Bite The Pain by hadesfury 2016-12-15T20:46:00
awesome entry! really nice graphics and good use of the theme!
Foon → Ludum Dare Explorer → Users → Ayxs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | BLOCKIES | jam | 148 | 4.02 | 3.86 | 3.58 | 4.15 | 4.07 | 2.94 | 4.08 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Murder on the Horizon | jam | 631 | 3.47 | 3.41 | 3.59 | 3.45 | 3.69 | 3.68 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Colorful Memories | jam | 492 | 3.71 | 2.83 | 3.30 | 3.83 | 4.07 | 3.96 | 2.13 | 4.02 | |
| 2019 | 45 | Start with nothing | 👥 | SHIPWRECKED | jam | 588 | 3.42 | 3.14 | 2.91 | 3.80 | 3.61 | 3.10 | 3.18 | 3.54 | |
| 2018 | 42 | Running out of space | 👥 | Humans Need Space! | jam | 623 | 3.36 | 3.07 | 3.20 | 3.72 | 3.26 | 3.37 | 3.05 | 3.07 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Rogue Intelligence | jam | 851 | 3.13 | 2.59 | 2.67 | 2.22 | 3.70 | 3.25 | 2.00 | 3.36 | |
| 2016 | 37 | One room | Hoaxed | jam | 676 | 3.00 | 2.88 | 2.73 | 3.69 | 3.38 | 2.75 | 3.00 | 3.04 | 56 |
awesome entry! really nice graphics and good use of the theme!
does not work sadly
It's a fun game, the graphics are beatifully handdrown and the music is nice, the gameplay is a little bit slow and repetitive. Also a sound effect here and there would've been nice
graphics and art are amazing, the story and the interactions are amazing really good submission! good job!
this is kind of boring to much copyrighted stuff for my taste the art does not work together and sound design could definitly use some work.
Very nice looking game, controlls are very stiff and the game itself is a little glitchy. Music and art are very neat and nice! Good Job!
good effort controls on keyboard werent that bad loved the art and the humor
we cant play it due too severe lag.. bummer cause it looks great
I can't seem to get the game to work, i cannot click on new game, no button i have on my keyboard works...
cool little game, could not find the theme anywhere, graphics look awesome but music and sound are a bit boring. overall good effort could use some powerups or something to make gameplay more interesting (windows ludum dare game, not post jam so it could be any of the commented thing have already been changed.)
great submission! good use of the theme and love the sound design for this game!
Realy nice and inovative game! It feels a little slow becouse the persons did not come out, and it lacked some kind of "lose". Notheless good job!
nice use of the theme but the gameplay is boring the art itself is inconsistent and the beginning is very slow and irritating. your next game will be better I know for sure because the experience you gained from this!
download does not work sadly
I love the art style of the game, the dream sequences where great! however i missed a bit of gameplay in the game said that good use of the theme and a solid submission! Great Job!
this was a really amuzing experience loved every second of it!
I like the game, it's a fun game which fits in good with the theme. Good effort!!
controls are a bit wonky and not really clear what to do
Very cool game, a little short and weird button mapping (one and two). I like the artstyle and the mood!
awesome submission! good use of the theme I like the art style and sound design and the challenge it provides. good job!
good use of the theme, controls are a bit to sensitive and the sound design a bit to obnoxious. good effort!
nice game good use of the theme!
fun game and fun concept controls sometimes a bit wonky but a good entry nontheless
The game overall looks cool, i like the music in-game. The game itself is very hard. Maybe it would be better if the players where easier to click on. Also maybe more player can follow a single command so you have better management until the point when obstacles get on the road.
The game overall is pritty good. It did annoy me that when you zoom out, you still cannot see the planet names, so it is difficult to know what planet is what. It also doesn't help that on the left side the planet list is not sorted form close to the center to far away...
The game is also really hard, i was not able to have any points at the end despite trying twice.
The music is cool and the game is close to the theme witch I always like to see :)
Good job though. Keep it up!
Overall the game is good, the audio is nice and i like how the game looks when it get's faster and faster. The game is not very innovative or very interesting to play for longer than once in my opinion.
But for the current theme and Jam this is not bad.
Good Job. Keep it up!
Cool game, i love the music and the goofy text :). Blummer that i cannot here the 'walking' music more because that one is cool!
Good job!
It seems to be that your itch.io page is set to private. We do not have access to the page unless you put it on public (You can set it on hidden after that so people can only find it through here). Please notify me when it is available!
If that still does not work (try it on a browser where you are not logged in or via Incognito mode), use another source (Google Drive, Dropbox?)
Overall it is a nice looking game with intresting mechanics. It is not really clear what each puzzle element does and the music is not helping getting a good look (not calm enough).
Maybe some sound effects and bigger rooms would make this game more relaxing.
The graphics are overall nice, though at some places objects stick out becouse of bad blending and style matching.
