone 2026-10-23T18:58:45Z ♥ 1
I guess I need to be faster adding powers of two XDDD
Old World Skies by IndigoWolf 2026-10-23T18:42:29Z ♥ 0
ouch, controls were not too intuitive. Flight sims need an option to invert Y or many people won't be able to properly move the plane! It felt a bit weird, but the idea was ambitious.
Hammer or Dice by NBumgardner 2026-10-23T11:19:51Z ♥ 1
Didn't get my spaceship but I liked it! The hammer makes it fun to try to alter dice values. I'm sure you can come up with other tools to use with different effects on the table (maybe creating sticky regions or holes) and dices (fix one so it won't move). Nice!
The Automaton by silkworm_sweatshop 2026-10-23T10:53:56Z ♥ 1
You should promote this game for the divulgation of computational thinking among kids! There are similar games out there, but the mood is great :D
A Little Piece of You by Yanruyi 2026-10-23T10:06:39Z ♥ 0
This is lovely! And the fact that we are sending drawings to each other is genious XD great lineart, nice little experience indeed!
DMRL- Digital Multi-lens Reflex camera by foepje12 2026-10-23T09:50:26Z ♥ 0
Nice! You would enjoy a really old game called Deflektor! It is a similar idea with more moving parts.
Dear Diary by Roroto Sic 2026-10-23T09:37:37Z ♥ 1
Didn't expect a cautionary tale. We don't have many more options left, if not going full France or Albania mode :(
Beam Racer by Shoalmuse 2026-10-23T08:12:44Z ♥ 0
It kills me that the electron beam is going the other way round, didn't it move top-left to bottom-right? XDD Nice idea! Maybe you could interact with the beam somehow to alter what it produces or deviate it or something like that, so it's not just a visual fx?
Zombie Apocalypse by LudumDareDevil 2026-10-22T09:17:15Z ♥ 0
Pretty fun idea! Gets difficult really fast, I was unable to fix the computer :D
Retro Tech Gallery by Tesseus 2026-10-21T12:03:20Z ♥ 2
Wish I could remove items from those I bought to play with chance, but I guess you had a good reason for not allowing it! Weird game in a good sense!
BOGEY OR BANDIT by rekk1d 2026-10-21T11:52:48Z ♥ 0
It's some kind of Mastermind, right? But I felt I always lost a little bit of health, could just minimize damage. With only four decriptions and eight options to decode you need to spread them out and best (informed) guess? Intriguing concept!
After Anthropocene by NE-Aquilon 2026-10-21T11:44:31Z ♥ 1
Got to the ending in the roof, even though at some point I got myself lost and couldn't see anything at all! XD Very atmospheric.
REWIND RAMPAGE by YEZISOFT 2026-10-21T11:36:12Z ♥ 1
I've mixed feelings with the use of AI in gamejams, but the game is actually a nice idea! I'm curious: did you just vibe code it or did you follow a more formal methodology?
Tuny and Volty by milq 2026-10-21T11:31:34Z ♥ 1
Nice sokoban-like game! I'm very bad at this kind of puzzles, got to level 12 and couldn't solve it XDD But very nice and polished!
Parasite Protocol by ArsenRah 2026-10-21T11:21:28Z ♥ 2
Found it too dark (as in I can't see) and I was unable to, once I got past the rubbish pile with the robot on the left, to do anything else.
Archimedes' Last Stand by Dimini Inc. 2026-10-21T07:08:23Z ♥ 1
Old tech indeed, both archimede's heat ray and vanilla javascript :D
OldInternet by ALEXTRASH 2026-10-21T07:06:30Z ♥ 1
"I don't know how to make games" and proceeds to make a game. It's the most basic game? Maybe, but you did it and added a cute ending. Well done!
The Last Tumbler by Flightless 2026-10-21T07:04:00Z ♥ 1
Figuring out the correct solution was a bit painful! Too much trial and error? Lockpicking minigames usually help you with visual or aditive cues (and your visuals are GOOD!) I really wanted to finish this entry, but couldn't get past the first lock :'(
Primitive Logistics by CupofCuppuccino 2026-10-21T06:47:13Z ♥ 0
Didn't expect that ending at all XDDDD But it truly was a test of patience!
NEO REPAIR: KAWAIITECH by ynukym.academy 2026-10-21T06:43:36Z ♥ 0
Would have been nice if we could rotate the object ourselves and maybe add pieces we can't blow? A relaxing entry :)