FoonLudum Dare ExplorerLD56 → Silk Road

Silk Road

By docstep

View on ldjam.com

CategoryRankScoreCount
Overall2.835
Fun3.005
Innovation3.505
Theme2.835
Graphics3.505
Audio3.835
Humor3.335
Mood3.165

Comments

skleembof 2024-10-09 01:21

Downloaded it and had no idea what was happening but it looked interesting and unique.

Let me know when you've finished fixing the bugs so I can give it a shot

docstep 2024-10-11 20:38

@skleembof I finish, feel free to check it out

skleembof 2024-10-12 01:25

I loved the art style, music, and sound effects. You nailed it with the presentation. The idea is very unique but it's not exactly clear what you're supposed to do. The instructions don't really specify what you need to look out for or how the game actually works.

From what I understood, the cars drive around randomly (drunk driving insects) and you have to watch over them and click on them to make them disappear whenever they are about to collide. You can click on them whenever you want but if they aren't about to get into a crash then you lose points instead of gaining points (car saves). If they crash they break the silk road which you have to rebuild by spending silk.

This is a good idea but I found a few issues:

1. You have no idea of knowing what direction a car will turn. Each intersection gives 3 possible directions and with multiple cars from multiple directions this can get very difficult in a way that feels unfair. I think it would be better if each car had some indicator of what direction they were going to go, like coloring the next path they plan on taking. This will make the game easier at first, but it will still be a challenge with a lot of cars on screen. Most importantly it will make it feel like it's the players fault for preventing a crash instead of bad luck

2. There doesn't seem to be a difficulty curve. You should make it so that either the number of cars increases over time or the speed of each car (or both). At first the game seemed difficult because I didn't know the mechanics but once I got the hang of it, I found it to be too easy. I got up to like 35 cars saved before quitting because I didn't notice the game getting any more difficult.

docstep 2024-10-12 20:54

@skleembof Thanks for your feedback. I'm glad You get it.

1. True. I'm already aware about this problem. I hope I'll fix this some way. There's a speed varaity, but it's so negligible and doesn't make any sense.

2. False. There's a difficulty curve for spawn rate and speed. (For example speed at a time 1/2 min increases from 3 up to 3.7/4.1 relatively.) Yeah, mb it's kinda slow, but it's not supposed to be fast-rising/ending.

In overall, car's movement based on simulation rather then math, so it generates some problems & bugs. I'll try to make it math based (mb not for this game, its kinda not worth it).

notnasiul 2024-10-12 21:41

Lol not sure when a car needed to be saved unless it was clearly on a crash course, so I clicked them with fear. Sometimes they COULD be in danger but were not. They clearly are when on the same segment and drawing one into another. But when getting to a crossroads? Then I'm not sure, depends on the speed! :D Does the game take that into account? Nice idea!

docstep 2024-10-15 19:05

@notnasiul It's made by sphere-cast car detection in front of the car