CANNOT DELETE this comment, PLEASE IGNORE
@sergem You can transfer people with your main ship by flying over another planet except the Earth. You can pick up people by holding down _Left Control_. Thanks for your feedback! :smile:
@edgelord We took your comment into account and reuploaded the files in .zip. Thank you for your feedback!
Soo, there are no download links...
@kruemelkeksfan I feel you on the spash screens, might have overdone it a bit (oops). Such a shame that the minimum setting in Unity is 2 seconds. The game is indeed quite short and we would have also really liked it to be a bit longer. Better luck next time, right :smile:!
@mad-brokli Thank you for your feedback!
@trinarr Are you just saying it's not really innovatieve since you also made a pirate based game :thinking:...
Just kidding, of course. Your game looks interesting I'll check it out once I get home :), thank you for your feedback!
@frozen-spirit Thx :smile:
I really like this game and you did an amazing job given the time period, the art style is really great and it feels very nice to play. The levels are very nice and not too easy, I actually got stuck on level 4 so I cannot say anything about the 5th level. (I noticed a small bug in level 4 where the sun was able to go in front of the slider thingy).
In my opinion the sounds do not really fit the art style since the sfx feel very 8-bit while the style does not. I think that fixing the audio could add a lot to the game.
Overall a really good game, great job!
@bazld Hey, no need to appologize, I am just trying to build some feedback for you :sweat_smile:. I also suck at sound and this game was the first time I tried recording my own, but that takes a lot of time (also I did the Jam so I even had more time).
Once again, your game is very good and you should be really proud of what you where able to put down in the time period!
I really enjoyed playing this game, the intro was really nice and so was the 'reason' for the game so to say. I really loved the mood and the humor in the game, for the compo time period you did an amaizing job!
The combat was a bit clunky in my opinion, it takes a while to put up the shield so many times the shield was not reay in time to block an incomming attack. The stab seemed to do little damage. I was not able to kill the final boss (forgot the name) since my character turned around for seemingly no reason.
The graphics are amaizing tho and so is the music/sfx. Really great job!
This game was lots of fun and I found myself playing this game quite a few times, I loved it how when you try to clear a wave to be able to pickup all of the coins (I guess) it becomes harder so you imeadiatly regret the decision.
The sounds are quite nice and simple but do their job perfectly. Great job though on compleating your own learning goal, that is really what this event is about in my eyes! Don't worry about the language switching or trying to fix a bug, in the time period you had this is still quite an accomplishment!
The game fits the theme, there is not much more to say there tho since, well... it's a shit theme.
Really great job overall and I wish you the best of luck in the future!
This game really quite nice, the effects are very good and it feels very satisfying to kill the enemies. For me personally the text was quite unclear and you seemed to switch font every other menu, witch was very weird.
The upgrade menu feld quite empty to me as the only 2 options in there are health based and once you get the controlls down dying becomes almost impossible after 1 or 2 upgrades. I also tried walking everywhere on the stage but for me only ever 3 enemies spawned every minute or so. This could have been sped up a bit. The music annoyed me very quickly as the loop seems to be very short.
I also feel some feedback is missing when you get hit for example. But other then that the game is quite nice!
Increadibly well made game, the game looks very nice and fits the theme very well. I was gonna say that the game really needed some audio but you were one step ahead of me :smile:. It's actually amazing how difficult a game suddenly becomes when one takes away the ability to walk towards a certian direction. Well done on this part.
I really liked the bit where you had to kill yourself to get back up. That was a really clever bit.
The red guys did't add much in my opninion other then just shove you around, I don't know if i missed something but to me they felt quite useless.
There also is a weird bug that prevents me from jumping a lot of times and it really annoyed me sometimes. And in the credits screen the programmers text goed of the screen (hopefully not done by a programmer :laughing:)
Really great job, overall very nice for this theme :thumbsup:!
The atmosphere of the game was set really well and I enjoy the story, there are a few notes and hints I have for you that might be able to help you in future games. I'll talk about those in a bit.
I really loved how you play from the perspective of someone with this condition, the way the game is played is very nice and the story is really great. You wrote this very well!
The music was fitting and made the game more sad, the only thing I would have changed probaly is increasing the loop lenght, I noticed the loop a few times and that became annoying.
I really like the style of finding out what happend based on reading letters and other papers throughout the game world, yet it was a bit offsetting for me that all the sheets where the same line-paper sheets. It felt really weird. Also the comments from the main character are written directly under the letter while the letter is between some kind of symbol (<>). I would have probably done this differently and showed the comments after the letter was dismissed. That way it makes more sense I think.
I think the graphics in this game where okay, everything was understandable but it's nothing too pritty. A great way to make graphics seam more interesting is to create Normal Maps on your textures (there are some amaizing tools a search query away). I also noticed some issues here and there where I could look through the gap of unopened doors.
Overall a pritty great entry though. Keep up the good work!
I really like the physics in this game and the idea is quite good, but I personally don't understand the number values or the goal. I mean there are all very low numbers around so you only ever lose this game eventually, right?
I would really love some audio or feedback when getting hit in this game, it feels quite empty. I also don't really see the connection to the theme as much, since you start the game with 100 points and it only decreases? Or is the 'nothing' part the fact that there are no orbs attached? I don't really understand.
I really like this game, the art is really good and the sounds are nice. I like the amounts of humor this game has in the items. I also really dig the nice effects you put in the text and animations.
To me personally the "Greed Chance" value was not really clear as the value showed lower as the chance was higher? Also the game seems to ramp up pritty quikly in terms of money and sometimes it shows duplicates, witch is quite weird.
Also you have the same code idea as we had, only we were only with 2 so it looks a little bit less polished :) Check it out if you like :smile:
Overall a great game!
I tried multiple times to get this working, yet the game did nothing everytime. Maybe i'll try again in the future but right now I left the ratings blank.
This game is quite fun to play and the idea is really funny. I enjoyed myself with this game and you really did a great job. The animations fit the graphics really well and the style is pritty consistant, witch is a big plus in my eyes.
The money sharks feel a little bit too frequent though, in my first playthrough I only ever encountered Money Sharks and almost no dogs or addicts. I also feel like the money sharks have a way to big of an Collider since they always seem to hit me way before they actually touch me. (The hitting could really use some kind of feedback).
This game felt weird to me personally as I am not really a fan of the whole images/meme type games, but that is my personal opinion. Objectively this game is quite good!
Great job!
@frozentape Thanks you for your feedback! The effect was achieved by using a shader which wraps objects downward the further they are from the camera (creating the tiny world effect). The GameObjects themselves do not change their position in the absolute space. Which makes a standard looping effect possible!
EDIT: I added the source code to the game page so you could check it out :smile:
@theogen Thanks for your feedback. I am aware of this issue and will hopefully fix this tomorrow! Thanks for the heads up and screenshot!
@ghuyajil Thanks for playing! And thanks for the kind words! A shame you fell through the world, though this is probably not caused by walking backwards. The world is infinite in both ways and the direction shouldn't matter. The falling through the world problems seems to be physics related, but we couldn't figure out what the problem is. Multiple people have experienced this issue. Thanks for mentioning it, though!
@ghuyajil Thank you very much! I actually did not know about `Rigidbody.MovePosition`. I will test this out in the near future. The use of `OnTriggerExit` was necessary since for some reason Unity triggered the `OnTriggerEnter` every frame. I chose to use `OnTriggerExit` as it already took very long to debug. I know TriggerEnter is much better choice overall.
Thanks again for taking the time to look at this! I really appreciate the feedback!
The idea behind the game is really intriguing, but as some others have said it was really difficult to figure out what you are supposed to do. The first round I won by pure luck as I had no idea what I was doing, maybe it would help this game if the possible commandments where somehow communicated to the player beforehand. That way the player might be able to make a more educated guess towards why the gods might be angry or happy. I feel like now you can lose a game without being able to prevent it if you guess wrong 3 times in a row.
I really liked the sound design though!
Very nice visuals, it's a shame each level only really takes about half a minute or so. Personally I would have liked it more if instead of having 3 separate modes, you start off on the first one and the game gradually becomes more difficult as it spawns obstacles/enemies to avoid. Right not it's kind of annoying that I have to restart every 30 seconds when I want to play the first mode.
The audio is great though, and the menu's feel very well created and polished. Great entry overall!
Really fun little game! The mood and graphics are really nice, the audio fits the game greatly. As some others have said already the controls are a bit wonky, I think the camera rotation might be too fast but the main problem in my opinion is that the camera follows the player at every step. I think if the camera follow was smoothed a bit the game might feel a lot better to play. Also, the game spikes quite hard in "difficulty" as the first skull location is really close but the second one took me quite some time to find. This might have been caused by the fog which obscured the yellow indicator quite a lot.
I also don't really see a connection between the theme and this game, there is no loop as this is just a task. Maybe being in limbo itself is a loop but apparently it is really easy to "get out" :wink:.
Anyway congrats on your submission this jam, overall a good job! Keep up the good work!
Really interesting game, I had a hard time figuring out what to do, and personally I felt like knowing which cubes to press when was kind of obscure. I personally felt like I should press the cubes in order of closest to furthest, but instead I had to follow an abstract pattern on the roof. For me this felt very obscure.
The visuals are really neat, but I had some issues with the controls. I notice everything felt jerky. I believe this has to do with the way you are moving the player. Might I suggest using the CharacterController Component for movement during Ludum Dare games. It works a lot better then making your own system in that little time (I speak from experience). Also, I noticed the character can fly when walking backwards and looking down (some other weird things happen when looking downwards and walking forwards).
I liked the idea behind the puzzle though, once I figured it out it felt quite good to solve it. The ending might have been a tad more .... energetic.
Very great style, graphics and mood are really good. A shame importing songs doesn't work as that would have made the game very repayable. I personally would be really interested in giving this game a try with custom songs so let me know if you decided to fix/update :D
As some others have said the default songs are kinda slow and small in terms of length. I also noticed the game is quite unforgiving in pressing the buttons just too soon or too late, causing a lot of misses while I swear I pressed them on time...
Overall a great entry though! Very nicely made!
I like the design of this game, it really reminds me of Human Resource Machine in a way. The sound design and visuals are really nice, but this game is hard... I wasn't able to pass the second level and I feel like the solution is really convoluted. I might just be stupid though (normally I am quite good at puzzle games tho... :thinking:)
I really like the look and feel of this game, I noticed some problems with the Shop UI: Some buttons do not work even though I have enough money, some names are missing and the prices seem to be incorrect (I bought a large passenger wagon and was deducted $1500 even though the price is 1000 according to the UI). The UI could really use some feedback for when you cannot afford it or the action is invalid.
I also really miss some sound design in this game, as the game feels quite empty at the moment. Nonetheless a very nice entry for this Ludumdare!
Really great art-style and sound design, the game is kind of difficult in terms of when to hide and when to run. Also hiding in bushes seems to work a little wonky as the aliens always look directly at me yet don't kill me. This also takes a very long time for them to go away.
I really like the idea though! Great entry!
A really great idea and really great execution. The movement of the player and the camera makes this game really great! The audio design fits perfectly and the game feels very nice! I really like the puzzle design. For me there is one small problem and that is that you can block yourself by being too fast one time. Since you cannot walk where you have walked in the past I managed to block myself from progressing since my past was constantly in the way... A shame but after a restart I could try it again!
The world feels and looks very nice! Great job on this entry overall!
Nice game, I like the music and sound design of the game. The game fits the theme nicely but I couldn't really figure out how to kill enemies, my "children" only kept walking around and doing a lot of nothing. It seemed I could kill the blue monsters by walking past them so they detonate, but the bats seemed un-killable. Also I think the portal did not spawn for me, I walked around the entire map and found nothing (maybe I missed it, it might be a nice idea to add a graphical indicator of what the portal should look like or an arrow pointing towards it).
Very nice entry for this jam though, keep up the good work!
Very nice mechanics for a game in this timespan, indeed! Really good job! If I where to nitpick I'd say that the game does not really fit the theme as there is not really a loop or you being stuck in one. I do like the game nonetheless. Good Job!
Nice and simle entry for this Ludum Dare, I see how the game matches the theme after I Googled what the LHC was haha.
This is a really nice entry, I like how the game becomes more challenging as you loop around more times. I wish there was some more reason to loop around more, there was no real drive so when I failed the same jump 5 times I get bored and quit. The audio and visuals are fine! Though I did feel like the player sprite is the wrong way around :smile:
Fun little game, great concept. A shame you ran into problems I would have loved some sound effects :smile:. I was quite confused about what to do at the start but after I figured out the up and down button I really liked the game!
Great entry!
First of all, I love how much content this game has to offer! The playthrough is really great and I especially love the voice acting. It really adds a lot to this game!
I would love it if you could review our game as well! Also, nice to see some Dutch Game Developers on here haha :smile:
The environment looks nice, but the loop in this game feels too much like a job in my opinion. There is no real reward in the main gameplay loop of the game since every time you complete it you must do it again. I know that is the theme (kind of) but this interpretation might be a bit too literal for my liking.
The voice really adds something to the game though, good job on that!
Neat little game, I like the level idication on the tower itself. Very original and still clear! The controls feel a little wonky and I noticed I could jump trough some platforms sometimes. The audio was decent and added some more life to the game!
Decent entry!
Hey, just a heads up. I see you did not build the game and only added the project folder. I know there are some people on here who like to compile the game themselfs, but for a lot of people opening your project (Using the correct Unity version if they have it installed) is quite a lot of effort which makes people not play your game. Like me, I don't have the correct Unity version installed which is a problem for me since my internet is not that fast. (I know I could open it in another version but this might create problems which I don't really feel like solving).
Anyway, maybe next time build the game so people can play it quicker. Maybe even add a HTML5 version (you can host this for free in itch.io) :smile:
After playing the game (thanks for the fix) I have the following to say: - As others have pointed out, the volume is indeed quite high. - The game is quite hard, it's very difficult to time it right and it feels like the opening are too small. Maybe this game could have benefitted from different kind of rings which have different kind of openings (Like 4 way crosses, two sided, etc.) This would also need another movement system but maybe you can aim and shoot with the mouse or something like that. - The audio itself is really nice! - The menu's feel very well polished. I can see there is a lot of effort there!
Wow, what an awesome experience! Really well made!! I really love the crashing effects you used in the game! The audio fits great!
Well f*cking done!!!
First of all congratulations on your very first Ludum Dare game! I personally felt like it was not really clear what the pink powerup is supposed to do, the first level it gives you a higher jump ability, but in the level afterwards it sends you in a rage forward with no way to control... I could grab the white cube without any trouble so I think I am missing the point. I enjoyed the "Why so short" button, Windows Updates are the worst!
Really nice game! I really enjoy the graphics and mood this game creates! Personally I felt motion sickness when I got the speed upgrade causing me to quit the game quite early. Might be because I have quite a big monitor and the game is very fast.
Very nice entry though!
@pete-thorne The OSX version of this game is now available :D
@milq Thanks for playing and your feedback! The verdict is made like this to kinda make it final. Since it is the end of the game. Some polish there would have been nice ofcource but there was not much time left.
@iamsodarncool you are right indeed. The sprites where all custom made but most of the environment was not. As such, I have now opted this game out of Graphics category.
@arihan10 Thanks for playing and your feedback! It was definitly ambitious as we spend 3 full days working on this game! I agree with the theme thing. We had a lot of trouble comming up with a game idea that uses the 'every 10 seconds' theme a little differently. We tried to do this here but since we increment a random chance every 10 seconds the game can be very difficult or extremely easy at the same time. The verdict system could maybe be more punishing, but right now you have to restart the game to take a second guess, I don't think it can be more punishing in a Ludum Dare game. Thanks again for your feedback!
@durkagames Thanks for playing the game! The locked dialog options only become available after finding some evidence the killer left behind. The characters disappearing is actually a glitch which we have not had enough time for to solve.
Really great! I really like the puzzles, the big room was the best one, opening all gates one after the other was really satisfying. Well done!
This is a really fun game. I enjoyed it and played it a couple of times reaching XP 10 or 12 max. I really liked the energy wave ability and the fact that you can kill multiple enemies if they are close together. Since you only get 3 bullets in the beginning I was always trying to group them so I could kill multiple at the same time!
I think this game could benefit from some kind of aiming system, maybe as powerup or something as it could be difficult to aim on bigger screens. Also, some kind of invincibility frame after getting hit wouldn't hurt. I died twice because I was surrounded by enemies with no chance to escape.
A little note I had was that the enemies take a long time to spawn in the beginning (like 5 - 10 seconds) where the player can do absolutely nothing (except waste ammo). This feels like the game is bugged so maybe some text in screen to announce the wave or something like that would be nice.
Overall a really nice entry. The juice is just the right level, although there could still be a lot of improvements.
PS: I noticed a little bug where the health indicator resets to 3 instantly after dying. Making it seem like you still had health.
The concept of this game is really strong. But I think it could have benefitted from some animations/transitions/easing etc. Winning a level is instant and sometimes not I didn't know I even completed the level correctly, it just went on. It is also difficult to see which angles a mirror can be in, maybe allowing full rotation would be nice but limit each mirror purely by range?
I like the art and the dialog in the game! Overall a very nice entry!
The intro is amazing. I really love how finished this feels, almost too finished for a GameJam game... :thinking:. As others have said it doesn't really fit the theme perfectly but a very nice entry nontheless.
Very interesting, I was not able to figgure out how to really progress in the game aside from the red levels. The other ones I teleported everytime I tried to pass a red gate which was really frustrating. I guess you are supposed to land on good spots but this was really difficult
I really like the concept of this game. Well done!
I like the concept, for me it was quite challenging to figure out how to play effectively. I really like the way you implemented this twist on bullet hells, as others have said as well.
I personally would have probably scaled the UI with the screen size, which is quite easy to do in Unity. Playing on fullscreen would then benefit you more. Also, skipping the text on click might be nice since you now have to sit trough the dialog again (the dialog itself was quite funny, but difficult to read for me this this font and the size).
@mrwarranty If you are using the Unity UI system (with the canvas), there should be a default [Canvas Scaler](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/script-CanvasScaler.html) component attached. This can be set to "scale with screen size" and then you can define all kinds of things to modify how it should scale, if it should match the width or height and what the reference resolution is. You can then use the [Anchors](https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/UIBasicLayout.html) for each UI element to define its position relative to a certain point on the canvas which is used when the screen size increases or decreases. You can test this in engine with the resolution settings in the Game view, but also by just dragging the Game View out and the Canvas should react instantly.
Unity has been building a new UI system (since 2020 already), called [UI Toolkit](https://docs.unity3d.com/Manual/UIElements.html), currently still in pre-release which uses some kind of XML and CSS to define and create the UI. Though it is not really well documented at the moment, but it features an UI builder. I personally just started toying around with this system but it feels very sturdy and stable as compared to the current system.
Though this system is only really useful for UI heavy games. UI that, for example, follows gameobjects or interacts with the game world the Unity UI system is better (see [comparison of UI systems](https://docs.unity3d.com/Manual/UI-system-compare.html).
Sorry for the info dump :sweat_smile: if you have more questions let me know :smile:
Great little game, this could be really fun if expanded and polished upon! I like the idea and the audio transitions!
I'd like to review your game but it seems the download server is down at the moment. I cannot reach the download links at all :(
I like the concept of this little game, but to me it was quite unclear what I was supposed to be doing. I didn't really understand knocking it off the belt was an option and just stood still while eating every sushi that came my way, casuing a very quick game over screen (becasue I ate too much?)
It seems that the game over screen could include a better explanation about why I lost as it now combines two lose conditions into one screen. Which was quite confusing for me.
Also the energy meter seems to never change?
This is a really interesting idea but the biggest amount of time playing this game I spent figguring out what I was supposed to be doing. This game could really benefit from some kind of tutorial. I really liked the idea to use the 'every 10 seconds' theme to solve the puzzles and get past the halo light things, but it was really unclear I was supposed to be doing that.
I liked the audio and graphics of this game, it is very pritty and ofc a very sad story. I just wished it was longer and contained some more puzzles.
Also, pressing 'W' when not around any strairs will teleport you back to the first stair. Which didn't solve my confusion when I could not figgure out how to get past the first room.
But great work overall!
The graphics are great! I had some trouble getting used to the control scheme of this game. Especially with the spinning blades I found it quite challenging to get past it. Eventually I did, but I did not get past the laser field before I had to stop. There probably was some more, so I'm sorry if I missed some things.
I really like the direction you went with the graphics and the sound interface, though for me the voice acting was incredibly loud. I had to turn my volume way down. The mute button is not a luxury in this game...
Anyway, great job overall!
I like the gameplay! It's a great start fitting nicely in the theme. I did notice that the dash distance seems to vary? I had some trouble with this since sometimes dashing ends me a few pixels further, and sometimes I will clear half the map (ending in the orange box of death). Maybe a fixed distance works better, and you can fade out the player cube during this time, indicating invincibility.
I was playing this on a MacBook with high resolution screen and for me the game was almost impossible to read since it was very small. Full-screen didn't help for this.
The sound effects are quite nice! I really enjoyed the camera share too! I love those kinds of details!
Great Job!
I like the idea! But as the others have noted I had some difficulty understanding the witches effects (ended up winning by kinda randomly placing witches) and I had some major issues with the UI. I am playing on a 4K screen and even in browser the UI is almost unreadable. I wasn't able to find a full-screen option, so my UI was very tiny. Tried zooming in the browser but that just made the UI scale too, and nothing was placed correctly.
I do like the music and the art. Though I do which the damage to the units was more clear than what it currently is. The witches probably have an effect on different enemy types, but just placing the witches and replacing them once they are killed worked too.
But, then again, quite good work overall! I love seeing randomly generated worlds in a Ludum Dare game!
Love the style and art of the game. In my opinion, the loop is a bit lacking. The end turn function is a bit weird for me as you are playing alone. Each turn I got cards, witch I just used until I couldn't anymore. Then you click end turn and can play more cards.
I think indicators on the cards if you can play it would have been really nice (even like a border would have sufficed). For me finding which icon I was missing was annoying since you have to look up in the left corner and reference this with stuff at the bottom of the screen. Maybe the resources can be moved to the bottom too?
I found the mines confusing, it said neighbor, but what counts as a neighbor? Is it the 4 tiles, or the 8? This could have used some clarity.
I do really like the sound effects, graphics, and the overall feel and control of the game. Very nicely made within this time frame. The cards work flawlessly, which is a great feat in and of itself. Good Work!
What an interesting experience. I wonder, what is it you used in order to be able to make this?
Very well made!! I absolutely adore the effects and sounds in this game! Really got me hooked to play it again. I played the WelGL version first, but there where some issues with my screen resolution causing items to end up off-screen (MacBook M2) and it headed up my computer insanely. The downloaded version runs way better.
I really like the area size as health bar idea, though maybe the power up to 'heal' is a bit too frequent. I don't know, at the end I died within a few seconds from full health since I got totally overwhelmed.
Very great job!
It's very difficult... Amazing amount of content in a very short time though! I love the physics and the idea itself of rotating the gravity like this. I personally am not really a fan of the 'hard to beat' platformer genre, so I didn't get past level 4 unfortunalty. But, I'm sure people who are a fan of the genre love this game!
Great work overall!
Great work! I really enjoyed the music and the different power ups! Made me really aim for the blue ones to see which powerups there were. I guess I'm a little underwhelmed with the power-ups themself. Most where just a little stat change (which was not really noticeable). I think they might pack a bit more punch. So the fire rate makes you fire a lot faster. You could then scale the stacks non-linear, so they become less useful the more you have if balancing is an issue.
The speed at which the spheres grow is a little intense I think, I got to 90.000 points but at that point there was really nothing I could do anymore. Even though I shot at all the blue orbs I could see. Is the game still playable (and beatable) after that?
I was a bit confused by the timer. It seems to increase when you kill spheres, but after a restart it doesn't reset properly? I was playing the JAM version (1.04).
Anyway, great job overall! The game looks really nice, and the controls are all right. A bit floaty at the start but eventually you get used to it!
The game you made is quite a cool start to something. I think there are a lot of improvements that could be made in this game to improve the overall experience.
I had some trouble getting the controls down. The difference in sensitivity between turning and aiming with the mouse is intense. I am not sure if there was a setting to fix this, since the UI didn't scale with my screen resolution at all. This made the controls quite jarring for me as rolling the ship happens almost instantly but for pitching the ship the same amount I had to move several desk lengths.
I personally am not a fan of the bleed effect which all the light emitting things have. It does not decrease the intensity of the controls since there is bleed everywhere when spinning a bit too fast. I also noticed quite a lot of lava face-fighting each other. This happens when multiple objects are located at the exact same position. The engine then doesn't know which texture it needs to render so it does both, creating a jittery effect. This is fixable, you should probably google how to do it in your engine.
In my opinion the music does not really fit this game. It sounds kinda medial quest like, while this game is more of a sci-fi theme.
But these are all possible improvements. Still pretty good what you have so far! I hope you continue to improve it!
Cool idea, I think there is lots of room for improvement in terms of game feel and juiciness. Everything in the game feels a bit, 'slow'. The controls are floaty, the movement of the ship is also quite floaty. Comets come slowly tumbling in, just like the spaceships. Spaceships this size remind me more of fast annoying things which have a minor damage output. They could circle your ship, sometimes shooting, but make them faster (and not B line so much).
The same really with the cannon, since you need to rotate using A/D in a non-linear perspective aiming is quite difficult. So one approach would be to add a laser or pointer and make the enemies faster in response.
At first I had some trouble figurine out that I had to _avoid_ the comets and not shoot them. This took me a while to find out what was going on. Also, you can maybe make collisions between falling comets and enemies also kill them (they now just bump it out of the way)
Overall you did a fine job! There is always room for improvement so excuse me for addressing it this directly :)
Interesting idea, I do feel that the world is a bit big for the player character. The scale is a bit weird as tables seem to be at chin level (just from the perspective). I also noticed a bit of a weird loop in some of the background music in the game.
The narrative is really interesting. Very humorous and incredibly unsettling at moments. I don't think it's too munch text perse, but it took me a while to figure out all the puzzles.
Well done overall!!
_One tiny sidenote (more of a nitpick really); personally I find it odd to ask for a donation on itch.io on a Game Jam game. As you said yourself, game jams are about the growth as a developers, a bit weird to then also ask people if they want to give you money for that_
The polish of this game is great! although for me, the game was quite unclear. I didn't really understand what I was supposed to be doing and the help UI didn't really work for me as it was still really unclear. I like the idea where you have to keep the population in check. I think a bit more explanation and tutorial would have come a long way to bringing this game home!
The graphics, animations, FX, UI are all very great! I do wish there maybe was some music in the background, as it feels quite empty in this way.
I was confused at the start since I thought I had to fly up at the end of the stage, but this is not possible. That got me in a situation where I had to restart the game to be able to try again. I also noticed I had to wait at the start of the next stage for my energy to get back, as I had to do when dying to the electricity.
I like the idea, it could use some more work to really get it going ofcourse. Though, you said already so yourself. My comment is quite duplicate but I like to always leave a comment.
Great work though for the JAM!
I was really confused at first about this game. It looks very much like a meme game, but there actually is something :sweat_smile: . I think that is also the reason why you have so little reviews as of writing this review.
The game itself is quite well made (great job for making it in C). It's a bit repetitive for my liking. Although I also has issues getting past the fat rat, it kept eating me even after feeding it. Very cool you also made an online leaderboard!
Some improvement could maybe be made in the Ludum Dare page to attract some more players. Also, maybe you can highlight where the cheese is or not make the rest of the room entirely dark, the beginning of a day was sometimes very unclear.
I really like the idea behind this game. But in my opinion there are a few things contradicting in this game which bothered me. First of all I wasn't really able to complete the game as it became increasingly unclear for me what to do. The game requires you to restart (or die) on purpose to get further into the game, but every time when I though I knew how to progress, I was unable to do so (since I might have missed a thing, or use the wrong item) which made it really 'unfun' to continue.
At first I thought I had to go through each step every time, but you very quickly run out of steps to take which messed me up on how to solve the puzzle. So then maybe I can wait till the correct beach comes up? But it took a while, so the beaches are bound to move count?
I personally think tying progress and restart together is a weird choice. Since restarting implies try again in my opinion. You feel like 'guess I'll restart' when you only have a few moves left, but this is eventually the way forward.
I may sound very negative, but overall I think the game is quite fun. The graphics are great, the screen share didn't bother me much personally and the graphics, sound effects, controls are all very good!
One last note, I think walking against something should not count as a move per se. This often happend on accident when I actually wanted to move somewhere else.
The controls are hard, I kinda get what you are going for but some more explanation could have been provided. I am not really a fan of how the spin attack will always turn you around, this makes it really unintuitive at the start and difficult to figure it out. I eventually got to around 3000 points in 4 or 5 tries before I really understood the controls.
But still, great work for a Compo game!
Amazing feat for this timeframe! Very well done!!
Great game! I really liked the aesthetics and the puzzle pieces. Though, for me the chess pieces where a little weird. Would maybe be cooler and better if they where also plants and fit the theme a bit better. The puzzles where great! Not too hard but also a little bit of a challenge.
Sometimes it was a little unclear which plant was 'unhappy'. The effects all trigger simultaneously so it's hard to see which plant doesn't have it's conditions met. Maybe a status indicator or graying out the plant would have been clearer. Now you have to pick each one up and plonk it down to see the effects of the smileys.
Anyway, great work overall!!
Fun puzzles! The difficulty spiked on the last one, but still quite impressive for only 36 hours! Nice entry overall!
What an amazing game! I love the atmosphere and the idea! I did however notice a few things which I would like to share:
I noticed that the Depth of Field was quite a bit intense for my liking, which really made the zoom not that functional (I wanted to see the forest burn from above, but that didn't really work in my opinion.
I also noticed that the wind gust which happens just as you click (just the effect, not the wind itself) is placed in the wrong orientation. It rotates with the camera but in the opposite direction it seems like. Additionally I only found out really late that you can rotate the wind, so I got stuck on the final level for some time.
I do however love the whole dialog before the level and seeing the vegetation grow after the level. Amazing job overall!
_That human is really good at extinguishing flames, all alone, with his hands_
Really cool entry! The digging was a bit confusing at first, but quite logical afterwards. I guess it's sometimes really unclear which blocks actually contain snow, especially since not all the blocks (and numbers) are shown.
I like the sound effects. I do wish however that the fight scene was a bit faster (especially when you only have one or two towers).
I like it! Really well made! As others have said, the movement is a bit weird at times, but I think it really adds to the idea since moving furniture around is never really an easy job. I really enjoyed the final level. But I think the 3rd one (the one with just the bookcase) is a bit weird. Maybe if that was the first level it would have been okay, but as third level it's kinda out of place.
I think the fourth room was better the way it was. How are you ever supposed to use that chair in the new location?
Lovely game with great graphics, music and a very emotional story! I love the sprites and textures you made! Also, the idea of binding the soul to the body is very nice!
I feel the game could be improved in many places! Some sound effects for interacting and animations could go a long way. I also notices some jitter when walking against the invisible wall. This could be prevented by clamping the position based on the radius which increases when interacting with more items, or by simply using interpolated rigidbody's.
Anyway, great entry! Good work!
What an interesting game! You probably already know but the controls where very vague at times, maybe some kind of button prompting would have come a long way. But that probably also defeats the purpose of some of the minigames.
The game idea is very interesting though, I really like the variation of some simpler minigames and then suddenly a very dark one with little to no extra attention. Very well done, really gave me chills sometimes.
Keep up the good work!
Awesome animations, though I wish there was some sound. The game feels very empty without any sounds. I love the humor in the game. The dialog is quite funny.
Personally I think there could be more responsive feedback in the UI and clickables. The cursor difference between clickable stuff and background is small, and interacting inventory items together is instant. Things that happen instantaneously in games is jarring and confusing, so a bit of grace would have come a long way.
Anyway, great entry! Well done!
Great entry for your second time! There seem to be some issues going on when moving a piece when another piece is already adjacent. When spamming the left or right key the piece will move to the other side. Also, when spamming to the side of the truck just before landing the rows explode.
It's amazing how you made a game in such a minimal way! Very well done!
I personally felt there was something missing to keep going after 3 or 4 tries. The game abruptly restarts when you die, which at the first time felt for me like it was a good thing since the space suddenly increases. There is no real score or time being kept so there is no real goal to the game.
I really like the effect on the circle which decreases in size, and the shotgun power ups is a nice addition (it seems almost needed to be able to survive). This can be really interestingly extended with all sorts of cool power ups and effects.
Very nice Compo entry!
Great graphics, but for me the gameplay is a bit lacking. The amount of items is great but there is no real indication for how the items look ik game. For example Eye Shadow took me forever to find. Then you get some score based on what you packed, but there is no limitation for packing something or not which is usable. On my first play, I packed everything I could for 'Snowy Mountain' which was approximately useful, had no real challenge of getting them in my suitcase and got perfect score I guess.
Anyway, the music is great and the graphics are really good! Well done overall!!
I really like this game! Very well made, great entry for your first time!
I personally thought that the bounding boxes of the pieces was not always clear. You can only see it when it's hovering over the grid, but outside it's sometimes a bit weird. This is especially relevant when you are placing the shrimp for example (which has a thin block going up) and when you are placing it in the top row, the bounding box then goes outside the field and it's not really clear why it cannot be placed.
I like the sound effects and the general mood of this game! It all fits together nicely, very well done!!
I wasn't able to play your game. The UI scaling is not working or not enabled and on my 4K screen the game is unreadably small... I would love to try it out.
One other note, please don't ship your game in a 7z package. This requires 3rd party software for people to be able to play your game. Just use .zip files (often the compression works good enough) or supply a WebGL version for people to play.